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Duff

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Everything posted by Duff

  1. Duff

    SimpleFurnaces

    Do you have any other plugins that Modifies the Furnace Cooking speed and such? The plugin SimpleFurnaces will auto calculate the needed Fuel for the amount of Resource placed inside it while also respect multipliers for cooking and such Can you join my discord and make a Ticket so we can take a look at this and resolve it please
  2. Duff

    PlaceryGrab

    Sounds good, so a per deployable limit ? Or just a overall limit ?
  3. Duff

    SimpleFurnaces

    Can you send me your config?
  4. Duff

    SimpleFurnaces

    what multipliers have you enabled? can you try to Turn on the furnace and see if it cooks all the resources?
  5. Duff

    SimpleFurnaces

    Version 1.0.0

    41 downloads

    SimpleFurnaces SimpleFurnaces is a lightweight furnace splitter and smart auto-fuel plugin for Rust. The plugin automatically splits cookable resources across supported ovens and can pull the required fuel directly from the player’s inventory when items are placed inside. It is designed to be simple, efficient, and easy to configure, while still allowing optional advanced smelting customization. By default, it works as a clean quality-of-life plugin. For servers that want extra control, optional global and per-cooker smelting settings can be used to adjust cooking speed, fuel usage, burn rate, and output multipliers. Features: Automatically splits cookable resources across oven input slots Smart auto fuel pull from player inventory Optional custom smelting system Global smelting settings Per-cooker smelting overrides Output multipliers for cooked results and byproducts Lightweight and optimized No permissions No commands No UI Supports: Furnace Large Furnace Electric Furnace Refinery BBQ Campfire variants Smart Fuel Pull: SimpleFurnaces calculates how much fuel is actually needed based on the resources placed inside the cooker. If custom smelting settings are used, the fuel pull will also respect those values. This allows the plugin to stay accurate even when smelting speed, fuel burn rate, or fuel usage has been changed. Notes: Global smelting settings apply to all supported cookers when enabled Per-cooker overrides only apply when that specific override is enabled The plugin is built to stay simple for server owners while still allowing more control when needed Default Configuration: { "Enable Auto Fuel Pull": true, "Pull Fuel From Main Inventory": true, "Pull Fuel From Belt": true, "Supported Cookers": { "Furnace": true, "Large Furnace": true, "Electric Furnace": true, "BBQ": true, "Refinery": true, "Campfire": true }, "Smelting": { "Enabled": false, "Global": { "SmeltingFrequency": 1, "SpeedMultiplier": 1.0, "FuelUsageMultiplier": 1, "FuelBurnRateMultiplier": 1.0 }, "PerCookerOverrides": { "furnace": { "Enabled": false, "SmeltingFrequency": 1, "SpeedMultiplier": 1.0, "FuelUsageMultiplier": 1, "FuelBurnRateMultiplier": 1.0 }, "legacy_furnace": { "Enabled": false, "SmeltingFrequency": 1, "SpeedMultiplier": 1.0, "FuelUsageMultiplier": 1, "FuelBurnRateMultiplier": 1.0 }, "furnace.large": { "Enabled": false, "SmeltingFrequency": 1, "SpeedMultiplier": 1.0, "FuelUsageMultiplier": 1, "FuelBurnRateMultiplier": 1.0 }, "electricfurnace.deployed": { "Enabled": false, "SmeltingFrequency": 1, "SpeedMultiplier": 1.0, "FuelUsageMultiplier": 1, "FuelBurnRateMultiplier": 1.0 }, "refinery_small_deployed": { "Enabled": false, "SmeltingFrequency": 1, "SpeedMultiplier": 1.0, "FuelUsageMultiplier": 1, "FuelBurnRateMultiplier": 1.0 }, "bbq.deployed": { "Enabled": false, "SmeltingFrequency": 1, "SpeedMultiplier": 1.0, "FuelUsageMultiplier": 1, "FuelBurnRateMultiplier": 1.0 }, "campfire": { "Enabled": false, "SmeltingFrequency": 1, "SpeedMultiplier": 1.0, "FuelUsageMultiplier": 1, "FuelBurnRateMultiplier": 1.0 }, "skull_fire_pit": { "Enabled": false, "SmeltingFrequency": 1, "SpeedMultiplier": 1.0, "FuelUsageMultiplier": 1, "FuelBurnRateMultiplier": 1.0 }, "hobobarrel.deployed": { "Enabled": false, "SmeltingFrequency": 1, "SpeedMultiplier": 1.0, "FuelUsageMultiplier": 1, "FuelBurnRateMultiplier": 1.0 } }, "OutputMultipliers": { "global": { "global": 1.0 }, "furnace": { "global": 1.0, "charcoal": 1.0, "sulfur": 1.0, "metal.fragments": 1.0, "metal.refined": 1.0 }, "legacy_furnace": { "global": 1.0, "charcoal": 1.0, "sulfur": 1.0, "metal.fragments": 1.0, "metal.refined": 1.0 }, "furnace.large": { "global": 1.0, "charcoal": 1.0, "sulfur": 1.0, "metal.fragments": 1.0, "metal.refined": 1.0 }, "electricfurnace.deployed": { "global": 1.0, "sulfur": 1.0, "metal.fragments": 1.0, "metal.refined": 1.0 }, "refinery_small_deployed": { "global": 1.0, "charcoal": 1.0, "lowgradefuel": 1.0 }, "bbq.deployed": { "global": 1.0, "charcoal": 1.0, "bearmeat.cooked": 1.0, "bigcatmeat.cooked": 1.0, "chicken.cooked": 1.0, "crocodilemeat.cooked": 1.0, "deermeat.cooked": 1.0, "fish.cooked": 1.0, "horsemeat.cooked": 1.0, "humanmeat.cooked": 1.0, "meat.pork.cooked": 1.0, "snakemeat.cooked": 1.0, "wolfmeat.cooked": 1.0 }, "campfire": { "global": 1.0, "charcoal": 1.0, "bearmeat.cooked": 1.0, "bigcatmeat.cooked": 1.0, "chicken.cooked": 1.0, "crocodilemeat.cooked": 1.0, "deermeat.cooked": 1.0, "fish.cooked": 1.0, "horsemeat.cooked": 1.0, "humanmeat.cooked": 1.0, "meat.pork.cooked": 1.0, "snakemeat.cooked": 1.0, "wolfmeat.cooked": 1.0 }, "skull_fire_pit": { "global": 1.0, "charcoal": 1.0, "bearmeat.cooked": 1.0, "bigcatmeat.cooked": 1.0, "chicken.cooked": 1.0, "crocodilemeat.cooked": 1.0, "deermeat.cooked": 1.0, "fish.cooked": 1.0, "horsemeat.cooked": 1.0, "humanmeat.cooked": 1.0, "meat.pork.cooked": 1.0, "snakemeat.cooked": 1.0, "wolfmeat.cooked": 1.0 }, "hobobarrel.deployed": { "global": 1.0, "charcoal": 1.0, "bearmeat.cooked": 1.0, "bigcatmeat.cooked": 1.0, "chicken.cooked": 1.0, "crocodilemeat.cooked": 1.0, "deermeat.cooked": 1.0, "fish.cooked": 1.0, "horsemeat.cooked": 1.0, "humanmeat.cooked": 1.0, "meat.pork.cooked": 1.0, "snakemeat.cooked": 1.0, "wolfmeat.cooked": 1.0 } } } } Plugins by Duff Discord: https://discord.gg/2KBPH7hXb7
    Free
  6. Duff

