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Everything posted by Bumfuzzler
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Plugins say outdated, is issue with the plugin, version not matching website?
Bumfuzzler posted A Support Request in Support
I'm having issues with two plugins always being detected as needing an update. I wanted to check with you first, before contacting the author and asking for a change to fix this. For ChaosExtensionDownloader, on the website it appears the version says 1.0.14, but if you open the plugin it says 0.1.1. For ChaosNPCDownloader, on the website it appears the version says 3.0.13, but in the plugin itself it says 0.1.1 as well. [Chaos] ChaosExtensionDownloader 0.1.1 -> 1.0.14 [Chaos] ChaosNPCDownloader 0.1.1 -> 3.0.13 Is the issue due to the website version and plugin version not matching? -
[Convoy] Image Tab_Adem was not found.
Bumfuzzler replied to Bumfuzzler's Support Request in Support
Doh! Thanks -
[Convoy] Image Tab_Adem was not found. Maybe you didn't upload it to the .../oxide/data/Images/ folder I load the plugin, it loads, gives this error and then unloads. What image is it talking about?
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19:15 [Error] Could not initialize plugin 'Convoy v2.7.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Convoy.TryUpdateConfig () [0x0048f] in <7cc157c1e9024f97b8c62c90a40d99e6>:0 at Oxide.Plugins.Convoy.LoadConfig () [0x00018] in <7cc157c1e9024f97b8c62c90a40d99e6>:0 at Oxide.Core.Plugins.Plugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x0000f] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.Plugins.CSPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00000] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Plugins.CSharpPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00000] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Plugins.RustPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x0028e] in <c44032d4cf804a3eb71067eee67203f3>:0 at Oxide.Core.Plugins.PluginManager.AddPlugin (Oxide.Core.Plugins.Plugin plugin) [0x00027] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.OxideMod.PluginLoaded (Oxide.Core.Plugins.Plugin plugin) [0x00035] in <d646191a355d43a6b3ab36b7ee14c740>:0
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Can you tell me what the difference is between the Sci and Scare versions? I don't see it documented. Thanks.
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I 'think' the issue may be that I made edits to the config without unloading the plugin.
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I apologize Sir Steenamaroo. It does appear that it was a mistake in plurality. Please disregard.
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Sorry I didn't see your reply. I'd have to check., but I get the impression it changed somewhere down the road like with a plugin update or something I could be wrong. I remember it working initially and then changing.
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Really looking forward to a response. It's been 3 months.
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I've gone through the config and marked ignore to true for all custom plugins I don't want to have checked, but for some reason it keeps resetting to show false and clouding up my discord with alerts saying not found. What might be causing this?
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I've gone through the config and marked ignore to true for all custom plugins I don't want to have checked, but for some reason it keeps resetting to show false and clouding up my discord with alerts saying not found. What might be causing this?
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08:51 [Error] Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Convoy+NpcManager.GetNpcJObjectConfig (Oxide.Plugins.Convoy+NpcConfig config, System.Boolean takeWeaponFromNpc, System.Boolean isMounted) [0x00047] in <a51d550455f944f49a351828f640bcc6>:0 at Oxide.Plugins.Convoy+ConvoyVehicle.CreateRoamNpc () [0x0002d] in <a51d550455f944f49a351828f640bcc6>:0 at Oxide.Plugins.Convoy+ConvoyVehicle.<StopMoving>m__1 () [0x00000] in <a51d550455f944f49a351828f640bcc6>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <157a94ee66ab4a7991faecd1eb84be3b>:0
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I receive the error as well
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Plugins zipped into one, any way to detect?
Bumfuzzler replied to Bumfuzzler's Support Request in Support
This doesn't seem to be working. -
Plugins zipped into one, any way to detect?
Bumfuzzler replied to Bumfuzzler's Support Request in Support
I'll try putting in the same link to the config for all of them and see how it goes. -
Plugins not found, but exist on supported sites
Bumfuzzler replied to Bumfuzzler's Support Request in Support
I noticed I can put in a link for where the plugin is located. I'll try that and see how it goes. -
I have 3 plugins, but they are marked as not found. [WPWipeCycle] - not found [WPVipRanks] - not found [WPSocialLinks] - not found It appears the author has them all here - https://codefling.com/plugins/welcome-ui-addons - and has them downloadable in a zip file. Is there anything I can do to make them detect correctly or does the author have to separate them for it to work?
