-
Posts
106 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by Duff
-
Placery is a custom plugin i made. its not finished and not working 100%
-
Total list of all my plugins
-
i use many many many it will take me ages to send
-
Failed to call hook 'OnPlayerInput' on plugin 'LaunchPad v1.1.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.LaunchPad.OnPlayerInput (BasePlayer player, InputState input) [0x0020a] in <7e3132a6275241578446a9e4a43643a6>:0 at Oxide.Plugins.LaunchPad.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0012e] in <7e3132a6275241578446a9e4a43643a6>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e3740cd7ab6f40909737d74eeeaf1a8a>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <032ab7611607468ebf42c14e3cf9df20>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <032ab7611607468ebf42c14e3cf9df20>:0
-
I deleted plugin from server re downloaded new Version you uploaded compiled it. changed the cfg and still cant place and still get errors
-
Still not working for me my friend
-
Allright, Maybe there have been update to unity or smthing making this not work like it did.
-
Failed to call hook 'OnPlayerInput' on plugin 'LaunchPad v1.1.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.LaunchPad.OnPlayerInput (BasePlayer player, InputState input) [0x0020a] in <ee613e9e8b4547b9867bdd1779c482b2>:0 at Oxide.Plugins.LaunchPad.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0012e] in <ee613e9e8b4547b9867bdd1779c482b2>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e3740cd7ab6f40909737d74eeeaf1a8a>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <032ab7611607468ebf42c14e3cf9df20>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <032ab7611607468ebf42c14e3cf9df20>:0 Failed to call hook 'OnPlayerInput' on plugin 'LaunchPad v1.1.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.LaunchPad.OnPlayerInput (BasePlayer player, InputState input) [0x0020a] in <ee613e9e8b4547b9867bdd1779c482b2>:0 at Oxide.Plugins.LaunchPad.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0012e] in <ee613e9e8b4547b9867bdd1779c482b2>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e3740cd7ab6f40909737d74eeeaf1a8a>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <032ab7611607468ebf42c14e3cf9df20>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <032ab7611607468ebf42c14e3cf9df20>:0 Failed to call hook 'OnPlayerInput' on plugin 'LaunchPad v1.1.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.LaunchPad.OnPlayerInput (BasePlayer player, InputState input) [0x0020a] in <ee613e9e8b4547b9867bdd1779c482b2>:0 at Oxide.Plugins.LaunchPad.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0012e] in <ee613e9e8b4547b9867bdd1779c482b2>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e3740cd7ab6f40909737d74eeeaf1a8a>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <032ab7611607468ebf42c14e3cf9df20>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <032ab7611607468ebf42c14e3cf9df20>:0 Failed to call hook 'OnPlayerInput' on plugin 'LaunchPad v1.1.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.LaunchPad.OnPlayerInput (BasePlayer player, InputState input) [0x0020a] in <ee613e9e8b4547b9867bdd1779c482b2>:0 at Oxide.Plugins.LaunchPad.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0012e] in <ee613e9e8b4547b9867bdd1779c482b2>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e3740cd7ab6f40909737d74eeeaf1a8a>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <032ab7611607468ebf42c14e3cf9df20>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <032ab7611607468ebf42c14e3cf9df20>:0 Failed to call hook 'OnPlayerInput' on plugin 'LaunchPad v1.1.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.LaunchPad.OnPlayerInput (BasePlayer player, InputState input) [0x0020a] in <ee613e9e8b4547b9867bdd1779c482b2>:0 at Oxide.Plugins.LaunchPad.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0012e] in <ee613e9e8b4547b9867bdd1779c482b2>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e3740cd7ab6f40909737d74eeeaf1a8a>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <032ab7611607468ebf42c14e3cf9df20>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <032ab7611607468ebf42c14e3cf9df20>:0 Failed to call hook 'OnPlayerInput' on plugin 'LaunchPad v1.1.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.LaunchPad.OnPlayerInput (BasePlayer player, InputState input) [0x0020a] in <ee613e9e8b4547b9867bdd1779c482b2>:0 at Oxide.Plugins.LaunchPad.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0012e] in <ee613e9e8b4547b9867bdd1779c482b2>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e3740cd7ab6f40909737d74eeeaf1a8a>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <032ab7611607468ebf42c14e3cf9df20>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <032ab7611607468ebf42c14e3cf9df20>:0 Could not load plugin 'Launchpad' (no plugin found with that file name) Unloaded plugin Launch Pad v1.1.0 by NooBlet Loaded plugin Launch Pad v1.1.0 by NooBlet Failed to call hook 'OnPlayerInput' on plugin 'LaunchPad v1.1.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.LaunchPad.OnPlayerInput (BasePlayer player, InputState input) [0x0020a] in <ee613e9e8b4547b9867bdd1779c482b2>:0 at Oxide.Plugins.LaunchPad.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0012e] in <ee613e9e8b4547b9867bdd1779c482b2>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e3740cd7ab6f40909737d74eeeaf1a8a>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <032ab7611607468ebf42c14e3cf9df20>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <032ab7611607468ebf42c14e3cf9df20>:0
-
The plugin dosnt work as video. im only allowed to place it on structures not on the ground idk why. is it possible for you to make that chang tho?