    SimpleQuarries

    Version 1.0.0

    31 downloads

    About SimpleQuarries SimpleQuarries SimpleQuarries is a lightweight production controller for Rust quarries, pump jacks, and the Giant Excavator. The plugin lets you adjust resource output, production speed, diesel efficiency, and Excavator signal computer settings from the config. It is meant to stay simple and easy to manage, without adding commands, permissions, UI, or extra dependencies. By default, everything runs at vanilla values. Server owners can then change only the parts they want, such as increasing sulfur output, speeding up the Excavator, improving pump jack oil production, or making diesel last longer. Features: Control player placed Mining Quarries Control map placed Mining Quarries Control player placed Pump Jacks Control map placed Pump Jacks Control Giant Excavator output and speed Control Excavator Signal Computer charge settings Output multipliers for each supported resource Production speed settings Diesel efficiency settings for quarries and pump jacks Option to keep diesel usage balanced when speed is increased Option to allow or block Excavator supply drops No permissions No commands No UI Supports: Mining Quarry Pump Jack Giant Excavator Excavator Signal Computer Mining Quarries: Quarries are split into player placed and map placed sections. Player placed quarries support: Stone Sulfur HQM Map placed quarries support: Stone Sulfur HQM Player placed quarry output depends on the resource deposit generated by Rust after using survey charges. Some deposits can contain more than one resource, so the default config includes the possible secondary outputs where needed. Pump Jacks: Pump Jacks are handled separately from Mining Quarries. Player placed Pump Jacks support: Crude Oil Map placed Pump Jacks support: Crude Oil Low Grade Fuel Pump Jacks use the same kind of settings as quarries, including speed, diesel efficiency, and output multipliers. Giant Excavator: The Giant Excavator has its own config section. Supported Excavator outputs: Stones Metal Ore Sulfur Ore HQM Ore The Excavator section lets you change process rate, speed multiplier, and output multipliers. Signal Computer: SimpleQuarries also includes settings for the Excavator Signal Computer. You can change: Charge time Automatic charge time Whether supply drops are allowed Diesel Settings: Quarries and Pump Jacks include a setting to keep diesel usage balanced when production speed is increased. "Keep Diesel Usage Vanilla When Speed Is Increased": true When enabled, increasing the speed multiplier will not make diesel drain faster than expected. This makes the config easier to use, since you do not need to manually calculate diesel compensation. You can still increase diesel efficiency separately with: "Diesel Efficiency Multiplier": 2.0 Default Configuration: { "Quarries": { "Enabled": true, "Player Placed Quarries": { "Stone": { "Enabled": true, "Process Rate Seconds": 5.0, "Speed Multiplier": 1.0, "Diesel Efficiency Multiplier": 1.0, "Keep Diesel Usage Vanilla When Speed Is Increased": true, "Output Multipliers": { "stones": 1.0, "metal.ore": 1.0 } }, "Sulfur": { "Enabled": true, "Process Rate Seconds": 5.0, "Speed Multiplier": 1.0, "Diesel Efficiency Multiplier": 1.0, "Keep Diesel Usage Vanilla When Speed Is Increased": true, "Output Multipliers": { "stones": 1.0, "metal.ore": 1.0, "sulfur.ore": 1.0 } }, "HQM": { "Enabled": true, "Process Rate Seconds": 5.0, "Speed Multiplier": 1.0, "Diesel Efficiency Multiplier": 1.0, "Keep Diesel Usage Vanilla When Speed Is Increased": true, "Output Multipliers": { "stones": 1.0, "metal.ore": 1.0, "sulfur.ore": 1.0, "hq.metal.ore": 1.0 } } }, "Map Placed Quarries": { "Stone": { "Enabled": true, "Process Rate Seconds": 5.0, "Speed Multiplier": 1.0, "Diesel Efficiency Multiplier": 1.0, "Keep Diesel Usage Vanilla When Speed Is Increased": true, "Output Multipliers": { "stones": 1.0, "metal.ore": 1.0 } }, "Sulfur": { "Enabled": true, "Process Rate Seconds": 5.0, "Speed Multiplier": 1.0, "Diesel Efficiency Multiplier": 1.0, "Keep Diesel Usage Vanilla When Speed Is Increased": true, "Output Multipliers": { "sulfur.ore": 1.0 } }, "HQM": { "Enabled": true, "Process Rate Seconds": 5.0, "Speed Multiplier": 1.0, "Diesel Efficiency Multiplier": 1.0, "Keep Diesel Usage Vanilla When Speed Is Increased": true, "Output Multipliers": { "hq.metal.ore": 1.0 } } } }, "Pump Jacks": { "Enabled": true, "Player Placed Pump Jacks": { "Enabled": true, "Process Rate Seconds": 5.0, "Speed Multiplier": 1.0, "Diesel Efficiency Multiplier": 1.0, "Keep Diesel Usage Vanilla When Speed Is Increased": true, "Output Multipliers": { "crude.oil": 1.0 } }, "Map Placed Pump Jacks": { "Enabled": true, "Process Rate Seconds": 5.0, "Speed Multiplier": 1.0, "Diesel Efficiency Multiplier": 1.0, "Keep Diesel Usage Vanilla When Speed Is Increased": true, "Output Multipliers": { "crude.oil": 1.0, "lowgradefuel": 1.0 } } }, "Excavator": { "Enabled": true, "Process Rate Seconds": 3.0, "Speed Multiplier": 1.0, "Output Multipliers": { "hq.metal.ore": 1.0, "sulfur.ore": 1.0, "stones": 1.0, "metal.ore": 1.0 }, "Signal Computer": { "Enabled": true, "Charge Time Seconds": 600.0, "Automatic Charge Time Seconds": 600.0, "Allow Supply Drops": true } } } Plugins by Duff Discord: https://discord.gg/2KBPH7hXb7
    Free
  7. Duff

