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Everything posted by Khan
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- 9 comments
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- #khan
- #discordwipeembed
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- 201 comments
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- #stacks
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Version 1.1.0
38 downloads
With just one tap, you can fully repair your base blocks and base items—no more having to tap repeatedly! Includes permission support and is optimized for top performance, with rotation & demolition support! Features * One Tap Repairs - Supports Base Blocks & Base Items & Vehicles, etc * Rotation - Re-Enables Base Blocks for easy native rotation again! * Demolition - Re-Enables Base Blocks for easy native demolition again! Permissions betterhammer.use ( required to do full 1 tap hit repairs with hammer & to use any features/functions )$4.99 -
- 201 comments
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- #stacks
- #rust stacks
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- 201 comments
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- #rust stacks
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Move item kick can happen from any plugin ( kits, sorting plugins etc ) any plugin that is messing with items can cause that, considering it's not actively happening for anyone else or myself in my testing I'd be willing to bet it's another plugin causing it, although it would help to see the server console error of that which would have said what it was from, please make a support ticket & I can help you sort out what plugin that is. ( assuming you have the console error ) ?
- 201 comments
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- #stacks
- #rust stacks
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@Kaooa Denied Requests 3 & 5: Explanation Requests 3 and 5 were not added, and I have no plans to do so. Here's why: There is already a configurable timer that you can set for how long the raid lasts once it starts. I typically set this to 5 minutes. When continuous damage is inflicted on the base, the timer resets with each new damage, effectively prolonging the raid (the same applies to combat). For this reason, it doesn't make sense to pass through the raid block or combat block times, as they are always updated in real-time. The provided API hooks already give you everything you need to know to block or allow a player to do something, including auto-canceling an action when a combat or raid block occurs.
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Version 1.1.6
174 downloads
Easily give access to Rusts F1 Spawn Menu! That's permission based with blacklisting support and customizable F1 Spawn button amounts! Features: * Ban whole categories or Items using their ShortName or ItemID's * Allow Admins or Developers to bypass F1 spawn * Control the amounts it gives on the 1k button & 100 buttons! * ItemID, Amount, SkinID, Conditions. * Shops & other 3rd party plugins. * DLC items only spawn if you are the Admin or the player has bought the DLC for that item. * TODO: Genetics & BPs. Perms: f1spawn.use | needed to use F1 Menu. f1spawn.bypass | needed to bypass blocked Items. f1spawn.dlc | needed to spawn DLC Items that the player does NOT OWN. Chat & Console Commands: /give itemID amount skin condition | everything past itemID are optional args /givearm itemID amount skin condition | everything past itemID are optional args give steamID-or-Name itemID amount skin condition | everything past itemID are optional args givearm steamID-or-Name itemID amount skin condition | everything past itemID are optional args Configuration File: { "Ignore: Disabled 0, Admin 2, Developer 3": 0, "Set F1 1000 button spawn amount": 1000, "Set F1 100 button spawn amount": 100, "Set F1 Spawn liquids with max water": true, "Ban Categories: Weapon 0, Construction 1, Items 2, Resources 3, Attire 4, Tool 5, Medical 6, Food 7, Ammunition 8, Traps 9, Misc 10, Component 11, Electrical 12, Fun 13": [ 10 ], "Ban Items using: ShortNames (Easy to Read)": [ "explosive.timed", ], "Ban Items using: ItemIDs (Slightly Faster)": [ 143803535, ] }$9.99 -
- 201 comments
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- #stacks
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Like most, I have used all other skin-able plugins out their, each with their own headache or problems. Well I am extremely pleased at how well this skinner plugin handles its logic, not only being feature rich but also ensures compatibility with plugins! Theirs many reviews for this plugin all with glowing 5-stars, so it makes it hard to make this, I'll post the positives of it below. Best Performance. Best Compatibility with plugins, including stack plugins! Best one on the market at providing updates! Easy to use, just watch the videos! And on sale at $24.99! this is the perfect time to get your self a copy!
