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Everything posted by Duff
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Version 1.0.7
28 downloads
The NoDetect plugin prevents players with the "NoDetect" permissions from being targeted or detected by various hostile entities in Rust, including SAM sites, turrets, scientists, and animals. This provides players with a unique advantage, allowing them to navigate the game world with reduced threats from NPCs and automated defenses. Perfect For PVE & PVP Servers Plugin Preview Features Protection from NPCs: Players with the appropriate permissions can avoid detection and attacks from hostile NPCs, including scientists and animals. SAM Site Protection: Players can become undetectable by SAM sites, preventing them from being targeted by these automated defenses. Turret and Trap Immunity: Players can avoid triggering turrets, traps, and mines, ensuring safe passage in dangerous areas. Dynamic Command Activation: Players can activate or deactivate their States status with simple chat commands. Commands Activate Commands /startscientist: Activates the NPC targeting logic specifically for scientists. When this command is active, scientists will not attack the player. Only players with the "nodetect.scientists" permission can use this command. /startanimal: Activates the animal targeting logic. When this command is active, animals will not attack the player. Only players with the "nodetect.animals" permission can use this command. Deactivate Commands /stopscientist: Deactivates the NPC targeting logic for scientists. When this command is inactive, scientists will attack the player again. /stopanimal: Deactivates the animal targeting logic. When this command is inactive, animals will attack the player again. How to Use the Plugin Permissions: Ensure that players have the required permissions assigned to them. nodetect.sams nodetect.turrets nodetect.animals nodetect.scientists nodetect.flameturret nodetect.shotguntrap nodetect.mines nodetect.beartrap nodetect.bradley nodetect.heli nodetect.nohostile nodetect.nocommandanimals - all players with this permission do not need to type the /stopanimal or /startanimal - Animals will automatically ignore the players nodetect.nocommandscientists - all players with this permission do not need to type command to benefit from the Nodetection for Scientist they will now automatically ignore the player nodetect.nocommandallnpc - all players with this permission do not need to type command to benefit from NoDetection for Any NPC - includes BetterNPC npcs Commands for Managing NPC Interactions: /startscientist: Prevents scientists from attacking you, allowing for a safer exploration /stopscientist: Re-enables attacks from scientists, allowing for challenges within the game. /startanimal: Prevents animals from attacking you, giving you the freedom to explore without fear of the animals that at times can be very annoying /stopanimal: Permits animals to attack once again, ensuring that players can enjoy the thrill of hunting and survival. Plugins By Duff https://discord.gg/2KBPH7hXb7$9.99- 8 comments
- 2 reviews
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- 1
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Version 1.0.0
8 downloads
Preview Video NoFallDamagePlus is an innovative plugin designed for Rust that allows players to reduce fall damage based on permissions while also triggering unique effects and sounds when fall damage occurs. This plugin enhances gameplay by providing customizable fall damage management, enabling a more enjoyable experience for players. Perfect For PVE & PVP Servers Features: Dynamic Fall Damage Reduction: Players can reduce fall damage based on specific permissions, allowing for a tailored experience. Custom Effects: Trigger a variety of visual and sound effects upon taking fall damage, enhancing the immersive experience in the game. Configurable Effect Range: Admins can adjust the distance from which effects can be seen by other players, allowing for better management of visual clutter. Statistics Tracking: Keep track of fall damage taken, total damage negated, and average fall damage per player. Message Toggling: Players can enable or disable message notifications for fall damage interactions, providing greater control over in-game notifications. How to Use: Installation: Download the NoFallDamagePlus plugin file and place it in the oxide/plugins directory on your Rust server. Ensure the plugin is loaded correctly by checking the server logs for any errors. Configuration: Modify the NoFallDamagePlus.json file in the oxide/config directory to customize damage reduction percentages, effect ranges, and other settings to suit your server's needs. Permissions