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Everything posted by MrLiquid
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Not sure what caused it, just letting you know. Failed to call hook 'DelayInputText' on plugin 'Cooking v2.0.8' (FormatException: Input string was not in a correct format.) at System.Number.ThrowOverflowOrFormatException (System.Boolean overflow, System.String overflowResourceKey) [0x0001a] in <2161c9885dd04ff291b79db9349c4b9b>:0 at System.Number.ParseInt32 (System.ReadOnlySpan`1[T] value, System.Globalization.NumberStyles styles, System.Globalization.NumberFormatInfo info) [0x00016] in <2161c9885dd04ff291b79db9349c4b9b>:0 at System.Int32.Parse (System.String s, System.IFormatProvider provider) [0x00017] in <2161c9885dd04ff291b79db9349c4b9b>:0 at System.Convert.ToInt32 (System.String value) [0x0000b] in <2161c9885dd04ff291b79db9349c4b9b>:0 at Oxide.Plugins.Cooking.DelayInputText (ConsoleSystem+Arg arg) [0x00034] in <e8c7804d7061496fa4c5a38f54fc4bb0>:0 at Oxide.Plugins.Cooking.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000d8] in <e8c7804d7061496fa4c5a38f54fc4bb0>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0
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thank you for letting me know, Love the map
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thank you for letting me know, Love the map
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When decending the following staircase you end up "Terrain Violation" as you fall through the map. (-69.37 -71.08 -1616.46) Pictures below show from both sides Entrance to stairwell is located next to Giant Ex..Picture below
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- 1 comment
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- 1
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- #map
- #robj maps
- (and 4 more)
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I have downloaded the latest version and again supplied multiple pictures and co-ordinates of tracks problems, I no long have the patience to deal with this amateur work and wish a refund please so I can continue to find a working map. The version you saw me editing was me trying to fix your rail problems, I then loaded your new map version and sent you a series of pictures showing you what is still broken. Never mind, lesson learned.. not to buy your work Thank you
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I have downloaded the latest version and again supplied multiple pictures and co-ordinates of tracks problems, I no long have the patience to deal with this armature work and wish a refund please so I can continue to find a working map. Thank you
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Sorry you are correct, I paid $22.95... money wasted on something that I don't consider good enough to use. Fully functional? hardly!?.. I have provided numerous pictures of tracks that don't allow a train to ride/pass or maneuver. I am sorry you think this map is worth anything, the train network is appalling to say the least and if I was the creator I would have put more time into the details. Can you please provide a refund?
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While I appreciate you learning tracks, to charge me $27 for this map... that is what I would expect to pay for a premium map. I don't think the map you are offering is worth $27 with the current track / train network. If you want to learn tracks and trains.. I would suggest you do it on your own time and money, I bought this map with high expectations but to only be disappointed. Can you please refund me?
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I'm not sure if you checked the entire rail network however I am, and here is what I have found. I have left your map running on my test server should you like to see for yourself 193.57.8.57:29015 The train network feel more like a rollercoaster, I don't think I found 1 straight piece of track on the map. The train went forward over this but refuses to go backwards, I'm guessing because the track is not connected. (1009.43 17.76 1064.16) The tracks are extremely wonky, I will try to show you various points.. STILL CANT TURN - TRACK BELOW YOU CAN NOT TURN RIGHT AT THIS INTERSECTION (-48.67 7.31 -1013.91) (-638.85 40.48 37.62) BELOW PIC
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When train CAB facing the way shown in pic below, train will not go past that point shown, if train (cab) facing other direction then train will go through intersection at end of station. (572.57 22.09 -342.55)
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I'm not sure if you checked the entire rail network however I am, and here is what I have found. I have left your map running on my test server should you like to see for yourself 193.57.8.57:29015 The train network feel more like a rollercoaster, I don't think I found 1 straight piece of track on the map. The train went forward over this but refuses to go backwards, I'm guessing because the track is not connected. (1009.43 17.76 1064.16) The tracks are extremely wonky, I will try to show you various points.. STILL CANT TURN - TRACK BELOW YOU CAN NOT TURN RIGHT AT THIS INTERSECTION (-48.67 7.31 -1013.91) (-638.85 40.48 37.62) BELOW PIC
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Like with global entity count, can we please show counts on group entitles on per building as well as global please?
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Failed to call hook 'CanHackCrate' on plugin 'MonumentOwner v1.4.1' (ArgumentException: Value does not fall within the expected range.) at Oxide.Plugins.MonumentOwner.CanPlayerBecomeOwnerImmediately (Oxide.Plugins.MonumentOwner+ControllerMonument zone, BasePlayer player) [0x0015e] in <90a7f6e4bf1a4726a1f84e75acfe716a>:0 at Oxide.Plugins.MonumentOwner.CanHackCrate (BasePlayer player, HackableLockedCrate crate) [0x000d6] in <90a7f6e4bf1a4726a1f84e75acfe716a>:0 at Oxide.Plugins.MonumentOwner.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02399] in <90a7f6e4bf1a4726a1f84e75acfe716a>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0
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- 5 comments
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- #raidable bases
- #raid bases
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many thanks, so as it stands.. based on your train network, your map is not usable.
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- 5 comments
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- #raidable bases
- #raid bases
- (and 8 more)
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Do you have a map file that is different to mine? Id appreciate a working train network please
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no, Ive not edited it
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I AM HOPING YOU CAN FIX ALL THE TRAIN/TRACK ISSUES BEFORE MY WIPE DAY ON 18TH JAN 2024, IF NOT IM AFFRAID I WILL NEED TO FIND AN ALTERNATIVE MAP. APPRECIATE YOU EFFORTS! KIND REGARDS Main Line is straight ahead, train can not turn right at this intersect - (-619.83 41.86 1195.82) .. Main line at this position is spawning other trains/carriages which should be on track to the right. AT this position ...NOTED ABOVE.. too many trains /carriages spawning at this location POSITION BELOW TRAIN CAN NOT PASS THIS SPOT (74.18 28.4 -1056.89) the train just stops and does not continue down the track TRACK BELOW YOU CAN NOT TURN RIGHT AT THIS INTERSECTION (-48.67 7.31 -1013.91) BELOW CAN ONLY TURN RIGHT, MAIN LINE (STRAIGHT THROUGH) NOT WORKING (-640.59 41.82 60.23) BELOW TRACK INTERSECTION DOES NOT WORK (-547.91 31.79 -270.89)
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The train tracks are too close to the train stations to allow trains to pass through, Check J9 for reference. I plan on using this map next Thursday for wipe, any chance you can check the train tracks and make sure all trains have enough room to pass the stations please?