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JustANoob

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Everything posted by JustANoob

  1. JustANoob

    Server Hud

    I was wondering if you could add the option to hide admins in the config? This is the code that you can add to make it so admins are hidden: Active Players: BasePlayer.activePlayerList.Count(x => x.IsAdmin == false).ToString() Sleeping players: BasePlayer.sleepingPlayerList.Count(x => x.IsAdmin == false).ToString() Line: 1768 if (_config.MainSetup.ActivePlayersAppearance.IsEnable) UI.Label(ref container, ".Main.bg", ".ActivePlayers.count", ".ActivePlayers.count", "0 1", "1 1", oXMin: 44, oYMin: -70, oXMax: 0, oYMax: -50, text: BasePlayer.activePlayerList.Count(x => x.IsAdmin == false).ToString(), align:TextAnchor.MiddleLeft); if (_config.MainSetup.SleepPlayersAppearance.IsEnable) UI.Label(ref container, ".Main.bg",".SleepPlayers.count", ".SleepPlayers.count", "0 1", "1 1", oXMin: 99, oYMin: -70, oXMax: 0, oYMax: -50,text: BasePlayer.sleepingPlayerList.Count(x => x.IsAdmin == false).ToString(), align:TextAnchor.MiddleLeft); Thank You!
  2. Bradley isn't showing up at TrainYard. Can you help me please?
  3. JustANoob

    Yo Tell Developer

    Try adding these to your .cs file, don't know if its a fix, but trying it.... {"attackhelicopter", 1}, {"ammo.rocket.seeker", 2}, {"clantable", 1}, {"weaponrack.light", 1}, {"weaponrack.doublelight", 1}, {"hab.armor", 1}, {"gunrack.horizontal", 10}, {"gunrack_stand", 10}, {"gunrack_tall.horizontal", 10}, {"gunrack_wide.horizontal", 10}, {"parachute.deployed", 1}, {"parachute", 1}, {"homingmissile.launcher", 1},
  4. JustANoob

    Yo Tell Developer

    same here! [Stack Modifier] Yo Tell Developer about missing defaults! attackhelicopter, 1 [Stack Modifier] Yo Tell Developer about missing defaults! ammo.rocket.seeker, 2 [Stack Modifier] Yo Tell Developer about missing defaults! clantable, 1 [Stack Modifier] Yo Tell Developer about missing defaults! weaponrack.light, 1 [Stack Modifier] Yo Tell Developer about missing defaults! weaponrack.doublelight, 1 [Stack Modifier] Yo Tell Developer about missing defaults! hab.armor, 1 [Stack Modifier] Yo Tell Developer about missing defaults! gunrack.horizontal, 10 [Stack Modifier] Yo Tell Developer about missing defaults! gunrack_stand, 10 [Stack Modifier] Yo Tell Developer about missing defaults! gunrack_tall.horizontal, 10 [Stack Modifier] Yo Tell Developer about missing defaults! gunrack_wide.horizontal, 10 [Stack Modifier] Yo Tell Developer about missing defaults! parachute.deployed, 1 [Stack Modifier] Yo Tell Developer about missing defaults! parachute, 1 [Stack Modifier] Yo Tell Developer about missing defaults! homingmissile.launcher, 1 [Stack Modifier] Successfully updated all server stack sizes.
  5. JustANoob

    Big issue

    Thank You!
  6. JustANoob

    Big issue

    To clarify it has nothing to with stacking but their wear area will only hold one type. Like just pants or just shirt or just boots, not all at once.
  7. JustANoob

    Big issue

    New update makes it so my players can not put on more then one piece of clothing. Help Please! Thank you!
  8. Thank you! Your Awesome!
  9. I noticed the ignore setting and set it to true, but I figured you had a function that would report back the URL's that admins entered and would learn the websites and update other admin servers updatechecker so it would learn and adapt to all the URL's. I noticed also that the URL's input doesn't allow enough characters to put in the full URL's if supplying one that the config doesn't have yet through the GUI in game /ucsetup, it did before.
  10. There ya go! UpdateChecker.json
  11. This is what is happening now and its undoing all the work I put in to putting in the missing links and updating the URL locations. Its frustrating that its doing this.... Thank You for looking into this!
  12. ok you put out another update, awesome!
  13. [DEBUG] Load requested for plugin which is already loading: ServerArmour ServerArmour was compiled successfully in 2305ms [Server Armour] Server Ports are, Game Port: 28015 | Query Port:28014 | RCON Port: 28016 Calling 'OnServerInitialized' on 'ServerArmour v2.39.20' took 446ms Loaded plugin Server Armour v2.39.20 by Pho3niX90 [Server Armour] Connected to SA API [Server Armour] Server Armour has initialized.
  14. o.load ServerArmour Unable to find main plugin class: ServerArmour No previous version to rollback plugin: ServerArmour Going back a version.
  15. I was wanting the money back in the same spot I meant. It looks fine though, I'll live with it. Thank You!
  16. Also how do you change the order the icons and info is positioned in the HUD? I liked it when it looked like this.
  17. JustANoob

    I fixed this in your code.

    if (player == null) return; var text = "All commands:\n<color=yellow>/h open</color> - open ServerHud UI\n<color=yellow>/h events</color> - open Events only\n<color=yellow>/h hide</color> - hide ServerHud UI\n<color=yellow>/h close</color> - close ServerHud UI"; if (args.Length != 1) { SendReply(player, text); return; }
  18. Players getting kicked for invaild auth and it shuts their game down completly, I even get kicked, I unloaded it and it seems that everything is ok now. can you help me figure it out...
  19. JustANoob

    Decay Logger

    Does this lag the server at all?
  20. I have mine off and still does it. "Modify all FlameTurrets (true/false)": false,
  21. JustANoob

    spam the error

    I have mine off and still does it. "Modify all FlameTurrets (true/false)": false,
  22. JustANoob

    spam the error

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