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Bad Land

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File Comments posted by Bad Land

    Monument Owner

       1,947    176

    hello. im having this problem and sure its something i did wrong but i dont know what. 


    Failed to call hook 'OnEntityTakeDamage' on plugin 'MonumentOwner v1.4.0' (ArgumentException: Value does not fall within the expected range.)
      at Oxide.Plugins.MonumentOwner.CanPlayerBecomeOwnerImmediately (Oxide.Plugins.MonumentOwner+ControllerMonument zone, BasePlayer player) [0x0015e] in <2c92b6b4499f4c99b9585b5d87f66d13>:0 
      at Oxide.Plugins.MonumentOwner+ControllerMonument.AddBossDamage (BasePlayer player, System.Single damageHere) [0x00129] in <2c92b6b4499f4c99b9585b5d87f66d13>:0 
      at Oxide.Plugins.MonumentOwner.OnEntityTakeDamage (ScientistNPC npc, HitInfo info) [0x000cd] in <2c92b6b4499f4c99b9585b5d87f66d13>:0 
      at Oxide.Plugins.MonumentOwner.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01056] in <2c92b6b4499f4c99b9585b5d87f66d13>:0 
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0 
      at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0 

    Raidable Bases

       38,472    3783

    hello ,just updated and this error happens 

    Error while compiling RaidableBases: 'RaidableBases.HumanoidNPC.CreateCorpse()': no suitable method found to override | Line: 2482, Pos: 40

    Heli Signals

       6,997    399
    8 hours ago, ZEODE said:

    This is bugged, I will fix when I am not working and release a update. This does not affect signals sold in shops.

    Glad you like it. What name are the wave signals getting for you? I will test this when I can get to a PC, but this shouldn't happen. The name for the signal is taken from the config.

    The skin IDs have been updated on the plugin page to fix the typo, thanks. 🙂

    i fixed wave problem. was a mistake on my cfg. sorry for that.

    • Like 1

    Heli Signals

       6,997    399

    hello. i been testing last update. looks awsome. THANKS.
    1 thing, when u buy a normal and hard wave, both signals uses the same name in the inventory,  its a plugin or personal problem?

    and this is wrong on plugin description 
     

    Multi Heli (Elite) : 3083234647

    Multi Heli (Expert) : 3083234647     3099124338

    Multi Heli (Nightmare) : 3083234647      3099124426

    IQChat

       1,026    135
    15 minutes ago, Mercury said:

    What plugin do you use to change administrative rights? I will check it

     

    15 minutes ago, Mercury said:

    What plugin do you use to change administrative rights? I will check it

    hi i have a question, im using a plugin, admin toggle. and when i toggle to admin iq chat chages mi prefix to admin. when i toggle to player mode, it removes admin prefix.
    Buuuut when im a vip, run into admin and out and admin prefix is added and removed well, but dosnt change to vip prefix,  it changes to default player

    IQChat

       1,026    135

    hi i have a question, im using a plugin, admin toggle. and when i toggle to admin iq chat chages mi prefix to admin. when i toggle to player mode, it removes admin prefix.
    Buuuut when im a vip, run into admin and out and admin prefix is added and removed well, but dosnt change to vip prefix,  it changes to default player

    Npc Random Raids

       4,188    340

    hello, some players asking me if is possible do something with this.

    when a raid comes in revenge, only 1 player can see the raiding coming text . Would be possible change to all teammates ?

    Armored Train

       13,164    285

    hi. i uploaded halloween.json to data folder and realoaded plugin and this says.
    10/11 18:21:46 | [ArmoredTrain] Could not find a data file for customization (Halloween.json). Empty the [Customization preset] in the config or upload the data file
    i need create a folder into data or just paste the json?

    • Like 1

    Monument Owner

       1,947    176
    Just now, jtedal said:

    I can't do that. You need to contact the developer of this plugin so that he can use my plugin for protection. I can't even do anything because the developer doesn't provide hooks and apis for his plugin. At least this is not written on the website

    okey. ill try contact him. thanks for try it. ill text you if i can talk with him

    Monument Owner

       1,947    176
    5 hours ago, jtedal said:

    I don't quite understand your question. What do you mean?

    its possible add this plugin to be protected?

