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Everything posted by Duff
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Yes i am aware of this - its a tricky thing due to how Playerboats are coded. i have not found a totally fully bypass on this and are currently waiting to see what kind of updates Facepunch will do for Boats at this moment. There is a somewhat bypass made with PlaceryExtended Put ur boat in the Edit state While in edit state try to place ur Test Generator / Battery on a Wall and then after placement see if you can use the cable on the sockets - sockets should work and you can connect things up to it. but when you finish edit mode you cannot use the sockets only socketing while in edit mode.. also i have not really figured out fully how all this boat stuff works but eventually i will be able to fully crack it down so Electrical stuff can be placed no matter what and work no matter what on boats . its just a matter of time This is a feature i fully intend on getting to work for playerboats with PlaceryExtended
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Version 1.0.1
117 downloads
AutoLootBackpack — Never Lose Loot to a Full Inventory Again AutoLootBackpack is a quality-of-life plugin for Rust that automatically sends overflow items into a player’s equipped backpack when their inventory becomes full. No menus. No commands. No micromanagement. Just equip a backpack and keep looting. Preview: What Does AutoLootBackpack Do? When a player’s inventory becomes full during normal gameplay, AutoLootBackpack automatically moves extra items into their equipped backpack instead of dropping them on the ground or blocking the loot because the inventory is full. This means you don’t have to stop, open your backpack, and manually move items while looting. As long as a backpack is equipped, loot will continue going into the backpack automatically when your main inventory fills up. This also applies to crafting — if your inventory is full and you craft items, the crafted output will go straight into your backpack as long as one is equipped. AutoLootBackpack is especially useful when looting: Raided bases Dead players after PvP fights Barrels and roadsigns Monuments and high-risk areas When things get hectic and you don’t have time to manage inventory, AutoLootBackpack keeps the loot flowing so you can stay focused on survival. Why Players Love It Perfect for PvP, Raids & Crafting Loot quickly without stopping to manage inventory. Whether you’re looting a body, clearing a raid, or crafting items, AutoLootBackpack handles overflow automatically. No More Lost or Blocked Loot Items won’t despawn, drop on the ground, or refuse to be looted just because your inventory filled up. Works Seamlessly With Other Loot Plugins AutoLootBackpack is designed to work alongside other plugins that send loot directly into your inventory, including: Instant-kill barrel and roadsign plugins Auto-loot barrel and roadsign plugins When those plugins push loot straight into the player’s inventory, AutoLootBackpack automatically steps in if the inventory is full and routes the overflow into the backpack instead. Feels Completely Natural No UI spam, popups, or extra steps. The plugin only activates when it makes sense and stays out of the way. Permissions autolootbackpack.use Only players with this permission will have overflow items routed into backpacks, giving server owners full control. Default Behavior Works automatically after installation No configuration required Requires a backpack to be equipped Inventory space is always checked first Supports crafting overflow Compatible with auto-loot and instant-kill barrel/roadsign plugins Does not interfere with intentional item drops Perfect for Servers That Want Faster, smoother looting Less frustration during raids, PvP, and crafting Better farming and roaming experience A subtle but powerful quality-of-life improvement Plugins by Duff Discord: https://discord.gg/2KBPH7hXb7Free -
Hello Join My discord and make a ticket, easier with direct contact https://discord.gg/hw2Wmr9R
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- 32 comments
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- #placement
- #options
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- 32 comments
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- #placement
- #options
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(and 6 more)
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- 32 comments
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- #placement
- #options
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(and 6 more)
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Changed Status from Pending to Fixed Changed Fixed In to 1.1.7
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After Update players cannot place any objects with PlaceryExtended
Duff replied to SlayersRust's Support Request in Support
Since i have not heard back from you i assume this is because the issue was that the players was unaware they need to use /toggleplacery for it to work ? -
Changed Status from Pending to Closed
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After Update players cannot place any objects with PlaceryExtended
Duff replied to SlayersRust's Support Request in Support
Yes, because it should work. But when forced wipe have happened and Naval update is out i will try my best to make placeryextended work on Boats aswell. Meanwhile i do this I can make a config line you can enable where it makes it so you dont need to type the command for placeryextended to work if this is something your interested in -
After Update players cannot place any objects with PlaceryExtended
Duff replied to SlayersRust's Support Request in Support
If this still does not work then if the server have restarted check if the plugin is running at all -
After Update players cannot place any objects with PlaceryExtended
Duff replied to SlayersRust's Support Request in Support
Players need to use /toggleplacery to turn on the mode this was made so players could decide when they want the mode active, it was made a few updates ago but apparantly it only started to work at the current update I also mentioned it in a update log. But i am thinking about making a message that will auto appear in the chat every x mins saying something like.. this server is using placeryextended to use the feature use /toggleplacery -
Im working on improving my CUI knowledge so i can do a TooManyNades Overhaul, sorry that this is taking its time, but this plugin needs a bigger update. if you want i can update only the horse section and send over the code snippit to you that will fix the horse and then you can wait for the Overhaul? Just dm me here or join my discord server https://discord.gg/fYPQc5Kj
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Save this "Blacklist": [ "wall.external", "wall.frame", "wall.window", "ladder.wooden.wall", "chineselantern", "chineselanternwhite", "xmas.lightstring", "xmas.lightstring.advanced", "ceilinglight", "gunrack_stand", "xylophone", "piano", "pinata", "discoball", "microphonestand", "sled", "sled.xmas", "cupboard.tool", "cupboard.tool.shockbyte", "cupboard.tool.retro", "elevator", "generator.wind.scrap", "lock.code", "lock.key", "door.closer", "hopper" ], Then delete ur config and reload plugin and put ur blacklist in again and then try again
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Are you using the newest version? Your config dosnt seem updated
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- 32 comments
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- #placement
- #options
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(and 6 more)
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Changed Status from Fixed to Closed
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Changed Status from Fixed to Closed
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Placing turrets on ceiling they go inside themselves
Duff replied to SlayersRust's Support Request in Support
Changed Status from Fixed to Closed -
Placing turrets on ceiling they go inside themselves
Duff replied to SlayersRust's Support Request in Support
Changed Status from Work in Progress to Fixed -
Placing turrets on ceiling they go inside themselves
Duff replied to SlayersRust's Support Request in Support
Works For Sams On Walls Too -
Placing turrets on ceiling they go inside themselves
Duff replied to SlayersRust's Support Request in Support
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Placing turrets on ceiling they go inside themselves
Duff replied to SlayersRust's Support Request in Support
Yes they go inside themself but they can aggro and attack targets with no issues after last update -
Changed Status from Fixed to Closed Changed Fixed In to 1.1.6
