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Everything posted by Khan
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Yes, a new plugin is coming as an add-on for stack modifier. I'm currently waiting for codeflings beta website features to come out, in order to release it.
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Changed Status from Pending to Fixed Changed Fixed In to 2.8.6
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The problems were coming from Industrial Conveyor's / Hoppers. I've removed support for them for now, shouldn't be an issue with latest release that I just pushed, 2.8.6
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Changed Status from Pending to Fixed Changed Fixed In to 2.8.6
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The problems were coming from Industrial Conveyor's / Hoppers. I've removed support for them for now, shouldn't be an issue with latest release that I just pushed, 2.8.6
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Changed Status from Pending to Fixed Changed Fixed In to 2.8.6
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2.8.2 was removed due to missing required code checks to work properly. Also, stack-modifier does not use that hook of which your complaining about "Ryuu". In-fact that spam is from those plugin even in your own post. Please refrain from commenting on someone else's support thread. I'm actively working with this user in discord dm's for the last hour.
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Changed Status from Pending to Fixed Changed Fixed In to 1.0.3
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Changed Status from Pending to Fixed Changed Fixed In to 1.0.3
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Changed Status from Not a Bug to Fixed Changed Fixed In to 2.8.5
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After analyzing Carbon’s profiler, I identified that the performance issues were originating from the Industrial Crafter patch I implemented. Due to its frequent execution—especially with players actively using workbenches—it had a significantly greater impact compared to Industrial Conveyors, leading to performance conflicts between the two. I’ve since optimized the patch and resolved the performance hit it was causing.
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- 10 comments
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- #khan
- #discordwipeembed
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Again, that is not current real-time usage—it’s a cumulative total over time. The Performance Monitor plugin is misleading you by not presenting the data accurately.
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Industrial Conveyors and the Industrial Crafter use the CanStackItem hook, so if your server has a large number of them, they may contribute to performance usage. This implementation was necessary to fix various bugs related to custom items within the industrial system. Additionally, CanStackItem is called every time items are placed into containers to ensure proper stacking, which naturally adds to the total hook time. Version 2.8.2 contained a leftover debug check that unintentionally ignored all Industrial Conveyor item movements and loot spawning in containers. This issue was fixed in version 2.8.4, and the affected versions have been removed from download. I strongly recommend updating to the latest release to ensure proper functionality.
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Changed Status from Pending to Not a Bug
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Stack Modifier itself does not cause lag. Performance Monitor is not an accurate tool for tracking plugin performance, as it is a plugin itself and actually contributes to the lag you’re experiencing by running it. The data it provides is neither correct nor reliable—it simply adds up the total hook time for all Oxide hooks within a plugin without distinguishing which specific hooks contribute to that total. Stack Modifier uses 13 different Oxide hooks, each with its own total hook time, which Performance Monitor fails to display accurately. For example: The CanStack hook may only contribute 130MB to total hook time. Meanwhile, Init and OnServerInitialized may each show 1GB totaling 2Gig simply because they load a lot of data when the plugin starts. These numbers have no meaningful impact on real server performance.
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- 185 comments
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- 1
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- #stacks
- #rust stacks
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@mainloot This won't work because if players keep attacking, the MonoBehaviours will keep resetting the timer. Your implementation doesn’t account for this or provide a way to track when the timer resets, leading to inaccurate and unreliable updates. I understand wanting to help, but please don’t post plugins or code patches for paid works without first contacting the developer or at least opening a support ticket to discuss it.
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@Wizz NoEscape uses a custom UI system inside a MonoBehaviour class, meaning it doesn't rely on standard hook calls for updates. Supporting external API requests for status updates would introduce performance issues due to frequent polling or callback overhead. So, unfortunately, that’s not something I plan to add. That said, if you have specific UI display needs or alternative ways you'd like to see status information presented, feel free to share! I'm always open to improving the system.
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There should be an output in console if anything goes wrong when trying to compile / load the plugin. So go look at console & try doing o.load StackModifier If there is any error reports send them here.
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Changed Status from Pending to Not a Bug
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Don't use plugins to download & install stuff, manually download it from the website & manually upload. The API systems in those auto update plugins do not work correctly & won't actually grab the codefling version when a umod version exists.. I can assure you the plugin works as is.
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Changed Status from Pending to Not a Bug