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Everything posted by JustANoob
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- 1,521 comments
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- #leveling
- #progression
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Happy Thanksgiving and Merry Christmas!
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I love the plugin for AutoSpectate.cs and thought I'd share my idea about a features you could add to yours.. I'd like to have a Drone or Non Human or a NPC that romes the server that I can have to watch or let others watch for fun. 1. Spectate all entities, Animals, NPC's, Non human objects. Patrol Helicopter... 2. Choose what type. 3. How long. 4. Switch between different types or stay on just one. 5. Auto Rotate Spectating from one NPC to another or stay on the same one until killed. Thanks!
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Non of these are bugs, except for #5, just putting out ideas for new things that can be added if they sound good enough, I know the plugin is already great and does what it says. I'm going to find solutions in the mean time just in case the plugin is not up for new features. I have it set in my clans config never to delete clans. I know that isn't the best method, but I have players that play every wipe and want to make it easy for them to be on the server, they don't have good skills to setup their own clan. I'm still trying to solve the issue, but haven't found one yet. I was wondering if possible to add some more to the plugin... 1. An option to use a list to create compound words instead of letters, or use part a players name to create the Clan Tag, so it's more personal and easier to track. The letters are great, but needs something more maybe. in a data file or in the config. 2. If so then have the message UI GUI that comes on the screen have buttons that a player can press to chose their own compound Clan Tag. 3. Prevent creating a Clan for a player that only joins for a few minutes and then leaves and never comes back. 4. I know clans already has a purge, but if the 3rd one was possible then a purge of old clans through your plugin for players that never come on again after a curtain amount of time. I'll look into using the built in one for ClansReborn and see if I can do some cleaning myself in other ways. 5. Also I don't know if its a bug, but the /autoclan command isn't working, I type it and it doesn't do anything, is it because I'm in bypass and it only works for non bypass? Thank You for a great plugin. I love what it does already,
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Merry Xmas!
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I noticed that the NPC still drops a gun even if you turn it off or put to zero, its because there is no option to prevent the weapon dropping into the bag that the NPC drops after he is removed. Just need to add extra setting, unless I'm missing something. Also the amount of ammo is still dropped from the kit even if turned off. Also this is an updated list for the NPC's in the game, I tried to do my best to include all of them, hope this helps: Dictionary<string, string> names = new Dictionary<string, string>() { {"oilrig", "OilRig"}, {"excavator", "Excavator"}, {"peacekeeper", "CompoundScientist"}, {"bandit_guard", "BanditTown"}, {"_ch47_gunner", "MountedScientist"}, {"junkpile", "JunkPileScientist"}, {"scarecrow_dungeon", "DungeonScarecrow" }, {"scarecrow", "ScareCrow"}, {"military_tunnel", "MilitaryTunnelScientist" }, {"scientistnpc_roam", "RoamScientist"}, {"scientistnpc_full_any", "FullAnyScientist"}, {"scientistnpc_full_mp5", "FullMP5Scientist"}, {"scientistnpc_full_lr300", "FullLR300Scientist"}, {"scientistnpc_full_pistol", "FullPistolScientist"}, {"scientistnpc_full_shotgun", "FullShotgunScientist"}, {"scientistnpc_full_patrol", "FullPatrolScientist"}, {"scientist_full", "MilitaryTunnelScientist"}, {"scientist_turret", "CargoShip"}, {"scientistnpc_cargo", "CargoShip"}, {"scientist_astar", "CargoShip"}, {"scientistnpc_bradley", "APCScientist" }, {"scientistnpc_bradley_heavy", "APCHeavyScientist"}, {"scientistnpc_heavy", "HeavyScientist"}, {"tunneldweller", "TunnelDweller"}, {"underwaterdweller" , "UnderwaterDweller"}, {"trainyard" , "Trainyard"}, {"airfield" , "Airfield"}, {"scientistnpc_roamtethered", "DesertScientist" }, {"arctic_research_base", "ArcticResearchBase" }, {"launch_site", "LaunchSite" }, {"nuclear_missile_silo", "NuclearMissileSilo" }, {"scientistnpc_roam_nvg_variant", "RoamNVGVariantScientist" }, {"gingerbread", "Gingerbread" }, {"missionprovider_fishing", "MissionProviderOutpost" }, {"missionprovider_outpost", "MissionProviderFishing" }, {"missionprovider_stables", "MissionProviderStables" }, {"missionprovider_bandit", "MissionProviderBandit" }, {"boat_shopkeeper", "BoatShopkeeper" }, {"bandit_shopkeeper", "BanditShopkeeper" }, }; public