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Version 1.0.1
62 downloads
Records playtime, with option to separately record AFK time. Includes a reward system to give players points/money/cash for time played or by referring other players to your server. You can also create custom permissions to give VIP players point multipliers either by using the commands or by simply adding in more config options manually. Features: Discord Logging with a simple discord webhook. Last wipe data saving. Currencies. Afk & active tracking. Permissions. Multipliers. UI Leader Board. Cmds. Recommended Rust Settings Due to ImageLibary's cache avatar feature being broke I have coded in my own method to manually have ImageLibrary cache them.. For rust you will need ImageLibrary installed for the avatar images to work. Enable the Avatar Image Patch": true , And throw in your steam API Key " ", Permissions playtimerewards.admin -- Allows players to use ptr command Chat Commands /playtime -- Displays your name and your playtime /playtime Khan -- Display the playtime for the specified player /playtime top -- Display the top 10 play times in chat /playtime lastwipe -- Displays the last time the data was wiped /pt -- Brings up the Rust only UI Leader Board System Admin Commands playtimerewards.admin -- Requires the admin permissions to use /ptr add vip 10 -- Adds a new custom permission with multiplier value /ptr remove vip -- Removes a custom permission /ptr list -- Shows all available permissions Note: Permissions will automatically be prefixed with playtimerewards. Reward System The reward system can be used to issue currency to players based on their playtime. It has 2 reward style plugins to handle them. Permission System The permission system is there to give VIP players a multiplier for the rewards they are issued. The amount of points will be the default amount set in the config, multiplied by the number you set in the permission. For example, if you create a permission called "playtimerewards.vip" with a value of 1.5, and the amount of points is 5 (default amount), the user will get 7.5 points when issued a reward for playtime Referral System The referral system is simple. PlayerA invites PlayerB to the server. For the reward to be Deposited PlayerB simply has to type '/refer PlayerA'. Once he/she has done this PlayerA will be given points for inviting a player and PlayerB will be given points for joining from a referral Referred Player B Joined Server, Deposit Amount": 3, Referral Invite Sent Deposit Amount, After player B has joined is": 5, Once PlayerB has registered his/her referral they can never use the system again, however they can invite as many players as they want to claim referral rewards Developer API double? FetchPlayTime(string playerid) // Returns double playtime in seconds, or null if no data found double? FetchAfkTime(string playerid) // Returns double AFK time in seconds, or null if no data found int? FetchReferral(string playerid) // Returns int number of referrals, or null if no data found Configuration The settings and options can be configured in the PlayTimeRewards file under the config directory. The use of an editor and validator is recommended to avoid formatting issues and syntax errors. { { "1. Don't Edit This": { "LastWipe": "2021-05-29 19:05:14Z", "WasWiped": false, "WipeTime": "2021-05-29 19:05:14Z" }, "2. Discord Settings": { "1. Enable Discord Logging": false, "2. Discord Web Hook Url": "", "3. Embed Message Color": "#483D8B", "4. Include Plugin Image Name in discord messages": true, "5. Discord Plugin Image": "https://assets.umod.org/images/icons/plugin/60b0e6d6c8900.png", "6. Discord Plugin Name": "PlayTimeRewards" }, "3. Track Settings": { "1. Sets the Save Interval Timer": 15, "2. Enable Afk Time Tracking": true, "3. Enable Avatar Image Patch": true, "4. Avatar Image Patch Requires Steam API Key": "", "5. Ignore Specified Oxide Groups from getting rewards": [ "admin" ] }, "4. Reward Settings": { "1. Enable Rewards": true, "2. Use ServerRewards": false, "3. Use Economics": true, "4. Use Cash System": false, "Cash System Currency": "$", "5. Enable Referrals": true, "6. Enable Earning By Referrals": true, "7. Send Deposit Response": true, "8. PlayTime Deposit Timer": 3600, "9. PlayTime Deposit Amount": 5, "10. Referred Player Joined Deposit Amount": 3, "11. Referral Invite Sent Deposit Amount": 5 }, "5. Permission Multipliers": { "Multiplyer": 1.0, "SetPermission": "" } } Localization The default messages are in the PlayTimeRewards file under the lang/en directory. To add support for another language, create a new language folder (e.g. de for German) if not already created, copy the default language file to the new folder and then customize the messages. { "mia": "Unable to find player number or name {0} \n Try there display-name instead.", "playeraccepted": "Your referral has been accepted", "playerread": "{0} has acknowledged a referral from you", "playeraccepteddeposit": "Your referral has been accepted and you have received {0} points", "playeracceptedplayersreferaldeposit": "{0} has acknowledged a referral from you and you have received {1} points", "self": "You can not refer yourself!", "alreadydid": "You have already acknowledged a referral", "refsyntax": "/refer <playername> - Acknowledge a referral from <playername>", "permmultiplier": "permission | multiplier", "notaperm": "The permission {0} does not exist", "permremoved": "You have successfully removed the permission {0}", "missingvalue": "You must enter a multiplier", "alreadyperm": "The permission '{0}' already exists", "permadded": "You have successfully created a new reward multiplier. Permission: {0}, Multiplier {1}", "ptr": "Create custom permissions with reward multipliers for VIP players", "add": "/ptr add <permissionname> <multiplier> - Adds a new reward multiplier", "remove": "/ptr remove <permissionname> - Removes reward multiplier", "list": "/ptr list - List available permissions and their multipliers", "list1": "Permission {0}, multiplier {1} \n", "typo": "Unable to get your playtime", "natime": "Unable to get that players playtime", "sr": "RP", "economics": "Coins", "cash": "Cash", "cashsystem": "custom", "deposit": "{0} {1} have been deposited to your account!", "toptime": "Top Playtimes: ", "topscore": "You can see the top scoring playtimes by typing \n \"/playtime top (optional:number 1, 22, etc)\"", "lastwipe": "{0} Last wipe was {1}" }$14.99- 4 comments
- 1 review
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- #play time rewards
- #play
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- 201 comments
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- #stacks
- #rust stacks
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You have not messaged me since we last spoke in discord or in dms on codefling so not sure what your talking about. Also, if you are un-subbing from the hooks like you claim their wouldn't be any conflicts anyway, returning true or false does not matter for the CanCombineDroppedItem hook since it only checks if its not null instead of a bool. Wulf, cal and a few others had debates about how devs should return the value to over-ride the logic for !=null checked hooks & ultimately it didn't matter since typically only 1 plugin should be controlling stack logic anyways. I've always returned false to deny something because that is the logical sense. Theirs nothing wrong with it.
- 201 comments
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- #stacks
- #rust stacks
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- 201 comments
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- #stacks
- #rust stacks
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- 201 comments
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- #stacks
- #rust stacks
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- 201 comments
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- #stacks
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