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Duff

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Everything posted by Duff

  1. Duff

    CeilDoors

    Was the Door controller and Keylocks placed before the entity was scaled or after
  2. Duff

    CeilDoors

    Its Been added for the newest Version that will be uploaded in a sec
  3. Duff

    PlaceryExtended

    Hello! This does Indeed allow placement of all deployables on all base structures and also all PlayerBoat structure you know the new Pirate ships players can build wich are defineable in the config. You can also place doors freely with no door frames. But no this plugin dosnt let you place doors in floor frames where it snaps into place and Align and rotate It also have a feature to allow building on islands in the Deep Sea
  4. Duff

    CeilDoors

    I can look into making this a optional feature Currently it just support regular frames, boatframes, and the hammer flip and rotation
  5. Duff

    CeilDoors

    Version 1.0.3

    29 downloads

    CeilDoors Place doors directly into ceiling frames — just like Rust should allow! CeilDoors is a lightweight and immersive plugin that expands Rust’s building system by letting players install doors directly into floor frames (ceilings). No more awkward workarounds — give your base designs a fresh layer of creativity and security. UPDATED TO WORK WITH NAVAL UPDATE PLAYERBOATS UPDATED TO WORK WITH ENTITY SCALER Preview: Features: Place double doors, garage doors, shopfronts, and more inside ceiling frames Supports multiple door types with configurable permissions per item Rotate or flip doors with your hammer for perfect alignment Full Tool Cupboard authorization and building-block zone checks Debug logging for server owners who want deeper control Chat messages with custom prefix and Steam avatar icon Configuration: Customize which door prefabs are allowed Per-door permission nodes for flexible role management Adjustable rotation and placement offsets Toggle hints like “Not looking at frame” for immersion or simplicity Why CeilDoors? Rust’s native system doesn’t allow doors in ceilings — but with CeilDoors, you unlock new base design possibilities, hidden trap bases, and unique creative builds. Whether for PvP, RP, or creative servers, this plugin adds both utility and immersion. Permissions ceildoors.use → Allows a player to place doors in ceiling frames ceildoors.place.<type> → Restrict specific door types (wood, metal, garage, etc.) Join My Discord For Updates Plugins By Duff – https://discord.gg/2KBPH7hXb7
    $9.99
  6. Version 1.0.1

    321 downloads

    AutoLootBackpack — Never Lose Loot to a Full Inventory Again AutoLootBackpack is a quality-of-life plugin for Rust that automatically sends overflow items into a player’s equipped backpack when their inventory becomes full. No menus. No commands. No micromanagement. Just equip a backpack and keep looting. Preview: What Does AutoLootBackpack Do? When a player’s inventory becomes full during normal gameplay, AutoLootBackpack automatically moves extra items into their equipped backpack instead of dropping them on the ground or blocking the loot because the inventory is full. This means you don’t have to stop, open your backpack, and manually move items while looting. As long as a backpack is equipped, loot will continue going into the backpack automatically when your main inventory fills up. This also applies to crafting — if your inventory is full and you craft items, the crafted output will go straight into your backpack as long as one is equipped. AutoLootBackpack is especially useful when looting: Raided bases Dead players after PvP fights Barrels and roadsigns Monuments and high-risk areas When things get hectic and you don’t have time to manage inventory, AutoLootBackpack keeps the loot flowing so you can stay focused on survival. Why Players Love It Perfect for PvP, Raids & Crafting Loot quickly without stopping to manage inventory. Whether you’re looting a body, clearing a raid, or crafting items, AutoLootBackpack handles overflow automatically. No More Lost or Blocked Loot Items won’t despawn, drop on the ground, or refuse to be looted just because your inventory filled up. Works Seamlessly With Other Loot Plugins AutoLootBackpack is designed to work alongside other plugins that send loot directly into your inventory, including: Instant-kill barrel and roadsign plugins Auto-loot barrel and roadsign plugins When those plugins push loot straight into the player’s inventory, AutoLootBackpack automatically steps in if the inventory is full and routes the overflow into the backpack instead. Feels Completely Natural No UI spam, popups, or extra steps. The plugin only activates when it makes sense and stays out of the way. Permissions autolootbackpack.use Only players with this permission will have overflow items routed into backpacks, giving server owners full control. Default Behavior Works automatically after installation No configuration required Requires a backpack to be equipped Inventory space is always checked first Supports crafting overflow Compatible with auto-loot and instant-kill barrel/roadsign plugins Does not interfere with intentional item drops Perfect for Servers That Want Faster, smoother looting Less frustration during raids, PvP, and crafting Better farming and roaming experience A subtle but powerful quality-of-life improvement Plugins by Duff Discord: https://discord.gg/2KBPH7hXb7
    Free
  7. Duff

    PlaceryExtended

    The customer was unaware that you place deployables with right click we solved it in discord
  8. Duff

    PlaceryExtended

    Join my discord and make a ticket then we can have some direct contact instead of here https://discord.gg/2KBPH7hXb7
  9. Duff

    PlaceryExtended

    Hello! Do you use the newest Auto generated config? Also to place on boat you will need to have finishes the Boat since this properly authorise you to the Boat wich is a requirement to deploy anything on it
  10. Duff

    PlayerEffectsPlus

    What kind of config would you like for it to contain
  11. Duff

    TooManyNades

    Im working on improving my CUI knowledge so i can do a TooManyNades Overhaul, sorry that this is taking its time, but this plugin needs a bigger update. if you want i can update only the horse section and send over the code snippit to you that will fix the horse and then you can wait for the Overhaul? Just dm me here or join my discord server https://discord.gg/fYPQc5Kj
  12. Duff

    Nodetect

    I can implement in my 1.0.9 Version update this. a config option for this
  13. Duff

    Nodetect

    When you say humanNPC do you mean the Player ?
  14. Duff

    Nodetect

    Will implement it today or tomorrow
  15. Duff

    Nodetect

    If its optional that if a player attack something it will engage them? Currently for balanced purpose i made it like i described. But i can implement config line where you can enable or disable the engagement of players if they aggro npc,Bradley,heli if its something you would be interested in ?
  16. Duff

    Nodetect

    Also in recent update, Bradley, Heli, Animals, Scientists/Npcs if the player have the correct permissions then they wont aggro or target the player unless the player starts attacking this. if a player with any of the permissions attacks bradley then bradley will aggro the player and if tthe player hide for 30 seconds the aggro to the player will be gone and bradley will go back to not target that player again new update also includes players with permissions not to trigger tincan alarm or the HBHF sensor
  17. Duff

    Nodetect

    Depends on what you mean? the only permissions / effects that requires a Command to trigger it is the AnimalCommand And ScientistCommand like theese permissions here requires a command to trigger the effect nodetect.animalsEnables animal protection and /startanimal nodetect.scientistsEnables scientist protection and /startscientist all other permissions the effect is automatically applied
  18. Duff

    TooManyNades

    Ill be updating the plugin in the next few days
  19. Duff

    PlaceryExtended

    Yes, if they add or change anything at forces wipe ill make sure to have a update ready
  20. Duff

    PlaceryExtended

    Plugin have been updated
  21. Duff

    PlaceryExtended

    Im currently in the proccess of looking for any of theese issues you mentioned, currently im testing seeds/berries planting on walls and i dont see any issues, what surface are you trying to place them on?
  22. Duff

    PlaceryExtended

    I will look to update it today
  23. Duff

    PlaceryExtended

    Fixed sorry for the delay
  24. Duff

    PlaceryExtended

    Fixed sorry for the delay

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