Does the setting "Lock Treasure Max Inactive Time (Minutes)" apply to purchased raids along with "Reset Purchased Owner After X Minutes Offline"? Apparently, a player was able to access a purchased PVE raid before the "Reset Purchased" timer was reached, but would have been after the "Lock Treasure" time was reached. The raid owner did attack then stopped for more than the "Lock Treasure" time, so just wondering if that would be the reason.
It really is low, so low on higher tier bases that I personally wouldn't even care to be honest. But, well.....you know how that goes I'm sure.
Thanks!
Hey Adem,
I saw the ticket about setting "Damage multiplier from Bradley to buildings (0 - do not change)" to 0.
I have it set, but Bradley is still damaging player bases. Could there be a conflict with TruePVE maybe? Seems to only be the turret, not the main cannon doing damage.
Convoy.json
I had to clear browser cache 3 times to get it. May want to clear browser cache and reboot then try. Could also be cached in a CDN like CloudFlare (if codefling uses them) somewhere. Happening to other plugins also.
This seems to be an issue with codefling. Several updates that were released over the last couple of days are not downloading right. I'm guessing whatever CDN they are using (CloudFlare maybe?) hasn't received all the latest files yet.
Again....just a guess.
Error while compiling: RustRewards.cs(1010,33): error CS1061: Type `uint' does not contain a definition for `Value' and no extension method `Value' of type `uint' could be found. Are you missing `Newtonsoft.Json.Linq' using directive?
New Install, so maybe I missed something, but 3.1.1 seems to install fine.
Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.
We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.