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Everything posted by Fruster
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I sent you a PM, did you solve the problem?
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hooks are already available in the plugin Hooks: void LaunchSiteHelipadEventStarted() // called when the event starts { } void LaunchSiteHelipadEventEnded() // called when the event has ended { } will that be enough?
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Could we add a message to be given on PVP mode?
Fruster replied to SlayersRust's Support Request in Support
Hey! Ok, i will try -
Changed Status from Pending to Work in Progress
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Changed Status from No Response to Closed
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Changed Status from Work in Progress to No Response
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Changed Status from Pending to Closed
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Version 1.0.3
81 downloads
Adds an exciting event for players to your server. Once the event starts, players will be able to get more loot by mining ore and finding small stashes with loot underneath it. The event has an interface with a table. The event is easily configured and can be triggered automatically or by command. You can reward the winners with special prizes, for example, an item with a unique name and skin (only for items with stacks of size 1). Commands (admin only): /mie_start - starts an event /mie_stop - starts an event /mie_forcestart - force the event to start Config: { "Autostart event(disable if you want to trigger the event only manually)": true, "Minimum time to event start(in seconds)": 900, "Maximum time to event start(in seconds)": 10800, "Minimum event duration(in seconds)": 300, "Maximum event duration(in seconds)": 900, "Minimum number of online players to trigger an event": 1, "Pre-event message": "Mining event will start in a minute", "Pre-event message time(in seconds)": 60, "Event message": "Mining event has started, go and get all the ore!", "End event message": "Mining event ended", "Display a table with player names": true, "Resource multiplier during the event": 2.0, "Spawn a small stash under the ore": true, "Small stash items list": [ { "prefabName": "scrap", "dropChance": 100, "min": 4, "max": 8, "skinID": 0, "displayName": "" }, { "prefabName": "metal.fragments", "dropChance": 100, "min": 100, "max": 200, "skinID": 0, "displayName": "" } ], "Small stash removal time(in seconds)": 60, "First place prize(items list)": [ { "prefabName": "scrap", "dropChance": 100, "min": 200, "max": 400, "skinID": 0, "displayName": "" }, { "prefabName": "metal.fragments", "dropChance": 100, "min": 1000, "max": 2000, "skinID": 0, "displayName": "" }, { "prefabName": "rifle.ak", "dropChance": 10, "min": 1, "max": 1, "skinID": 809190373, "displayName": "AK" } ], "Second place prize(items list)": [ { "prefabName": "scrap", "dropChance": 100, "min": 100, "max": 200, "skinID": 0, "displayName": "" }, { "prefabName": "metal.fragments", "dropChance": 100, "min": 500, "max": 1000, "skinID": 0, "displayName": "" } ], "Third place prize(items list)": [ { "prefabName": "scrap", "dropChance": 100, "min": 50, "max": 100, "skinID": 0, "displayName": "" }, { "prefabName": "metal.fragments", "dropChance": 100, "min": 250, "max": 500, "skinID": 0, "displayName": "" } ] }$9.99 -
Hey! does the plugin compile without errors?
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Hey there! I can add hooks for when the crate spawns and when it is removed, will that be enough?
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Hey there! I'll try to do this
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Hey! Unfortunately, I have no way to check compatibility with this plugin. For some reason, jetpack makes the player die, although my plugin simply moves the player outside the dome. Perhaps the developer jetpack can help with this
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Changed Status from Pending to Closed Changed Fixed In to 1.1.4
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did you manage to solve the problem?
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Changed Status from No Response to Closed
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Changed Status from Pending to No Response
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Hey there! No problem
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Changed Status from Pending to Closed
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did you manage to solve the problem?
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I still couldn't see the problem. Is it possible for you to make a video for me? And please check if the problem exists on a clean server without other plugins