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Everything posted by TF Crazy
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https://github.com/Vlad-00003/RustWorkshopUploader/releases/ @Flammable free version
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Version 4.0.0 is not planned at the moment. I have started to think about all the new features. And there may be a lot of them: - deletion of the config file, all will go through an admin panel in games - allow anyone to create the display he wants - a lot of bug fixes - add an anti offline raid, raid limit and anti noob raid and other things. The plugin will probably be renamed to CRaidSetting. And the price will be increased. I currently don't have time to look into a rework of the plugin which will be around 4000/5000 lines of code. I'm changing jobs next month. But there will be a v4 someday.
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"3. RAID SCHEDULES":{ "default":{ " Wipe Cooldown":{ "» Enabled":false, "» Days after wipe":15, "» Custom (dd-MM-yy HH:mm)":null }, " Monday":{ "» All day raid":false, "» No raid all day":true, "» Schedules":[ ] }, " Tuesday":{ "» All day raid":false, "» No raid all day":true, "» Schedules":[ ] }, " Wednesday":{ "» All day raid":false, "» No raid all day":true, "» Schedules":[ ] }, " Thursday":{ "» All day raid":false, "» No raid all day":true, "» Schedules":[ ] }, " Friday":{ "» All day raid":false, "» No raid all day":true, "» Schedules":[ ] }, " Saturday":{ "» All day raid":false, "» No raid all day":false, "» Schedules":[ { "» Start":"22:30", "» End":"00:00" } ] }, " Sunday":{ "» All day raid":false, "» No raid all day":false, "» Schedules":[ { "» Start":"00:00", "» End":"02:30" } ] } } }
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Version 1.1.1
35 downloads
Don't recycle your old weapons in your boxes. Make them evolve. INFOS What does this plugin actually do? The plugin will allow you to evolve your weapon to another one depend to the number of kill you define. Let's take the example of the revolver, in the default configuration, after 10 kills with the weapon it will evolve into an automatic pistol. It is important to understand that it is the weapon that evolves. You can have several guns in your boxes, they will not all count the same number of kills. If you have a sadistic nature, you can also do the opposite, after 10 kills with a m249 make it evolve into eoka . It is up to you to define what is best for your server. Features - To make evolve a weapon against another one after a number of kills with this one features - Enable disable counting if NPC - Enable disable counting if Animal - A quality UI - The weapons will be renamed with the total kills and the remaining before evolution - You can choose to keep the same condition of the weapon to its evolution - You can choose to keep the same number of ammunition in the weapon at its evolution - You can choose to keep the same type of ammunition in the weapon at its evolution - You can choose to keep the same accessories in the weapon at its evolution Pre-configuration The preconfiguration of the weapons is: 10 kills -> 25 kills -> 15 kills -> 50 kills -> 30 kills -> 10 kills -> 25 kills -> 10 kills -> 10 kills -> Of course you can add and modify what you want. The configuration is to be adapted according to your servers, your population and the type of game of your players. PREVIEW (version 1.0.0) CONFIG { "CONFIG": { " » Kills counted if it's an NPC?": true, " » Kills counted if it's an Animal?": false, " » Enable Weapon UI?": true, " » Display a message when the weapon evolve?": true, " » Add the number of kills remaining in the weapon name?": true, " » Play a sound effect when the weapon evolve?": true }, "WEAPON": [ { " » Base weapon shortname": "pistol.revolver", " » Kills required with the weapon": 10, " » (1*) Keep the same condition for the evolve item": true, " » (2*) Keep the same amount of ammunition for the evolve item": true, " » (3*) Keep the same type of ammunition for the evolve item": true, " » (4*) Keep the same attachments (if possible) for the evolve item": true, " » Evolve of the weapon": { "• Weapon shortname": "pistol.semiauto", "• Skin": 0, "• Condition % (considered only if 1* is false)": 0.0, "• Ammo (considered only if 2* is false)": 0, "• Ammotype (shortname) | (considered only if 3* is false)": null, "• Content (mods) | (considered only if 4* is false)": null } }, { " » Base weapon shortname": "pistol.semiauto", " » Kills required with the weapon": 25, " » (1*) Keep the same condition for the evolve item": true, " » (2*) Keep the same amount of ammunition for the evolve item": true, " » (3*) Keep the same type of ammunition for the evolve item": true, " » (4*) Keep the same attachments (if possible) for the evolve item": true, " » Evolve of the weapon": { "• Weapon shortname": "pistol.m92", "• Skin": 0, "• Condition % (considered only if 1* is false)": 0.0, "• Ammo (considered only if 2* is false)": 0, "• Ammotype (shortname) | (considered only if 3* is false)": null, "• Content (mods) | (considered only if 4* is false)": null } }, { " » Base weapon shortname": "rifle.ak", " » Kills required with the weapon": 15, " » (1*) Keep the same condition for the evolve item": true, " » (2*) Keep the same amount of ammunition for the evolve item": true, " » (3*) Keep the same type of ammunition for the evolve item": true, " » (4*) Keep the same attachments (if possible) for the evolve item": true, " » Evolve of the weapon": { "• Weapon shortname": "rifle.lr300", "• Skin": 0, "• Condition % (considered only if 1* is false)": 0.0, "• Ammo (considered only if 2* is false)": 0, "• Ammotype (shortname) | (considered only if 3* is false)": null, "• Content (mods) | (considered only if 4* is false)": null } }, { " » Base weapon shortname": "rifle.lr300", " » Kills required with the weapon": 50, " » (1*) Keep the same condition for the evolve item": true, " » (2*) Keep the same amount of ammunition for the evolve item": true, " » (3*) Keep the same type of ammunition for the evolve item": true, " » (4*) Keep the same attachments (if possible) for the evolve item": true, " » Evolve of the weapon": { "• Weapon shortname": "lmg.m249", "• Skin": 0, "• Condition % (considered only if 1* is false)": 0.0, "• Ammo (considered only if 2* is false)": 0, "• Ammotype (shortname) | (considered only if 3* is false)": null, "• Content (mods) | (considered only if 4* is false)": null } }, { " » Base weapon shortname": "rifle.semiauto", " » Kills required with the weapon": 30, " » (1*) Keep the same condition for the evolve item": true, " » (2*) Keep the same amount of ammunition for the evolve item": true, " » (3*) Keep the same type of ammunition for the evolve item": true, " » (4*) Keep the same attachments (if possible) for the evolve item": true, " » Evolve of the weapon": { "• Weapon shortname": "rifle.m39", "• Skin": 0, "• Condition % (considered only if 1* is false)": 0.0, "• Ammo (considered only if 2* is false)": 0, "• Ammotype (shortname) | (considered only if 3* is false)": null, "• Content (mods) | (considered only if 4* is false)": null } }, { " » Base weapon shortname": "shotgun.double", " » Kills required with the weapon": 10, " » (1*) Keep the same condition for the evolve item": true, " » (2*) Keep the same amount of ammunition for the evolve item": true, " » (3*) Keep the same type of ammunition for the evolve item": true, " » (4*) Keep the same attachments (if possible) for the evolve item": true, " » Evolve of the weapon": { "• Weapon shortname": "shotgun.pump", "• Skin": 0, "• Condition % (considered only if 1* is false)": 0.0, "• Ammo (considered only if 2* is false)": 0, "• Ammotype (shortname) | (considered only if 3* is false)": null, "• Content (mods) | (considered only if 4* is false)": null } }, { " » Base weapon shortname": "shotgun.pump", " » Kills required with the weapon": 25, " » (1*) Keep the same condition for the evolve item": true, " » (2*) Keep the same amount of ammunition for the evolve item": true, " » (3*) Keep the same type of ammunition for the evolve item": true, " » (4*) Keep the same attachments (if possible) for the evolve item": true, " » Evolve of the weapon": { "• Weapon shortname": "shotgun.spas12", "• Skin": 0, "• Condition % (considered only if 1* is false)": 0.0, "• Ammo (considered only if 2* is false)": 0, "• Ammotype (shortname) | (considered only if 3* is false)": null, "• Content (mods) | (considered only if 4* is false)": null } }, { " » Base weapon shortname": "bow.hunting", " » Kills required with the weapon": 10, " » (1*) Keep the same condition for the evolve item": true, " » (2*) Keep the same amount of ammunition for the evolve item": true, " » (3*) Keep the same type of ammunition for the evolve item": true, " » (4*) Keep the same attachments (if possible) for the evolve item": true, " » Evolve of the weapon": { "• Weapon shortname": "bow.compound", "• Skin": 0, "• Condition % (considered only if 1* is false)": 0.0, "• Ammo (considered only if 2* is false)": 0, "• Ammotype (shortname) | (considered only if 3* is false)": null, "• Content (mods) | (considered only if 4* is false)": null } }, { " » Base weapon shortname": "knife.bone", " » Kills required with the weapon": 10, " » (1*) Keep the same condition for the evolve item": true, " » (2*) Keep the same amount of ammunition for the evolve item": true, " » (3*) Keep the same type of ammunition for the evolve item": true, " » (4*) Keep the same attachments (if possible) for the evolve item": true, " » Evolve of the weapon": { "• Weapon shortname": "knife.combat", "• Skin": 0, "• Condition % (considered only if 1* is false)": 0.0, "• Ammo (considered only if 2* is false)": 0, "• Ammotype (shortname) | (considered only if 3* is false)": null, "• Content (mods) | (considered only if 4* is false)": null } } ], "VERSION": { "Major": 1, "Minor": 0, "Patch": 0 } } NOTE If you do not activate the UI, image library will not be necessary$5.99 -
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" Friday": { "» All day raid": false, "» No raid all day": false, "» Schedules": [ { "» Start": "18:00", "» End": "00:00" } ] }, " Saturday": { "» All day raid": false, "» No raid all day": false, "» Schedules": [ { "» Start": "00:00", "» End": "02:00" }, { "» Start": "14:00", "» End": "00:00" } ] }, " Sunday": { "» All day raid": false, "» No raid all day": false, "» Schedules": [ { "» Start": "00:00", "» End": "02:00" }, { "» Start": "18:00", "» End": "00:00" } ] }
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The errors are due to the facepunch update, which requires an update of my plugins. I sell or offer my plugins for free in a spirit of sharing. Not in order to get rich. The development, testing, and deployment take me a lot of time and all this for a ridiculous price. I have always been reactive to fix bugs. I've been warning in my supports for a month that I really don't have time right now. After if the customers are unable to understand that we can't always have time to develop it would be better if I delete all my plugins indeed. I'm doing all this on my free time... I have two young children, I'm currently changing company. I have other preoccupations than spending hours to correct problems due to additions in rust.
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