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Everything posted by Duff
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Hello my friend, you gave yourself the permissions and your holding a Garagedoor / Double door and aiming at the Floor.frame and then you left click but you need to look at the Frame itself :). You can add me on discord duff8298 for direct contact
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Download The ZIP Unpack and Click The HTML MythicWeaponsGuide.zip
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Changed Status from Fixed to Closed
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Changed Status from Fixed to Closed
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Changed Status from Pending to Fixed Changed Fixed In to Next Version
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Changed Status from Pending to Fixed Changed Fixed In to Next Version
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Its possible because i fixed a bug where when players had full inventory and then a backpack on and when the players would move loot in any container thats not their backpack or their inventory then the loot would go automatically into the backpack maybe this ruined what you had working wich was caused by a bug. but i will get UMOD backpacks working with the plugin
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Changed Status from Work in Progress to Fixed Changed Fixed In to Next Version
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Will release update later today iv patched it
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Changed Status from Pending to Work in Progress
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I will look into it
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- 2 comments
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Do you have any other plugins that Modifies the Furnace Cooking speed and such? The plugin SimpleFurnaces will auto calculate the needed Fuel for the amount of Resource placed inside it while also respect multipliers for cooking and such Can you join my discord and make a Ticket so we can take a look at this and resolve it please
- 5 comments
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- #furnace
- #furnace splitter
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- 5 comments
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- #furnace
- #furnace splitter
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(and 2 more)
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- 5 comments
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- #furnace
- #furnace splitter
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Version 1.0.0
100 downloads
SimpleFurnaces SimpleFurnaces is a lightweight furnace splitter and smart auto-fuel plugin for Rust. The plugin automatically splits cookable resources across supported ovens and can pull the required fuel directly from the player’s inventory when items are placed inside. It is designed to be simple, efficient, and easy to configure, while still allowing optional advanced smelting customization. By default, it works as a clean quality-of-life plugin. For servers that want extra control, optional global and per-cooker smelting settings can be used to adjust cooking speed, fuel usage, burn rate, and output multipliers. Features: Automatically splits cookable resources across oven input slots Smart auto fuel pull from player inventory Optional custom smelting system Global smelting settings Per-cooker smelting overrides Output multipliers for cooked results and byproducts Lightweight and optimized No permissions No commands No UI Supports: Furnace Large Furnace Electric Furnace Refinery BBQ Campfire variants Smart Fuel Pull: SimpleFurnaces calculates how much fuel is actually needed based on the resources placed inside the cooker. If custom smelting settings are used, the fuel pull will also respect those values. This allows the plugin to stay accurate even when smelting speed, fuel burn rate, or fuel usage has been changed. Notes: Global smelting settings apply to all supported cookers when enabled Per-cooker overrides only apply when that specific override is enabled The plugin is built to stay simple for server owners while still allowing more control when needed Default Configuration: { "Enable Auto Fuel Pull": true, "Pull Fuel From Main Inventory": true, "Pull Fuel From Belt": true, "Supported Cookers": { "Furnace": true, "Large Furnace": true, "Electric Furnace": true, "BBQ": true, "Refinery": true, "Campfire": true }, "Smelting": { "Enabled": false, "Global": { "SmeltingFrequency": 1, "SpeedMultiplier": 1.0, "FuelUsageMultiplier": 