-
Is it also possible for you to make a cfg line so it dosnt require parachute to use the pad? and a config for turning off using a parachute automaticly once reaching max height?
-
In Video Your Placing The Launchpad on the ground. Ingame This is not possible you can only place it on something you build
-
If you respond on Discord then i can show pictures and such. when im in the GUI it shows red for ammo meaning im over the limit and cannot save. but the limit for ammo example is 10k and i only have 1000 on me... so there is issues for me occouring..... i can try delete everything i did and reinstall plugin and see if it works tho it will set me back
-
And nothing really works for me tbh. Setting new limits for default loadouts dosnt load, adding items to the datafile also dosnt work, putting new group dosnt work. Am i doing this all wrong? cause ur saying it does work but i cannot get this to work
-
[Info("LoadoutController", "Amino", "1.0.2")]
-
The Homing Missile launcher isnt a custom item i cannot have it in inventory or anything. I also edited the Data file and not the loadouts from GUI. dosnt seem to have any effect i also dont have a blacklisted items list anywhere. idk if site bugged and i downloaded first relase? because ammo and attachments dosnt save neither Limits i put have no effect neither, i tried adding new usergroups not working neither
-
Hello, I have some issues... When using the command /lo or /loadout while having example Homing Launcher or Ammo for it in inventory will give errors in console making plugin not work, when using custom items aka a item with a skin example the port a fort grenade then plugin will also bug out and give this in console Failed to run command '/lo' on plugin 'LoadoutController'. (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.LoadoutController.HandlePossibleItem (Item possibleItem, Oxide.Game.Rust.Cui.CuiElementContainer& container, System.String itemSlot, System.Collections.Generic.Dictionary`2[System.Int32,System.Int32]& savedItems, System.Collections.Generic.Dictionary`2[System.Int32,System.Int32]& unsaveableItems, Oxide.Plugins.LoadoutController+LoadoutOption loadoutGroup) [0x0007f] in <79f315a2af45485cac995bae7dc7c7b0>:0 at Oxide.Plugins.LoadoutController.UICreateMockInventory (BasePlayer player, Oxide.Plugins.LoadoutController+LoadoutOption loadoutGroup) [0x0041e] in <79f315a2af45485cac995bae7dc7c7b0>:0 at Oxide.Plugins.LoadoutController.UIOpenLoadoutMenu (BasePlayer player, System.String command, System.String[] args) [0x00155] in <79f315a2af45485cac995bae7dc7c7b0>:0 at Oxide.Game.Rust.Libraries.Command+ChatCommand.HandleCommand (BasePlayer sender, System.String name, System.String[] args) [0x0001b] in <f9ee8c63e98c441ab5f52595af8f7566>:0 at Oxide.Game.Rust.Libraries.Command.HandleChatCommand (BasePlayer sender, System.String name, System.String[] args) [0x00015] in <f9ee8c63e98c441ab5f52595af8f7566>:0 at Oxide.Game.Rust.RustCore.IOnPlayerCommand (BasePlayer basePlayer, System.String message) [0x000db] in <f9ee8c63e98c441ab5f52595af8f7566>:0 The Same Error Occour if your trying to use the command /lo while having 2-4 grenades in inventory [F1Spawn] giving ["="] Duff 0 x F1 Grenade Failed to run command '/lo' on plugin 'LoadoutController'. (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.LoadoutController.HandlePossibleItem (Item possibleItem, Oxide.Game.Rust.Cui.CuiElementContainer& container, System.String itemSlot, System.Collections.Generic.Dictionary`2[System.Int32,System.Int32]& savedItems, System.Collections.Generic.Dictionary`2[System.Int32,System.Int32]& unsaveableItems, Oxide.Plugins.LoadoutController+LoadoutOption