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JustANoob

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Everything posted by JustANoob

  1. I use assets/bundled/prefabs/hapis/npcvendingmachine_hapis_hapis.prefab for ScrapVendingExchange as to keep the atms separated from others. but the gui cui isn't coming up either when the vending is opened. now I had to fix the vending machine not showing also, whats weird is the atm was the only one that would spawn like the other vending machines and I had to trick the plugin data file by changing the prefab to something else and then back to hapis. I could use some help fixing it please and thank you!
  2. JustANoob

    Broken after July update

    Same issue.
  3. JustANoob

    I need help!

    Thank You! Mark as fixed!
  4. JustANoob

    I need help!

    see, whats wrong then?
  5. JustANoob

    I need help!

  6. JustANoob

    I need help!

    I did that already
  7. JustANoob

    I need help!

  8. Are these suppose to be floating? Thanks!
  9. JustANoob

    I need help!

    I'm an owner/admin and this still comes up for me when I'm not in a clan, can you put a bypass permission so that I can give myself the permission or any other player or group that has it, so they don't get the message please? Thank You!
  10. Also if I wanted to add the code to the queue to hide admins what would the code be? This doesn't work: (ServerMgr.Instance.connectionQueue.Queued + ServerMgr.Instance.connectionQueue.Joining).Count(x => x.player.net.connection.authLevel == 0).ToString()
  11. I went and did the research, I don't know if I got every line in there, but you can look it over and see if you can use it: Dictionary<string, string> names = new Dictionary<string, string>() { //airfield_1: //{"scientistnpc_patrol" , "AirfieldScientist"}, {"airfield" , "Airfield"}, //arctic_research_base_a: //{"scientistnpc_roam", "ArcticResearchBase" }, //{"scientistnpc_patrol" , "ArcticResearchBase"}, {"arctic_research_base", "ArcticResearchBase" }, //bandit_town: //{"bandit_guard", "BanditTownGuard"}, {"npc_bandit_guard", "BanditTown"}, //{"bandit_shopkeeper", "BanditShopkeeper" }, {"bandit_shopkeeper", "BanditShopkeeper" }, //{"shopkeeper_vm_invis", "ShopkeeperINVISIBLE" }, //{"shopkeeper_vm_invis", "ShopkeeperINVISIBLE" }, //{"bandit_conversationalist", "BanditConverstionalist" }, //{"bandit_conversationalist", "BanditConverstionalist" }, //compound_OutPost: //{"missionprovider_outpost_a", "MissionProviderOutpostA" }, //{"missionprovider_outpost_b", "MissionProviderOutpostB" }, //{"missionprovider_outpost_c", "MissionProviderOutpostC" }, //{"scientistnpc_peacekeeper", "CompoundScientist"}, {"missionprovider_outpost", "MissionProviderOutpost" }, {"peacekeeper", "CompoundScientist"}, //desert_military_base_a: //desert_military_base_b: //desert_military_base_c: //desert_military_base_d: //{"desert_military_base", "DesertScientist" }, {"scientistnpc_roamtethered", "DesertScientist" }, //excavator_1: //{"scientistnpc_excavator", "ExcavatorScientist"}, {"excavator", "Excavator"}, //fishing_village_a: //fishing_village_b: //fishing_village_c: //{"missionprovider_fishing_a", "MissionProviderFishingA" }, //{"missionprovider_fishing_b", "MissionProviderFishingB" }, //{"missionprovider_fishing_c", "MissionProviderFishingC" }, {"missionprovider_fishing", "MissionProviderFishing" }, //{"boat_shopkeeper", "BoatShopkeeper" }, {"boat_shopkeeper", "BoatShopkeeper" }, //{"shopkeeper_vm_invis", "ShopkeeperINVISIBLE" }, //{"shopkeeper_vm_invis", "ShopkeeperINVISIBLE" }, //{"bandit_conversationalist", "BanditConverstionalist" }, //{"bandit_conversationalist", "BanditConverstionalist" }, //ferry_terminal_1: //Empty (No NPCs): //{"ferry_terminal" , "FerryTerminalScientist"}, //gas_station_1: //Empty (No NPCs): //{"gas_station", "GasStationScientist"}, //harbor_1: //harbor_2: //Empty (No NPCs): //{"Harbor_1" , "HarborScientistONE"}, //{"Harbor_2" , "PowerPlantScientistTWO"}, //junkyard_1: //Empty (No NPCs): //{"junkyard" , "JunkyardScientist"}, //lighthouse: //Empty (No NPCs): //{"lighthouse , "LightHouseScientist"}, //launch_site_1: //{"scientistnpc_patrol", "LaunchSiteScientist" }, {"launch_site", "LaunchSite" }, //mining_quarry_a: //mining_quarry_b: //mining_quarry_c: //Empty (No NPCs): //{"mining_quarry_a", "MiningQuarryScientist"}, //{"mining_quarry_b", "MiningQuarryScientist"}, //{"mining_quarry_c", "MiningQuarryScientist"}, //military_tunnel_1: //{"military_tunnel_scientist_spawner", "MilitaryTunnelScientist" }, //{"scientistnpc_full_lr300", "FullLR300Scientist"}, //{"military_tunnel_lab_scientist_spawner", "MilitaryTunnelScientist" }, //{"scientistnpc_full_shotgun", "FullShotgunScientist"}, {"military_tunnel", "MilitaryTunnelScientist" }, //nuclear_missile_silo: //{"scientistnpc_roam_nvg_variant", "NuclearMissileSiloScientist" }, {"nuclear_missile_silo", "NuclearMissileSilo" }, //oilrig_1: //oilrig_2: //oilrig_3: //{"scientistnpc_oilrig", "OilRigScientist"}, {"oilrig", "OilRig"}, //powerplant_1: //Empty (No NPCs): //{"powerplant" , "PowerPlantScientist"}, //radtown_small_3: //Empty (No NPCs): //{"radtown_small" , "RadtownScientist"}, //satellite_dish: //Empty (No NPCs): //{"satellite_dish", "SatelliteScientist"}, //sphere_tank: //Empty (No NPCs): //{"sphere_tank", "SphereTankScientist"}, //stables_a: //stables_b: //Empty (No NPCs): //{"missionprovider_stable_a", "MissionProviderFishingA" }, //{"missionprovider_stable_b", "MissionProviderOutpostB" }, //{"missionprovider_stable_c", "MissionProviderOutpostC" }, {"missionprovider_stable", "MissionProviderFishing" }, //{"stabales_shopkeeper", "StablesShopkeeper" }, //{"stabales_shopkeeper", "StablesShopkeeper" }, //{"bandit_conversationalist", "BanditConverstionalist" }, //{"bandit_conversationalist", "BanditConverstionalist" }, //supermarket_1: //Empty (No NPCs): //{"supermarket", "SuperMarketScientist"}, //trainyard_1: //{"scientistnpc_patrol" , "TrainyardScientist"}, {"trainyard" , "Trainyard"}, //underwater_lab_a: //underwater_lab_a: //underwater_lab_a: //underwater_lab_a: //{"npc_underwaterdweller" , "UnderwaterDwellerScientist"}, {"underwaterdweller" , "UnderwaterDweller"}, //water_treatment_plant_1: //Empty (No NPCs): //{"water_treatment_plant" , "WaterTreatmentPlantScientist"}, //warehouse: //Empty (No NPCs): //{"warehouse", "WarhouseScientist"}, //Extras: //Bradley_And_Bradley_Scientist: {"scientistnpc_bradley", "APCScientist" }, {"scientistnpc_heavy", "HeavyScientist"}, {"scientistnpc_bradley_heavy", "APCHeavyScientist"}, //Cargo_Normal_Scientist: //{"scientistnpc_cargo", "CargoShip"}, { "scientistnpc_cargo", "CargoShip"}, //Cargo_Turret_Scientist: //{"scientistnpc_cargo_turret_any", "CargoShip"}, //{"scientistnpc_cargo_turret_lr300", "CargoShip"}, { "scientist_turret", "CargoShip"}, //Cargo_Unknown_Scientist: //{"cargo_ship_astar_scientist_spawner", "CargoShip"}, { "scientist_astar", "CargoShip"}, //CH47_Gunner: //{"scientistnpc_ch47_gunner", "MountedScientist"}, { "_ch47_gunner", "MountedScientist"}, //Gingerbread_Dungeon_Scientists: //{"gingerbread_dungeon", "GingerbreadDungeon" }, //{"gingerbread_meleedungeon", "GingerbreadMeleeDungeon" }, { "gingerbread", "Gingerbread" }, //JunkPile_Pistol: //{"scientistnpc_junkpile_pistol", "JunkPileScientist"}, { "junkpile", "JunkPileScientist"}, //MissionProviderBandit: //{"missionprovider_bandit_a", "MissionProviderBanditA" }, //{"missionprovider_bandit_b", "MissionProviderBanditB" }, //{"missionprovider_bandit_c", "MissionProviderBanditC" }, {"missionprovider_bandit", "MissionProviderBandit" }, //missionprovider_outpost: //{"missionprovider_outpost_a", "MissionProviderFishingA" }, //{"missionprovider_outpost_b", "MissionProviderFishingB" }, //{"missionprovider_outpost_c", "MissionProviderFishingC" }, {"missionprovider_outpost", "MissionProviderFishing" }, //missionprovider_stables: //{"missionprovider_stables_a", "MissionProviderStablesA" }, //{"missionprovider_stables_b", "MissionProviderStablesB" }, //{"missionprovider_stables_c", "MissionProviderStablesC" }, //{"missionprovider_stables_a", "MissionProviderStablesA" }, {"missionprovider_stables", "MissionProviderStables" }, //Scarecrow: //{"scarecrow", "ScareCrow"}, { "scarecrow", "ScareCrow"}, //Scarecrow_Dungeon: //{"scarecrow_dungeon", "DungeonScarecrow" }, //{"scarecrow_dungeonnoroam", "DungeonScarecrow" }, { "scarecrow_dungeon", "DungeonScarecrow" }, //ShopkeeperINVISIBLE: //{"shopkeeper_vm_invis", "ShopkeeperINVISIBLE" }, //{"shopkeeper_vm_invis", "ShopkeeperINVISIBLE" }, //Tunnel_Dweller_Scientist: //{"tunneldweller", "TunnelDweller"}, { "tunneldweller", "TunnelDweller"}, //Scientists: //{"scientist_full", "FullScientist"}, //{"scientistnpc_full_any", "FullAnyScientist"}, //{"scientistnpc_full_lr300", "FullLR300Scientist"}, //{"scientistnpc_full_mp5", "FullMP5Scientist"}, //{"scientistnpc_full_pistol", "FullPistolScientist"}, //{"scientistnpc_full_shotgun", "FullShotgunScientist"} }; This is weird:
  12. It works now, I think there might have been a glitch, I'll keep you updated, if anything changes.
  13. JustANoob