    PlaceryGrab

    Will do
  8. Duff

    PlaceryGrab

    Version 1.0.1

    23 downloads

    PlaceryGrab The player tool your builders always wished Rust had Give your PvE players the tool they always dreamed about but could never get. PlaceryGrab is a player-focused entity manipulation plugin for Rust that lets players use a custom in-game toolgun to grab, move, rotate, flip, scale, and precision-edit their owned entities directly in the world. This is not just an admin tool repackaged for players. PlaceryGrab is designed as a real permission-based gameplay feature with timed access, cooldowns, ownership rules, TC-based restrictions, preview UI, and multiple edit modes that make it feel like a premium building utility for your community. Admin-only functionality is limited to maintenance and setup helpers, while the core feature is built around player use. About PlaceryGrab PlaceryGrab allows players to activate a custom Placery Toolgun and interact with valid world entities Players can: grab and reposition owned entities rotate and fine-tune placement flip supported entities scale supported deployables directly edit non-door entities with push/pull, vertical movement, rotate, and scale modes in-place edit supported doors and ladder hatches save or undo their changes in-world use preview UI and help messaging while building This makes PlaceryGrab perfect for PvE, roleplay, creative build, housing, and premium builder perk servers. Key Features: True player toolgun system — built for players, not just admins Free Move mode for smooth repositioning Rotate mode with axis switching and fine control Scaling mode for supported entities Direct Edit mode for non-door entities Door / ladder hatch edit mode for quick in-place adjustments Undo / revert support while grabbing Ownership and TC-aware restrictions Timed access + cooldown permissions Tracked persistence and restart-safe handling Preview image / text UI support Highly configurable controls, UI, blacklist, release, and scaling rules What your players can do PlaceryGrab gives builders a powerful new quality-of-life tool that removes one of the biggest frustrations in Rust building: “I placed it wrong… now I have to destroy it and place it again.” Instead of rebuilding from scratch, players can simply: activate the tool grab the entity adjust it with mouse controls release and save the new placement That opens the door to cleaner interiors, better decorative layouts, improved utility placement, more polished bases, and much more creative freedom overall. Commands: Player Commands: /placerygrab — activate / deactivate PlaceryGrab mode /placerygrabhelp — show player help and access overview /placeryui on — enable the hammer/entity info UI /placeryui off — disable the hammer/entity info UI Admin Commands /placeryfixscale /placerycleardata confirm /placeryreloadimages Default Controls Left Click — grab / primary action Right Click — edit / secondary action E — save or release R — cycle mode Shift — smart collide / fine adjustments Middle Mouse — flip Hold Right Click — undo / revert while grabbing Permissions: PlaceryGrab.grab.use PlaceryGrab.grab.use.admin Timed Access: PlaceryGrab.grab.use.unlimited PlaceryGrab.grab.use.30s PlaceryGrab.grab.use.60s PlaceryGrab.grab.use.120s Cooldown Permissions: PlaceryGrab.use.commandcooldown20s PlaceryGrab.use.commandcooldown40s PlaceryGrab.use.commandcooldown60s PlaceryGrab.use.commandnocooldown Special / Category Access resources animals NPC-related entities vehicles Nature Deployables bypass support This gives server owners a lot of freedom to turn PlaceryGrab into a VIP perk, builder rank reward, or specialized gameplay feature. Configuration:: PlaceryGrab includes configuration for: chat settings grab smoothness and distance rotation settings blacklist rules ownership / TC-auth behavior release / snap settings scaling limits and scaling blacklist custom controls UI and game tips preview image / preview text options tracked entity / TC grace period behavior Blacklist Name Format: Use entity / deployable short names, not full prefab paths. Example: storageadaptor.deployed or storageadaptor, not assets/prefabs/deployable/playerioents/storageadapter/storageadaptor.deployed.prefab. This applies to both: Grab Blacklist Scaling Blacklist Examples of valid entries: door.hinged.toptier wall.frame.garagedoor andswitch.entity generator.small storageadaptor.deployed industrialcrafter.deployed Credits: Special thanks to @ninitsukino for the amazing images of her builds created with PlaceryGrab. A huge thank you to @ilineus for the dedicated testing, feedback, and ideas throughout the development of PlaceryGrab. Your input has had a major impact on the plugin, and it would not be what it is today without your help. Thanks as well to the test players at J.A.R.V.I.S Rust PvE Server for helping test the plugin and sharing their feedback. Discord: https://discord.gg/rN7gSb98 Join My Discord For Update Plugins By Duff - https://discord.gg/2KBPH7hXb7
    $24.99
  9. Duff

    Code Raid

    Version 1.0.0

    8 downloads

    CodeRaid A configurable code lock raiding system with items, ranks, protection mechanics, and economy support. CodeRaid introduces a new gameplay mechanic that allows players to attempt to crack code locks instead of relying solely on traditional explosives. Players must stay within range of a lock during a timed raid attempt while success is determined by configurable chances, items, or rank settings. The system is designed to be highly configurable, allowing server owners to control balance, progression, and gameplay style while adding a unique PvP element to Rust. Core Features: Code Lock Raiding System: Players can attempt to raid code locks using the command /coderaid. When a raid begins: A timer starts The player must stay within range of the lock Moving too far cancels the raid A success roll determines the result Failure can trigger damage and effects Success reveals the lock code and can optionally unlock it Only one raid attempt per lock can occur at a time (configurable). Item-Based Raid Attempts: CodeRaid supports custom raid items which determine how powerful a raid attempt is. Each item can define: Duration of raid attempt Success chance Cooldown Whether the item is consumed Failure damage chance Failure damage amount Custom display name Skin ID Custom note text Permission requirements This allows servers to create a variety of raid tools such as: Common low-chance raid attempts Rare high-success raid items Risky items with failure damage Free low-success attempts Rank System: Ranks can be configured using Permissions. Ranks allow server owners to control: Raid success chance Raid duration Maximum raid distance Cooldowns Optional raid cost Stealth raid capabilities Owner alert behavior Protection access Whether items are required This makes it easy to create VIP Ranks. Lock Protection System: Players can protect their locks using /coderaidprotect. Protection can be applied through: Protection items Rank permissions Configurable duration Configurable cooldowns When protection is active: Players cannot CodeRaid the owner's locks Raiders receive a denial message Protection time is tracked and displayed This creates a defensive mechanic to counter raiders. Stealth Raid Options: Certain ranks can perform stealth CodeRaids. Stealth features include: Hidden raider identity in owner alerts No raid noise Hidden world panel timer This allows special ranks tiers to raid more discreetly. Owner Raid Alerts: Lock owners can receive alerts when someone attempts to CodeRaid their lock. Alerts can include: The locked entity type Map grid location Raider name (optional depending on rank) Stealth raid handling This helps defenders react to raid attempts. Economy Integration: CodeRaid supports multiple payment systems. Supported economy types: Economics ServerRewards Item currency If economy plugins are unavailable, the plugin automatically falls back to item currency. Custom Item Purchase System: Servers can allow players to buy raid items or protection items. Commands: /coderaidbuy <Name> [amount] /coderaidbuylist Buy rules support: Price Rank restrictions Max purchase amount Optional item permission requirements Loot Container Integration: CodeRaid items can spawn naturally in the world. Supported sources: Loot containers NPC corpses The plugin automatically generates editable data files so server owners can configure where CodeRaid items appear. This allows servers to integrate CodeRaid into natural gameplay progression. UI System: Optional UI feedback can be enabled for raid attempts. Available UI elements: Raid timer progress bar World panel timer above locks Distance-based world panel visibility These UI elements help players track raid progress clearly. Commands: Player Commands: /coderaidStart a CodeRaid on the code lock you are looking at /coderaidprotectApply protection to your locks /coderaidbuy <Name> [amount]Buy a configured CodeRaid item /coderaidbuylistList all available purchasable items /coderaidinfoView rank information and cooldowns /coderaidhelpShow help information Admin Commands: /coderaidcreate <Name>Give yourself a configured raid/protection item /coderaidforgetForget your remembered code on a lock cr.loot.dumpList all loot containers cr.corpse.dumpList NPC corpse types cr.corpse.listconfigList configured corpse rules Permissions: Admin Permission: coderaid.admin Example Rank Permissions: coderaid.use coderaid.vip coderaid.vipgold These can be customized or expanded within the configuration. Configuration: The plugin includes an extensive configuration allowing full control over gameplay behavior. Major configurable systems include: Raid duration Success rates Raid distance limits Raid cooldowns Rank settings Item definitions Protection items Economy settings Buy rules Loot injection UI settings Effects and raid noise Fail damage behavior The default configuration provides a ready-to-use setup while remaining easy to customize. Plugins By Duff https://discord.gg/2KBPH7hXb7
    $16.99
  10. Duff

    AutoLootBackpack

    This is possible, while i was creating the plugin i did half implement this but ended up Scrapping it out of the plugin. i will reconcider adding this in again Thanks for your Suggestion!
  11. Version 1.0.0