loadoutGroup) [0x0007f] in <79f315a2af45485cac995bae7dc7c7b0>:0 at Oxide.Plugins.LoadoutController.UICreateMockInventory (BasePlayer player, Oxide.Plugins.LoadoutController+LoadoutOption loadoutGroup) [0x0041e] in <79f315a2af45485cac995bae7dc7c7b0>:0 at Oxide.Plugins.LoadoutController.UIOpenLoadoutMenu (BasePlayer player, System.String command, System.String[] args) [0x00155] in <79f315a2af45485cac995bae7dc7c7b0>:0 at Oxide.Game.Rust.Libraries.Command+ChatCommand.HandleCommand (BasePlayer sender, System.String name, System.String[] args) [0x0001b] in <f9ee8c63e98c441ab5f52595af8f7566>:0 at Oxide.Game.Rust.Libraries.Command.HandleChatCommand (BasePlayer sender, System.String name, System.String[] args) [0x00015] in <f9ee8c63e98c441ab5f52595af8f7566>:0 at Oxide.Game.Rust.RustCore.IOnPlayerCommand (BasePlayer basePlayer, System.String message) [0x000db] in <f9ee8c63e98c441ab5f52595af8f7566>:0 Failed to run command '/lo' on plugin 'LoadoutController'. (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.LoadoutController.HandlePossibleItem (Item possibleItem, Oxide.Game.Rust.Cui.CuiElementContainer& container, System.String itemSlot, System.Collections.Generic.Dictionary`2[System.Int32,System.Int32]& savedItems, System.Collections.Generic.Dictionary`2[System.Int32,System.Int32]& unsaveableItems, Oxide.Plugins.LoadoutController+LoadoutOption loadoutGroup) [0x0007f] in <79f315a2af45485cac995bae7dc7c7b0>:0 at Oxide.Plugins.LoadoutController.UICreateMockInventory (BasePlayer player, Oxide.Plugins.LoadoutController+LoadoutOption loadoutGroup) [0x0041e] in <79f315a2af45485cac995bae7dc7c7b0>:0 at Oxide.Plugins.LoadoutController.UIOpenLoadoutMenu (BasePlayer player, System.String command, System.String[] args) [0x00155] in <79f315a2af45485cac995bae7dc7c7b0>:0 at Oxide.Game.Rust.Libraries.Command+ChatCommand.HandleCommand (BasePlayer sender, System.String name, System.String[] args) [0x0001b] in <f9ee8c63e98c441ab5f52595af8f7566>:0 at Oxide.Game.Rust.Libraries.Command.HandleChatCommand (BasePlayer sender, System.String name, System.String[] args) [0x00015] in <f9ee8c63e98c441ab5f52595af8f7566>:0 at Oxide.Game.Rust.RustCore.IOnPlayerCommand (BasePlayer basePlayer, System.String message) [0x000db] in <f9ee8c63e98c441ab5f52595af8f7566>:0 Also Weapons Do Not save with attachments and ammunition i also cannot set a blacklist for items or modify. a few things dont match up with what plugin should provide. Im also not able to set different spawn loadouts for different permissions and im not able to set new permissions so i can assign different loadouts for spawning for different permissions. could be me that dont know how plugin works but this i cant get to work neither kindly waiting for reply
-
Hello, is there anyone able to create me a plugin with the /loadout function /loadout Wear - Saves Current Clothing Slots /Loadout Bar - Saves all items in Hotbar /loadout save - Saves all items in Inventory /loadout reset - Reset custom loadout to default loadout i want skins ammo attachments etc to remain on the item after it been saved, whenever you spawn you have the saved loadouts on you i want to be able to blacklist items for each /loadout save function so blacklisting items fromm /loadout wear - /loadout bar - /loadout Save - /loadout Resetspecific custom ranks preventing certain items to be saved depending on the role you have Also want a cooldown for how often you can use the command also for each specified role givin