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HighOnTek

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Everything posted by HighOnTek

  1. The conflict is with the premium version of noescape you're using ... that dev (Khan) stating his plugin works with Raid Protection is a one sided argument... and its only a description. It could have very well worked last month, but not this month. Know what I mean? I would reach out to Khan ({No Escape), he's pretty good at updates.. usually on top of it... because Mr01Sam updated this plugin (Raid Protection) a couple times, not too long ago... during those updates he may have made changes that broke the other DEVS API integration with this plugin. Some Devs provide API's to use for better integration, its up to the OTHER devs that want to have compatibility with another plugin to ensure they're using the provided API's properly, and of course checking for updates themselves when needed. But I doubt they check every plugin they have compatibility with until its brought to their attention. So hit up Khan in a support ticket, of your own ... don't piggy back off that other guys ticket I see for the same issue in that support channel... because he's not going to get help if he can't articulate the problem properly. There are 2 Raid Protection plugins, there is a free one on Umod, and there is a paid one here on codefling. You need to specify that you're using the NEW raid protection, the one from codefling and not umod. It's very possible his plugin works or dit work with the umod version, and not the codefling version. But he may be able to fix ... as the old raid protection version on umod isn't even being supported anymore I think, pretty sure Mr01sam only focuses on this premium version now for updates. Hope that made sense. lol
  2. HighOnTek

    Temp VIP

    @AminoFeature Request: Would it be possible to add global chat command so Temp VIP could be assigned to someone in-game? Example: GLOBAL CHAT: /tempvip 24 VIP Trial Which would be <hours> and <reason> With maybe a config option to enable or disable global server notification if they don't want to announce, or do want to announce to show others players temporary vip is something the server admins or moderators can give out.
  3. ok, and if you unload it ... Raid Protection works fine? If so, I would reach out to the DEV for that paid version of No Escape, or switch over to the free one from umod as it works without any issues.
  4. This doesn't look like the NoEscape config from umod, is this a different version? Also when you're pasting code or configs you can use the </> CODE button so it wraps it up nicely and doesn't go all long like this. If you unload NoEscape then your raidprotection works just fine? Also, for your Raid Protection if you're using CLANS (or CLANS RELOAD) plugin you may want to set the integration in your config to true.
  5. I run both these plugins myself, no issues or conflicts. Let's see your configuration files for both... you can paste them in here, or PM them to me. I'll give them a quick peek see if anything pops out.
  6. Describe the issue ??
  7. @The_KiiiingI just noticed in V2 it doesn't appear to be possible to add an attachment item. In V1 for some loot boxes I would have a bow, and with that bow would come 10-20 arrows as an addon item to the bow. V2 doesn't appear to have that functionality anymore?
  8. HighOnTek

    Kit Controller

    @Amino Feature Request for Kit Controller ... possible to add an in-game means of adjusting KIT display order. IE. First Kit displayed is position 1, next kit created gets assigned position 2, then 3, 4, 5, etc. etc. But at some point if someone wanted to move position 3 to position 1 it could be done in-game vs. adjusting the .cfg file manually. Just a thought ... or have I missed something that allows this in-game via the GUI?
  9. Yeah, got ya ... I fired you a PM with a umod plugin that may work for what you're after... but if Mr01sam adds this feature to this one, I would recommend buying and switching to his as the one over on umod is like 2yrs old, who knows if it still works or will ever be updated if it one day breaks.
  10. I would say no. There is nothing in the config options that would allow you to have a setup like this... not with this plugin. But great feature request I think, something @Mr01samshould consider adding as it would appeal to another whole set of admins who want something simple like this. With this plugin though it basically allows you to setup options for players so they can purchase raid protection... on my servers I use scrap, but you could use economics or server rewards as well... or make it completely free, or cheap. The cost of the protection varies, depends on how big the bases are etc. Basically allows you to control online and offline protection, if any... and at what % protection you want to provide for each. Plugin works great, been using it for about a year myself and Mr01sam always produces updates in a timely manner, never had any issues waiting weeks for a fix.
    One of the BEST IMO... been using this plugin now for about half a year, never had an issue, does what its supposed to... players love the advanced restart warnings, I love the automated daily restart. I would recommend for sure, well worth the $$.
  11. HighOnTek