can be set up using the Oxide permissions system. Permissions: Players will need specific permissions to access fall damage reduction and effects. Use the following commands to assign permissions: Or you can add permissions to players or groups with the plugin PermissionManager Use Permissions: oxide.grant <player> nofalldamageplus.nodamage - Grants complete fall damage immunity. oxide.grant <player> nofalldamageplus.reduce10 - Grants 10% damage reduction. oxide.grant <player> nofalldamageplus.reduce20 - Grants 20% damage reduction. oxide.grant <player> nofalldamageplus.reduce30 - Grants 30% damage reduction. oxide.grant <player> nofalldamageplus.reduce40 - Grants 40% damage reduction. oxide.grant <player> nofalldamageplus.reduce50 - Grants 50% damage reduction. oxide.grant <player> nofalldamageplus.reduce60 - Grants 60% damage reduction. oxide.grant <player> nofalldamageplus.reduce70 - Grants 70% damage reduction. oxide.grant <player> nofalldamageplus.reduce80 - Grants 80% damage reduction. oxide.grant <player> nofalldamageplus.reduce90 - Grants 90% damage reduction. Effect Permissions: Players must also have the respective effect permission to trigger the associated effect when taking fall damage. oxide.grant <player> nofalldamageplus.z.EffectGoldenStars - Grants permission to trigger the Golden Stars effect. oxide.grant <player> nofalldamageplus.z.EffectFire - Grants permission to trigger the Fire effect. oxide.grant <player> nofalldamageplus.z.EffectExplosion - Grants permission to trigger the Explosion effect. oxide.grant <player> nofalldamageplus.z.EffectWater - Grants permission to trigger the Water effect. oxide.grant <player> nofalldamageplus.z.EffectRichochet - Grants permission to trigger the Ricochet effect. oxide.grant <player> nofalldamageplus.z.EffectSurvey - Grants permission to trigger the Survey effect. oxide.grant <player> nofalldamageplus.z.EffectWater - Grants permission to trigger the Water Splash effect. oxide.grant <player> nofalldamageplus.z.SoundEffectBearTrap - Grants permission to trigger the Bear Trap Fire effect. oxide.grant <player> nofalldamageplus.z.EffectDig - Grants permission to trigger the Digging effect. oxide.grant <player> nofalldamageplus.z.EffectSpawn - Grants permission to trigger the Barricade Spawn effect. oxide.grant <player> nofalldamageplus.z.EffectExplosion1 - Grants permission to trigger Explosion Effect 1. oxide.grant <player> nofalldamageplus.z.EffectExplosion2 - Grants permission to trigger Explosion Effect 2. oxide.grant <player> nofalldamageplus.z.EffectExplosion3 - Grants permission to trigger Explosion Effect 3. oxide.grant <player> nofalldamageplus.z.EffectWaterExplosion - Grants permission to trigger Water Bomb Explosion. oxide.grant <player> nofalldamageplus.z.EffectFire1 - Grants permission to trigger Fire Effect 1. oxide.grant <player> nofalldamageplus.z.EffectFire2 - Grants permission to trigger Fire Effect 2. oxide.grant <player> nofalldamageplus.z.EffectFire3 - Grants permission to trigger Fire Effect 3. oxide.grant <player> nofalldamageplus.z.EffectFire4 - Grants permission to trigger Fire Effect 4. oxide.grant <player> nofalldamageplus.z.EffectRockSpawn - Grants permission to trigger the Rock Spawn effect. oxide.grant <player> nofalldamageplus.z.EffectBlood - Grants permission to trigger the Blood effect. oxide.grant <player> nofalldamageplus.z.SoundEffectHowl - Grants permission to trigger the Howl sound effect. oxide.grant <player> nofalldamageplus.z.SoundEffectHurt - Grants permission to trigger the Hurt sound effect. oxide.grant <player> nofalldamageplus.z.EffectUpgradeMetal - Grants permission to trigger the Metal Upgrade effect. oxide.grant <player> nofalldamageplus.z.EffectUpgradeStone - Grants permission to trigger the Stone Upgrade effect. oxide.grant <player> nofalldamageplus.z.EffectUpgradeToptier - Grants permission to trigger the Top-tier Upgrade effect. oxide.grant <player> nofalldamageplus.z.EffectUpgradeWood - Grants permission to trigger the Wood Upgrade effect. oxide.grant <player> nofalldamageplus.z.EffectBulletExplosion - Grants permission to trigger the Bullet Explosion effect. oxide.grant <player> nofalldamageplus.z.EffectBulletFire - Grants permission to trigger the Bullet Fire effect. oxide.grant <player> nofalldamageplus.z.EffectDigSiteExplosion - Grants permission to trigger the Dig Site Explosion effect. oxide.grant <player> nofalldamageplus.z.EffectSand - Grants permission to trigger the Sand effect. oxide.grant <player> nofalldamageplus.z.EffectMissingCubes - Grants permission to trigger the MissingCube effect. Commands: /fallstats - Displays the total fall damage taken, average damage per fall, and fall count. /fallnegatedstats - Shows total negated fall damage, average damage negated