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Everything posted by Bumfuzzler
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I'm not sure if anyone has reported this, but the /bskin graphical menu that comes up is fairly confusion for players. It seems it should be reversed. For instance, choosing stone as default should not make adobe the default. To make adobe the default it should require you set adobe as default. I hope that makes sense. Currently I have to explain it to players as they are confused when it doesn't work.
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There was a plugin that did this, but I can't find it. Does anyone know? It had a console command and it would allow you to specify a list of items that it would randomly give to players, you could choose how many items and also specify skin ids.
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The tool seems really great, but I have a request because I am unable to use it in it's current form. Because my servers already exist and have for some time, I am unable to use this tool. This is because it requires certain paths exist for Oxide and Rust. I have 4 servers each with their own Oxide folder, but I have a single Rust folder that they all use. I believe this is fairly common practice when you have multiple servers on one box. I would like to request that the application allows for two things: Allows server owners to specify where Oxide and Rust are installed. Allows server owners to use a shared Rust installation. Thanks.
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- #rust server tool
- #rust server management
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- #rust server tool
- #rust server management
- #server administration
- #game server hosting
- #rust game
- #server creation
- #server installation
- #plugin management
- #server wiping
- #game server tools
- #easy server setup
- #rust gaming community
- #multiplayer server
- #server extensions
- #rust community
- #server modding
- #server hosting
- #rust server hosting
- #rust server setup
- #server automation
- #myrustserver
- #umod
- #carbon
- #wipe
- #rust
- #installer
- #auto update
- #auto restart
- #discord integration
- #plugin update
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Was considering purchasing this. It looks fun! One thing I think would be useful is an auto-spawn feature with a count and possible randomizing feature. This way admins don't have to do anything. After a wipe, the plugin spawns buttons in the world based on settings and count. Also, while the button seems designed to give punishments, it might be great if it could give rewards too. This way people are tempted to press it.
- 147 comments
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- #red button
- #button
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- 239 comments
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- #rust server tool
- #rust server management
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(and 28 more)
Tagged with:
- #rust server tool
- #rust server management
- #server administration
- #game server hosting
- #rust game
- #server creation
- #server installation
- #plugin management
- #server wiping
- #game server tools
- #easy server setup
- #rust gaming community
- #multiplayer server
- #server extensions
- #rust community
- #server modding
- #server hosting
- #rust server hosting
- #rust server setup
- #server automation
- #myrustserver
- #umod
- #carbon
- #wipe
- #rust
- #installer
- #auto update
- #auto restart
- #discord integration
- #plugin update
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Could you please change the log to read something other than error? 06:05 [Error] [UpdateChecker] Waiting 30 seconds for rate limit I tend to search my logs for the word error to find issues and I have to cut through a bunch of these which are not really errors. Maybe it could be 06:05 [Info] [UpdateChecker] Waiting 30 seconds for rate limit Thanks! Love the plugin.
- 285 comments
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- #updates checker
- #plugin
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- 285 comments
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- #updates checker
- #plugin
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I'm starting to think it would be easier to whitelist plugins at each site rather than blacklist. Just mathematically the amount of work is much more with blacklisting. I have one plugin. I will only want it to check 1 site in 100% of cases. I would have one entry under the site of choice to whitelist. With blacklisting, I have to have 3 entries instead. 1 for each of the sites the plugin doesn't reside on. This creates a lot of management issues. Checking every list is time consuming and prone to error. I'd love to see a whitelist added to ensure each site is only checked for the plugins that reside there along with the ability to turn off blacklisting or to leave it blank.
- 285 comments
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- #updates checker
- #plugin
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- 11 comments
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I would love to see a bit of an extension on the rewards. For instance either: Allow for multiple rewards to be given - run a command and give certain items and/or Allow giving inviters different rewards based on the number of players they've invited get one reward for inviting one person get a different reward for the 4th person invited Thanks. And thanks for fixing the issues that existed.
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- 215 comments
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I'm unsure how this works. I would expect these are the steps: Player invites another player The invited player must play for x time, gather x resources and potentially kill x players. Once that invited player does that, both the invited and invitee receives the reward you've designated they receive. Is that how it's meant to work?
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This is extremely helpful. While Codefling update checker has always worked, I've had nothing but issues with the checkers for umod and chaoscode. In fact, enabling this plugin found outdated plugins I didn't realize I had. Great job consolidating the checking of all these sites into one plugin. Very helpful and time saving.
- 285 comments
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- #updates checker
- #plugin
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- 447 comments
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- #statistics
- #leaderboard
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- 447 comments
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- #statistics
- #leaderboard
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I have a few projects - a couple of fixes and expansions of existing plugins both custom and public, but I also have ideas for brand new plugins to be created from scratch, etc. I'm willing to pay for your time and skill and understand its value. It's really important to me that you communicate well, review your work for errors/issues before you pass it to me, and have a good sense of teamwork. I am very organized, write specifications, and love to brainstorm any situation. Looking forward to working with you
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Nice work on the plugin. If possible, one thing I would love to see is the conversion from seconds to minutes in messages. For instance, instead of 300s, it might say 5 minutes. Instead of saying the cargo will be destroyed in 513 sec. have it say 8 minutes and 35 seconds. This is much nicer from a usability point of view and allows players to get a real sense of time as seconds requires doing math in the head which is somewhat difficult when the Bradley is lighting you up lol Thanks.
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BotSpawn has been a staple of Rust's modded community for years now and BotReSpawn has taken things to a new level. It has intelligent features that save time, it's easy to setup, has tight integration with kits, and overall will add a significant amount of value to your server. You'll also never go wrong with a Steenamaroo plugin as far as support goes. He's always very responsive, cares about issues, and releases thoughtful solutions. For years he's tirelessly improved upon his plugins and that's greatly appreciated. 5 stars in my book and I'm not one for giving high ratings! I recommend this plugin for any modded server.
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- 222 comments
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- #permissions
- #admin
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(and 7 more)
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