    Harvesting buffs not working

    @imthenewguyHaving same issues, using Oxide... picking up collectables like berries, mushrooms, rock, sulfure etc. do not give XP. Harvesting trees, smacking stone nodes etc, stifll work just fine. Hitting barrells is also fine... just collectable items don't appear to be giving XP. This used to work prior to the update, now it does not.
  12. Just checking in, been awhile since I've used this Arena ... but would like to use again at some point in 2025. Has the 2 following issues been resolved? 1. Clans & Clans Reborn: CFF & AFF (Clan Friendly Fire, Alliance Friendly Fire)... I know prior if multiple clan members or allies joined this event they couldn't kill one another if CFF or AFF was on, so it sort of game them an advantage as the odds of one of them making it to the end increased and they could shoot at anyone indiscriminately without fear of killing a clan or ally mate. I know you were looking at speaking to K1llY0u @imthenewguy, did that ever get anywhere? 2. Backpacks Plugin & Item Retriever : By WhiteThunder on UMod, most common ones in use... there was an issue where although players would load onto into the arena, the backpack wouldn't show... but players if they had Item Retriever set to ON it would still pull ammo out of their invisible backpack if they had some ammo for all types of weapons in it, prior to joining the event.
  13. Hope this helps save someone else some time. rb.config add "Easy Bases" fullwipedeasy1 fullwipedeasy2 fullwipedeasy3 fullwipedeasy4 fullwipedeasy5 fullwipedeasy6 fullwipedeasy7 fullwipedeasy8 fullwipedeasy9 fullwipedeasy10 fullwipedeasy11 fullwipedeasy12 fullwipedeasy13 fullwipedeasy14 fullwipedeasy15 fullwipedeasy16 fullwipedeasy17 fullwipedeasy18 fullwipedeasy19 fullwipedeasy20 fullwipedeasy21 fullwipedeasy22 fullwipedeasy23 fullwipedeasy24 fullwipedeasy25 fullwipedeasy26 fullwipedeasy27 fullwipedeasy28 fullwipedeasy29 fullwipedeasy30 rb.config add "Medium Bases" fullwipedmed1 fullwipedmed2 fullwipedmed3 fullwipedmed4 fullwipedmed5 fullwipedmed6 fullwipedmed7 fullwipedmed8 fullwipedmed9 fullwipedmed10 fullwipedmed11 fullwipedmed12 fullwipedmed13 fullwipedmed14 fullwipedmed15 fullwipedmed16 fullwipedmed17 fullwipedmed18 fullwipedmed19 fullwipedmed20 fullwipedmed21 fullwipedmed22 fullwipedmed23 fullwipedmed24 fullwipedmed25 fullwipedmed26 fullwipedmed27 fullwipedmed28 fullwipedmed29 fullwipedmed30 rb.config add "Hard Bases" fullwipedhard1 fullwipedhard2 fullwipedhard3 fullwipedhard4 fullwipedhard5 fullwipedhard6 fullwipedhard7 fullwipedhard8 fullwipedhard9 fullwipedhard10 fullwipedhard11 fullwipedhard12 fullwipedhard13 fullwipedhard14 fullwipedhard15 fullwipedhard16 fullwipedhard17 fullwipedhard18 fullwipedhard19 fullwipedhard20 fullwipedhard21 fullwipedhard22 fullwipedhard23 fullwipedhard24 fullwipedhard25 fullwipedhard26 fullwipedhard27 fullwipedhard28 fullwipedhard29 fullwipedhard30 rb.config add "Expert Bases" fullwipedexp1 fullwipedexp2 fullwipedexp3 fullwipedexp4 fullwipedexp5 fullwipedexp6 fullwipedexp7 fullwipedexp8 fullwipedexp9 fullwipedexp10 rb.config add "Nightmare Bases" fullwipednight1 fullwipednight2 fullwipednight3 fullwipednight4 fullwipednight5 fullwipednight6 fullwipednight7 fullwipednight8 fullwipednight9 fullwipednight10
  14. HighOnTek

    Raid Limits

    @Mr01samor anyone else who knows ... Is it Safe to assume this limits raids in general against real player bases, and not raids against plugin PVE events like "Raidable Bases"? If it includes Raidable Bases in with the limits, is it possible to add a config option (I didnt' see one) to not take Raidable Bases into account for these limits?
  15. HighOnTek

