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Everything posted by JustANoob
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I was wondering if you could add the option to hide admins in the config? This is the code that you can add to make it so admins are hidden: Active Players: BasePlayer.activePlayerList.Count(x => x.IsAdmin == false).ToString() Sleeping players: BasePlayer.sleepingPlayerList.Count(x => x.IsAdmin == false).ToString() Line: 1768 if (_config.MainSetup.ActivePlayersAppearance.IsEnable) UI.Label(ref container, ".Main.bg", ".ActivePlayers.count", ".ActivePlayers.count", "0 1", "1 1", oXMin: 44, oYMin: -70, oXMax: 0, oYMax: -50, text: BasePlayer.activePlayerList.Count(x => x.IsAdmin == false).ToString(), align:TextAnchor.MiddleLeft); if (_config.MainSetup.SleepPlayersAppearance.IsEnable) UI.Label(ref container, ".Main.bg",".SleepPlayers.count", ".SleepPlayers.count", "0 1", "1 1", oXMin: 99, oYMin: -70, oXMax: 0, oYMax: -50,text: BasePlayer.sleepingPlayerList.Count(x => x.IsAdmin == false).ToString(), align:TextAnchor.MiddleLeft); Thank You!
- 567 comments
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- #hud
- #interface
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(and 6 more)
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Bradley isn't showing up at TrainYard. Can you help me please?
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Try adding these to your .cs file, don't know if its a fix, but trying it.... {"attackhelicopter", 1}, {"ammo.rocket.seeker", 2}, {"clantable", 1}, {"weaponrack.light", 1}, {"weaponrack.doublelight", 1}, {"hab.armor", 1}, {"gunrack.horizontal", 10}, {"gunrack_stand", 10}, {"gunrack_tall.horizontal", 10}, {"gunrack_wide.horizontal", 10}, {"parachute.deployed", 1}, {"parachute", 1}, {"homingmissile.launcher", 1},
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same here! [Stack Modifier] Yo Tell Developer about missing defaults! attackhelicopter, 1 [Stack Modifier] Yo Tell Developer about missing defaults! ammo.rocket.seeker, 2 [Stack Modifier] Yo Tell Developer about missing defaults! clantable, 1 [Stack Modifier] Yo Tell Developer about missing defaults! weaponrack.light, 1 [Stack Modifier] Yo Tell Developer about missing defaults! weaponrack.doublelight, 1 [Stack Modifier] Yo Tell Developer about missing defaults! hab.armor, 1 [Stack Modifier] Yo Tell Developer about missing defaults! gunrack.horizontal, 10 [Stack Modifier] Yo Tell Developer about missing defaults! gunrack_stand, 10 [Stack Modifier] Yo Tell Developer about missing defaults! gunrack_tall.horizontal, 10 [Stack Modifier] Yo Tell Developer about missing defaults! gunrack_wide.horizontal, 10 [Stack Modifier] Yo Tell Developer about missing defaults! parachute.deployed, 1 [Stack Modifier] Yo Tell Developer about missing defaults! parachute, 1 [Stack Modifier] Yo Tell Developer about missing defaults! homingmissile.launcher, 1 [Stack Modifier] Successfully updated all server stack sizes.
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Thank you! Your Awesome!
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I noticed the ignore setting and set it to true, but I figured you had a function that would report back the URL's that admins entered and would learn the websites and update other admin servers updatechecker so it would learn and adapt to all the URL's. I noticed also that the URL's input doesn't allow enough characters to put in the full URL's if supplying one that the config doesn't have yet through the GUI in game /ucsetup, it did before.
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There ya go! UpdateChecker.json
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This is what is happening now and its undoing all the work I put in to putting in the missing links and updating the URL locations. Its frustrating that its doing this.... Thank You for looking into this!
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- 18 comments
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- 1
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[DEBUG] Load requested for plugin which is already loading: ServerArmour ServerArmour was compiled successfully in 2305ms [Server Armour] Server Ports are, Game Port: 28015 | Query Port:28014 | RCON Port: 28016 Calling 'OnServerInitialized' on 'ServerArmour v2.39.20' took 446ms Loaded plugin Server Armour v2.39.20 by Pho3niX90 [Server Armour] Connected to SA API [Server Armour] Server Armour has initialized.
- 18 comments
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- 18 comments
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I was wanting the money back in the same spot I meant. It looks fine though, I'll live with it. Thank You!
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Also how do you change the order the icons and info is positioned in the HUD? I liked it when it looked like this.
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if (player == null) return; var text = "All commands:\n<color=yellow>/h open</color> - open ServerHud UI\n<color=yellow>/h events</color> - open Events only\n<color=yellow>/h hide</color> - hide ServerHud UI\n<color=yellow>/h close</color> - close ServerHud UI"; if (args.Length != 1) { SendReply(player, text); return; }
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- 18 comments
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I have mine off and still does it. "Modify all FlameTurrets (true/false)": false,
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I have mine off and still does it. "Modify all FlameTurrets (true/false)": false,