aimacak
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Everything posted by aimacak
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@nivex and could you make the item skins not disappear after entering their loot box? oh, my first bug after update hard house #5 what is the best way to fix it in this case? currently changed the height of this house in the profile, now spawn normally and tell me please with what setting can I kill scientists from the road when the base appears there? thanks )
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@Neibo in XPerience plugin writing: ✯ version 1.4.3 ---------------------- DELETE LANG FILE BEFORE UPLOADING UPDATE! ✯ Added option to allow players to level Captaincy without being in a team ✯ Added support for other tech tree mods when OnTechTreeNodeUnlock hook is called ✯ XPerience now auto reloads Addon if detected when XPerience reloads ✯ Updated admin reset panel with new commands ✯ Admin reset panel now has KillRecords reset option ✯ Fixed SQL issues not creating Rank tables on first install ✯ Possible fix for OnPlayerHealthChange error ✯ Possible fix for OnLoseCondition error
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first, sorry for my english, im using google translater) could you read a little wider than it seems?)) i know, i said about time to despawn for each level. to my happiness, this is not the case, if the update time on damage is turned off, the base does not disappear until the raid has gone inactive, may be it becouse: 1) must be looted cupboard is true 2) must be looted treasures is true I meant the corpses of bots that lie naked after death, but I would like to see them in what they were wearing
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@nivex I just wanted to make a time limit on the base so that they don’t leave the half-looted base, and one limit for all levels looks a bit strange. but I noticed a nuance, I don’t know if it was planned like this: if I have the time update on damage turned off, even if the base time ends, it does not disappear while the raid is active, it turns out that I somehow solved my problem. new question, I missed the setting so that the corpses lay in clothes? but at the same time, it was impossible to pick up the clothes, it was the visual component, thanks
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hello, could you make this settings for each level different? thanks "Minutes Until Despawn After Looting (min: 1)": 10, "Minutes Until Despawn After Looting Resets When Damaged": false, "Minutes Until Despawn After Inactive (0 = disabled)": 60, "Minutes Until Despawn After Inactive Resets When Damaged": false,
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@ нивекс sorry, but this is your base))) and it was before 2.6.0) thanks) can you help with a copy? I'm trying to fix one wall in raidmed3, I can't copy it properly.. : when i paste your base with .rbevent command or just .paste it appears at the normal level from the ground, but when i flip the wall in it and save, my base appears under the ground, how to set the paste height when copying?
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yeah, i read it, thanks for u job, its look much better then old release, but i have 1 question) why it spawn here?) its so deep) water settings default: "Water Settings": { "Allow Bases To Float Above Water": false, "Chance For Underwater Bases To Spawn (0-100) (BETA - WORK IN PROGRESS)": 0.0, "Prevent Bases From Floating Above Water By Also Checking Surrounding Area": false, "Maximum Water Depth Level Used For Float Above Water Option": 1.0, "Minimum Water Depth Level Used For Seabed Option": -20.0, "Maximum Water Depth Level Used For Seabed Option": -35.0, "Torpedo Damage Multiplier (Min)": 5.0, "Torpedo Damage Multiplier (Max)": 10.0 },
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здравствуйте еще раз, не могли бы вы подробно объяснитЬ про переменные, оченЬ прошу подробное описание, так как не могу нормалЬно настроитЬ плагин, 10 баз встают нормалЬно, но естЬ одна, которая упирается в одну сторону бугра и виснет над осталЬными текстурами. МаксималЬный уровенЬ высоты» высота \ автовысота (почему бы не исполЬзоватЬ?) И не подскажете, какие еще параметры я могу изменитЬ? основная проблема, тоже пытаюсЬ поборотЬ появление даже не по краям карты, а в левом нижнем углу карты, не могу и не хочу выбиратЬ ровную карту каждый вайп, хочу адаптироватЬ плагин, спасибо это рейдхард8 с ручной высотой 1.5 и уровнем возвышения 6.5 я не понимаю, почему она не может появитЬся чутЬ правее? она лежит на пригорке но в это время рейдхард1 с ручной высотой 2.0 стоит абсолютно нормалЬно its normally?) 4000 size procedural...
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Hello, i want change text color "Expert" in button on white, how i can make it? With it CFG i always have a blue color text in button expert base Buttons color: "Difficulty Colors (Inner)": { "Easy": "00B900", "Medium": "C1C100", "Hard": "C10000", "Expert": "0000C1", "Nightmare": "202020" }, ......................... Text color change only text "Buyraid" and balance, contrast too, if Difficulty colors for buttons is false, i have color from "Expert Button Color": "#0000C1", if difficulty colors for buttons is true, i have color from upper CFG. How i can change color of text in button without changing color of inner of base? "Buyable UI": { "Enabled": true, "Cursor Enabled": true, "Anchor Min": "0.522 0.136", "Anchor Max": "0.639 0.372", "Panel Color": "#000000", "Panel Alpha": 0.7, "Button Alpha": 0.7, "Text Color": "#FFFFFF", "Font Size": 13, "Use Contrast Colors For Text Color": false, "Use Difficulty Colors For Buttons": false, "X Button Color": "#497CAF", "Easy Button Color": "#00C100", "Medium Button Color": "#C1C100", "Hard Button Color": "#C10000", "Expert Button Color": "#0000C1", "Nightmare Button Color": "#202020" }, ......................................... and it would be cool if the close button also became transparent along with the panel Thanks a lot. and i have troubles with spawn bases, theyre spawning only on a border a map default elevation lvl 1.0, for what meaning i can up it and be carefully?) example profile easy base: }, "Profile Enabled": true, "Maximum Elevation Level": 4.0, "Allow Players To Use MLRS": true, ............................. from main CFG: "Allow Raid Bases On Roads": true, "Allow Raid Bases On Rivers": true,