    Console Errors

    I'm seeing the below errors in console, not sure how often or long they've been showing as I've been busy the last couple weeks... 11/28 12:48:24 | Failed to call hook 'CMDMain' on plugin 'SkinController v2.0.10' (IndexOutOfRangeException: Index was outside the bounds of the array.) at Oxide.Plugins.SkinController.SelectInvItem (BasePlayer player, Oxide.Plugins.SkinController+PlayerSettings playerSettings, System.Boolean isSelecting, System.Int32 arrayId, System.String[] args, System.Int32 redirId) [0x00027] in <d950eede94f54b5da71938556edc5e1e>:0 at Oxide.Plugins.SkinController.DeselectInventoryItem (BasePlayer player, Oxide.Plugins.SkinController+PlayerSettings& playerSettings, System.String[] args) [0x000c5] in <d950eede94f54b5da71938556edc5e1e>:0 at Oxide.Plugins.SkinController.CMDMain (ConsoleSystem+Arg arg) [0x007ba] in <d950eede94f54b5da71938556edc5e1e>:0 at Oxide.Plugins.SkinController.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00ed9] in <d950eede94f54b5da71938556edc5e1e>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 11/28 12:48:24 | Failed to call hook 'CMDMain' on plugin 'SkinController v2.0.10' (IndexOutOfRangeException: Index was outside the bounds of the array.) at Oxide.Plugins.SkinController.SelectInvItem (BasePlayer player, Oxide.Plugins.SkinController+PlayerSettings playerSettings, System.Boolean isSelecting, System.Int32 arrayId, System.String[] args, System.Int32 redirId) [0x00027] in <d950eede94f54b5da71938556edc5e1e>:0 at Oxide.Plugins.SkinController.DeselectInventoryItem (BasePlayer player, Oxide.Plugins.SkinController+PlayerSettings& playerSettings, System.String[] args) [0x000c5] in <d950eede94f54b5da71938556edc5e1e>:0 at Oxide.Plugins.SkinController.CMDMain (ConsoleSystem+Arg arg) [0x007ba] in <d950eede94f54b5da71938556edc5e1e>:0 at Oxide.Plugins.SkinController.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00ed9] in <d950eede94f54b5da71938556edc5e1e>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 11/28 12:48:25 | Failed to call hook 'CMDMain' on plugin 'SkinController v2.0.10' (IndexOutOfRangeException: Index was outside the bounds of the array.) at Oxide.Plugins.SkinController.SelectInvItem (BasePlayer player, Oxide.Plugins.SkinController+PlayerSettings playerSettings, System.Boolean isSelecting, System.Int32 arrayId, System.String[] args, System.Int32 redirId) [0x00027] in <d950eede94f54b5da71938556edc5e1e>:0 at Oxide.Plugins.SkinController.DeselectInventoryItem (BasePlayer player, Oxide.Plugins.SkinController+PlayerSettings& playerSettings, System.String[] args) [0x000c5] in <d950eede94f54b5da71938556edc5e1e>:0 at Oxide.Plugins.SkinController.CMDMain (ConsoleSystem+Arg arg) [0x007ba] in <d950eede94f54b5da71938556edc5e1e>:0 at Oxide.Plugins.SkinController.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00ed9] in <d950eede94f54b5da71938556edc5e1e>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
  16. How about ... wasn't happening prior to your last update. ... so whatever you did, I'd start there and correlate your improvements to the hook errors maybe?
  17. Failed to call hook 'OnEntityTakeDamage' on plugin 'SkillTree v1.5.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SkillTree.OnEntityTakeDamage (BaseCombatEntity entity, HitInfo info) [0x00d49] in <adbaeec3d01c45f4ac1a821de8b23b62>:0 at Oxide.Plugins.SkillTree.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x07e9b] in <adbaeec3d01c45f4ac1a821de8b23b62>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
  18. Missing map information / details... what size, how many prefabs, this been optimized in any way shape or form? I can see in the hashtags up top showing its a 4.5K (4500) sized map, but there are people who don't look at those, or don't even know they can look at those for map size if its missing in the description... so including those details is invaluable.
  19. I appreciate the concept of the plugin, but despite my earlier feedback in May, there has been no resolution after five months. While the idea is promising, the persistent issue of players spawning inside objects has become increasingly problematic. At least the previous problem of spawning under monuments and inside tunnels was addressed. While optimizing server resources is beneficial, this plugin is more of a "nice-to-have" rather than a "need-to-have." The ongoing complaints from players have made it challenging to manage expectations, and it’s becoming difficult to inform them that I am still awaiting a solution. Maybe one day we'll reconsider but for now we've removed this plugin.
    Great concept, but lacks luster for us... and not worth the tickets / complaints anymore. We did give it a good run, we ran it for months. Due to the developers inability to update this plugin in order to account for custom maps... and or allow admins to set custom spawn points for custom monuments meant to replace standard outpost or bandit ... We have removed this plugin entirely from all servers. This decision was made after numerous complaints from players over the months that they were spawning inside the band stage in outpost and unable to move unless they A. mounted the drum set or B. respawned again manually. IMO players can simply use Teleport(s) to get to either location after dying. If the developer one day updates this plugin to allow us admins to set our own monument spawn points I will consider it again.
  20. Due to the inability to update this plugin, to account for custom maps... and or allow admins to set custom spawn points for custom monuments I have removed this plugin entirely. This decision was made after numerous complaints from players that even on our procedural map server(s) they were spawning inside the band stage in outpost and unable to move unless they A. mounted the drum set or B. respawned again manually. It's been removed, players can simply use Teleport now if they need to get to either location after dying and respawning elsewhere. Great concept, but lacks luster for us... and not worth the tickets / complaints anymore.
  21. @AminoThe issue of it blanking out on nightly restarts, appears to have been resolved ... not sure about wipes though, I do one later today. You can close this ticket though for now and resolved ... if it does it again I'll create another ticket for wipe wipes again.
  22. HighOnTek