    Guarded crate from Umod

    Monument Owner

       1,947    176

    Failed to call hook 'OnServerInitialized' on plugin 'MonumentOwner v1.3.5' (NullReferenceException: Object reference not set to an instance of an object)
    at Oxide.Plugins.MonumentOwnerExtensionMethods.ExtensionMethods.ToHashSet[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x00006] in <ec8d35d7bf964e79b46a04b9254ae9d8>:0
    at Oxide.Plugins.MonumentOwner.ConvertValuesForDateTime () [0x0001f] in <ec8d35d7bf964e79b46a04b9254ae9d8>:0
    at Oxide.Plugins.MonumentOwner.LoadFiles () [0x0001a] in <ec8d35d7bf964e79b46a04b9254ae9d8>:0
    at Oxide.Plugins.MonumentOwner.OnServerInitialized () [0x0009e] in <ec8d35d7bf964e79b46a04b9254ae9d8>:0
    at Oxide.Plugins.MonumentOwner.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00b4e] in <ec8d35d7bf964e79b46a04b9254ae9d8>:0
    at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e3740cd7ab6f40909737d74eeeaf1a8a>:0
    at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <032ab7611607468ebf42c14e3cf9df20>:0
    at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <032ab7611607468ebf42c14e3cf9df20>:0

     

    HELP PLEASE

    Admin Toggle

       1,422    144
    On 9/25/2023 at 4:45 PM, Xray said:

    I do NOT recommend placing single letters in blocked commands
    Any command containing the letter "b" will be blocked like "respawn_sleepingBag"
    Perhaps remove that "B" from the list

    other question always disable admin, send a ban report to discord.

    Admin Toggle

       1,422    144
    5 minutes ago, Xray said:

    Hello @BadLandPVE
    In the config file you have blocked the command or parts of the command "respawn_sleepingbag" Note that blocked commands uses 
    "IF command CONTAINS x" it will be blocked

    "Blocked Commands": [
                "god",
                "vanish",
                "freeze",
                "viewinv",
                "inspect",
                "padmin",
                "playeradministration.show",
                "spectate",
                "scan",
                "box",
                "b"

    This are the blocked commands. witchone blocks?

     

    • Like 1

    Better Npc

       7,875    454

    hello , how can i fix this please??


    Loaded plugin BetterNpc v1.2.6 by KpucTaJl Failed to call hook 'OnSupplyDropDropped' on plugin 'BetterNpc v1.2.6' (KeyNotFoundException: The given key 'AirDrop' was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <2161c9885dd04ff291b79db9349c4b9b>:0 at Oxide.Plugins.BetterNpc.OnSupplyDropDropped (SupplyDrop supplyDrop, CargoPlane cargoPlane) [0x0002f] in <8177e8ccf9ea4174a079e75cb935717b>:0 at Oxide.Plugins.BetterNpc.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00304] in <8177e8ccf9ea4174a079e75cb935717b>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e3740cd7ab6f40909737d74eeeaf1a8a>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <032ab7611607468ebf42c14e3cf9df20>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Objec

    Npc Spawn

       40,276    202

    hello how can i fix this?


    Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: NpcSpawn - False (Boolean), HeliSignals (True (Boolean))

    Heli Signals

       6,997    399

    hello all. Can someone help me to fix this
    09/13 19:40:13 | Calling hook CanCombineDroppedItem resulted in a conflict between the following plugins: StackModifier - False (Boolean), HeliSignals (True (Boolean))

    Turrets Reborn

       248    106
    17 minutes ago, Sjd6795 said:

    I haven't purchased the script so I can't fix it for you but I can tell you how to fix it.

    Go to line 530 in the CS file, you should see FindItemID somewhere around there.

    Replace it with FindItemByID

    If there are any other occuring FindItemID they all need to be replaced with FindItemByID

    Error while compiling TurretsReborn: 'PlayerInventory' does not contain a definition for 'FindItemByID' and no accessible extension method 'FindItemByID' accepting a first argument of type 'PlayerInventory' could be found (are you missing a using directive or an assembly reference?) | Line: 530, Pos: 56

    Turrets Reborn

       248    106
    2 minutes ago, Sjd6795 said:

    What is the error on the console?

    07/09 22:26:02 | >>> o.reload TurretsReborn

    07/09 22:26:06 | was compiled successfully in 3747ms

    07/09 22:26:06 | Error while compiling TurretsReborn: 'PlayerInventory' does not contain a definition for 'FindItemIDs' and no accessible extension method 'FindItemIDs' accepting a first argument of type 'PlayerInventory' could be found (are you missing a using directive or an assembly reference?) | Line: 530, Pos: 56

    IQPermissions

       520    43
    2 hours ago, Mercury said:

    Hello, this is due to the fact that your database is not available, or you made a mistake in entering data from it

    where ill find the host, all i see is localhos, no ip

    IQPermissions

       520    43

    hello ,this happens since yesterday ,can you help me?
     MySql handle raised an exception (MySqlException: Unable to connect to any of the specified MySQL hosts.)
    at MySql.Data.MySqlClient.NativeDriver.Open () [0x00057] in <8d7380b3d3cf4bd8be324c584f371b44>:0
    at MySql.Data.MySqlClient.Driver.Open () [0x0000b] in <8d7380b3d3cf4bd8be324c584f371b44>:0
    at MySql.Data.MySqlClient.Driver.Create (MySql.Data.MySqlClient.MySqlConnectionStringBuilder settings) [0x0004d] in <8d7380b3d3cf4bd8be324c584f371b44>:0
    at MySql.Data.MySqlClient.MySqlConnection.

