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Everything posted by nol
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@Mercury i have 2 servers running, both has this "SpawnMini" the video i recorded (one with the issue) was came from a fresh server , it has only few plugins listed down below
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@Steenamaroo no, or maybe I will do my best not to happen again.
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hey, just wanna know if at some point we can change this into a car like a moving car on the ground and at certain time it will explode.?
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- 43 comments
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- #parachute
- #iqparachute
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@Steenamaroo hey, before this issue happend, i noticed that when i spawn a boat there are multiple bots standing in one place. i am not really sure what is that but after a while and reloading it, it went back to normal and this is the time i experiencing this kind of unload stuffs. this thing just get in... (21:36:37) | BotReSpawn was compiled successfully in 2501ms (21:36:37) | Loaded plugin BotReSpawn v1.1.2 by Steenamaroo (21:36:37) | Failed to call hook 'botrespawn' on plugin 'BotReSpawn v1.1.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BotReSpawn.BSMainUI (BasePlayer player, System.String tab, System.String profile, System.String sub, System.Int32 page) [0x001cd] in <a1f8e761a33d4b8a8cf50ae9579e1377>:0 at Oxide.Plugins.BotReSpawn.botrespawn (BasePlayer player, System.String command, System.String[] args) [0x0003d] in <a1f8e761a33d4b8a8cf50ae9579e1377>:0 at Oxide.Plugins.BotReSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01c41] in <a1f8e761a33d4b8a8cf50ae9579e1377>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0 any luck?
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Error while compiling: BotReSpawn.cs(70,11): error CS0101: The namespace `Oxide.Plugins' already contains a definition for `BotReSpawn' this is the only error so far that i see... what do you think about it?
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Ok. I will do it once restarted and message you back to confirm. #2. ok last question for this one, how does the chute works for this plugin? Thanks for your time.
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ok, so not certain if it isn't loaded, but when server restart there were no bots showing on my server, i just need to reload the plugin just to make them reappear again. i checked about the nav_wait and it is set to "true" the whole time. #2 ok so it will not really pop up like when someone unlocked a crate, bot will respawn at some point ang go to where the crate is..
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i went to those logs and did not find any unload or load logs for the BotReSpawn plugin, i couldn't figure it out. 2nd thing based from this plugin, is there a way where i'm going to put a hackble crate in a map and once a player activate it bot will start coming towards it (not suddenly appear in the same location).
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do you mind if i add you to your discord?
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I am thinking also that maybe there are conflicts, is there a best way to find this logs? or do i need to restart my whole server again for this?
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Hey @Steenamaroo sorry that was my mistake about loading with wrong spelling, but how about the unloading issue when server restarted? any possibilities why it happens?
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- 15 comments
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- #admin
- #admin tools
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is it normal when your server scheduled a restart the this plugin unload itself but when i tried to reload it i keep getting a message like this (15:23:31) | Could not load plugin 'BotRespawn' (no plugin found with that file name) - even i know that the file was in that folder so I just keep reloading the plugin till it accepts it. so everyday the bot is missing to the point that i need to reload it everyday.
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- 43 comments
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- #parachute
- #iqparachute
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what i meant is when you try to point and press middle mouse for the pet to attack, not all the time it follows your command, sometimes it won't attack it. plus i though you can have some options in game to change the animal and not really going into cfg again to load it from time to time unless i am missing something, the movements is kinda hard when you mount on it, specially using wolf in an area with so many obstacle, it would be more easier if it is something closer to a horse way of controlling it, you did a goodjob of advertising it but i am not expecting this plugin to be like this specially with the given price, sorry if i offended you. but goodjob on this kind of idea. I also wanna know if is it everything or do we expect more upgrade for this?
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any chance of changing the way you control the animals when mounting? sending him to attack somebody is a bit glitchy too
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- 43 comments
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- #parachute
- #iqparachute
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so i manage to summon one animal which is the always a wolf, then after that i turned on the mounting option in cfg, I hope there is more honest description about the control, it is so hard to control them and i just found out you can only use your mouse to navigate forward, it should be more like a horse way of riding and when it comes to pointing it to attack somebody, it gets a little bit of glitchy. I need some help on this or is it what it is already?
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so I can't find the permission control over this plugin that I just bought and it seems very glitchy when i wanted him to kill something plus it can only let me choose wolf instead of other animals... and how can you mount over it like from the one in the post?
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- 43 comments
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- #parachute
- #iqparachute
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(and 8 more)
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