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JustANoob

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Everything posted by JustANoob

  1. JustANoob

    spam the error

    Could this cause problems with it? AnimalTurret.cs
  2. Could this cause a problem with it? AnimalTurret.cs
  3. JustANoob

    Can you add permssion

    PM please...
  4. JustANoob

    Can you add permssion

    I noticed that default players are able to use it and that might not be a good Idea if you don't want everyone to have it. Thank You!
  5. JustANoob

    Invisible Item

    Nikedemos — Today at 8:11 PM you don't have to do that Nikedemos — Today at 8:11 PM inventories have a method to find by itemid/shortname I think Nikedemos — Today at 8:13 PM Item scientistSuitItem = npc.inventory.containerMain.FindItemsByItemName(scientistSuitShortname);
  6. JustANoob

    Invisible Item

    I fixed the code, I have no coding skills and used ChatGPT to figure it out. Your Welcome! private void GiveLoadout(ScientistNPC npc) { if (npc != null) { /* var inv_main = npc.inventory.containerMain; */ var inv_belt = npc.inventory.containerBelt; var inv_wear = npc.inventory.containerWear; /* Item pooky = ItemManager.CreateByName("pookie.bear", 1, 0); */ Item hat = ItemManager.CreateByName("hat.boonie", 1, 841998387); Item hoodie = ItemManager.CreateByName("hoodie", 1, 852449747); Item pants = ItemManager.CreateByName("pants", 1, 1464539276); Item boots = ItemManager.CreateByName("shoes.boots", 1, 839852365); Item weapon1 = ItemManager.CreateByName("shotgun.pump", 1, 0); inv_wear.Clear(); /* if (pooky != null) pooky.MoveToContainer(inv_main); */ if (hat != null) hat.MoveToContainer(inv_wear); if (hoodie != null) hoodie.MoveToContainer(inv_wear); if (pants != null) pants.MoveToContainer(inv_wear); if (boots != null) boots.MoveToContainer(inv_wear); if (weapon1 != null) weapon1.MoveToContainer(inv_belt); string scientistSuitShortname = "hazmatsuit_scientist"; // Find the "Scientist Suit" item in the NPC's inventory Item scientistSuitItem = npc.inventory.containerMain.itemList.FirstOrDefault(item => item.info.shortname == scientistSuitShortname); // Remove the "Scientist Suit" item if found if (scientistSuitItem != null) { scientistSuitItem.RemoveFromContainer(); PrintToChat(npc, "The Scientist Suit has been removed from the NPC's inventory."); } } else { Puts("Huntsman was not fully spawned yet skipping [GiveLoadout]"); } }
  7. JustANoob

    Invisible Item

    Has anybody looked into this?
  8. JustANoob

    Invisible Item

    Any Fix Yet, or ideas?
  9. JustANoob

    Invisible Item

  10. JustANoob

    Invisible Item

    { "Use Debug": false, "BotRespawn Settings": { "Use BotReSpawn": false, "BotReSpawn profile name": "huntsman" }, "Animals to trigger HuntsMan": { "Alpha Animal": true, "Omega Animal": true, "Bear": true, "Boar": true, "Chicken": true, "Horse": true, "Stag": true, "Wolf": true }, "Hunter Settings": { "Custom Hunter Name": "HuntsMan", "spawn chance (1-100%)": 100.0, "Spawn Amount": 1, "spawn radius": 10, "Health": 250, "Max Roam Distance": 20, "Damage multiplier": 0.6, "Lifetime (minutes)": 10.0, "Use kit (clothing)": false, "Kit ID": [ "HuntsMan" ], "Show messages": true, "Hunters drop a Backpack with loot": true, "Use Random Skins": true, "Spawn Min Amount Items": 6, "Spawn Max Amount Items": 10, "Loot Table": [ { "shortname": "ammo.pistol", "amount": 5, "skin": 0, "amountMin": 5 }, { "shortname": "ammo.pistol.fire", "amount": 5, "skin": 0, "amountMin": 5 }, { "shortname": "ammo.pistol.hv", "amount": 5, "skin": 0, "amountMin": 5 }, { "shortname": "ammo.rifle", "amount": 5, "skin": 0, "amountMin": 5 }, { "shortname": "ammo.rifle.explosive", "amount": 5, "skin": 0, "amountMin": 5 }, { "shortname": "ammo.rifle.hv", "amount": 5, "skin": 0, "amountMin": 5 }, { "shortname": "ammo.rifle.incendiary", "amount": 5, "skin": 0, "amountMin": 5 }, { "shortname": "ammo.shotgun", "amount": 12, "skin": 0, "amountMin": 8 }, { "shortname": "explosive.timed", "amount": 1, "skin": 0, "amountMin": 1 }, { "shortname": "explosives", "amount": 1, "skin": 0, "amountMin": 1 }, { "shortname": "pistol.m92", "amount": 1, "skin": 0, "amountMin": 1 }, { "shortname": "shotgun.spas12", "amount": 1, "skin": 0, "amountMin": 1 }, { "shortname": "pickaxe", "amount": 1, "skin": 0, "amountMin": 1 }, { "shortname": "hatchet", "amount": 1, "skin": 0, "amountMin": 1 }, { "shortname": "can.beans", "amount": 3, "skin": 0, "amountMin": 1 }, { "shortname": "can.tuna", "amount": 3, "skin": 0, "amountMin": 1 }, { "shortname": "black.raspberries", "amount": 5, "skin": 0, "amountMin": 3 } ] } }
  11. JustANoob

    Invisible Item

    When you kill the Huntsman, he has invisible Scientist Suit that shows up in the inventory that you can't move around or see or remove. Also when you go to recycle it turns it into raw items forever.
  12. I just realized it would also be a setting for if it should repeat the same version more then once on discord.
  13. I was wondering if you can have a option to limit how many notices per plugin updates for discord web hook, so it doesn't repeat over and over or make it so it only sends every so many hours in day or once a day. I get a notice every time it checks and that should be different for the discord notice I would think. I don't know how you can do it, just needs a bottle neck of some sort. Thank You!
  14. still not working
  15. Error while compiling: HuntsMan.cs(163,34): error CS1501: No overload for method `Init' takes `14' arguments
  16. Is there a way for you to filter out paid vs free, because the UpdateChecker Keeps saying to update to paid version, its a good marketing strategy, maybe add that to the update. Oh you don't have the paid version, your not supporting the DEVS, Shame on you! BRIGHT RED CAPS! Oh and its showing links that don't exist. There is no ver. 1.4. I really like this this plugin and think you did great job so far, keep up the great work! [UMOD] Plugins: [CODEFLING] Plugins: Puzzle Points 1.2.3 -> 1.4 LINK TO DOWNLOAD -> < [LONEDESIGN] Plugins: [CHAOSCODE] Plugins: [MYVECTOR] Plugins: Monument Plus Lite 1.0.6 -> 1.0.30 LINK TO DOWNLOAD ->
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