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Everything posted by Khan
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@SlayersRust This plugin already supports blocking of both console & chat commands including f1 kill etc. Simply add it to the config option and specify it as a blocked command. { "Specify commands to block ( 3 = Block Both | 1 = Block Raid | 2 = Block Combat )": { "shop": 3, "kill": 3, "tp": 3 }, This plugin also already handles blocking TP while raid-blocked. You can also add the command to block Teleportation your self ^ as shown above. etc Regarding Better TC? I have an API that developer could easily add support with a couple lines of code..
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Changed Status from Pending to Cant Reproduce
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try the latest update, that looks like a carbon specific bug tho
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Changed Status from Pending to Cant Reproduce
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I do not experience this on oxides latest update on my oxide test servers. If you are on carbon then reach out to carbons dev team to get repairs.
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Changed Status from Pending to Fixed
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Latest update should resolve this.
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Most owners setup a shop plugin for players to buy the item to use it. I include console and chat command for you to put it into a kits plugin as well. There's 2 different oxide permissions they need to fully use it. If you have a discord my discord id is khan8615 I don't mind getting into a call and screen sharing how you can set it up in a shop or kits plugin, etc
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They should be required to post the support ticket URL link as prof for the reviewer to check. Incase they just post on the discussion thread..
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Version 1.0.5
30 downloads
Built from the ground up with pure performance as a drop in replacement for umods bgrade. Players can Auto Build with there Specified Grade when using the building planner or simply tap with the hammer! Features: BGrade supports using both the Planner & Hammer. Native Game Popups to indicate missing resources. Supports Rust Backpacks. Works well with 3rd party plugins, like remover tools, etc Chat & Console Commands: /bg /bgrade Grades 0 - 4 ( Wood > Stone > Metal > Armored ) Configuration { "Enable On Active Item Changed Notification": false, "Console & Chat Commands": [ "bg", "bgrade" ], "Sound Effects: Set Empty string to disable": { "Ok": "assets/prefabs/misc/halloween/lootbag/effects/gold_open.prefab", "Ko": "assets/prefabs/weapons/toolgun/effects/repairerror.prefab" } } Included Languages: English > French > German > Simplified Chinese > Russian //Default English { "ToggledGrade": "Toggled Grade to {0}.", "NoAccess": "You do not have permission to use {0} level of BGrade.", "Off": "Toggled BGrade Off.", "GradePerm": "You do not have permission for grade: {0}", "NoEscape": "NoEscape Blocked: BGrade Disabled.", "Notify": "BGrade is available using {0}" }$14.99- 1 review
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- #bgrade
- #building grades
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(and 7 more)
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Changed Status from Pending to Fixed Changed Fixed In to Next Version
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I've made changes to how the code handles enabling rotation & demolition. Next update will have some additional functionality as well.
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Changed Status from Pending to Not a Bug
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Changed Status from Pending to Fixed Changed Fixed In to 1.1.2
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I added built in DLC item spawn checking. No need to use that.
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Changed Status from Pending to Fixed Changed Fixed In to Next Version
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If you have discord, this may be faster and easier to communicate there. My discord id is khan8615 please send a friend request. ( If you do not have discord I will do my best to respond here on codefling instead. ) I've taken a look on my test machine and it appears to be working well without any problems. Can you provide this information for me? 1. Are you running Oxide or Carbon 2. List of installed plugins from console, ( type plugins on oxide console and it will output the list copy/paste that to me ) 3. If you F1 spawn stone does it stack with ones you farm from rocks? Or is it simply not stacking from ones you get from other plugins?
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@ZEODE Building support for a stacking API isn't simple, there are many ways I could code. ( No really I've coded like 5 different methods ) Ultimately it comes down to the best way to add support for it without causing performance issues. In version 3x that is coming API support is included in that version along with many new features. I'd also like to state that no other stack plugin in history has ever supported an API for stacks DUE to Performance problems. That being said, Industrial also already greatly causes performance issues which is why I had to build a whole separate plugin to handle stacks exclusively for industrial movements via harmony patching and introducing limit controls, etc. That means whatever API I build into stack modifier I will also need to include in my Stack-Modifier-Industrial plugin because it handles those stacks as a whole other separate entity to ensure smooth performance. It's not a simple thing to achieve without breaking performance.
- 194 comments
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- #stacks
- #rust stacks
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Changed Status from Pending to Not a Bug
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This is not a bug, but a plugin conflict/compatibility issue regarding it's ability to allow stacking of it.