1, "FuelBurnRateMultiplier": 1.0 }, "PerCookerOverrides": { "furnace": { "Enabled": false, "SmeltingFrequency": 1, "SpeedMultiplier": 1.0, "FuelUsageMultiplier": 1, "FuelBurnRateMultiplier": 1.0 }, "legacy_furnace": { "Enabled": false, "SmeltingFrequency": 1, "SpeedMultiplier": 1.0, "FuelUsageMultiplier": 1, "FuelBurnRateMultiplier": 1.0 }, "furnace.large": { "Enabled": false, "SmeltingFrequency": 1, "SpeedMultiplier": 1.0, "FuelUsageMultiplier": 1, "FuelBurnRateMultiplier": 1.0 }, "electricfurnace.deployed": { "Enabled": false, "SmeltingFrequency": 1, "SpeedMultiplier": 1.0, "FuelUsageMultiplier": 1, "FuelBurnRateMultiplier": 1.0 }, "refinery_small_deployed": { "Enabled": false, "SmeltingFrequency": 1, "SpeedMultiplier": 1.0, "FuelUsageMultiplier": 1, "FuelBurnRateMultiplier": 1.0 }, "bbq.deployed": { "Enabled": false, "SmeltingFrequency": 1, "SpeedMultiplier": 1.0, "FuelUsageMultiplier": 1, "FuelBurnRateMultiplier": 1.0 }, "campfire": { "Enabled": false, "SmeltingFrequency": 1, "SpeedMultiplier": 1.0, "FuelUsageMultiplier": 1, "FuelBurnRateMultiplier": 1.0 }, "skull_fire_pit": { "Enabled": false, "SmeltingFrequency": 1, "SpeedMultiplier": 1.0, "FuelUsageMultiplier": 1, "FuelBurnRateMultiplier": 1.0 }, "hobobarrel.deployed": { "Enabled": false, "SmeltingFrequency": 1, "SpeedMultiplier": 1.0, "FuelUsageMultiplier": 1, "FuelBurnRateMultiplier": 1.0 } }, "OutputMultipliers": { "global": { "global": 1.0 }, "furnace": { "global": 1.0, "charcoal": 1.0, "sulfur": 1.0, "metal.fragments": 1.0, "metal.refined": 1.0 }, "legacy_furnace": { "global": 1.0, "charcoal": 1.0, "sulfur": 1.0, "metal.fragments": 1.0, "metal.refined": 1.0 }, "furnace.large": { "global": 1.0, "charcoal": 1.0, "sulfur": 1.0, "metal.fragments": 1.0, "metal.refined": 1.0 }, "electricfurnace.deployed": { "global": 1.0, "sulfur": 1.0, "metal.fragments": 1.0, "metal.refined": 1.0 }, "refinery_small_deployed": { "global": 1.0, "charcoal": 1.0, "lowgradefuel": 1.0 }, "bbq.deployed": { "global": 1.0, "charcoal": 1.0, "bearmeat.cooked": 1.0, "bigcatmeat.cooked": 1.0, "chicken.cooked": 1.0, "crocodilemeat.cooked": 1.0, "deermeat.cooked": 1.0, "fish.cooked": 1.0, "horsemeat.cooked": 1.0, "humanmeat.cooked": 1.0, "meat.pork.cooked": 1.0, "snakemeat.cooked": 1.0, "wolfmeat.cooked": 1.0 }, "campfire": { "global": 1.0, "charcoal": 1.0, "bearmeat.cooked": 1.0, "bigcatmeat.cooked": 1.0, "chicken.cooked": 1.0, "crocodilemeat.cooked": 1.0, "deermeat.cooked": 1.0, "fish.cooked": 1.0, "horsemeat.cooked": 1.0, "humanmeat.cooked": 1.0, "meat.pork.cooked": 1.0, "snakemeat.cooked": 1.0, "wolfmeat.cooked": 1.0 }, "skull_fire_pit": { "global": 1.0, "charcoal": 1.0, "bearmeat.cooked": 1.0, "bigcatmeat.cooked": 1.0, "chicken.cooked": 1.0, "crocodilemeat.cooked": 1.0, "deermeat.cooked": 1.0, "fish.cooked": 1.0, "horsemeat.cooked": 1.0, "humanmeat.cooked": 1.0, "meat.pork.cooked": 1.0, "snakemeat.cooked": 1.0, "wolfmeat.cooked": 1.0 }, "hobobarrel.deployed": { "global": 1.0, "charcoal": 1.0, "bearmeat.cooked": 1.0, "bigcatmeat.cooked": 1.0, "chicken.cooked": 1.0, "crocodilemeat.cooked": 1.0, "deermeat.cooked": 1.0, "fish.cooked": 1.0, "horsemeat.cooked": 1.0, "humanmeat.cooked": 1.0, "meat.pork.cooked": 1.0, "snakemeat.cooked": 1.0, "wolfmeat.cooked": 1.0 } } } } Plugins by Duff Discord: https://discord.gg/2KBPH7hXb7Free- 5 comments
- 2 reviews
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- #furnace
- #furnace splitter
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Version 1.0.1
81 downloads
About SimpleQuarries SimpleQuarries SimpleQuarries is a lightweight production controller for Rust quarries, pump jacks, and the Giant Excavator. The plugin lets you adjust resource output, production speed, diesel efficiency, and Excavator signal computer settings from the config. It is meant to stay simple and easy to manage, without adding commands, permissions, UI, or extra dependencies. By default, everything runs at vanilla values. Server owners can then change only the parts they want, such as increasing sulfur output, speeding up the Excavator, improving pump jack oil production, or making diesel last longer. Features: Control player placed Mining Quarries Control map placed Mining Quarries Control player placed Pump Jacks Control map placed Pump Jacks Control Giant Excavator output and speed Control Excavator Signal Computer charge settings Output multipliers for each supported resource Production speed settings Diesel efficiency settings for quarries and pump jacks Option to keep diesel usage balanced when speed is increased Option to allow or block Excavator supply drops No permissions No commands No UI Supports: Mining Quarry Pump Jack Giant Excavator Excavator