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TF Crazy

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Everything posted by TF Crazy

  1. Refresh plugin After Image Library. Send me log before this spam please. For catch it
  2. No need. There are two types of items. They are considered only outside the authorized raid times. Either destroy authorized items protected by a TC, or destroy items not protected by a TC
  3. All is available in the admin panel. It is intuitive and easy to use
  4. i can't reproduce your bug
  5. I look tomorrow
  6. @Demo_71 & @FokkingFire I deploy fix. I don't have raidable base installed. I dont know if fix work. And for wooden barricade is catched
  7. I fix soon Hum, can you see me your conf file
  8. TF Crazy

    CDelootAlert

    No, because we can't control 100% if an item is delooted because it's useless or if it's an abuse of the player. All items are grouped by zone. You can either respawn them manually or individually. The tool is for the admins. They can respawn, or use the functionality at the request of the player, or after a complaint. To respawn a deloot object automatically is therefore useless.
  9. TF Crazy

    CDelootAlert

    @Flammable I have been admin of many servers. Many times it was Vanilla. And we were frequently troubled by players who delooted their entire base when they left the server, or when they were raided. This is not considered a fair play. When the raiding team got to the chests. Most of the time they had despawned. This plugin allows you to see all the deloot, with an alert level for each item. A high alert on 100 explosive will be suspicious. So we can have logs of who has delooted, and what he has delooted, with the possibility to respawn the stuff, to compensate raiders for example.
  10. Version 1.0.6

    13 downloads

    This plugin allows to be warned in case of deloot of the players. Only items deloots from corpses, or storage containers are considered #FEATURES All items in the game are loaded with their default rarity level When adding new items in the game, they are directly added You can configure a higher alert level according to the number of deloot quantities (stack) You can set up an alert on discord with the webhook. I advise you to leave a delay before sending the alert to 1 minute. To avoid false positives. The admin panel is only available for admins #INFO Each item is configurable You can display an in-game ath displaying all deloot items by zone. A color is assigned to each alert level (Low, Very Low, Moderate, Hight) When you wipe, the logs are cleared The plugin can work without image library, however not all images will be displayed When an item is delooted it is saved, if it is picked up it is removed For the functioning of the zones: - When an item is delooted it is assigned a zone name. This one will have the name of the box on the map. For example D15 followed by the zone id. D15.1, D15.2 ... - With the ath you can distinguish the name of the zone id in blue. From the admin panel you can consult all the deloot items in this zone with several options (teleport to zone, delete zone, restore all item destroyed in zone). Or you can delete or restore only the items you want. - All the plugin is configurable, ergonomic and designed to be as intuitive as possible. /cdeloot (for open panel)
    $21.50
  11. @rockst3adii Indeed I have detected several anomalies: - There is a way to bypass the damage blocking if the player disconnects and throws a c4, or a rocket and that the impact has not yet taken place - There is a bug on some items that could not be destroyed. - I did not detect any anomaly on the notifications. Check the options you have set in the admin panel: 1. If MinuteToStartMessage is set to 0 it disables the message 2. If MinuteToEndMessage is set to 0 it disables the message 3. If AllowedMessage, FinishedMessage or FailMessage are set to false it disables the messages I will publish an update in a few minutes:
  12. Ok. I fix it after work. Send me your config file
  13. Normalement cela devrait être bon. @Raul-Sorin Sorban it's reactivated ?
  14. @TexasRed With CustomStatusFramework
  15. Maybe. I haven't started the game display yet. So I can eventually include it. For the moment here is what the plugin looks like.
  16. I am working on v4. Sorry for these 2 years of absence
  17. Hide UI": true, Update when your server is close, after change save, and start
  18. Sorry to put my health and family first... I have always been attentive to the people who bought my products, I have always answered to messages, mp, made custom plugins for free. And now I don't have the time due to a new job, health problems, and my two young children, I take criticism like this. Anyway I'm going to delete all my plugins, I'm fed up with taking my head with this kind of thing
  19. The plugin works correctly. Out of the hundreds of users of my plugin, I have no other feedback about the bug you are confronted with (if it comes from my plugin, and not from another one you use on your server). I said I would look into it. I didn't say when. A patch is not done without testing to make sure it is solved. I have to reinstall rust and a dedicated server. As I said, I don't have the time and energy for that right now.
  20. I didn't plan when I would start working on the update.
  21. The next update should review the entire plugin. To add a lot of new features, and fixes to the facepunch additions. I plan to do that, but it's not planned at all. It's a 4000 lines of code project. I don't have the time or energy for this project right now. Regards
  22. Do you have more information? Does it happen with a particular weapon? Against a particular object? During non-raiding hours etc? In order to locate the problem.
  23. Corected in v4
  24. TF Crazy

    CRadio

    If you want use command. Take false in config file for roleplay option
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