Dictionary<string, Settings> CorpseTypes = new Dictionary<string, Settings> { {"Airfield", new Settings()}, {"ArcticResearchBase", new Settings()}, {"RoamNVGVariantScientist", new Settings()}, {"NuclearMissileSilo", new Settings()}, {"BanditShopkeeper", new Settings()}, {"BanditTown", new Settings()}, {"BoatShopkeeper", new Settings()}, {"CargoShip", new Settings()}, {"CompoundScientist", new Settings()}, {"DesertScientist", new Settings()}, {"DungeonScarecrow", new Settings()}, {"Excavator", new Settings()}, {"Gingerbread", new Settings() }, {"HeavyScientist", new Settings()}, {"APCHeavyScientist", new Settings()}, {"JunkPileScientist", new Settings()}, {"LaunchSite", new Settings()}, {"APCScientist", new Settings() }, {"MilitaryTunnelScientist", new Settings()}, {"MissionProviderBandit", new Settings()}, {"MissionProviderFishing", new Settings()}, {"MissionProviderOutpost", new Settings()}, {"MissionProviderStables", new Settings()}, {"MountedScientist", new Settings()}, {"OilRig", new Settings()}, {"ScareCrow", new Settings()}, {"RoamScientist", new Settings()}, {"Scientist", new Settings()}, {"FullAnyScientist", new Settings()}, {"FullMP5Scientist", new Settings()}, {"FullLR300Scientist", new Settings()}, {"FullPistolScientist", new Settings()}, {"FullShotgunScientist", new Settings()}, {"FullPatrolScientist", new Settings()}, {"Trainyard", new Settings()}, {"TunnelDweller", new Settings()}, {"UnderwaterDweller", new Settings()}, };
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So this one differs from the Custom Buttons plugin. and much more from what I can see.... Players can make their own buttons from the HUD... Plus have Server Buttons also that are default when a player joins.... The players disable or enable the default server buttons when they want.... I wish I would have seen this one before I got the other one.
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- 602 comments
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- #hud
- #interface
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(and 6 more)
Tagged with:
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- 602 comments
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- #hud
- #interface
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(and 6 more)
Tagged with:
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- 602 comments
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- #hud
- #interface
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(and 6 more)
Tagged with:
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- 602 comments
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- #hud
- #interface
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(and 6 more)
Tagged with:
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- 602 comments
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- #hud
- #interface
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(and 6 more)
Tagged with:
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- 602 comments
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- #hud
- #interface
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(and 6 more)
Tagged with:
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- 602 comments
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- #hud
- #interface
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(and 6 more)
Tagged with:
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Can you add option to make it work only on boat TC? Also can I turn ServerArmour setting to catch cheats back on for this version? Thank You! I change it because I hide myself in some plugins and don't want to be seen, I'm admin. Also when your an admin and run this plugin and do the command get out it takes you out of admin and you can't use your admin powers. HUD: BasePlayer.activePlayerList.Count(x => x.IsAdmin == false).ToString() BasePlayer.sleepingPlayerList.Count(x => x.IsAdmin == false).ToString() (ServerMgr.Instance.connectionQueue.Queued + ServerMgr.Instance.connectionQueue.Joining).Count(x => x.player.net.connection.authLevel == 0).ToString() I change it here: private void OnPlayerDisconnected(BasePlayer player) { // Deaktiviere den NoClip-Modus, wenn der Spieler im NoClip-Modus ist if (IsPlayerInNoclip(player)) { ToggleNoclip(player); } player.SetPlayerFlag(BasePlayer.PlayerFlags.IsDeveloper, false); // player.SetPlayerFlag(BasePlayer.PlayerFlags.IsAdmin, false); _playersNoMonument.Remove(player); } I change it here: private void ExecuteCommandCrutch(BasePlayer player, string command, params object[] args) { timer.Once(1.0f, () => { player.SetPlayerFlag(BasePlayer.PlayerFlags.IsDeveloper, true); // player.SetPlayerFlag(BasePlayer.PlayerFlags.IsAdmin, true); }); player.SendEntityUpdate(); IgnoreSetInfo.Add(player.userID); if (args.IsNullOrEmpty()) player.SendConsoleCommand(command); else { player.SendConsoleCommand(command, args); } IgnoreSetInfo.Remove(player.userID); }