    4 downloads

    AnimalRush Event Create intense wildlife hotspot events where dangerous Rust animals gather in a temporary hunting zone, attracting players to compete for the highest kill count. AnimalRush spawns a timed event area where animals appear inside a visible sphere. Players must enter the zone and hunt the wildlife while competing against other players for leaderboard rewards before the event ends. The plugin is designed to be lightweight, configurable, and compatible Features: Dynamic Hunting Events AnimalRush periodically spawns a hunting hotspot somewhere on the map. When the event begins: A random valid location is selected A visible sphere marker appears Animals spawn inside the zone Players receive an event announcement A leaderboard tracks player kills Players compete to become the top hunter The event ends when the timer expires or when all animals are killed. Configurable Animal Categories: AnimalRush uses a zone category system allowing server owners to define different types of hunting events. Examples include: Predator Events (wolves, bears, tigers) Mixed Wildlife Hunts Each category can configure: Event radius Animal spawn counts Animal types Event duration Sphere color Announcement messages Smart Spawn Location Validation: AnimalRush uses multiple validation checks to ensure events spawn in fair and playable areas. Spawn validation includes: Terrain slope checks Water and ocean prevention Monument avoidance Road and railway avoidance Dome area terrain sampling Minimum spacing between animals This ensures animals spawn in accessible and balanced locations. Leaderboard Kill Tracking: During the event players compete to hunt the most animals. The plugin tracks: Player kill counts Real-time leaderboard UI Top hunter of the event At the end of the event the top player can receive configurable rewards. Claimable Reward System: AnimalRush includes a reward ticket system allowing players to claim rewards later. Features include: Multiple rewards per win Item rewards with skins Custom item names and text Command rewards (Economics, ServerRewards, etc.) Offline reward storage Claim command support Visual Event Indicators: AnimalRush provides several visual elements to help players locate the event. These include: Sphere event marker Event UI panel Live leaderboard display Countdown timer Remaining animal counter Animal Leash System: Animals spawned during the event remain inside the event area. The leash system: Prevents animals from roaming across the map Pulls animals back toward the event center Supports both Gen1 and Gen2 Rust AI animals Cross-Event Protection: AnimalRush can detect and avoid overlapping with other events. Currently supported integrations: LootRush OreRush This prevents multiple events from spawning in the same location. Example Configuration { "Chat": { "Use Prefix": true, "Prefix": "<color=#89CFF0>[AnimalRush Event]</color> ", "Channel (0=Global)": 0, "Icon SteamId": 76561198888888888 }, "Event": { "Only Command Start Event": false, "Minimum Players to Start Event": 1, "Event Minimum Interval (seconds)": 3600, "Event Maximum Interval (seconds)": 7200, "Event Duration Seconds": 1200, "End Event When All Animals Are Dead": true, "Delay Before Event Ends When All Animals Are Dead (seconds)": 120.0, "Reminder Before Event Ends When All Animals Are Dead (seconds)": 30.0, "Allow Event To Spawn Near Monuments/Roads/Rails": false, "Minimum Distance From Monuments (meters) used When AllowEventToSpawnNearMonumentsRoadsRails = false": 75.0 }, "Announcements": { "Broadcast Start/End Messages": true, "Event Start Message": "<color=#ffd479>Animal Rush Event Started!</color>\n<color=white>An animal hotspot has appeared somewhere on the map.\nCheck your map for the marker!</color>", "Event End Message": "<color=#ffd479>Animal Rush Event</color> <color=white>has ended.</color>", "Play Start Notification Sound": true, "Start Sound FX #1 (empty = disabled)": "assets/bundled/prefabs/fx/invite_notice.prefab", "Start Sound FX #2 (empty = disabled)": "assets/bundled/prefabs/fx/item_unlock.prefab" }, "Announcement Option 2": { "Enabled (Announcement Option 2)": false, "Warn When X Minutes Left (0 = disabled)": 10, "Start Message Header (RichText)": "<color=#ffd479>Animal Rush Event Started!</color>", "Animal List Header (RichText)": "<color=white>Possible Animals:</color>", "Start Message Footer (RichText)": "<color=white>Enter the zone and hunt or survive before the event disappears!</color>", "Warning Message (use {minutes})": "<color=#ffd479>Animal Rush</color>: <color=white>{minutes} minutes left!</color>", "End Message Header (RichText)": "<color=#ffd479>Animal Rush</color> ended!", "End Summary Message (use {category} and {count})": "<color=white>Category:</color> <color=#ffd479>{category}</color>\n<color=white>Animals Remaining:</color> <color=#ffd479>{count}</color>", "Play Start Notification Sound": true, "Start Sound FX #1 (empty = disabled)": "assets/bundled/prefabs/fx/invite_notice.prefab", "Start Sound FX #2 (empty = disabled)": "assets/bundled/prefabs/fx/item_unlock.prefab" }, "UI": { "Show UI": true, "UI Update Interval Seconds": 1.0, "UI Use Handwriting Font": true, "UI Proximity Mode (only show when near dome)": false, "UI Proximity Range (meters)": 350.0, "Title": { "Enabled": true, "Text": "<color=#ffd479>Animal Rush Event</color>", "Anchor Min (x y)": "0.35 0.96", "Anchor Max (x y)": "0.65 0.99", "Font Size": 19 }, "Time": { "Enabled": true, "Text": "Time Left: <color=#ffd479>{time}</color>", "Anchor Min (x y)": "0.35 0.91", "Anchor Max (x y)": "0.65 0.95", "Font Size": 16 }, "Players Inside": { "Enabled": true, "Text": "Players Inside: <color=#ffd479>{0}</color>", "Anchor Min (x y)": "0.35 0.86", "Anchor Max (x y)": "0.65 0.90", "Font Size": 16 }, "Category": { "Enabled": true, "Text": "Category: <color=#ffd479>{category}</color>", "Anchor Min (x y)": "0.35 0.81", "Anchor Max (x y)": "0.65 0.85", "Font Size": 16 }, "Animals Remaining": { "Enabled": true, "Text": "Animals Remaining: <color=#ffd479>{count}</color>", "Anchor Min (x y)": "0.35 0.76", "Anchor Max (x y)": "0.65 0.80", "Font Size": 16 } }, "Leaderboard": { "Enable Stats Tracking": true, "Show Top Killers Count": 5, "Leaderboard Anchor Min (x y)": "0.18 0.68", "Leaderboard Anchor Max (x y)": "0.42 0.97", "Leaderboard Font Size": 12 }, "Top Killer Rewards": { "Reward Top Killer Player (claimable)": true, "Claim Command": "animalclaim", "Notify On Join If Unclaimed": true, "Notify Message": "<color=#ffd479>[AnimalRush]</color> You have <color=#55ff55>{0}</color> unclaimed rewards. Type <color=#ffd479>/{1}</color> to claim.", "Granted Message": "<color=#ffd479>[AnimalRush]</color> You earned a reward claim! Type <color=#ffd479>/{0}</color> to claim.", "Rewards": [ { "Item Shortname (empty = none)": "supply.signal", "Skin ID": 0, "Amount": 1, "Name (optional)": "", "Text (optional)": "", "Commands": [ "rp add {steamid} 10000" ] } ] }, "Map Marker": { "Map Marker Enabled": true, "Map Marker Message": "ANIMAL RUSH EVENT", "Map Marker Radius (0.05 - 1.0)": 0.25, "Map Marker Alpha (0-1)": 0.7, "Map Marker Colour 1 (hex)": "#050505", "Map Marker Colour 2 (hex)": "#e5ff00" }, "Default Sphere": { "Fallback Sphere Prefab Key blue/green/purple/red": "blue", "Fallback Sphere Radius (yards)": 70.0, "Sphere Visual Scale Multiplier (2.0 = matches radius)": 2.0, "Sphere Lerp Speed": 60.0 }, "Spawn Validation": { "Minimum Animal Spacing (meters)": 6.0, "Prevent animal spawning on water": true, "Maximum Terrain Slope Degrees": 22.0, "Dome Area Sample Count": 36, "Maximum Bad Sample Fraction (0-1)": 0.25, "Per Animal Spawn Attempts Multiplier": 30 }, "Animal Leash": { "Enabled": true, "Check Interval Seconds": 1.0, "Passive Buffer Meters": 4.0, "Aggressive Buffer Meters": 12.0, "Aggressive Max Outside Seconds": 6.0, "Soft Return Cooldown Seconds": 2.0, "Hard Return Cooldown Seconds": 5.0, "Hard Return Extra Distance Meters": 18.0, "Home Snap Radius Meters": 4.0, "Block Gen1 Retarget Outside Bounds": true, "Use Gen2 Target Reset On Hard Return": true, "Prevent Event Animals From Attacking Each Other": true }, "Debug": { "Enabled": false } } AnimalRush also uses two data files: Allowed animal prefabs list Zone category configuration These allow server owners to fully customize event behavior. Commands: Admin Commands: /animalrush start Starts the event at a random valid location. ------------------------------------------------------- /animalrush starthere Starts the event at the admin’s position. Player Commands /animalclaim Claim earned AnimalRush rewards. Plugins by Duff Discord: https://discord.gg/2KBPH7hXb7
    $14.99
  12. Duff

