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Everything posted by marxy
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It was fixed from him picking it up and replacing it. I.e. when he picked it up, he then had 2 storage adapters and the placement worked fine. it's the exact same issue here. Being hostile towards someone trying to help you fix a persistent issue is unnecessary. I've explained the issue. Will not be buying again.
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1) The problem is only in one place, you just need to check if the entity is a quarry or not. 2) If its broken, im going to patch it so its not broken, That's the magic of c# scripts. 3) This issue has been reported by someone else, this was 2 months ago. https://codefling.com/files/support/28809-cannot-place-storage-adapters/
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Not sure why the need to be rude about it. If you feel like writing a 2 line change a slightly different way to feel better about it then go for it. It's been a problem for 2 months now without a fix.
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I explained the problem and even pointed to the line of code you need to fix. If you chose to leave your plugin in a semi-broken state, that's up to you.
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Line 8980 does not check if the entity is a miningquarry. Meaning you have to have more than 1 storage adapter to place it on anything. Required change attached. fix-storage-adaptor-recycler.diff.txt
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Hello, It would be nice to have a hook before OnCustomMixingStarted that passes the brewingTime, craftingCount and craftAmount so it is easier to adjust them. For example I am working on an upgrades plugin and having to use a reflection hack to adjust them currently. Love the plugin, thanks in advance!
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- 31 comments
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- #minecraft
- #cube
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Very cool, like the plugin so far. Some thoughts after playing with it for a while: - Support for blocks with different textures on different sides, example: log blocks - A pain to do, but for extra performance having a batched version of the skins and using a single rug for multiple block faces could be effective, although it may lose texture quality if batching too many together. Maybe just configurations up to 2x2? - Cube highlight can be a bit sluggish feeling, I see that DdrawUpdateInterval is set to 0.2f, is it mostly a performance concern to not have it lower? Could potentially adjust the interval up/down with the amount of people either online, or currently using the planner. - Would be nice to have config option for player build distance - Would be nice to have a per-player option to toggle the ddraw for normal cubes and/or ddraw color - Damage block for repairs/cancel repairs when taking damage would be good as well - Extended custom entities, such as workbench, using the crafting table skin etc. Love it so far. Fyi: I tested on a mostly empty server with about 102k blocks placed, totaling about 220k entities. Server fps didnt really change, client fps was only low because it was all in one place. So performance seems okay so far.
- 31 comments
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- 3
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- #minecraft
- #cube
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If you are having problems with furnaces losing upgrades on pickup, or items and furnaces duplicating and/or turning into eachother when dragged ontop of eachother, etc. In the function CanStackItem, change the middle return from true, to false and it will fix it all. As of writing, this is found on line 1293. I'm not sure why the dev seems to be refusing to fix this after nearly 5 months. With the current implementation, anytime you pick an upgraded furnace up, it is trying to be stacked to the first stackable item in the inventory. And even if you can pick it up successfully, if you drag it ontop of another item, or drag another item ontop of it, it causes a duplication/destroys the furnace.
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Hello, would it be possible to get a config option to only play the alert for the person doing the action? Or possibly just whoever is in the build priv where it happens? Thanks in advance!
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Hello, it would be nice if the sell button could be hidden if the player does not have permission to use it. It would remove some confusion as we have the fish sellable through our own store setup. Thank you for the awesome plugin.
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Hello, would you be willing to add a config option to select the drop bag that is used for ItemPerks and ItemPerksLegendaryItems? Currently the default bag drops to the bottom of the ocean when spawned and we usually manually edit the code to use item_drop_buoyant, it would be really nice to just have a config option.
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I wrote it out already. Your plugin returns TRUE to CanStackItem if it is an upgraded furnace, which means it is allowing it to stack with ANY item, causing bugs where when you pick it up it turns into the first stackable item in your inventory. You need to return FALSE so it cannot stack with any item. It has nothing to do with other plugins.
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Awesome, appreciate it! Definitely don't mind helping to test future updates if you would like. Thanks again.
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Hello, The profile names are the default monument names and yes I am using quotes for it. I think the issue may be due to ReloadData being called without UI=true so the data does not save first or maybe an issue with the reloading of the config when this is ran to quickly one after the other.
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Hello, Currently if you try to enable/disable profiles in quickish succession it does not work. When trying to enable about 5 profiles only the first and last ones enable. When running 3 or so manually from console, it inconsistently disables a previously enabled one. Is there a better way to set the AutoStart option on multiple profiles from another plugin? Thanks in advance.
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P.S. Sorry, I know you just changed it to the backpack prefab in the latest update, I just like the look of the dry box
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Hello, I wanted to change to use the item_drop_buoyant prefab for the container. I just wanted to ask what the check what the line on 3017 is checking for? if (container.name == "1771111002") return; Does this need to also be changed or can it be left alone if changing the prefab? Thanks in advance.
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- 10 comments
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- 2
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- #buildingworkbench
- #workbench
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(and 2 more)
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Title, if WaterBasesJunkpileFix is loaded, ghost ships cannot spawn.
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More controllable, but it pulls hard left for some users and hard right for others. Will not stay straight. Seems to randomly fix and break itself. No one is in the deep sea this time but it sometimes flys okay, sometimes has a hard pull.
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Dropping a large backpack, it does not spin
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I can test that shortly. It seems to be fine until someone uses it in the deep sea. Then they break for everyone until deep sea closes