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Everything posted by Lextronic
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video clip of what im talking about...BOT RESPAWN.zip
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i havent changed anything was working perfectly fine
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all bots even bots with npc spawn
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i dont get it they just stand still event after steam/oxide update and console spams.. (Filename: <f3a28a25e51040298547147dcb39b2f8> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.get_isKinematic(UnityEngine.Rigidbody) at DroppedItem.TransformHasMoved () [0x00008] in <f3a28a25e51040298547147dcb39b2f8>:0 at BaseEntity.NetworkPositionTick () [0x00000] in <f3a28a25e51040298547147dcb39b2f8>:0 at InvokeHandlerBase1[T].DoTick () [0x00109] in <957f450b376349b5807ed5a8ce6f3d2b>:0 at InvokeHandlerBase1[T].LateUpdate () [0x0000c] in <957f450b376349b5807ed5a8ce6f3d2b>:0 false
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not sure what this means bit this is spamming the console (Filename: <f3a28a25e51040298547147dcb39b2f8> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.get_isKinematic(UnityEngine.Rigidbody) at DroppedItem.TransformHasMoved () [0x00008] in <f3a28a25e51040298547147dcb39b2f8>:0 at BaseEntity.NetworkPositionTick () [0x00000] in <f3a28a25e51040298547147dcb39b2f8>:0 at InvokeHandlerBase`1[T].DoTick () [0x00109] in <957f450b376349b5807ed5a8ce6f3d2b>:0 at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <957f450b376349b5807ed5a8ce6f3d2b>:0
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bots are just standing still they attack but will not walk around while being set to to false
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its set to false
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Bots not moving after rust update ...
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yep working thanks Mr Sam!!
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tried i update now getting this Error while compiling: (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [Tebex Donate] Attempting to process commands in the queue... (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [Tebex Donate] There are no online commands that need to be processed! (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Error while compiling: RaidProtection.cs(3178,79): error CS1503: Argument `#1' cannot convert `NetworkableId' expression to type `uint' (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
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yeah WPkits was working fine before update now not showing any kits on Kits in the info panel
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same Error while compiling: RaidProtection.cs(3178,79): error CS1503: Argument `#1' cannot convert `NetworkableId' expression to type `uint' (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
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Is there possibly a way to make it when the player dies to not turn them to Zombies when dying in a mini copter cause the zombie ends up floating etc and players keep thinking its an admin I believe....please help!!
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- 14 comments
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- #betterloot
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- 14 comments
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- #betterloot
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(and 6 more)
Tagged with:
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- 14 comments
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- #betterloot
- #loot
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(and 6 more)
Tagged with:
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- 14 comments
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- #betterloot
- #loot
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(and 6 more)
Tagged with:
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- 14 comments
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- #betterloot
- #loot
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(and 6 more)
Tagged with:
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- 14 comments
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- #betterloot
- #loot
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(and 6 more)
Tagged with:
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- 14 comments
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- #betterloot
- #loot
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(and 6 more)
Tagged with:
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- 14 comments
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- #betterloot
- #loot
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(and 6 more)
Tagged with: