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Everything posted by HighOnTek
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- 1,146 comments
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- #loot
- #customloot
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@Amino Feature Request for Kit Controller ... possible to add an in-game means of adjusting KIT display order. IE. First Kit displayed is position 1, next kit created gets assigned position 2, then 3, 4, 5, etc. etc. But at some point if someone wanted to move position 3 to position 1 it could be done in-game vs. adjusting the .cfg file manually. Just a thought ... or have I missed something that allows this in-game via the GUI?
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- 299 comments
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- #protection
- #base
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I would say no. There is nothing in the config options that would allow you to have a setup like this... not with this plugin. But great feature request I think, something @Mr01samshould consider adding as it would appeal to another whole set of admins who want something simple like this. With this plugin though it basically allows you to setup options for players so they can purchase raid protection... on my servers I use scrap, but you could use economics or server rewards as well... or make it completely free, or cheap. The cost of the protection varies, depends on how big the bases are etc. Basically allows you to control online and offline protection, if any... and at what % protection you want to provide for each. Plugin works great, been using it for about a year myself and Mr01sam always produces updates in a timely manner, never had any issues waiting weeks for a fix.
- 299 comments
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- #protection
- #base
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- 37 comments
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- 1
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- #restart
- #autorestart
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Just checking in, been awhile since I've used this Arena ... but would like to use again at some point in 2025. Has the 2 following issues been resolved? 1. Clans & Clans Reborn: CFF & AFF (Clan Friendly Fire, Alliance Friendly Fire)... I know prior if multiple clan members or allies joined this event they couldn't kill one another if CFF or AFF was on, so it sort of game them an advantage as the odds of one of them making it to the end increased and they could shoot at anyone indiscriminately without fear of killing a clan or ally mate. I know you were looking at speaking to K1llY0u @imthenewguy, did that ever get anywhere? 2. Backpacks Plugin & Item Retriever : By WhiteThunder on UMod, most common ones in use... there was an issue where although players would load onto into the arena, the backpack wouldn't show... but players if they had Item Retriever set to ON it would still pull ammo out of their invisible backpack if they had some ammo for all types of weapons in it, prior to joining the event.
- 223 comments
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Hope this helps save someone else some time. rb.config add "Easy Bases" fullwipedeasy1 fullwipedeasy2 fullwipedeasy3 fullwipedeasy4 fullwipedeasy5 fullwipedeasy6 fullwipedeasy7 fullwipedeasy8 fullwipedeasy9 fullwipedeasy10 fullwipedeasy11 fullwipedeasy12 fullwipedeasy13 fullwipedeasy14 fullwipedeasy15 fullwipedeasy16 fullwipedeasy17 fullwipedeasy18 fullwipedeasy19 fullwipedeasy20 fullwipedeasy21 fullwipedeasy22 fullwipedeasy23 fullwipedeasy24 fullwipedeasy25 fullwipedeasy26 fullwipedeasy27 fullwipedeasy28 fullwipedeasy29 fullwipedeasy30 rb.config add "Medium Bases" fullwipedmed1 fullwipedmed2 fullwipedmed3 fullwipedmed4 fullwipedmed5 fullwipedmed6 fullwipedmed7 fullwipedmed8 fullwipedmed9 fullwipedmed10 fullwipedmed11 fullwipedmed12 fullwipedmed13 fullwipedmed14 fullwipedmed15 fullwipedmed16 fullwipedmed17 fullwipedmed18 fullwipedmed19 fullwipedmed20 fullwipedmed21 fullwipedmed22 fullwipedmed23 fullwipedmed24 fullwipedmed25 fullwipedmed26 fullwipedmed27 fullwipedmed28 fullwipedmed29 fullwipedmed30 rb.config add "Hard Bases" fullwipedhard1 fullwipedhard2 fullwipedhard3 fullwipedhard4 fullwipedhard5 fullwipedhard6 fullwipedhard7 fullwipedhard8 fullwipedhard9 fullwipedhard10 fullwipedhard11 fullwipedhard12 fullwipedhard13 fullwipedhard14 fullwipedhard15 fullwipedhard16 fullwipedhard17 fullwipedhard18 fullwipedhard19 fullwipedhard20 fullwipedhard21 fullwipedhard22 fullwipedhard23 fullwipedhard24 fullwipedhard25 fullwipedhard26 fullwipedhard27 fullwipedhard28 fullwipedhard29 fullwipedhard30 rb.config add "Expert Bases" fullwipedexp1 fullwipedexp2 fullwipedexp3 fullwipedexp4 fullwipedexp5 fullwipedexp6 fullwipedexp7 fullwipedexp8 fullwipedexp9 fullwipedexp10 rb.config add "Nightmare Bases" fullwipednight1 fullwipednight2 fullwipednight3 fullwipednight4 fullwipednight5 fullwipednight6 fullwipednight7 fullwipednight8 fullwipednight9 fullwipednight10
- 33 comments
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- 1
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- ##raid
- #bases
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(and 33 more)
Tagged with:
- ##raid
- #bases
- #pve
- #pvp
- #raidable
- #raidable bases
- #pack
- #loot tables
- #raid bases
- #raidables
- #raid base
- #base pack
- #base package
- #raidable bases pack
- #raidable base pack
- #raidable mega pack
- #raidable package
- #raid package
- #raid pack
- #base packs
- #base and loot
- #raidable bases and loot tables
- #loot table
- #raid base loot tables
- #raid loot
- #raid loot tables
- #mega raidable
- #raidable bases easy
- #raid base mega pack
- #raid base full pack
- #raidable base easy
- #raidable base medium
- #raidable base hard
- #raidable base expert
- #raidable base nightmare
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@Mr01samor anyone else who knows ... Is it Safe to assume this limits raids in general against real player bases, and not raids against plugin PVE events like "Raidable Bases"? If it includes Raidable Bases in with the limits, is it possible to add a config option (I didnt' see one) to not take Raidable Bases into account for these limits?
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Missing map information / details... what size, how many prefabs, this been optimized in any way shape or form? I can see in the hashtags up top showing its a 4.5K (4500) sized map, but there are people who don't look at those, or don't even know they can look at those for map size if its missing in the description... so including those details is invaluable.
- 12 comments
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- #rust custom
- #custom map
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I appreciate the concept of the plugin, but despite my earlier feedback in May, there has been no resolution after five months. While the idea is promising, the persistent issue of players spawning inside objects has become increasingly problematic. At least the previous problem of spawning under monuments and inside tunnels was addressed. While optimizing server resources is beneficial, this plugin is more of a "nice-to-have" rather than a "need-to-have." The ongoing complaints from players have made it challenging to manage expectations, and it’s becoming difficult to inform them that I am still awaiting a solution. Maybe one day we'll reconsider but for now we've removed this plugin.
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Great concept, but lacks luster for us... and not worth the tickets / complaints anymore. We did give it a good run, we ran it for months. Due to the developers inability to update this plugin in order to account for custom maps... and or allow admins to set custom spawn points for custom monuments meant to replace standard outpost or bandit ... We have removed this plugin entirely from all servers. This decision was made after numerous complaints from players over the months that they were spawning inside the band stage in outpost and unable to move unless they A. mounted the drum set or B. respawned again manually. IMO players can simply use Teleport(s) to get to either location after dying. If the developer one day updates this plugin to allow us admins to set our own monument spawn points I will consider it again.
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Due to the inability to update this plugin, to account for custom maps... and or allow admins to set custom spawn points for custom monuments I have removed this plugin entirely. This decision was made after numerous complaints from players that even on our procedural map server(s) they were spawning inside the band stage in outpost and unable to move unless they A. mounted the drum set or B. respawned again manually. It's been removed, players can simply use Teleport now if they need to get to either location after dying and respawning elsewhere. Great concept, but lacks luster for us... and not worth the tickets / complaints anymore.
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- 1,146 comments
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- #loot
- #customloot
- (and 13 more)
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- 11 comments
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- #offline
- #protection
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(and 4 more)
Tagged with:
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Well written response @The_Kiiiing and handled really well. I must admit I'm a little sad about losing furnace, recycler, airdrop handling in this plugin as its better IMO to have 1 plugin vs 4 - 5 to do the same but its not the end of the world... switching back to the existing free plugins that handle this is just a minor set back that requires 10 - 15 minutes of setup but definitely not a reason to be crying over. lol As for refunds... you nailed it. There is zero reason anyone should be asking for a refund and or imply they're going to do a charge back and I can only hope the owner / admin of this site takes appropriate action if this clown invokes a childish charge back. Don't get discouraged with the negativity, you sir by far IMO have one of the best loot management plugins available to date. The in-game ability to update loot on the fly with an easy to navigate GUI... all without having to bounce out of game... the best.
- 1,146 comments
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- 1
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- #loot
- #customloot
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- 1,146 comments
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- #loot
- #customloot
- (and 13 more)
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- 1,146 comments
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- #loot
- #customloot
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@RustFlashThe no cold seems to be working, I do not see any cold messages, and no negative health effects. Same as it was before... However in the desert players still get "Too Hot" messages showing up. The WET messages also still show when enabled and player goes into water. I've not tested the radiation perms as I disable radiation in my server config already... but the guy who posted above indicated radiation is still an issue. Thank you for picking up and carrying forward with this plugin, very nice of you.
- 14 comments
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- 1
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- 14 comments
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- 93 comments
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- #rust
- #rust plugin
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- 93 comments
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- #rust
- #rust plugin
- (and 9 more)
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- 1,146 comments
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- #loot
- #customloot
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@Fruster Could you tell me if I understand these below settings correctly. Min and Max time, with random true means event could start anytime within that provided threshold. Correct? The time to event start, what is this ... is this how long it takes for the event to physically start AFTER it pops up a message saying it started? "Time to event start(in seconds)": 3600.0, "Random time to event start": true, "Minimum time to event start(in seconds)": 10800, "Maximum time to event start(in seconds)": 21600,
- 268 comments
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- #event
- #cargoplane
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A very solid map, players loved it... has a vanilla & custom feel if that makes sense. Would have gotten 5 stars, but there is a shortage of flat areas for larger clan bases. There is really only a couple spots, once those are taken its small to medium bases only. Would love to see more flat areas, even if the shores are extended to provide clans more options to build larger clan bases even if they're on the water a bit. Aside from that, IMO it's worth the $$ as players like it.
- 26 comments
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- #map
- #synecdoche
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- 11 comments
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- #offline
- #protection
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(and 4 more)
Tagged with: