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Duff

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Everything posted by Duff

  1. Duff

    TooManyNades

    Im working on improving my CUI knowledge so i can do a TooManyNades Overhaul, sorry that this is taking its time, but this plugin needs a bigger update. if you want i can update only the horse section and send over the code snippit to you that will fix the horse and then you can wait for the Overhaul? Just dm me here or join my discord server https://discord.gg/fYPQc5Kj
  2. Save this "Blacklist": [ "wall.external", "wall.frame", "wall.window", "ladder.wooden.wall", "chineselantern", "chineselanternwhite", "xmas.lightstring", "xmas.lightstring.advanced", "ceilinglight", "gunrack_stand", "xylophone", "piano", "pinata", "discoball", "microphonestand", "sled", "sled.xmas", "cupboard.tool", "cupboard.tool.shockbyte", "cupboard.tool.retro", "elevator", "generator.wind.scrap", "lock.code", "lock.key", "door.closer", "hopper" ], Then delete ur config and reload plugin and put ur blacklist in again and then try again
  3. Are you using the newest version? Your config dosnt seem updated
  4. Changed Status from Fixed to Closed
  5. Changed Status from Fixed to Closed
  6. Changed Status from Fixed to Closed
  7. Changed Status from Work in Progress to Fixed
  8. Works For Sams On Walls Too
  9. Yes they go inside themself but they can aggro and attack targets with no issues after last update
  10. Duff

    Compilation Error

    Changed Status from Fixed to Closed Changed Fixed In to 1.1.6
  11. Duff

    Compilation Error

    Changed Status from Pending to Fixed
  12. Duff

    Compilation Error

    Fioxed download update please
  13. Duff

    Compilation Error

    i see i will fix it
  14. Duff

    HumanNPC still under attacking

    https://discord.gg/QJuhSTD6 please join my discord make a ticket and provide more information like what Plugins do you have for Heli If you have noone then wich plugin are you using for your NPC's so i can locate the issue and fix it
  15. Duff

    Nodetect

    I can implement in my 1.0.9 Version update this. a config option for this
  16. Duff

    Nodetect

    When you say humanNPC do you mean the Player ?
  17. Duff

    Nodetect

    Will implement it today or tomorrow
  18. Duff

    Nodetect

    If its optional that if a player attack something it will engage them? Currently for balanced purpose i made it like i described. But i can implement config line where you can enable or disable the engagement of players if they aggro npc,Bradley,heli if its something you would be interested in ?
  19. Duff

    Nodetect

    Also in recent update, Bradley, Heli, Animals, Scientists/Npcs if the player have the correct permissions then they wont aggro or target the player unless the player starts attacking this. if a player with any of the permissions attacks bradley then bradley will aggro the player and if tthe player hide for 30 seconds the aggro to the player will be gone and bradley will go back to not target that player again new update also includes players with permissions not to trigger tincan alarm or the HBHF sensor
  20. Duff

    Nodetect

    Depends on what you mean? the only permissions / effects that requires a Command to trigger it is the AnimalCommand And ScientistCommand like theese permissions here requires a command to trigger the effect nodetect.animalsEnables animal protection and /startanimal nodetect.scientistsEnables scientist protection and /startscientist all other permissions the effect is automatically applied
  21. Iv tested this now and it seems to appear when you place a turret upside down on a roof i will see if i can fix this there isnt any issues with turrets placed on walls from my testing only the roof upside down
  22. Changed Status from Pending to Fixed Changed Fixed In to Next Version
  23. Hello i have implemented this in the next update that i will be posting soon
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