     

    Wanted

       90    27

    hi. would be possible, modify it. to mark a player as wanted when he try open a item from other player like a box or something? for prevent thiefs on pve servers. When player try loot something is not a owner becomes wanted, all players can see him and kill him is allowed. reward the player kills him.. think about it. and tell me some. im looking a plugins does that

    Skin Controller

       3,042    116

    hello , just purchased and added to my server. but spaming this all time, dont know why.
    Failed to call hook 'OnItemCraftFinished' on plugin 'SkinController v1.1.2' (NullReferenceException: Object reference not set to an instance of an object)
    at Oxide.Plugins.SkinController.OnItemCraftFinished (ItemCraftTask task, Item item, ItemCrafter crafter, BasePlayer player) [0x00032] in <5af1bf8a428547d7a6ffc0a71203855e>:0

    Limit Entities

       2,320    180
    26 minutes ago, MON@H said:

    @BadLands the limit is set per player, so if a player has "Limits Global" = 5, each player can place 5 entities. 2 players can place 10 and so on,

    I already told you, "Limits Building" is meant to restrict entities per one "base," but it only applies to entities placed on building blocks. However, "furnace.large" does not fall into this category. For "furnace.large" and other entities that are not placed on building blocks "Limits Building" simply won't work.

    ahhh ok ok. a lot of thing to learn about. thanks!!

    Limit Entities

       2,320    180
    On 8/20/2023 at 12:54 PM, MON@H said:

    @BadLands You can set clan members amount limit in your clan plugin settings.

    default config contains 3 permissions:

    1. default
    2. vip

    3. elite

    Create as many as you like. For example:

    1. default
    2. tier1
    3. tier2
    4. ...
    5. tier100

    Just grant permission "limitentities.tierX" when player got new tier

    okey, but thats not answer why  if building limit is 5 large furnace a group can place in same base 21 building limit is cancelled by global limit?

    Limit Entities

       2,320    180

     

    8 minutes ago, MON@H said:

    @BadLands why do you have only one permission? Create one for each tier, the higher tier the higher limits amount. Lets say 1 tier only 1 furnace allowed, ter 2 - 2, and so on. Or set lower limit for clan members amount

    Also, why does your "Limits Building" = "Limits Global"? That doesn't make sense, you can just remove entities from "Limits Building" in that case and only keep ones that have lower amount than "Limits Global"

    Think of it as "Limits Global" = total amount on the server, "Limits Building" = total amount in one "base". If you set "Limits Global" = 5 and "Limits Building" = 5, then there is no sense to use "Limits Building", since they will not be able to build more anyways.

     Im testing, thats why . im trying a lot 

     

    Limit Entities

       2,320    180
    7 minutes ago, MON@H said:

    @BadLands why do you have only one permission? Create one for each tier, the higher tier the higher limits amount. Lets say 1 tier only 1 furnace allowed, ter 2 - 2, and so on. Or set lower limit for clan members amount

    Also, why does your "Limits Building" = "Limits Global"? That doesn't make sense, you can just remove entities from "Limits Building" in that case and only keep ones that have lower amount than "Limits Global"

    Think of it as "Limits Global" = total amount on the server, "Limits Building" = total amount in one "base". If you set "Limits Global" = 5 and "Limits Building" = 5, then there is no sense to use "Limits Building", since they will not be able to build more anyways.

    how make limit for tiers? 
    How for clans?

    Limit Entities

       2,320    180
    On 8/17/2023 at 7:22 PM, MON@H said:

    @BadLands I con't understand what exactly are you talking about. I'm not aware of any method which allows to avoid limits. Give me detailed description of what exactly going on on your server and maybe I'll be able to help you.

    If you are talking about building limit with multi TC, then range will not help

    this is my config

    a clan have 21 large furnaces.  how they do that?

