tier
Member-
Posts
32 -
Joined
Content Type
Profiles
Warranty Claims
Downloads
Forums
Store
Services
Downloads Plus Support
DOWNLOADS EXTRA
Everything posted by tier
-
- 19 comments
-
- #additional
- #belt
-
(and 2 more)
Tagged with:
-
Object reference not set to an instance of an object. at Client.CreateOrUpdateEntity (ProtoBuf.Entity info, System.Int64 size) [0x00000] in <00000000000000000000000000000000>:0 at Client.OnEntities (Network.Message packet) [0x00000] in <00000000000000000000000000000000>:0 at Client.OnNetworkMessage (Network.Message packet) [0x00000] in <00000000000000000000000000000000>:0 at Facepunch.Network.Raknet.Client.ProcessRead (Network.NetRead read) [0x00000] in <00000000000000000000000000000000>:0 at Network.BaseNetwork.Cycle () [0x00000] in <00000000000000000000000000000000>:0 at Client.Update () [0x00000] in <00000000000000000000000000000000>:0
- 19 comments
-
- #additional
- #belt
-
(and 2 more)
Tagged with:
-
-
-
-
-
-
-
-
If my message came across the wrong way, I’ll gladly step back and end the discussion. I apologize. You closed the file at a certain point, which led to some confusion on my end. But please understand — I wasn’t criticizing you or your work. I was simply describing what happened. Your file took me quite some time to test and explore, which is why I wanted to provide honest feedback here.
-
The panel you opened contains the specified features, and all options are visible and enabled. The objectives are properly configured and displayed in the in-game task panel. Target locations on the map are accurate and tracked correctly. If you were teleported into the sky and killed, it might be due to incorrect coordinates in the config file. Please check the file version and correct the target location. If the objective is placed in an invalid area, players may die immediately upon teleporting.
