Jump to content

MrLiquid

Member
  • Posts

    1,837
  • Joined

  • Last visited

  • Days Won

    5

Everything posted by MrLiquid

  1. MrLiquid

    June 2026 Staging

    right now Oxide
  2. MrLiquid

    June 2026 Staging

    PveMode - Failed to compile: Cannot implicitly convert type 'Facepunch.StringView' to 'string'. An explicit conversion exists (are you missing a cast?) | Line: 710, Pos: 32
  3. MrLiquid

    June 2026 Staging

    ArmoredTrain - Failed to compile: Cannot implicitly convert type 'Facepunch.StringView' to 'string'. An explicit conversion exists (are you missing a cast?) | Line: 1258, Pos: 42
  4. MrLiquid

    June 2026 Staging

    Failed to compile: Cannot implicitly convert type 'Facepunch.StringView' to 'string'. An explicit conversion exists (are you missing a cast?) | Line: 1361, Pos: 42
  5. MrLiquid

    June 2026 Staging

    seems I had an old copy. Im loading the new one on staging rn
  6. MrLiquid

    June 2026 Staging

    lemme double check cobba
    VIP Shuffle has been an absolutely amazing addition to LuffyRust and our community! Our server and players have been treated to a fun, engaging, and well-designed plugin that adds real excitement and value for everyone. It is very well written with performance in mind, runs smoothly, and fits perfectly into a busy Rust server environment. The developer has also been attentive, responsive, and great to work with when it comes to support, which makes this plugin even easier to recommend. If you are looking for a solid VIP reward/shuffle system that your players will enjoy, don’t look any further. Highly recommended! MrLiquid Luffy Gaming Network www.luffyrust.com
  7. MrLiquid

    June 2026 Staging

    New items for June 2026 Industrial Garage Door_346569548_industrial.garagedoor_1 Ballistic helmet_1127732084_ballistic.helmet_1 Ballistic leg armour_1983541158_ballistic.legarmor_1 Ballistic vest_-1780402255_ballistic.vest_1 BDU pants_1468749025_bdu.pants_1 BDU shirt_-2127311451_bdu.shirt_1 Half Height Industrial Shelves_786458957_halfheight.industrial.shelves_10 Large Industrial Furnace_1868984394_industrial.furnace.large_1 Industrial Storage Horizontal Barrel_-1019111952_industrial.storage.horizontal_1 Industrial Storage Vertical Barrel_-883975138_industrial.storage.vertical_1 Industrial Electric Furnace_225892284_industrial.electric.furnace_1 Salvaged Industrial Shelves_-1018026008_salvaged.industrial.shelves_10 Single Shallow Industrial Wall Shelves_-265202949_wall.shallow.industrial.shelves_10 Industrial Auto Turret_-786398324_industrial.autoturret_1 Bowless Crossbow_2022157467_crossbowbowless_1 LR-300 Assault Rifle_599591861_m16a2_1 Industrial Torch_4474927_industrial.torch_1 ( 346569548, 1}, // June 2026 Start ( 1127732084, 1}, ( 1983541158, 1}, ( -1780402255, 1}, ( 1468749025, 1}, ( -2127311451, 1}, ( 786458957, 10}, ( 1868984394, 1}, ( -1019111952, 1}, ( -883975138, 1}, ( 225892284, 1}, ( -1018026008, 10}, ( -265202949, 10}, ( -786398324, 1}, ( 2022157467, 1}, ( 599591861, 1}, ( 4474927, 1}, // June 2026 End
  8. MrLiquid

    June 2026 Staging

    AdminRestrictions - Failed to compile: A constant value is expected | Line: 864, Pos: 33
  9. MrLiquid

    June 2026 Staging

    AuthToggle - Failed to compile: A constant value is expected | Line: 1405, Pos: 26
  10. MrLiquid

    June 2026 Staging

    EventOwner - Failed to compile: Operator '??' cannot be applied to operands of type 'IEnumerable<StringView>' and 'IEnumerable<string>' | Line: 927, Pos: 2768
  11. MrLiquid

    June 2026 Staging

    FurnaceUpgrades - Failed to compile: There is no argument given that corresponds to the required parameter 'destination' of 'MemoryExtensions.ToLower(ReadOnlySpan<char>, Span<char>, CultureInfo)' | Line: 745, Pos: 33
  12. MrLiquid

    June 2026 Staging

    Ganja - Failed to compile: Operator '??' cannot be applied to operands of type 'IEnumerable<StringView>' and 'IEnumerable<string>' | Line: 2139, Pos: 2768
  13. MrLiquid

    June 2026 Staging

    NpcSpawn - Failed to compile: Cannot implicitly convert type 'UnityEngine.AI.NavMeshAgent' to 'Rust.Ai.Gen2.RustNavMeshAgent' | Line: 1502, Pos: 50
  14. MrLiquid

    June 2026 Staging

    PermissionsManager - Failed to compile: Cannot implicitly convert type 'Facepunch.StringView' to 'string'. An explicit conversion exists (are you missing a cast?) | Line: 328, Pos: 35
  15. MrLiquid

    June 20263 Staging

    PopUpAPI - Failed to compile: Cannot implicitly convert type 'Facepunch.StringView' to 'string'. An explicit conversion exists (are you missing a cast?) | Line: 84, Pos: 34
  16. MrLiquid

    June 2026 Staging

    SmartWarnings - Failed to compile: Cannot implicitly convert type 'string[]' to 'Facepunch.StringView[]' | Line: 642, Pos: 32
  17. MrLiquid

    June 2026 Staging

    Vehicles - Failed to compile: There is no argument given that corresponds to the required parameter 'destination' of 'MemoryExtensions.ToLower(ReadOnlySpan<char>, Span<char>, CultureInfo)' | Line: 1677, Pos: 35
  18. MrLiquid

    June 2026 Staging

    VirtualQuarries - Failed to compile: A constant value is expected | Line: 616, Pos: 22
  19. MrLiquid

    June 2026 Staging

    WTrading - Failed to compile: Argument 3: cannot convert from 'Facepunch.StringView[]' to 'string[]' | Line: 118, Pos: 52
  20. MrLiquid

    June 2026 Staging

    WallpaperPlanner - Failed to compile: A constant value is expected | Line: 861, Pos: 22
  21. MrLiquid

    June 2026 Staging

    Watchlist - Failed to compile: Cannot implicitly convert type 'Facepunch.StringView' to 'string'. An explicit conversion exists (are you missing a cast?) | Line: 647, Pos: 30
  22. MrLiquid

    Oh My god

    sorry to drop all that on you, you do great work and I am very excited using it.
  23. MrLiquid

    does this plugin

    Can your plugin support running multi commands ? EXAMPLE "VipCommand": "addgroup {0} vip5 24h", "VipCommand": "something here too", "VipCommand": "something here too" If not can it be added by chance?
  24. MrLiquid

    Suggestion

    On AUTOSAVE, if a base is already AUTOSAVED,.... then when the player reconnects and starting a new plot/build.. the autosave. that was already there gets OVERWRITTEN the previous build AUTOSAVE...it tries to overwrite the previous AUTOSAVE, it should name the next AUTOSAVE as a different file so not to overwrite the previous. I hope this is clear as mud

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
2.9m
Total downloads
Customers
11.9k
Customers served
Files Sold
168.7k
Total sales
Payments
3.7m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.