     

     

    "Permissions": [
        {
          "Permission": "limitentities.default",
          "Priority": 1,
          "Limits Global": {
            "Limit Total": 2000,
            "Limits Entities": {
              "assets/prefabs/building core/foundation.triangle/foundation.triangle.prefab": 200,
              "assets/prefabs/building core/foundation/foundation.prefab": 200,
              "assets/prefabs/building core/floor.triangle/floor.triangle.prefab": 200,
              "assets/prefabs/building core/wall/wall.prefab": 200,
              "assets/prefabs/building core/floor/floor.prefab": 200,
              "assets/prefabs/building core/roof.triangle/roof.triangle.prefab": 200,
              "assets/prefabs/building core/roof/roof.prefab": 200,
              "assets/prefabs/deployable/campfire/campfire.prefab": 10,
              "assets/prefabs/deployable/ceiling light/ceilinglight.deployed.prefab": 50,
              "assets/prefabs/deployable/furnace.large/furnace.large.prefab": 5,
              "assets/prefabs/deployable/furnace/furnace.prefab": 10,
              "assets/prefabs/deployable/oil jack/mining.pumpjack.prefab": 0,
              "assets/prefabs/deployable/oil refinery/refinery_small_deployed.prefab": 2,
              "assets/prefabs/deployable/planters/planter.large.deployed.prefab": 50,
              "assets/prefabs/deployable/planters/planter.small.deployed.prefab": 50,
              "assets/prefabs/deployable/quarry/mining_quarry.prefab": 0,
              "assets/prefabs/deployable/search light/searchlight.deployed.prefab": 2,
              "assets/prefabs/npc/sam_site_turret/sam_site_turret_deployed.prefab": 4,
              "assets/prefabs/npc/autoturret/autoturret_deployed.prefab": 50
            }
          },
          "Limits Building": {
            "Limit Total": 2000,
            "Limits Entities": {            
              "assets/prefabs/building core/foundation.triangle/foundation.triangle.prefab": 200,
              "assets/prefabs/building core/foundation/foundation.prefab": 200,
              "assets/prefabs/building core/floor.triangle/floor.triangle.prefab": 200,
              "assets/prefabs/building core/floor/floor.prefab": 200,
              "assets/prefabs/building core/roof.triangle/roof.triangle.prefab": 200,
              "assets/prefabs/building core/roof/roof.prefab": 200,
              "assets/prefabs/deployable/campfire/campfire.prefab": 10,
              "assets/prefabs/deployable/ceiling light/ceilinglight.deployed.prefab": 50,
              "assets/prefabs/deployable/furnace.large/furnace.large.prefab": 5,
              "assets/prefabs/deployable/furnace/furnace.prefab": 10,
              "assets/prefabs/deployable/oil jack/mining.pumpjack.prefab": 0,
              "assets/prefabs/deployable/oil refinery/refinery_small_deployed.prefab": 2,
              "assets/prefabs/deployable/planters/planter.large.deployed.prefab": 50,
              "assets/prefabs/deployable/planters/planter.small.deployed.prefab": 50,
              "assets/prefabs/deployable/search light/searchlight.deployed.prefab": 2,
              "assets/prefabs/npc/autoturret/autoturret_deployed.prefab": 50
            }

    RUST Screenshot 2023.08.18 - 22.15.51.10.png

    Limit Entities

       2,320    180
    29 minutes ago, MON@H said:

    @BadLands what do you mean?

    people uses multi tc to avoid limits. so if is possible add restriction tc range .
    limit each tc, but on multi tc,  is like multiple bases.

    Abandoned Bases

       4,240    581
    On 8/9/2023 at 10:25 PM, nivex said:

    @BadLands

    doubt I'll mess with webhooks. people keep saying they don't work when they do 😛

    F for me,  for PVE server is very helpfull. Bcause players always complaints about "My base dissapiers..." and i cant  see bases converteds and who raids it...  so sad for me

    LSkins

       2,039    227
    6 hours ago, MyOrangeSoJuicy said:

    is it this exact version or a different skin mod? 

    Exact versión. Did the modification bellow and image library was updated.  Works but images doesn't work well. 

    Turrets Reborn

       248    106
    On 7/25/2023 at 12:50 AM, BadLands said:

    i need a discord to show you a video, players without permission can turn on and off turrets

     

    i tried new update and problem perssist. what changes u did on new version?

    Custom Mixing

       752    67
    16 hours ago, ThePitereq said:

    wdym? YOu mean the command? Not sure if it would be possible. Player is 100% sknown only when he starts mixing, after decent amount of time it can caluse a lot of issues.

    wim is add a custom health potion , so add a +45insta health... 

    Raidable Bases

       38,472    3783
    18 hours ago, nivex said:

    yes, its in the config:

    Difficulty Colors (Border)

    Difficulty Colors (Inner)

    yes but that is genreal. i ll explain better. easy base is green, but i mean change to pvp easy base to a diferent colour and keep pve easy green.

     

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