    Loot Rush Event

    Version 1.0.1

    3 downloads

    Loot Rush Event Create dynamic loot hotspot events across the map where players compete to secure valuable loot before the event disappears. Loot Rush spawns a temporary event zone containing crates, barrels, and other loot entities. Players must enter the zone and fight for the rewards before the timer expires. Designed to be lightweight, highly configurable, and engaging for PvP servers. Features: Dynamic Loot Hotspot Events Loot Rush spawns timed loot events across the map that attract players and create natural PvP encounters. When the event begins: A random location is selected A visual sphere marker appears Loot containers spawn inside the zone Players receive an event announcement Players compete to secure the loot Once the timer expires, the event ends and remaining loot is cleaned up automatically. Fully Configurable Loot Categories: Loot Rush includes a flexible zone category system that allows server owners to define different types of events. Each category can define: spawn weight sphere radius sphere color loot entities loot amounts Example categories included by default: Default Industrial Military Roadsigns Jackpot ChristmasLoot (optional seasonal event) Server owners can easily create their own categories. Weighted Event Selection: Each category can define a weight value controlling how often it appears. Example: Default events → common Military events → uncommon Jackpot events → rare high-value events This keeps events unpredictable and exciting. Custom Loot Container System: LootRush uses a safe prefab whitelist system to control which loot entities can spawn. This prevents invalid entities from being used and ensures server stability. Allowed loot prefabs are stored in: /data/LootRush/LootContainers.json Example: { "Allowed Loot Prefabs": [ "assets/bundled/prefabs/autospawn/resource/loot/loot-barrel-1.prefab", "assets/bundled/prefabs/autospawn/resource/loot/loot-barrel-2.prefab", "assets/bundled/prefabs/autospawn/resource/loot/trash-pile-1.prefab", "assets/bundled/prefabs/radtown/crate_basic.prefab", "assets/bundled/prefabs/radtown/crate_elite.prefab", "assets/bundled/prefabs/radtown/crate_normal.prefab", "assets/bundled/prefabs/radtown/crate_normal_2.prefab", "assets/bundled/prefabs/radtown/crate_normal_2_food.prefab", "assets/bundled/prefabs/radtown/crate_normal_2_medical.prefab", "assets/bundled/prefabs/radtown/crate_tools.prefab", "assets/content/props/roadsigns/roadsign1.prefab", "assets/content/props/roadsigns/roadsign2.prefab", "assets/content/props/roadsigns/roadsign3.prefab", "assets/content/props/roadsigns/roadsign4.prefab", "assets/content/props/roadsigns/roadsign5.prefab", "assets/content/props/roadsigns/roadsign6.prefab", "assets/content/props/roadsigns/roadsign7.prefab", "assets/content/props/roadsigns/roadsign8.prefab", "assets/prefabs/misc/xmas/giftbox/giftbox_loot.prefab", "assets/prefabs/misc/xmas/sleigh/presentdrop.prefab", "assets/prefabs/missions/portal/proceduraldungeon/xmastunnels/loot/xmastunnellootbox.prefab", "assets/prefabs/npc/m2bradley/bradley_crate.prefab", "assets/prefabs/npc/patrol helicopter/heli_crate.prefab" ] } To use a new loot container: Add the prefab path to the allowed list Reference the prefab inside a zone category This allows server owners to safely add new loot without editing plugin code. Display Name Overrides Each loot entry supports a Display Name Override which controls how the loot appears in announcements. Example: { "Prefab": "assets/prefabs/misc/xmas/giftbox/giftbox_loot.prefab", "Amount": 30, "Display Name Override (empty = auto)": "Gift Box" } If left empty, the plugin automatically generates a readable name from the prefab path. Advanced Announcement System: Loot Rush includes two announcement modes. Announcement Mode 1 Simple event message notifying players that a Loot Rush event has started. Example: Loot Rush Event Started! Check your map for the event marker. Announcement Mode 2 Detailed announcement showing the loot available inside the event. Example: Loot Rush Event Started! Possible Loot: • 6x Normal Crate • 4x Elite Crate • 1x Bradley Crate Enter the zone and secure the loot before it disappears! Announcements support RichText formatting and sound effects. Fully Customizable CUI: LootRush includes an optional in-game UI that displays event information. All CUI elements are fully configurable. Server owners can customize: UI position UI size text formatting update intervals proximity display colors Resizeable and Repositionable UI All UI elements use configurable anchors allowing them to be resized or repositioned anywhere on the screen. This makes LootRush compatible with servers that use custom UI layouts. Map Marker & Event Sphere Each event creates a visual indicator to help players locate the event. Features include: map radius marker colored sphere dome configurable zone radius configurable sphere colors Available sphere colors: Blue Green Red Purple Configuration Example: { "Chat": { "Use Prefix": true, "Prefix": "<color=#89CFF0>[LootRush Event]</color> ", "Channel (0=Global)": 0, "Icon SteamId": 76561198888888888 }, "Event": { "Only Command Start Event": false, "Minimum Players to Start Event": 1, "Event Minimum Interval (seconds)": 3600, "Event Maximum Interval (seconds)": 7200, "Event Duration Seconds": 1200, "Allow Event To Spawn Near Monuments/Roads/Rails": false, "Minimum Distance From Monuments (meters) used When AllowEventToSpawnNearMonumentsRoadsRails = false": 100.0 }, "Announcements": { "Broadcast Start/End Messages": false, "Event Start Message": "<color=#ffd479>Loot Rush Event</color> <color=white>has started! Check your map.