Signal Computer Mining Quarries: Quarries are split into player placed and map placed sections. Player placed quarries support: Stone Sulfur HQM Map placed quarries support: Stone Sulfur HQM Player placed quarry output depends on the resource deposit generated by Rust after using survey charges. Some deposits can contain more than one resource, so the default config includes the possible secondary outputs where needed. Pump Jacks: Pump Jacks are handled separately from Mining Quarries. Player placed Pump Jacks support: Crude Oil Map placed Pump Jacks support: Crude Oil Low Grade Fuel Pump Jacks use the same kind of settings as quarries, including speed, diesel efficiency, and output multipliers. Giant Excavator: The Giant Excavator has its own config section. Supported Excavator outputs: Stones Metal Ore Sulfur Ore HQM Ore The Excavator section lets you change process rate, speed multiplier, and output multipliers. Signal Computer: SimpleQuarries also includes settings for the Excavator Signal Computer. You can change: Charge time Automatic charge time Whether supply drops are allowed Diesel Settings: Quarries and Pump Jacks include a setting to keep diesel usage balanced when production speed is increased. "Keep Diesel Usage Vanilla When Speed Is Increased": true When enabled, increasing the speed multiplier will not make diesel drain faster than expected. This makes the config easier to use, since you do not need to manually calculate diesel compensation. You can still increase diesel efficiency separately with: "Diesel Efficiency Multiplier": 2.0 Default Configuration: { "Quarries": { "Enabled": true, "Player Placed Quarries": { "Stone": { "Enabled": true, "Process Rate Seconds": 5.0, "Speed Multiplier": 1.0, "Diesel Efficiency Multiplier": 1.0, "Keep Diesel Usage Vanilla When Speed Is Increased": true, "Output Multipliers": { "stones": 1.0, "metal.ore": 1.0 } }, "Sulfur": { "Enabled": true, "Process Rate Seconds": 5.0, "Speed Multiplier": 1.0, "Diesel Efficiency Multiplier": 1.0, "Keep Diesel Usage Vanilla When Speed Is Increased": true, "Output Multipliers": { "stones": 1.0, "metal.ore": 1.0, "sulfur.ore": 1.0 } }, "HQM": { "Enabled": true, "Process Rate Seconds": 5.0, "Speed Multiplier": 1.0, "Diesel Efficiency Multiplier": 1.0, "Keep Diesel Usage Vanilla When Speed Is Increased": true, "Output Multipliers": { "stones": 1.0, "metal.ore": 1.0, "sulfur.ore": 1.0, "hq.metal.ore": 1.0 } } }, "Map Placed Quarries": { "Stone": { "Enabled": true, "Process Rate Seconds": 5.0, "Speed Multiplier": 1.0, "Diesel Efficiency Multiplier": 1.0, "Keep Diesel Usage Vanilla When Speed Is Increased": true, "Output Multipliers": { "stones": 1.0, "metal.ore": 1.0 } }, "Sulfur": { "Enabled": true, "Process Rate Seconds": 5.0, "Speed Multiplier": 1.0, "Diesel Efficiency Multiplier": 1.0, "Keep Diesel Usage Vanilla When Speed Is Increased": true, "Output Multipliers": { "sulfur.ore": 1.0 } }, "HQM": { "Enabled": true, "Process Rate Seconds": 5.0, "Speed Multiplier": 1.0, "Diesel Efficiency Multiplier": 1.0, "Keep Diesel Usage Vanilla When Speed Is Increased": true, "Output Multipliers": { "hq.metal.ore": 1.0 } } } }, "Pump Jacks": { "Enabled": true, "Player Placed Pump Jacks": { "Enabled": true, "Process Rate Seconds": 5.0, "Speed Multiplier": 1.0, "Diesel Efficiency Multiplier": 1.0, "Keep Diesel Usage Vanilla When Speed Is Increased": true, "Output Multipliers": { "crude.oil": 1.0 } }, "Map Placed Pump Jacks": { "Enabled": true, "Process Rate Seconds": 5.0, "Speed Multiplier": 1.0, "Diesel Efficiency Multiplier": 1.0, "Keep Diesel Usage Vanilla When Speed Is Increased": true, "Output Multipliers": { "crude.oil": 1.0, "lowgradefuel": 1.0 } } }, "Excavator": { "Enabled": true, "Process Rate Seconds": 3.0, "Speed Multiplier": 1.0, "Output Multipliers": { "hq.metal.ore": 1.0, "sulfur.ore": 1.0, "stones": 1.0, "metal.ore": 1.0 }, "Signal Computer": { "Enabled": true, "Charge Time Seconds": 600.0, "Automatic Charge Time Seconds": 600.0, "Allow Supply Drops": true } } } Plugins by Duff Discord: https://discord.gg/2KBPH7hXb7Free- 2 comments
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Version 1.0.3
44 downloads
PlaceryGrab The player tool your builders always wished Rust had Give your PvE players the tool they always dreamed about but could never get. PlaceryGrab is a player-focused entity manipulation plugin for Rust that lets players use a custom in-game toolgun to grab, move, rotate, flip, scale, and precision-edit their owned entities directly in the world. This is not just an admin tool repackaged for players. PlaceryGrab is designed as a real permission-based gameplay feature with timed access, cooldowns, ownership rules, TC-based restrictions, preview UI, and multiple edit modes that make it feel like a premium building utility for your community. Admin-only functionality is limited to maintenance and setup helpers, while the core feature is built around player use. About PlaceryGrab PlaceryGrab allows players to activate a custom Placery Toolgun and interact with valid world entities Players can: grab and reposition owned entities rotate and fine-tune placement flip supported entities scale supported deployables directly edit non-door entities with push/pull, vertical movement, rotate, and scale modes in-place edit supported doors and ladder hatches save or undo their changes in-world use preview UI and help messaging while building This makes PlaceryGrab perfect for PvE, roleplay, creative build, housing, and premium builder perk servers. Key Features: True player toolgun system — built for players, not just admins Free Move mode for smooth repositioning Rotate mode with axis switching and fine control Scaling mode for supported entities Direct Edit mode for non-door entities Door / ladder hatch edit mode for quick in-place adjustments Undo / revert support while grabbing Ownership and TC-aware restrictions Timed access + cooldown permissions Tracked persistence and restart-safe handling Preview image / text UI support Highly configurable controls, UI, blacklist, release, and scaling rules What your players can do PlaceryGrab gives builders a powerful new quality-of-life tool that removes one of the biggest frustrations in Rust building: “I placed it wrong… now I have to destroy it and place it again.” Instead of rebuilding from scratch, players can simply: activate the tool grab the entity adjust it with mouse controls release and save the new placement That opens the door to cleaner interiors, better decorative layouts, improved utility placement, more polished bases, and much more creative freedom overall. Commands: Player Commands: /placerygrab — activate / deactivate PlaceryGrab mode /placerygrabhelp — show player help and access overview /placeryui on — enable the hammer/entity info UI /placeryui off — disable the hammer/entity info UI Admin Commands /placeryfixscale /placerycleardata confirm /placeryreloadimages Default Controls Left Click — grab / primary action Right Click — edit / secondary action E — save or release R — cycle mode Shift — smart collide / fine adjustments Middle Mouse — flip Hold Right Click — undo / revert while grabbing Permissions: PlaceryGrab.grab.use PlaceryGrab.grab.use.admin Timed Access: PlaceryGrab.grab.use.unlimited PlaceryGrab.grab.use.30s PlaceryGrab.grab.use.60s PlaceryGrab.grab.use.120s Cooldown Permissions: PlaceryGrab.use.commandcooldown20s PlaceryGrab.use.commandcooldown40s PlaceryGrab.use.commandcooldown60s PlaceryGrab.use.commandnocooldown Special / Category Access resources animals NPC-related entities vehicles Nature Deployables bypass support This gives server owners a lot of freedom to turn PlaceryGrab into a VIP perk, builder rank reward, or specialized gameplay feature. Configuration:: PlaceryGrab includes configuration for: chat settings grab smoothness and distance rotation settings blacklist rules ownership / TC-auth behavior release / snap settings scaling limits and scaling blacklist custom controls UI and game tips preview image / preview text options tracked entity / TC grace period behavior Blacklist Name Format: Use entity / deployable short names, not full prefab paths. Example: storageadaptor.deployed or storageadaptor, not assets/prefabs/deployable/playerioents/storageadapter/storageadaptor.deployed.prefab. This applies to both: Grab Blacklist Scaling Blacklist Examples of valid entries: door.hinged.toptier wall.frame.garagedoor andswitch.entity generator.small storageadaptor.deployed industrialcrafter.deployed Credits: Special thanks to @ninitsukino for the amazing images of her builds created with PlaceryGrab. A huge thank you to @ilineus for the dedicated testing, feedback, and ideas throughout the development of PlaceryGrab. Your input has had a major impact on the plugin, and it would not be what it is today without your help. Thanks as well to the test players at J.A.R.V.I.S Rust PvE Server for helping test the plugin and sharing their feedback. Discord: https://discord.gg/rN7gSb98 Join My Discord For Update Plugins By Duff - https://discord.gg/2KBPH7hXb7$24.99 -
Version 1.0.0
10 downloads
CodeRaid A configurable code lock raiding system with items, ranks, protection mechanics, and economy support. CodeRaid introduces a new gameplay mechanic that allows players to attempt to crack code locks instead of relying solely on traditional explosives. Players must stay within range of a lock during a timed raid attempt while success is determined by configurable chances, items, or rank settings. The system is designed to be highly configurable, allowing server owners to control balance, progression, and gameplay style while adding a unique PvP element to Rust. Core Features: Code Lock Raiding System: Players can attempt to raid code locks using the command /coderaid. When a raid begins: A timer starts The player must stay within range of the lock Moving too far cancels the raid A success roll determines the result Failure can trigger damage and effects Success reveals the lock code and can optionally unlock it Only one raid attempt per lock can occur at a time (configurable). Item-Based Raid Attempts: CodeRaid supports custom raid items which determine how powerful a raid attempt is. Each item can define: Duration of raid attempt Success chance Cooldown Whether the item is consumed Failure damage chance Failure damage amount Custom display name Skin ID Custom note text Permission requirements This allows servers to create a variety of raid tools such as: Common low-chance raid attempts Rare high-success raid items Risky items with failure damage Free low-success attempts Rank System: Ranks can be configured using Permissions. Ranks allow server owners to control: Raid success chance Raid duration Maximum raid distance Cooldowns Optional raid cost Stealth raid capabilities Owner alert behavior Protection access Whether items are required This makes it easy to create VIP Ranks. Lock Protection System: Players can protect their locks using /coderaidprotect. Protection can be applied through: Protection items Rank permissions Configurable duration Configurable cooldowns When protection is active: Players cannot CodeRaid the owner's locks Raiders receive a denial message Protection time is tracked and displayed This creates a defensive mechanic to counter raiders. Stealth Raid Options: Certain ranks can perform stealth CodeRaids. Stealth features include: Hidden raider identity in owner alerts No raid noise Hidden world panel timer This allows special ranks tiers to raid more discreetly. Owner Raid Alerts: Lock owners can receive alerts when someone attempts to CodeRaid their lock. Alerts can include: The locked entity type Map grid location Raider name (optional depending on rank) Stealth raid handling This helps defenders react to raid attempts. Economy Integration: CodeRaid supports multiple payment systems. Supported economy types: Economics ServerRewards Item currency If economy plugins are unavailable, the plugin automatically falls back to item currency. Custom Item Purchase System: Servers can allow players to buy raid items or protection items. Commands: /coderaidbuy <Name> [amount] /coderaidbuylist Buy rules support: Price Rank restrictions Max purchase amount Optional item permission requirements Loot Container Integration: CodeRaid items can spawn naturally in the world. Supported sources: Loot containers NPC corpses The plugin automatically generates editable data files so server owners can configure where CodeRaid items appear. This allows servers to integrate CodeRaid into natural gameplay progression. UI System: Optional UI feedback can be enabled for raid attempts. Available UI elements: Raid timer progress bar World panel timer above locks Distance-based world panel visibility These UI elements help players track raid progress clearly. Commands: Player Commands: /coderaidStart a CodeRaid on the code lock you are looking at /coderaidprotectApply protection to your locks /coderaidbuy <Name> [amount]Buy a configured CodeRaid item /coderaidbuylistList all available purchasable items /coderaidinfoView rank information and cooldowns /coderaidhelpShow help information Admin Commands: /coderaidcreate <Name>Give yourself a configured raid/protection item /coderaidforgetForget your remembered code on a lock cr.loot.dumpList all loot containers cr.corpse.dumpList NPC corpse types cr.corpse.listconfigList configured corpse rules Permissions: Admin Permission: coderaid.admin Example Rank Permissions: coderaid.use coderaid.vip coderaid.vipgold These can be customized or expanded within the configuration. Configuration: The plugin includes an extensive configuration allowing full control over gameplay behavior. Major configurable systems include: Raid duration Success rates Raid distance limits Raid cooldowns Rank settings Item definitions Protection items Economy settings Buy rules Loot injection UI settings Effects and raid noise Fail damage behavior The default configuration provides a ready-to-use setup while remaining easy to customize. Plugins By Duff https://discord.gg/2KBPH7hXb7$16.99 -