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Everything posted by JustANoob
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I'll use the version that works, until I know the new one works the same. Thanks for all you do your doing a great job!
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it was just that when I used the new one the Bradley Guards they where blue and not the red I wanted, so I noticed the code you have in the new one might not be right, so I passed you the one I have to look at.
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I'll share my version, it works fine so far. [Info("NPCKits", "Steenamaroo", "1.2.0", ResourceId = 29)] NPCKits.cs
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- 567 comments
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- #hud
- #interface
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(and 6 more)
Tagged with:
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- 567 comments
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- #hud
- #interface
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(and 6 more)
Tagged with:
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- 567 comments
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- #hud
- #interface
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(and 6 more)
Tagged with:
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- 567 comments
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- #hud
- #interface
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(and 6 more)
Tagged with:
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- 567 comments
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- #hud
- #interface
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(and 6 more)
Tagged with:
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- 567 comments
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- #hud
- #interface
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(and 6 more)
Tagged with:
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- 567 comments
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- #hud
- #interface
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(and 6 more)
Tagged with:
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Noclip - Failed to compile: The type or namespace name 'Harmony' could not be found (are you missing a using directive or an assembly reference?) | Line: 13, Pos: 7
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Can you add option to make it work only on boat TC? Also can I turn ServerArmour setting to catch cheats back on for this version? Thank You! I change it because I hide myself in some plugins and don't want to be seen, I'm admin. Also when your an admin and run this plugin and do the command get out it takes you out of admin and you can't use your admin powers. HUD: BasePlayer.activePlayerList.Count(x => x.IsAdmin == false).ToString() BasePlayer.sleepingPlayerList.Count(x => x.IsAdmin == false).ToString() (ServerMgr.Instance.connectionQueue.Queued + ServerMgr.Instance.connectionQueue.Joining).Count(x => x.player.net.connection.authLevel == 0).ToString() I change it here: private void OnPlayerDisconnected(BasePlayer player) { // Deaktiviere den NoClip-Modus, wenn der Spieler im NoClip-Modus ist if (IsPlayerInNoclip(player)) { ToggleNoclip(player); } player.SetPlayerFlag(BasePlayer.PlayerFlags.IsDeveloper, false); // player.SetPlayerFlag(BasePlayer.PlayerFlags.IsAdmin, false); _playersNoMonument.Remove(player); } I change it here: private void ExecuteCommandCrutch(BasePlayer player, string command, params object[] args) { timer.Once(1.0f, () => { player.SetPlayerFlag(BasePlayer.PlayerFlags.IsDeveloper, true); // player.SetPlayerFlag(BasePlayer.PlayerFlags.IsAdmin, true); }); player.SendEntityUpdate(); IgnoreSetInfo.Add(player.userID); if (args.IsNullOrEmpty()) player.SendConsoleCommand(command); else { player.SendConsoleCommand(command, args); } IgnoreSetInfo.Remove(player.userID); }
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