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Everything posted by Captain Tron
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- 17 comments
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- 1
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- #minicopter
- #scrapheli
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- 17 comments
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- #minicopter
- #scrapheli
- (and 6 more)
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- 17 comments
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- #minicopter
- #scrapheli
- (and 6 more)
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- 33 comments
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- 1
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- #hydrae oxide
- #shiro
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- 33 comments
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- #hydrae oxide
- #shiro
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HI YaMang Do you have any ideas on how I can avoid having issues when players join a event manager event? trying to problem solve some having it enabled and some not plus it auto disables but it does not auto enable.. Could you possibly consider adding a check or config option on player respawn so it auto enables if they have the ammo?
- 8 comments
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Hi yes, even when no one on server this hook error happens few time a min, I am not sure if its affecting function only just added this to server yesterday. seems to work, I was kind of hoping it would store the Ids is it meant to delete IDs every time you leave the station? Still is handy we use plugin called xkamikaze drones and works well for single use application
- 9 comments
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Could you please fix the console spam. Failed to call hook 'OnEntityDismounted' on plugin 'MountComputerStation v1.0.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MountComputerStation.ScsDestory (BaseMountable entity, BasePlayer player) [0x00044] in <6db604fb3c8642378d7cf652dcb088cc>:0 at Oxide.Plugins.MountComputerStation.OnEntityDismounted (BaseMountable entity, BasePlayer player) [0x0000a] in <6db604fb3c8642378d7cf652dcb088cc>:0 at Oxide.Plugins.MountComputerStation.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00090] in <6db604fb3c8642378d7cf652dcb088cc>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d4a0be71194349e98f7b43231b9cea3b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b974d7a025404888bcdd55b51f29c440>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b974d7a025404888bcdd55b51f29c440>:0
- 9 comments
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"Defenders Drop Loot": true, "Spawn Kits For The Defenders": [], "Keep Kit Items On Defender Corpse": false, "Remove Kit Weapon On Defender Corpse Spawn": false, "Lock Wear Slots On Defender Corpse Spawn": false, "Loot From CustomLoot Profile Name": [], "Loot Table Data File Name And Total Item Slots To Use": {} From what I understand setting the loot settings like this ^ would let the npcs pull there loot from AlphaLoot, but this does not work it only pulls default loot for that NPC am I doing something wrong there? if not could you please possibly add a setting for alpha loot users to make it obvious. I thought it might pull from only 1 sort of npc like the scientistnpc_full_any.prefab so I changed them all to only have a piece of coal but always default rust loot spawns. please let me know I would prefer to use this than the built in loot table
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Using Shop by Mevent. it does work the way you mentioned, can still think of 2 reasons to use skinid allowing users to pick there own icon and to prevent stacking errors. Can stack Pressure Pads on Launch Pads and vice versa, this happens both single use and normal use. and deletes the remaining stack Cheers
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- 50 comments
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- #minicopter
- #attack heli
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(and 2 more)
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Hi mate, Think there needs to be a warning for anyone who buys this. it has 13k prefabs and is extremely heavy. I spent 30 mins removed 8k prefabs it looks almost the same and runs smooth. just running the remove duplicate function on rustedit made it keep crashing, it looks very cool, but it is not usable unless you delete thousands of ents
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Hello, It would not be OP on all servers, the dev has already added something to nerf if needed being radius and damage speed etc. and My request is still valid. It could be option "auto add ids to owned station" "true" after having players use them thats the only feedback I got. not essential just can be tedious
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Hi Wrecks, using both Bot Purge and Eradication wonder if you would consider implementing some sort of randomizer. Example If I add 20 items to the table it gives any 3 random items. Players quite enjoy getting out and competing and think it would be even more exciting if they do not know exactly what they are getting.
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Hi, I have been testing this plugin and am not sure its possible to do what I want, this is what im after and can this be done, cheers if a player puts 5000 sulfur.ore and 5000 wood into any furnace can i get it to burn 100 wood and cook 100 ore every 5 seconds giving the player 100 charcoal and 100 sulfur every 5 seconds. at the moment I can only get it to cook 1 ore at a time but not sure performance wise that its good for server by making it eat 1 at a time really fast. the idea. please tell me there is a way to cook more than 1 ore at a time