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File Comments posted by Bad Land
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hello ,just updated and this error happens
Error while compiling RaidableBases: 'RaidableBases.HumanoidNPC.CreateCorpse()': no suitable method found to override | Line: 2482, Pos: 40 -
8 hours ago, ZEODE said:
This is bugged, I will fix when I am not working and release a update. This does not affect signals sold in shops.
Glad you like it. What name are the wave signals getting for you? I will test this when I can get to a PC, but this shouldn't happen. The name for the signal is taken from the config.
The skin IDs have been updated on the plugin page to fix the typo, thanks.
i fixed wave problem. was a mistake on my cfg. sorry for that.
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hello. i been testing last update. looks awsome. THANKS.
1 thing, when u buy a normal and hard wave, both signals uses the same name in the inventory, its a plugin or personal problem?and this is wrong on plugin description
Multi Heli (Elite) : 3083234647
Multi Heli (Expert) : 3083234647 3099124338
Multi Heli (Nightmare) : 3083234647 3099124426
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15 minutes ago, Mercury said:
What plugin do you use to change administrative rights? I will check it
15 minutes ago, Mercury said:What plugin do you use to change administrative rights? I will check it
hi i have a question, im using a plugin, admin toggle. and when i toggle to admin iq chat chages mi prefix to admin. when i toggle to player mode, it removes admin prefix.
Buuuut when im a vip, run into admin and out and admin prefix is added and removed well, but dosnt change to vip prefix, it changes to default player -
hi i have a question, im using a plugin, admin toggle. and when i toggle to admin iq chat chages mi prefix to admin. when i toggle to player mode, it removes admin prefix.
Buuuut when im a vip, run into admin and out and admin prefix is added and removed well, but dosnt change to vip prefix, it changes to default player -
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hello, some players asking me if is possible do something with this.
when a raid comes in revenge, only 1 player can see the raiding coming text . Would be possible change to all teammates ? -
hi, this works with oxide too?
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hello. always i press ENTER toggle admin mode. someone knows how can i fix it please?
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sorry i forgot the folder ,just loaded the file. Thanks
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hi. i uploaded halloween.json to data folder and realoaded plugin and this says.
10/11 18:21:46 | [ArmoredTrain] Could not find a data file for customization (Halloween.json). Empty the [Customization preset] in the config or upload the data file
i need create a folder into data or just paste the json?-
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Just now, jtedal said:
I can't do that. You need to contact the developer of this plugin so that he can use my plugin for protection. I can't even do anything because the developer doesn't provide hooks and apis for his plugin. At least this is not written on the website
okey. ill try contact him. thanks for try it. ill text you if i can talk with him
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Just now, BadLandPVE said:
its possible add this plugin to be protected?
Guarded crate from Umod
https://umod.org/plugins/guarded-crate
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5 hours ago, jtedal said:
I don't quite understand your question. What do you mean?
its possible add this plugin to be protected?
Guarded crate from Umod
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hello, im just asking a sugesting. is possible add guarded crates to protect?
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Failed to call hook 'OnServerInitialized' on plugin 'MonumentOwner v1.3.5' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Plugins.MonumentOwnerExtensionMethods.ExtensionMethods.ToHashSet[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x00006] in <ec8d35d7bf964e79b46a04b9254ae9d8>:0
at Oxide.Plugins.MonumentOwner.ConvertValuesForDateTime () [0x0001f] in <ec8d35d7bf964e79b46a04b9254ae9d8>:0
at Oxide.Plugins.MonumentOwner.LoadFiles () [0x0001a] in <ec8d35d7bf964e79b46a04b9254ae9d8>:0
at Oxide.Plugins.MonumentOwner.OnServerInitialized () [0x0009e] in <ec8d35d7bf964e79b46a04b9254ae9d8>:0
at Oxide.Plugins.MonumentOwner.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00b4e] in <ec8d35d7bf964e79b46a04b9254ae9d8>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e3740cd7ab6f40909737d74eeeaf1a8a>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <032ab7611607468ebf42c14e3cf9df20>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <032ab7611607468ebf42c14e3cf9df20>:0HELP PLEASE
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hello, how can i do, to spawn buyable base near to a player?
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On 9/25/2023 at 4:45 PM, Xray said:
I do NOT recommend placing single letters in blocked commands
Any command containing the letter "b" will be blocked like "respawn_sleepingBag"
Perhaps remove that "B" from the listother question always disable admin, send a ban report to discord.
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Okey thanks ill try.