per fall, and fall count. /fallnoti - Toggles message notifications related to fall damage on and off. /fallhelp - Displays help information about the plugin. Effect List: The following effects can be triggered based on player permissions when they hit the ground from falling: Golden Stars Effect Fire Effect Explosion Effect Water Effect Ricochet Effect Survey Effect Water Splash Effect Bear Trap Fire Effect Digging Effect Barricade Spawn Effect Explosion Effect 1 Explosion Effect 2 Explosion Effect 3 Water Bomb Explosion Effect Gas Explosion Effect Fire V2 Effect Fire V3 Effect Fire Explosion Effect Ore Break Effect Bloodspurt Effect Howl Sound Effect Hurt Sound Effect Metal Upgrade Effect Stone Upgrade Effect Top-tier Upgrade Effect Wood Upgrade Effect Bullet Explosion Effect Bullet Fire Effect Dig Site Explosion Effect Sand Effect Plugins By Duff https://discord.gg/2KBPH7hXb7$6.99 -
i will take a look
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is it skins from a plugin or skins from default rust thats applied to them?
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The video is private i cannot see it
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- 23 comments
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- 23 comments
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- #placement
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Tagged with:
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- 23 comments
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- #placement
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(and 6 more)
Tagged with:
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- 23 comments
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- #placement
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(and 6 more)
Tagged with:
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- 23 comments
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Changed Status from Work in Progress to Closed
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Changed Status from Pending to Work in Progress Changed Fixed In to 1.0.6
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Make a new ticket if anything else pops up. also new update will come out today Take care!
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Also if you dont mind, as a new guy on the blok i would highly apriciate if you wanted to maybe give my plugin a review, its not recommended of you and if you dont want to its fine with me, it would just mean alot to me
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Do you have any other issues or anything else or can i close the ticket?
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i can still try and look into Ubertool conflicts and i have in WIP to get all deployables correctly placed with the plugin but most deployables works correctly
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with modifying the config to allow placement on structures such as roof it will also allow players to place turrets on the roof tiles. like when you build a raid tower most have this square or triangle roof around it. this plugin also allows turrets to be placed on that both on the side that players can run on and it will work on the bottom part of the roof so they will point down to the ground I can send you a recommended Config ? i have another buyer that also tested alot of things, and some of the deployables placement is abit chunky until i get them resolved the issue can for now just be blacklisting theese items then the items will behave within rusts default frame
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i can look into it, i think ubertool and my plugin is somewhat overlapping eachother in some way and if its not having issues without ubertool permission then its working for the default players as intended, i will see if i can resolve this or come up with something. other than that may i ask if the plugin lives up to your expectations?
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can you try remove the permission of ubertool from urself and then try again please
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how is your config looking? also did it allow you to place it or it placed 2? are you actively having ubertool enabled?
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are you using Ubertool to place things down or trying to place the thing down by default? Where are you trying to place the object ? is it in a safezone/monument or where Tc access isnt permitted? i recently did a update to prevent people from placing things at other players bases etc. i can look into adding a permission where people with this permission is allowed to place things in monuments etc?