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Everything posted by JustANoob
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This is what is happening now and its undoing all the work I put in to putting in the missing links and updating the URL locations. Its frustrating that its doing this.... Thank You for looking into this!
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- 18 comments
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- 1
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[DEBUG] Load requested for plugin which is already loading: ServerArmour ServerArmour was compiled successfully in 2305ms [Server Armour] Server Ports are, Game Port: 28015 | Query Port:28014 | RCON Port: 28016 Calling 'OnServerInitialized' on 'ServerArmour v2.39.20' took 446ms Loaded plugin Server Armour v2.39.20 by Pho3niX90 [Server Armour] Connected to SA API [Server Armour] Server Armour has initialized.
- 18 comments
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- 18 comments
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I was wanting the money back in the same spot I meant. It looks fine though, I'll live with it. Thank You!
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Also how do you change the order the icons and info is positioned in the HUD? I liked it when it looked like this.
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if (player == null) return; var text = "All commands:\n<color=yellow>/h open</color> - open ServerHud UI\n<color=yellow>/h events</color> - open Events only\n<color=yellow>/h hide</color> - hide ServerHud UI\n<color=yellow>/h close</color> - close ServerHud UI"; if (args.Length != 1) { SendReply(player, text); return; }
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- 18 comments
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I have mine off and still does it. "Modify all FlameTurrets (true/false)": false,
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I have mine off and still does it. "Modify all FlameTurrets (true/false)": false,
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Could this cause problems with it? AnimalTurret.cs
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Could this cause a problem with it? AnimalTurret.cs
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PM please...
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I noticed that default players are able to use it and that might not be a good Idea if you don't want everyone to have it. Thank You!
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Nikedemos — Today at 8:11 PM you don't have to do that Nikedemos — Today at 8:11 PM inventories have a method to find by itemid/shortname I think Nikedemos — Today at 8:13 PM Item scientistSuitItem = npc.inventory.containerMain.FindItemsByItemName(scientistSuitShortname);
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I fixed the code, I have no coding skills and used ChatGPT to figure it out. Your Welcome! private void GiveLoadout(ScientistNPC npc) { if (npc != null) { /* var inv_main = npc.inventory.containerMain; */ var inv_belt = npc.inventory.containerBelt; var inv_wear = npc.inventory.containerWear; /* Item pooky = ItemManager.CreateByName("pookie.bear", 1, 0); */ Item hat = ItemManager.CreateByName("hat.boonie", 1, 841998387); Item hoodie = ItemManager.CreateByName("hoodie", 1, 852449747); Item pants = ItemManager.CreateByName("pants", 1, 1464539276); Item boots = ItemManager.CreateByName("shoes.boots", 1, 839852365); Item weapon1 = ItemManager.CreateByName("shotgun.pump", 1, 0); inv_wear.Clear(); /* if (pooky != null) pooky.MoveToContainer(inv_main); */ if (hat != null) hat.MoveToContainer(inv_wear); if (hoodie != null) hoodie.MoveToContainer(inv_wear); if (pants != null) pants.MoveToContainer(inv_wear); if (boots != null) boots.MoveToContainer(inv_wear); if (weapon1 != null) weapon1.MoveToContainer(inv_belt); string scientistSuitShortname = "hazmatsuit_scientist"; // Find the "Scientist Suit" item in the NPC's inventory Item scientistSuitItem = npc.inventory.containerMain.itemList.FirstOrDefault(item => item.info.shortname == scientistSuitShortname); // Remove the "Scientist Suit" item if found if (scientistSuitItem != null) { scientistSuitItem.RemoveFromContainer(); PrintToChat(npc, "The Scientist Suit has been removed from the NPC's inventory."); } } else { Puts("Huntsman was not fully spawned yet skipping [GiveLoadout]"); } }
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Has anybody looked into this?
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Any Fix Yet, or ideas?
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{ "Use Debug": false, "BotRespawn Settings": { "Use BotReSpawn": false, "BotReSpawn profile name": "huntsman" }, "Animals to trigger HuntsMan": { "Alpha Animal": true, "Omega Animal": true, "Bear": true, "Boar": true, "Chicken": true, "Horse": true, "Stag": true, "Wolf": true }, "Hunter Settings": { "Custom Hunter Name": "HuntsMan", "spawn chance (1-100%)": 100.0, "Spawn Amount": 1, "spawn radius": 10, "Health": 250, "Max Roam Distance": 20, "Damage multiplier": 0.6, "Lifetime (minutes)": 10.0, "Use kit (clothing)": false, "Kit ID": [ "HuntsMan" ], "Show messages": true, "Hunters drop a Backpack with loot": true, "Use Random Skins": true, "Spawn Min Amount Items": 6, "Spawn Max Amount Items": 10, "Loot Table": [ { "shortname": "ammo.pistol", "amount": 5, "skin": 0, "amountMin": 5 }, { "shortname": "ammo.pistol.fire", "amount": 5, "skin": 0, "amountMin": 5 }, { "shortname": "ammo.pistol.hv", "amount": 5, "skin": 0, "amountMin": 5 }, { "shortname": "ammo.rifle", "amount": 5, "skin": 0, "amountMin": 5 }, { "shortname": "ammo.rifle.explosive", "amount": 5, "skin": 0, "amountMin": 5 }, { "shortname": "ammo.rifle.hv", "amount": 5, "skin": 0, "amountMin": 5 }, { "shortname": "ammo.rifle.incendiary", "amount": 5, "skin": 0, "amountMin": 5 }, { "shortname": "ammo.shotgun", "amount": 12, "skin": 0, "amountMin": 8 }, { "shortname": "explosive.timed", "amount": 1, "skin": 0, "amountMin": 1 }, { "shortname": "explosives", "amount": 1, "skin": 0, "amountMin": 1 }, { "shortname": "pistol.m92", "amount": 1, "skin": 0, "amountMin": 1 }, { "shortname": "shotgun.spas12", "amount": 1, "skin": 0, "amountMin": 1 }, { "shortname": "pickaxe", "amount": 1, "skin": 0, "amountMin": 1 }, { "shortname": "hatchet", "amount": 1, "skin": 0, "amountMin": 1 }, { "shortname": "can.beans", "amount": 3, "skin": 0, "amountMin": 1 }, { "shortname": "can.tuna", "amount": 3, "skin": 0, "amountMin": 1 }, { "shortname": "black.raspberries", "amount": 5, "skin": 0, "amountMin": 3 } ] } }
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When you kill the Huntsman, he has invisible Scientist Suit that shows up in the inventory that you can't move around or see or remove. Also when you go to recycle it turns it into raw items forever.