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The following plugins say they aren't found [ChaosNPCDownloader] - https://chaoscode.io/resources/chaosnpc.216/ [ChaosExtensionDownloader] - https://chaoscode.io/resources/chaos.321/ [BGrade] - https://umod.org/plugins/bgrade [NpcSpawn] - https://codefling.com/extensions/npc-spawn [ZombieHorde] - https://chaoscode.io/threads/zombiehorde.628 [ZLevelsRemastered] - https://umod.org/plugins/zlevels-remastered [WalkingDead] - https://codefling.com/plugins/walkingdead I've provided links here. Is this an issue with the plugin? Website? config?
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I'm not sure if anyone has reported this, but the /bskin graphical menu that comes up is fairly confusion for players. It seems it should be reversed. For instance, choosing stone as default should not make adobe the default. To make adobe the default it should require you set adobe as default. I hope that makes sense. Currently I have to explain it to players as they are confused when it doesn't work.
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There was a plugin that did this, but I can't find it. Does anyone know? It had a console command and it would allow you to specify a list of items that it would randomly give to players, you could choose how many items and also specify skin ids.
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The tool seems really great, but I have a request because I am unable to use it in it's current form. Because my servers already exist and have for some time, I am unable to use this tool. This is because it requires certain paths exist for Oxide and Rust. I have 4 servers each with their own Oxide folder, but I have a single Rust folder that they all use. I believe this is fairly common practice when you have multiple servers on one box. I would like to request that the application allows for two things: Allows server owners to specify where Oxide and Rust are installed. Allows server owners to use a shared Rust installation. Thanks.
- 231 comments
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- 1
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- #rust server tool
- #rust server management
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(and 28 more)
Tagged with:
- #rust server tool
- #rust server management
- #server administration
- #game server hosting
- #rust game
- #server creation
- #server installation
- #plugin management
- #server wiping
- #game server tools
- #easy server setup
- #rust gaming community
- #multiplayer server
- #server extensions
- #rust community
- #server modding
- #server hosting
- #rust server hosting
- #rust server setup
- #server automation
- #myrustserver
- #umod
- #carbon
- #wipe
- #rust
- #installer
- #auto update
- #auto restart
- #discord integration
- #plugin update
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For some reason TruePVE isn't being detected as requiring an update. { "Plugin name (it's just a file name without .cs": "TruePVE", "Plugin version": "2.0.6", "Link to plugin [Umod | Codefling | LoneDesign | ChaosCode]": "https://umod.org/plugins/truepve", "Ignore new version": false },
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Was considering purchasing this. It looks fun! One thing I think would be useful is an auto-spawn feature with a count and possible randomizing feature. This way admins don't have to do anything. After a wipe, the plugin spawns buttons in the world based on settings and count. Also, while the button seems designed to give punishments, it might be great if it could give rewards too. This way people are tempted to press it.
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- 231 comments
-
- #rust server tool
- #rust server management
-
(and 28 more)
Tagged with:
- #rust server tool
- #rust server management
- #server administration
- #game server hosting
- #rust game
- #server creation
- #server installation
- #plugin management
- #server wiping
- #game server tools
- #easy server setup
- #rust gaming community
- #multiplayer server
- #server extensions
- #rust community
- #server modding
- #server hosting
- #rust server hosting
- #rust server setup
- #server automation
- #myrustserver
- #umod
- #carbon
- #wipe
- #rust
- #installer
- #auto update
- #auto restart
- #discord integration
- #plugin update
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Error while compiling: WalkingDead.cs(111,34): error CS1501: No overload for method `Init' takes `14' arguments
Bumfuzzler replied to Metanyms's Support Request in Support
FYI, this is a duplicate of https://codefling.com/files/support/5138-error-while-compiling-walkingdeadcs11934-error-cs1501-no-overload-for-method-init-takes-14-arguments/ It appears the author is not responding.