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5 minutes ago, Xray said:
Hello @BadLandPVE
In the config file you have blocked the command or parts of the command "respawn_sleepingbag" Note that blocked commands uses
"IF command CONTAINS x" it will be blocked"Blocked Commands": [
"god",
"vanish",
"freeze",
"viewinv",
"inspect",
"padmin",
"playeradministration.show",
"spectate",
"scan",
"box",
"b"
This are the blocked commands. witchone blocks?-
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hello , how can i fix this please??
Loaded plugin BetterNpc v1.2.6 by KpucTaJl Failed to call hook 'OnSupplyDropDropped' on plugin 'BetterNpc v1.2.6' (KeyNotFoundException: The given key 'AirDrop' was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <2161c9885dd04ff291b79db9349c4b9b>:0 at Oxide.Plugins.BetterNpc.OnSupplyDropDropped (SupplyDrop supplyDrop, CargoPlane cargoPlane) [0x0002f] in <8177e8ccf9ea4174a079e75cb935717b>:0 at Oxide.Plugins.BetterNpc.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00304] in <8177e8ccf9ea4174a079e75cb935717b>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e3740cd7ab6f40909737d74eeeaf1a8a>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <032ab7611607468ebf42c14e3cf9df20>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Objec -
hello how can i fix this?
Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: NpcSpawn - False (Boolean), HeliSignals (True (Boolean)) -
hello all. Can someone help me to fix this
09/13 19:40:13 | Calling hook CanCombineDroppedItem resulted in a conflict between the following plugins: StackModifier - False (Boolean), HeliSignals (True (Boolean)) -
hello its possible when you toggle to a player status , no teleport to the flor of the map??
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2 minutes ago, Sjd6795 said:
Whoops that's my bad redo it with this instead
FindItemsByItemIDlooks fixed. thanks
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17 minutes ago, Sjd6795 said:
I haven't purchased the script so I can't fix it for you but I can tell you how to fix it.
Go to line 530 in the CS file, you should see FindItemID somewhere around there.
Replace it with FindItemByID
If there are any other occuring FindItemID they all need to be replaced with FindItemByIDError while compiling TurretsReborn: 'PlayerInventory' does not contain a definition for 'FindItemByID' and no accessible extension method 'FindItemByID' accepting a first argument of type 'PlayerInventory' could be found (are you missing a using directive or an assembly reference?) | Line: 530, Pos: 56
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2 minutes ago, Sjd6795 said:
What is the error on the console?
07/09 22:26:02 | >>> o.reload TurretsReborn
07/09 22:26:06 | was compiled successfully in 3747ms
07/09 22:26:06 | Error while compiling TurretsReborn: 'PlayerInventory' does not contain a definition for 'FindItemIDs' and no accessible extension method 'FindItemIDs' accepting a first argument of type 'PlayerInventory' could be found (are you missing a using directive or an assembly reference?) | Line: 530, Pos: 56
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Hello, we need a update please for new patch
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2 hours ago, Mercury said:
Hello, this is due to the fact that your database is not available, or you made a mistake in entering data from it
where ill find the host, all i see is localhos, no ip
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hello ,this happens since yesterday ,can you help me?
MySql handle raised an exception (MySqlException: Unable to connect to any of the specified MySQL hosts.)
at MySql.Data.MySqlClient.NativeDriver.Open () [0x00057] in <8d7380b3d3cf4bd8be324c584f371b44>:0
at MySql.Data.MySqlClient.Driver.Open () [0x0000b] in <8d7380b3d3cf4bd8be324c584f371b44>:0
at MySql.Data.MySqlClient.Driver.Create (MySql.Data.MySqlClient.MySqlConnectionStringBuilder settings) [0x0004d] in <8d7380b3d3cf4bd8be324c584f371b44>:0
at MySql.Data.MySqlClient.MySqlConnection. -
hi. would be possible, modify it. to mark a player as wanted when he try open a item from other player like a box or something? for prevent thiefs on pve servers. When player try loot something is not a owner becomes wanted, all players can see him and kill him is allowed. reward the player kills him.. think about it. and tell me some. im looking a plugins does that
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hi again, can you tell me if its possible add collections?
and how remove a skin duplicated?-
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10 minutes ago, Amino said:
Disable skin on craft. I will be sending out a patch for that tonight
thanks
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hello , just purchased and added to my server. but spaming this all time, dont know why.