    Console errors

    Failed to call hook 'OnWCRequestedUIPanel' on plugin 'KitController v2.2.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.KitController+<>c__DisplayClass89_0.<UICreateKits>b__1 (Oxide.Plugins.KitController+aKit x) [0x00011] in <7eed87199db84fd1a70e1499824d3e71>:0 at System.Linq.Enumerable+WhereListIterator`1[TSource].GetCount (System.Boolean onlyIfCheap) [0x00018] in <8b0c76c7efa244bc95eeee75bf1314cd>:0 at System.Linq.Enumerable.Count[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x00029] in <8b0c76c7efa244bc95eeee75bf1314cd>:0 at Oxide.Plugins.KitController.UICreateKits (BasePlayer player, Oxide.Plugins.KitController+PlayerOptions playerOptions, System.Int32 page, System.String kitName) [0x000bf] in <7eed87199db84fd1a70e1499824d3e71>:0 at Oxide.Plugins.KitController.OpenKitUI (BasePlayer player, System.String parentPanel) [0x0031f] in <7eed87199db84fd1a70e1499824d3e71>:0 at Oxide.Plugins.KitController.KitCommand (BasePlayer player, System.String command, System.String[] args) [0x0008c] in <7eed87199db84fd1a70e1499824d3e71>:0 at Oxide.Plugins.KitController.OnWCRequestedUIPanel (BasePlayer player, System.String panelName, System.String neededPlugin) [0x00016] in <7eed87199db84fd1a70e1499824d3e71>:0 at Oxide.Plugins.KitController.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0028b] in <7eed87199db84fd1a70e1499824d3e71>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 Just noticed I'm getting this in console with your latest version. Not sure if its related to me updating your Welcome Controller today, assume that it is... because welcome controller shows Kits, but when a kit is redeemed it blanks out all kits ... close Welcome Controller, re-open and kits show again.
  23. HighOnTek

    Kit Redemption Issue

    Updated to your latest WelcomeController today, ended up having to re-add all my addons to the menu etc. One of which was KitController ... everything seems to work, I have no console errors. But I notice that when I CLAIM a kit, the KIT page goes blank ... but welcome controller gui still remains open in the background, still on the kits page. I close Welcome Controller GUI, re-open and kits show again. I claim another kit, and does same thing. I see no errors in console ... kits seem to redeem fine, just not sure why the KIT page instantly goes blank. { "Enabled": true, "AddonSettings": { "Addon Name (Empty = Not an addon)": "KitController" }, "Panel Commands": [ "kit", "kits" ], "Panel Name": "KITS", "Button Name": "KITS", "Panel Permission": "", "Show No Permission Panel": true, "Panel No Permission Text": "You do not have permission to use this page!", "Button Image (Leave blank for no image)": "", "Display button name (Button stays there, but the text gets removed)": true, "Page Position": 3, "Info Panel Options (Won't be used if you're using an addon)": { "Panel Pages": [], "Panel Image": "", "Text Panel Image (Covers entire text panel)": "" } }, I tested the ShopController and it appears to work fine, can buy an item and page doesn't go blank. Thinking it might be an issue with the new WelcomeController as it was working absolutely fine prior to me updating it... KitController is also up-to-date.
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