broken again:
Failed to call hook 'OnPlayerRespawned' on plugin 'BuildingSkins v2.0.9' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Plugins.BuildingSkins.OnPlayerRespawned (BasePlayer player) [0x0003f] in <17a1db4220f4412eb485aa3176058434>:0
at Oxide.Plugins.BuildingSkins.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0038b] in <17a1db4220f4412eb485aa3176058434>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
Ya it starts the loop fine, when it gets to turn around it starts running off road and really bugs out. Also, you cannot open locked crate as it says all accompanying vehicles must be destroyed, even when you destroy them all. Plugin in the state is not usable, unfortunately
edit: tried custom loop, worked once, next time convoy spawned cars run off road and convoy stops
Still no solution to guards walking through doors, shooting though doors, can shoot you through walls like if you are outside bank? Don't see how the plugin can be used with this happening? Maybe (hopefully) I am missing something, please let me know thanks
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