</color>", "Event End Message": "<color=#ffd479>Loot Rush Event</color> <color=white>has ended.</color>", "Play Start Notification Sound": true, "Start Sound FX #1 (empty = disabled)": "assets/bundled/prefabs/fx/invite_notice.prefab", "Start Sound FX #2 (empty = disabled)": "assets/bundled/prefabs/fx/item_unlock.prefab" }, "Announcement Option 2": { "Enabled (Announcement Option 2)": true, "Warn When X Minutes Left (0 = disabled)": 10, "Start Message (RichText)": "<color=#ffd479>Loot Rush</color> started! Check your map.", "Warning Message (use {minutes})": "<color=#ffd479>Loot Rush</color>: <color=white>{minutes} minutes left!</color>", "End Message Header (RichText)": "<color=#ffd479>Loot Rush</color> ended!", "End Summary Message (use {category} and {count})": "<color=white>Category:</color> <color=#ffd479>{category}</color>\n<color=white>Loot Remaining:</color> <color=#ffd479>{count}</color>", "Play Start Notification Sound": true, "Start Sound FX #1 (empty = disabled)": "assets/bundled/prefabs/fx/invite_notice.prefab", "Start Sound FX #2 (empty = disabled)": "assets/bundled/prefabs/fx/item_unlock.prefab" }, "UI": { "Show UI": true, "UI Update Interval Seconds": 1.0, "UI Use Handwriting Font": true, "UI Proximity Mode (only show when near dome)": false, "UI Proximity Range (meters)": 350.0, "Title": { "Enabled": true, "Text": "<color=#ffd479>Loot Rush Event</color>", "Anchor Min (x y)": "0.35 0.90", "Anchor Max (x y)": "0.65 0.94", "Font Size": 19 }, "Time": { "Enabled": true, "Text": "Time Left: <color=#ffd479>{time}</color>", "Anchor Min (x y)": "0.35 0.85", "Anchor Max (x y)": "0.65 0.89", "Font Size": 16 }, "Players Inside": { "Enabled": true, "Text": "Players Inside: <color=#ffd479>{0}</color>", "Anchor Min (x y)": "0.35 0.80", "Anchor Max (x y)": "0.65 0.84", "Font Size": 16 }, "Category": { "Enabled": true, "Text": "Category: <color=#ffd479>{category}</color>", "Anchor Min (x y)": "0.35 0.75", "Anchor Max (x y)": "0.65 0.79", "Font Size": 16 }, "Loot Remaining": { "Enabled": true, "Text": "Loot Remaining: <color=#ffd479>{count}</color>", "Anchor Min (x y)": "0.35 0.70", "Anchor Max (x y)": "0.65 0.74", "Font Size": 16 } }, "Map Marker": { "Map Marker Enabled": true, "Map Marker Message": "LOOT RUSH EVENT", "Map Marker Radius (0.05 - 1.0)": 0.25, "Map Marker Alpha (0-1)": 0.7, "Map Marker Colour 1 (hex)": "#050505", "Map Marker Colour 2 (hex)": "#e5ff00" }, "Default Sphere": { "Fallback Sphere Prefab Key blue/green/purple/red": "blue", "Fallback Sphere Radius (yards)": 70.0, "Sphere Visual Scale Multiplier (2.0 = matches radius)": 2.0, "Sphere Lerp Speed": 60.0 }, "Spawn Validation": { "Minimum Loot Spacing (meters)": 3.0, "Prevent loot spawning on water": true, "Maximum Terrain Slope Degrees": 35.0, "Dome Area Sample Count": 36, "Maximum Bad Sample Fraction (0-1)": 0.25, "Per Loot Spawn Attempts Multiplier": 20 }, "Debug": { "Enabled": true } } Data Files: LootRush generates two data files: Zone Categories /data/LootRush/Zones.json Defines event categories and their loot profiles. Allowed Loot Prefabs /data/LootRush/LootContainers.json Defines which prefabs are allowed to spawn. ZoneCategories Example: { "Default": { "Enabled": true, "Weight": 100, "Sphere Radius (yards)": 40.0, "Sphere Prefab Key blue/green/purple/red": "blue", "Marker Message Override (empty = default)": "", "Loot": [ { "Prefab": "assets/bundled/prefabs/radtown/crate_basic.prefab", "Amount": 16, "Display Name Override (empty = auto)": "Basic Crate" }, { "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Amount": 15, "Display Name Override (empty = auto)": "Normal Crate" }, { "Prefab": "assets/bundled/prefabs/radtown/crate_tools.prefab", "Amount": 13, "Display Name Override (empty = auto)": "Tool Crate" }, { "Prefab": "assets/bundled/prefabs/autospawn/resource/loot/loot-barrel-1.prefab", "Amount": 16, "Display Name Override (empty = auto)": "Loot Barrel" }, { "Prefab": "assets/bundled/prefabs/autospawn/resource/loot/loot-barrel-2.prefab", "Amount": 16, "Display Name Override (empty = auto)": "Loot Barrel" }, { "Prefab": "assets/bundled/prefabs/autospawn/resource/loot/trash-pile-1.prefab", "Amount": 14, "Display Name Override (empty = auto)": "Trash Pile" } ] }, "Industrial": { "Enabled": true, "Weight": 50, "Sphere Radius (yards)": 40.0, "Sphere Prefab Key blue/green/purple/red": "green", "Marker Message Override (empty = default)": "", "Loot": [ { "Prefab": "assets/bundled/prefabs/autospawn/resource/loot/loot-barrel-1.prefab", "Amount": 20, "Display Name Override (empty = auto)": "Loot Barrel" }, { "Prefab": "assets/bundled/prefabs/autospawn/resource/loot/loot-barrel-2.prefab", "Amount": 20, "Display Name Override (empty = auto)": "Loot Barrel" }, { "Prefab": "assets/bundled/prefabs/autospawn/resource/loot/trash-pile-1.prefab", "Amount": 20, "Display Name Override (empty = auto)": "Trash Pile" }, { "Prefab": "assets/bundled/prefabs/radtown/crate_basic.prefab", "Amount": 20, "Display Name Override (empty = auto)": "Basic Crate" } ] }, "Military": { "Enabled": true, "Weight": 25, "Sphere Radius (yards)": 40.0, "Sphere Prefab Key blue/green/purple/red": "red", "Marker