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Everything posted by JustANoob
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[GasStationEvent] GasStationEvent has ended Failed to call internal hook 'CanWearItem' on plugin 'BackpackSwap v1.0.0' [4048531747] (Object reference not set to an instance of an object) at object Oxide.Plugins.BackpackSwap.CanWearItem(PlayerInventory inventory, Item targetItem, int slot) in /home/container/carbon/plugins/BackpackSwap.cs:line 18 at object Oxide.Plugins.BackpackSwap.InternalCallHook(uint hook, object[] args) in BackpackSwap.cs/Internal:line 20 [Corpse Location] Yoes (76561198061202721) died at (1527.12, 26.20, 1036.13)
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You've been so patient and I thank you!
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Merry Xmas!
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Don't have copy of same Plugin in the folder renamed as Backup... fixed my issue. Close This Ticket, But Let Others Know!
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What about that's its from Codefling for NPCKits? I know I'm probably doing something wrong on my end, but I did everything I know how to do. I have know idea on what is causing it.
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I meant to say joins or leaves the server...
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I don't know if I even have to use the autocommands to make it work, but I do, so when a player joins or leaves it tries to update.
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I don't know what it is, its bugged, I've even started new config and still does it. I take out and put back in. I reload the plugins. I think that gremlins are in the system, lol These work just fine:
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UpdateChecker.json
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not at all, I do that everytime I put in new updates
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I'm trying to use it on carbon, does this plugin support carbon?
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Failed compiling 'RebootScheduler.cs': 1. The type or namespace name 'Messages' does not exist in the namespace 'Oxide.Ext.Discord.Entities' (are you missing an assembly reference?) [CS0234] (RebootScheduler 34 line 15) 2. The type or namespace name 'WebhookCreateMessage' could not be found (are you missing a using directive or an assembly reference?) [CS0246] (RebootScheduler 55 line 613) 3. The name 'WebhookCreateMessage' does not exist in the current context [CS0103] (Internal 39 line 176)
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I noticed that the NPC still drops a gun even if you turn it off or put to zero, its because there is no option to prevent the weapon dropping into the bag that the NPC drops after he is removed. Just need to add extra setting, unless I'm missing something. Also the amount of ammo is still dropped from the kit even if turned off. Also this is an updated list for the NPC's in the game, I tried to do my best to include all of them, hope this helps: Dictionary<string, string> names = new Dictionary<string, string>() { {"oilrig", "OilRig"}, {"excavator", "Excavator"}, {"peacekeeper", "CompoundScientist"}, {"bandit_guard", "BanditTown"}, {"_ch47_gunner", "MountedScientist"}, {"junkpile", "JunkPileScientist"}, {"scarecrow_dungeon", "DungeonScarecrow" }, {"scarecrow", "ScareCrow"}, {"military_tunnel", "MilitaryTunnelScientist" }, {"scientistnpc_roam", "RoamScientist"}, {"scientistnpc_full_any", "FullAnyScientist"}, {"scientistnpc_full_mp5", "FullMP5Scientist"}, {"scientistnpc_full_lr300", "FullLR300Scientist"}, {"scientistnpc_full_pistol", "FullPistolScientist"}, {"scientistnpc_full_shotgun", "FullShotgunScientist"}, {"scientistnpc_full_patrol", "FullPatrolScientist"}, {"scientist_full", "MilitaryTunnelScientist"}, {"scientist_turret", "CargoShip"}, {"scientistnpc_cargo", "CargoShip"}, {"scientist_astar", "CargoShip"}, {"scientistnpc_bradley", "APCScientist" }, {"scientistnpc_bradley_heavy", "APCHeavyScientist"}, {"scientistnpc_heavy", "HeavyScientist"}, {"tunneldweller", "TunnelDweller"}, {"underwaterdweller" , "UnderwaterDweller"}, {"trainyard" , "Trainyard"}, {"airfield" , "Airfield"}, {"scientistnpc_roamtethered", "DesertScientist" }, {"arctic_research_base", "ArcticResearchBase" }, {"launch_site", "LaunchSite" }, {"nuclear_missile_silo", "NuclearMissileSilo" }, {"scientistnpc_roam_nvg_variant", "RoamNVGVariantScientist" }, {"gingerbread", "Gingerbread" }, {"missionprovider_fishing", "MissionProviderOutpost" }, {"missionprovider_outpost", "MissionProviderFishing" }, {"missionprovider_stables", "MissionProviderStables" }, {"missionprovider_bandit", "MissionProviderBandit" }, {"boat_shopkeeper", "BoatShopkeeper" }, {"bandit_shopkeeper", "BanditShopkeeper" }, }; public Dictionary<string, Settings> CorpseTypes = new Dictionary<string, Settings> { {"Airfield", new Settings()}, {"ArcticResearchBase", new Settings()}, {"RoamNVGVariantScientist", new Settings()}, {"NuclearMissileSilo", new Settings()}, {"BanditShopkeeper", new Settings()}, {"BanditTown", new Settings()}, {"BoatShopkeeper", new Settings()}, {"CargoShip", new Settings()}, {"CompoundScientist", new Settings()}, {"DesertScientist", new Settings()}, {"DungeonScarecrow", new Settings()}, {"Excavator", new Settings()}, {"Gingerbread", new Settings() }, {"HeavyScientist", new Settings()}, {"APCHeavyScientist", new Settings()}, {"JunkPileScientist", new Settings()}, {"LaunchSite", new Settings()}, {"APCScientist", new Settings() }, {"MilitaryTunnelScientist", new Settings()}, {"MissionProviderBandit", new Settings()}, {"MissionProviderFishing", new Settings()}, {"MissionProviderOutpost", new Settings()}, {"MissionProviderStables", new Settings()}, {"MountedScientist", new Settings()}, {"OilRig", new Settings()}, {"ScareCrow", new Settings()}, {"RoamScientist", new Settings()}, {"Scientist", new Settings()}, {"FullAnyScientist", new Settings()}, {"FullMP5Scientist", new Settings()}, {"FullLR300Scientist", new Settings()}, {"FullPistolScientist", new Settings()}, {"FullShotgunScientist", new Settings()}, {"FullPatrolScientist", new Settings()}, {"Trainyard", new Settings()}, {"TunnelDweller", new Settings()}, {"UnderwaterDweller", new Settings()}, };
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I understand that, just bringing to your attention, just in case it's not supposed to do that...
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[uMod] ZoneManagerAutoZones 1.3.9 -> 1.4.0 <https://umod.org/plugins/zone-manager-auto-zones> [uMod] FancyDrop 3.2.2 -> 3.2.3 <https://umod.org/plugins/fancy-drop> { "Name": "FancyDrop", "Author": "FastBurst", "Plugin version": "3.2.2", "Link to plugin": "https://umod.org/plugins/fancy-drop", "Marketplace": "uMod", "Ignore": false },
