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Everything posted by JustANoob
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so the plugin tracks kills of the NPCs and BetterNPCS uses the heavy scientist to spawn the new npcs on the map, but if they are all heavies then I can't track the different tier monuments that have 1 2 3, circle, triangle square in that order, because every monument would have the heavies and not be able to choose the different npcs to match the tiers or the npcs that are default at the monuments.. XStatistics.json
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Dictionary<string, string> names = new Dictionary<string, string>() { {"oilrig", "OilRig"}, {"excavator", "Excavator"}, {"peacekeeper", "CompoundScientist"}, {"bandit_guard", "BanditTown"}, {"_ch47_gunner", "MountedScientist"}, {"junkpile", "JunkPileScientist"}, {"scarecrow_dungeon", "DungeonScarecrow" }, {"scarecrow", "ScareCrow"}, {"military_tunnel", "MilitaryTunnelScientist" }, {"scientistnpc_roam", "RoamScientist"}, {"scientistnpc_full_any", "FullAnyScientist"}, {"scientistnpc_full_mp5", "FullMP5Scientist"}, {"scientistnpc_full_lr300", "FullLR300Scientist"}, {"scientistnpc_full_pistol", "FullPistolScientist"}, {"scientistnpc_full_shotgun", "FullShotgunScientist"}, {"scientistnpc_full_patrol", "FullPatrolScientist"}, {"scientist_full", "MilitaryTunnelScientist"}, {"scientist_turret", "CargoShip"}, {"scientistnpc_cargo", "CargoShip"}, {"scientist_astar", "CargoShip"}, {"scientistnpc_bradley", "APCScientist" }, {"scientistnpc_bradley_heavy", "APCHeavyScientist"}, {"scientistnpc_heavy", "HeavyScientist"}, {"tunneldweller", "TunnelDweller"}, {"underwaterdweller" , "UnderwaterDweller"}, {"trainyard" , "Trainyard"}, {"airfield" , "Airfield"}, {"scientistnpc_roamtethered", "DesertScientist" }, {"arctic_research_base", "ArcticResearchBase" }, {"launch_site", "LaunchSite" }, {"nuclear_missile_silo", "NuclearMissileSilo" }, {"scientistnpc_roam_nvg_variant", "RoamNVGVariantScientist" }, {"gingerbread", "Gingerbread" }, {"missionprovider_fishing", "MissionProviderOutpost" }, {"missionprovider_outpost", "MissionProviderFishing" }, {"missionprovider_stables", "MissionProviderStables" }, {"missionprovider_bandit", "MissionProviderBandit" }, {"boat_shopkeeper", "BoatShopkeeper" }, {"bandit_shopkeeper", "BanditShopkeeper" }, };
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XStatistics requires the right Shornames to track them from what I can see and all your NPCs are Heavy Scientists. so all get tracked as those. If you have a solution, I'm all ears.I have different kits also and I use NPCkits for the ones not controlled for BetterNPCs. Thank You!
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What i have noticed is that if they spawn in a block somewhere the player can not reach, they de-spawn and there isn't an opportunity to finish or find them ever again.
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The image isn't working it says... VirtualQuarries was compiled successfully in 1221ms Unloaded plugin VirtualQuarries v2.4.7 by ThePitereq Calling 'OnServerInitialized' on 'VirtualQuarries v2.4.8' took 881ms Loaded plugin VirtualQuarries v2.4.8 by ThePitereq Image failed to download! Error: Cannot resolve destination host - Image Name: crude.oil_0 - Image URL: virtualquarries.crude Thank You!
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Please Update!
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Alrighty Then!
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So this one differs from the Custom Buttons plugin. and much more from what I can see.... Players can make their own buttons from the HUD... Plus have Server Buttons also that are default when a player joins.... The players disable or enable the default server buttons when they want.... I wish I would have seen this one before I got the other one.
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Convoy Ent Killing Traveling Vendor when it touches it.
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I think it works only with the default button to get out of a team, but it doesn't catch the clan leave command. But it happens on my server too, it definitely needs to be fixed. A fix for if you want to patch it, is have it reload the plugin on a timer.
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here is my data file for MonumentAddons "PrefabName": "assets/bundled/prefabs/hapis/npcvendingmachine_hapis_hapis.prefab", Thank you! GreenZone101.json
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I use assets/bundled/prefabs/hapis/npcvendingmachine_hapis_hapis.prefab for ScrapVendingExchange as to keep the atms separated from others. but the gui cui isn't coming up either when the vending is opened. now I had to fix the vending machine not showing also, whats weird is the atm was the only one that would spawn like the other vending machines and I had to trick the plugin data file by changing the prefab to something else and then back to hapis. I could use some help fixing it please and thank you!
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Same issue.
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see, whats wrong then?