Message Override (empty = default)": "", "Loot": [ { "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Amount": 16, "Display Name Override (empty = auto)": "Normal Crate" }, { "Prefab": "assets/bundled/prefabs/radtown/crate_normal_2.prefab", "Amount": 14, "Display Name Override (empty = auto)": "Normal Crate" }, { "Prefab": "assets/bundled/prefabs/radtown/crate_normal_2_food.prefab", "Amount": 13, "Display Name Override (empty = auto)": "Food Crate" }, { "Prefab": "assets/bundled/prefabs/radtown/crate_normal_2_medical.prefab", "Amount": 13, "Display Name Override (empty = auto)": "Medical Crate" }, { "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab", "Amount": 13, "Display Name Override (empty = auto)": "Elite Crate" } ] }, "Roadsigns": { "Enabled": true, "Weight": 15, "Sphere Radius (yards)": 40.0, "Sphere Prefab Key blue/green/purple/red": "green", "Marker Message Override (empty = default)": "", "Loot": [ { "Prefab": "assets/content/props/roadsigns/roadsign1.prefab", "Amount": 6, "Display Name Override (empty = auto)": "Road Sign" }, { "Prefab": "assets/content/props/roadsigns/roadsign2.prefab", "Amount": 6, "Display Name Override (empty = auto)": "Road Sign" }, { "Prefab": "assets/content/props/roadsigns/roadsign3.prefab", "Amount": 6, "Display Name Override (empty = auto)": "Road Sign" }, { "Prefab": "assets/content/props/roadsigns/roadsign4.prefab", "Amount": 6, "Display Name Override (empty = auto)": "Road Sign" }, { "Prefab": "assets/content/props/roadsigns/roadsign5.prefab", "Amount": 6, "Display Name Override (empty = auto)": "Road Sign" }, { "Prefab": "assets/content/props/roadsigns/roadsign6.prefab", "Amount": 6, "Display Name Override (empty = auto)": "Road Sign" }, { "Prefab": "assets/content/props/roadsigns/roadsign7.prefab", "Amount": 6, "Display Name Override (empty = auto)": "Road Sign" }, { "Prefab": "assets/content/props/roadsigns/roadsign8.prefab", "Amount": 6, "Display Name Override (empty = auto)": "Road Sign" } ] }, "Jackpot": { "Enabled": true, "Weight": 5, "Sphere Radius (yards)": 40.0, "Sphere Prefab Key blue/green/purple/red": "purple", "Marker Message Override (empty = default)": "", "Loot": [ { "Prefab": "assets/prefabs/npc/m2bradley/bradley_crate.prefab", "Amount": 5, "Display Name Override (empty = auto)": "Bradley Crate" }, { "Prefab": "assets/prefabs/npc/patrol helicopter/heli_crate.prefab", "Amount": 8, "Display Name Override (empty = auto)": "Helicopter Crate" }, { "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab", "Amount": 10, "Display Name Override (empty = auto)": "Elite Crate" }, { "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Amount": 12, "Display Name Override (empty = auto)": "Normal Crate" }, { "Prefab": "assets/bundled/prefabs/radtown/crate_tools.prefab", "Amount": 10, "Display Name Override (empty = auto)": "Tool Crate" } ] }, "ChristmasLoot": { "Enabled": true, "Weight": 15, "Sphere Radius (yards)": 40.0, "Sphere Prefab Key blue/green/purple/red": "red", "Marker Message Override (empty = default)": "", "Loot": [ { "Prefab": "assets/prefabs/missions/portal/proceduraldungeon/xmastunnels/loot/xmastunnellootbox.prefab", "Amount": 8, "Display Name Override (empty = auto)": "Xmas Tunnel Loot Box" }, { "Prefab": "assets/prefabs/misc/xmas/giftbox/giftbox_loot.prefab", "Amount": 30, "Display Name Override (empty = auto)": "Gift Box" }, { "Prefab": "assets/prefabs/misc/xmas/sleigh/presentdrop.prefab", "Amount": 4, "Display Name Override (empty = auto)": "Present Drop" } ] } } Optimizations: • minimal allocations • pooled collections where appropriate • optimized spawn validation • safe entity tracking • lightweight UI updates Safe for high population servers. Loot Rush works especially well on: • PvP servers • modded servers • high population servers • servers looking to create hotspot PvP encounters Plugins By Duff https://discord.gg/2KBPH7hXb7
    $14.99
  13. Duff

    GatherRang

    Let me look into it
  14. Duff

    RaidAlerts

    Yes i can just Imagine the drama that unfolds! I think this a brilliant idea i will Implement this for sure, im pretty sure i can this done today :)! Thank you soo much for the suggestion and your feedback!
  15. Duff

    RaidAlerts

    So Maybe something like a stealth permission Example i have this permission ii start raid your base and in tn the Notification you get it will not say my name it clan, but anonymous?
  16. Duff

    TooManyNades

    Will be added - currently still working on fully reworking the plugin its in much better shape now but not done yet
  17. Changed Status from Pending to Fixed
  18. DM me on discord ill send the version there, idk why its not working, codefling is getting some updates maybe something is bugging idk. the current version i uploaded on site is 1.2.5
  19. it should be the correct version that is uploaded can you try one more time?
  20. Duff

    Limit Entities

    i added it to the update yesterday so the API is there now
  21. Duff

    Commands not work

    Changed Status from Closed to Not a Bug
  22. Duff

    Commands not work

    Changed Status from Not a Bug to Closed
  23. Duff

    Commands not work

    Changed Status from Pending to Not a Bug
  24. Duff

    Commands not work

    i will keep that in mind! Feel free to give a honest review on the plugin if you feel like it . Have a great day

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