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CrazyRust

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Everything posted by CrazyRust

  1. Changed Status from Work in Progress to Closed
  2. Fixed, update uploaded.
  3. This is what I meant.
  4. This would make the event too simple. I think we should stick to the sphere
  5. A sphere that is also around the NPC would be good?
  6. Changed Status from Pending to Closed
  7. I added an extra video to the description of the foodbox positions.
  8. Unfortunately, the bottle was not always filled and was invisible. Therefore, it had to be replaced with a foodbox.
  9. CrazyRust

    No music

    Changed Status from Pending to Closed
  10. CrazyRust

    No music

    .crazyrust
  11. CrazyRust

    No music

    Hello I have not encountered this problem. You may have set the online radio to pause broadcasting. Maybe try another online radio link in the condig file.
  12. Version 1.0.7

    15 downloads

    It is a mobile anywhere deployable Samsite that attacks the patrol helicopter. The samsite does not require power and has the ammunition specified in the config file. In the config file you can set how many samsites a player can drop. They can be picked up with a hammer. No permission. Console commands for admins: samsitegive [playername or steamID] - Give Samsite Guard to player killallsamsite - Deletes all samsite guards from the map samsitedatawipe - Deletes the data from the data file Commands for players: killmysamsite Video: Config: { "Version": { "Major": 1, "Minor": 0, "Patch": 0 }, "Samsite guard limit per player": 2, "SamSite Health": 1000.0, "Samsite item skinID": 3382506732, "Samsite item shortName": "barricade.wood.cover", "Number of ammo": 100, "SamSite damage multiplier for patrolhelicopter": 4.0, "Messages setting": { "No Owner": "You are not the owner of this samsite", "When player pickup samsite": "You pickup the your samsite", "Limit message": "You have reached your deployable limit", "Give samsite": "You have received a samsite guard", "Kill samsite": "You killed all your samsite gurads" } }
    $7.00
  13. CrazyRust

    BotReSpawn

    Hi Have you already done this?
  14. Changed Status from Pending to Work in Progress
  15. It will be fixed in the next update.
  16. Changed Status from Pending to Fixed
  17. Hi, fixed done. Update uploaded.
  18. Changed Status from Pending to Closed
  19. Since this is not a bug in the TrainYardEvent plugin, I suggest you contact the Botrespawn plugin developer. I will close the ticket.
  20. But in BotRespawn I think you can set it so that the bradley doesn't attack the botrespawn Npc.
  21. Except for the bradley functions that can be set in the config file, the other properties of bradley are the same as the bradley on the launch site.
  22. Is this a question?
  23. Changed Status from Pending to Closed
  24. Unfortunately, this was the only way I could do it. I'm wondering how to make it so that the event doesn't start every night. I'm closing the ticket.
  25. I will make an error message for this case in the next update.

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