    NPC Gifts

    For some reason it works now... Thank You!
  14. I'll use the version that works, until I know the new one works the same. Thanks for all you do your doing a great job!
  15. it was just that when I used the new one the Bradley Guards they where blue and not the red I wanted, so I noticed the code you have in the new one might not be right, so I passed you the one I have to look at.
  16. JustANoob

    NPC Gifts

    So whats the verdict?
  17. NPCGifts.json NPCGiftsTableOne.json
  18. JustANoob

    NPC Gifts

    Not working? What am I doing wrong? NPCGifts.json NPCGiftsTableOne.json
  19. I'll share my version, it works fine so far. [Info("NPCKits", "Steenamaroo", "1.2.0", ResourceId = 29)] NPCKits.cs
  20. JustANoob

    Exploit

    I messed up, it works remove all posts here from me, I wrote in wrong post anyway!
  21. JustANoob

    Exploit

    Remove all my posts for this, I F'd up and now it works!
  22. JustANoob

    Exploit

    It doesn't change the weight for the permissions and gives default one automatically. Remove all my posts for this, I F'd up and now it works!
  23. JustANoob

    NPC Gifts

    Your awesome for doing that!
  24. JustANoob

    NPC Gifts

    I didn't think of that, but I've tried to work off your code to allow new loot. This is example... container.itemList.Clear(); foreach (var reward in chestRewardItem) { var items = ItemManager.CreateByName(reward.Key, (int)reward.Value); items?.MoveToContainer(box.inventory); }
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