Failed to call hook 'OnItemCraftFinished' on plugin 'SkinController v1.1.2' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Plugins.SkinController.OnItemCraftFinished (ItemCraftTask task, Item item, ItemCrafter crafter, BasePlayer player) [0x00032] in <5af1bf8a428547d7a6ffc0a71203855e>:0 -
26 minutes ago, MON@H said:
@BadLands the limit is set per player, so if a player has "Limits Global" = 5, each player can place 5 entities. 2 players can place 10 and so on,
I already told you, "Limits Building" is meant to restrict entities per one "base," but it only applies to entities placed on building blocks. However, "furnace.large" does not fall into this category. For "furnace.large" and other entities that are not placed on building blocks "Limits Building" simply won't work.
ahhh ok ok. a lot of thing to learn about. thanks!!
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On 8/20/2023 at 12:54 PM, MON@H said:
@BadLands You can set clan members amount limit in your clan plugin settings.
default config contains 3 permissions:
- default
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vip
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elite
Create as many as you like. For example:
- default
- tier1
- tier2
- ...
- tier100
Just grant permission "limitentities.tierX" when player got new tier
okey, but thats not answer why if building limit is 5 large furnace a group can place in same base 21 building limit is cancelled by global limit?
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8 minutes ago, MON@H said:
@BadLands why do you have only one permission? Create one for each tier, the higher tier the higher limits amount. Lets say 1 tier only 1 furnace allowed, ter 2 - 2, and so on. Or set lower limit for clan members amount
Also, why does your "Limits Building" = "Limits Global"? That doesn't make sense, you can just remove entities from "Limits Building" in that case and only keep ones that have lower amount than "Limits Global"
Think of it as "Limits Global" = total amount on the server, "Limits Building" = total amount in one "base". If you set "Limits Global" = 5 and "Limits Building" = 5, then there is no sense to use "Limits Building", since they will not be able to build more anyways.
Im testing, thats why . im trying a lot
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7 minutes ago, MON@H said:
@BadLands why do you have only one permission? Create one for each tier, the higher tier the higher limits amount. Lets say 1 tier only 1 furnace allowed, ter 2 - 2, and so on. Or set lower limit for clan members amount
Also, why does your "Limits Building" = "Limits Global"? That doesn't make sense, you can just remove entities from "Limits Building" in that case and only keep ones that have lower amount than "Limits Global"
Think of it as "Limits Global" = total amount on the server, "Limits Building" = total amount in one "base". If you set "Limits Global" = 5 and "Limits Building" = 5, then there is no sense to use "Limits Building", since they will not be able to build more anyways.
how make limit for tiers?
How for clans? -
hello, im selectiing the image to submit, but nothing happens. nothing... can you tell me rqueriments ? size , Mb , or maybe do some tutorial. thanks a lot.m
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On 8/17/2023 at 7:22 PM, MON@H said:
@BadLands I con't understand what exactly are you talking about. I'm not aware of any method which allows to avoid limits. Give me detailed description of what exactly going on on your server and maybe I'll be able to help you.
If you are talking about building limit with multi TC, then range will not help
this is my config
a clan have 21 large furnaces. how they do that?
"Permissions": [
{
"Permission": "limitentities.default",
"Priority": 1,
"Limits Global": {
"Limit Total": 2000,
"Limits Entities": {
"assets/prefabs/building core/foundation.triangle/foundation.triangle.prefab": 200,
"assets/prefabs/building core/foundation/foundation.prefab": 200,
"assets/prefabs/building core/floor.triangle/floor.triangle.prefab": 200,
"assets/prefabs/building core/wall/wall.prefab": 200,
"assets/prefabs/building core/floor/floor.prefab": 200,
"assets/prefabs/building core/roof.triangle/roof.triangle.prefab": 200,
"assets/prefabs/building core/roof/roof.prefab": 200,
"assets/prefabs/deployable/campfire/campfire.prefab": 10,
"assets/prefabs/deployable/ceiling light/ceilinglight.deployed.prefab": 50,
"assets/prefabs/deployable/furnace.large/furnace.large.prefab": 5,
"assets/prefabs/deployable/furnace/furnace.prefab": 10,
"assets/prefabs/deployable/oil jack/mining.pumpjack.prefab": 0,
"assets/prefabs/deployable/oil refinery/refinery_small_deployed.prefab": 2,
"assets/prefabs/deployable/planters/planter.large.deployed.prefab": 50,
"assets/prefabs/deployable/planters/planter.small.deployed.prefab": 50,
"assets/prefabs/deployable/quarry/mining_quarry.prefab": 0,
"assets/prefabs/deployable/search light/searchlight.deployed.prefab": 2,
"assets/prefabs/npc/sam_site_turret/sam_site_turret_deployed.prefab": 4,
"assets/prefabs/npc/autoturret/autoturret_deployed.prefab": 50
}
},
"Limits Building": {
"Limit Total": 2000,
"Limits Entities": {
