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Everything posted by Scalbox
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- 252 comments
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- #industrial storage adaptor
- #expand storage adaptor
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(and 37 more)
Tagged with:
- #industrial storage adaptor
- #expand storage adaptor
- #farming automation
- #dung composer
- #horse dung collector
- #splitter
- #composter split
- #auto split
- #chicken coop
- #hitch & trough
- #beehive
- #furnace
- #drop box
- #planter box
- #small generator
- #composter
- #mixing table
- #cooking workbench
- #recycler
- #auto turret
- #sam site
- #flame turret
- #shotgun trap
- #snow machine
- #chicken coop auto pet
- #chicken coop sunlight
- #beehive customization
- #beehive growth rate
- #beehive production speed
- #beehive production multiplier
- #beehive xp increase
- #eggs production speed
- #industrial conveyor customization
- #industrial customization
- #planter box automatic seeding
- #planter box automatic harvest
- #special seeds
- #seeds
- #eggs auto hatching
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that's a spawn point for NPCs, I'll see if there's a way to disable spawning for custom junk piles
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Thanks for the file, I'll add these items in 1 or 2 updates. For the skins, I create new ones, where there are skins with the same ID. As for the test, I can collect sulfur, metal, wood, etc. nodes without any problems. You just need to enable it in the configuration file: "Can Pick Up Entity. Default false": true,
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I ran the test and I can collect wood, sulfur, metal, etc. You need to set: "Can Pick Up Entity. Default false": true,
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Can you send me a json file with just the items you added? All the items you added. So I can add them to the plugin in the next update.
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Hi, sorry for the delay, the update should be released in 2 or 3 days.
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Hello, The update should be ready within 2 to 3 days, so that the commands and water quality can be implemented.
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I wanted to let you know that I'll be adding the berries, corn, pumpkin, and other resources you added directly to the plugin, either in this release or the next one. Regarding the resource collection issue, I'll be testing it soon.
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Changed Status from Fixed to Work in Progress
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Changed Status from Work in Progress to Fixed Changed Fixed In to 1.6.0
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Plugin updated 1) Improved: Support for collectible pickup 2) Added: New spawnable entity [Plank] 3) Added: New configuration property [Reverse the player's direction for entity generation. (Default false)]
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Changed Status from Fixed to Work in Progress
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I'll send you the modified plugin privately. For plants, if you don't want them to produce resources but simply want them to be harvestable and then place them elsewhere, you must also set this property: "Disable resource production, for example for entities of type Resource/Nature": true Now you can harvest farmable entities without a hammer. Let me know if everything works.
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Changed Status from No Response to Fixed
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You haven't enabled any groups, so you haven't enabled permissions either. Remove all permissions from ultimateindustrialfarm. Open the configuration file, go to the default group, and configure the farm as you wish, for example: "1393130608": { "Name": "Chicken Coop", "Limit. (-1 no limit) (0 disable entity). Default 0": 15, "Enable Chicken Auto Pet. Default False": true, "Enable Artificial Sunlight. Default False": true, "Artificial Sunlight Value, from 0 to 100. Default 0.0": 100.0, "Enable Eggs Auto Hatching. Default False": true, "No Food and Water required. Default False ": false, "Eggs Production. Minimum minutes between production. Default 10": 10.0, "Eggs Production. Maximum minutes between production. Default 50": 50.0, "Disable food spoilage in the container. Default false": true }, Start the plugin and assign the ultimateindustrialfarm.default permission
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It's not a bug; if you water them more, it's normal for them to go beyond the optimal level. The optimal level isn't the one you specified. Different-sized planters have different optimal levels; the plugin already calculates them automatically when you set the water to 100%.
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use this file, there was an error in the json I sent you: SpawnEverything.json fixed json { "Enabled": true, "DisplayName": "Spawn Home 1", "Description": "Spawn Home 1", "Item name (That will be used to spawn the entity. Default grenade.flashbang)": "grenade.flashbang", "Spawn PrefabName": "", "SkinID": 3419609271, "Item can be stacked? FALSE, the entity will be respawned in the same condition it was in when picked. TRUE, the entity will always be respawned as new. Default: FALSE": true, "Spawn Cooldown (seconds)": 0, "Usage Cooldown. Cooldown for reuse (seconds) (0 no cooldown)": 0, "Entity Category Type. Default Rust": "Custom", "Align the entity with the player's direction. Default false": false, "Force persistence. Set to TRUE if the spawned entity disappears after a server restart. Default false": false, "Can Pick Up Entity. Default false": false, "Spawn Position Offset": { "Right": 0.0, "Forward": 0.0, "Up": 0.0 }, "Spawn Rotation Offset": { "X": 0.0, "Y": 0.0, "Z": 0.0 }, "Custom Radius Check": 0.0, "Execute Player Commands": [ "chat.say \"/paste my_baseone auth true autoheight true position %%spawnCoordinateX%%,%%spawnCoordinateY%%,%%spawnCoordinateZ%%\"" ], "Execute Player Commands As Admin": true, "Execute Server Commands": [], "Allow spawning entity only where you have Building Privilege. (Default: False)": false, "Requires Building Privilege or zones without TC to Spawn Entity. (Default: TRUE)": true, "Minimum spawn distance from any Tool Cupboard (TC). [0 = Disabled] (Default: 0)": 100, "Allow Spawn in Monuments. (Default: FALSE)": false, "Disable Spawn in Monuments and Monuments radius. (Default: FALSE)": false, "Disable Spawn On Road/Rails. (Default: FALSE)": true, "Minimum spawn distance from Road/Rails. (Default: 0)": 20, "Spawn Only Outside": true, "Dont Spawn In Water": true, "Requires Water": false, "Minimum Water Depth": 0.0, "No Damage": false, "No Damage - Allow Decay Damage": false },
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Hi, send me the plugin configuration and the special seeds configuration. The new feature should be released this week.
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Changed Status from Pending to Work in Progress
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send configuration file
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Changed Status from Pending to Not a Bug
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I'm glad everything works and the issues have been resolved. And most importantly, that you like the plugin. For any other issues, please open a ticket. If you like, please leave a review. Thanks