"assets/prefabs/building core/foundation.triangle/foundation.triangle.prefab": 200,
"assets/prefabs/building core/foundation/foundation.prefab": 200,
"assets/prefabs/building core/floor.triangle/floor.triangle.prefab": 200,
"assets/prefabs/building core/floor/floor.prefab": 200,
"assets/prefabs/building core/roof.triangle/roof.triangle.prefab": 200,
"assets/prefabs/building core/roof/roof.prefab": 200,
"assets/prefabs/deployable/campfire/campfire.prefab": 10,
"assets/prefabs/deployable/ceiling light/ceilinglight.deployed.prefab": 50,
"assets/prefabs/deployable/furnace.large/furnace.large.prefab": 5,
"assets/prefabs/deployable/furnace/furnace.prefab": 10,
"assets/prefabs/deployable/oil jack/mining.pumpjack.prefab": 0,
"assets/prefabs/deployable/oil refinery/refinery_small_deployed.prefab": 2,
"assets/prefabs/deployable/planters/planter.large.deployed.prefab": 50,
"assets/prefabs/deployable/planters/planter.small.deployed.prefab": 50,
"assets/prefabs/deployable/search light/searchlight.deployed.prefab": 2,
"assets/prefabs/npc/autoturret/autoturret_deployed.prefab": 50
} -
29 minutes ago, MON@H said:
@BadLands what do you mean?
people uses multi tc to avoid limits. so if is possible add restriction tc range .
limit each tc, but on multi tc, is like multiple bases. -
its possible lock limits on tc range?
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hello. its possible change icon?
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supports this plugins?
Space
nuclear plant event
Raidable bases
Air event -
hi, im having a issue. countdown dosnt works. after locking time finish countdown keeps 0 secs and monument locked.
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On 8/9/2023 at 10:25 PM, nivex said:
doubt I'll mess with webhooks. people keep saying they don't work when they do
F for me, for PVE server is very helpfull. Bcause players always complaints about "My base dissapiers..." and i cant see bases converteds and who raids it... so sad for me
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Hello nivel i have a suggestion. It's possible add a webhook to log conversions? And it's possible add another to log the player who breaks tc?
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can u add mark for this plugins???
Space
nuclear plant event
Raidable bases
Air event
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On 7/25/2023 at 12:50 AM, BadLands said:
i need a discord to show you a video, players without permission can turn on and off turrets
i tried new update and problem perssist. what changes u did on new version?
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i need a discord to show you a video, players without permission can turn on and off turrets
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hi, its possible add tugboat to cfg?
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16 hours ago, ThePitereq said:
wdym? YOu mean the command? Not sure if it would be possible. Player is 100% sknown only when he starts mixing, after decent amount of time it can caluse a lot of issues.
wim is add a custom health potion , so add a +45insta health...
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can i add custom benefit or issue when use a special item crafted in table?
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can i get discord support?
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6 hours ago, jtedal said:
Hi. Can I ask you to write to us in discord to find out more quickly what the problem is and solve it?
of course
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Hello ,players reporting me, non owner can loot backpacks from players dead, its possible add an option to block dead players backpacks?
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18 hours ago, nivex said:
yes, its in the config:
Difficulty Colors (Border)
Difficulty Colors (Inner)
yes but that is genreal. i ll explain better. easy base is green, but i mean change to pvp easy base to a diferent colour and keep pve easy green.
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hello. would be possible add in cfg, the option to change mark colour for pvp bases on the map
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can you add underwater labs
Monument Owner
in Plugins
Posted
hello. im having this problem and sure its something i did wrong but i dont know what.
Failed to call hook 'OnEntityTakeDamage' on plugin 'MonumentOwner v1.4.0' (ArgumentException: Value does not fall within the expected range.)
at Oxide.Plugins.MonumentOwner.CanPlayerBecomeOwnerImmediately (Oxide.Plugins.MonumentOwner+ControllerMonument zone, BasePlayer player) [0x0015e] in <2c92b6b4499f4c99b9585b5d87f66d13>:0
at Oxide.Plugins.MonumentOwner+ControllerMonument.AddBossDamage (BasePlayer player, System.Single damageHere) [0x00129] in <2c92b6b4499f4c99b9585b5d87f66d13>:0
at Oxide.Plugins.MonumentOwner.OnEntityTakeDamage (ScientistNPC npc, HitInfo info) [0x000cd] in <2c92b6b4499f4c99b9585b5d87f66d13>:0
at Oxide.Plugins.MonumentOwner.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01056] in <2c92b6b4499f4c99b9585b5d87f66d13>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0