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Everything posted by bbmj214
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I'm new to running custom maps. In your experience, is it typically safe to replace/update the map file mid wipe?
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Same issue here.
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- 33 comments
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New trains don't fit through bridge supports. I was at a high rate of speed to get through the first set, didn't make it through the second set.
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Works perfectly fine. I would absolutely recommend. I don't use the in game model. Multiple servers, mix of PVP and PVE. Multiple VIP groups. I haven't had any issues or complaints. I set the chat command to backpack and the console command to backpack.open. Works perfectly with users existing key binds.
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Primarily to set the CPU affinity. I like to be able to run multiple server instances on one machine.
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I'm new to using MyRustServer. I'm attempting to use a custom batch. Would you mind post a sample of what is supported in this? I'm able to get the server to boot with no issues or error in the command prompt but MyRustServer shows that the server is offline and doesn't recognize that the server is running.
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Is there an easy way set the cpu affinity in myrustserver?
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Ran another update just now. Seems to be fixed. Unity version was rolled back? version Protocol: 2345.225.1 Build Date: 06/09/2022 13:45:36 Unity Version: 2019.4.7f1 Changeset: 71583 Branch: release
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This might be somehow caused by the latest rust build but I thought I should mention this. I upgraded my rust server software yesterday. version Protocol: 2345.225.1 Build Date: 06/07/2022 08:02:52 Unity Version: 2020.3.34f1 Changeset: 71489 Branch: release I'm seeing an unusual heavy load on the server from RaidableBases. I have fps.limit -1. RaidableBases take about four and a half minutes to initialize. While initializing, the server is running 6-7 fps. Once done fps jumps back up to 85-90 fps but has much lower than usual fps dips. 1:37:38 PM | Loaded plugin Raidable Bases v2.4.7 by nivex 1:42:16 PM | [Raidable Bases] Grid initialization completed in 38 seconds and 189 milliseconds on a 4500 size map. 9969 locations are on the grid. As I said, this might be the rust build or something new. I'll update the ticket once a new build has been released by facepunch.
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I'm seeing a similar issue. If you prefer I'll open a separate ticket for this. Failed to call hook 'furnace_ui' on plugin 'FurnaceLevels v1.2.8' (ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index) at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0 at Oxide.Plugins.FurnaceLevels.UpgradeLevel (BasePlayer player, System.UInt64 entityId, System.String mod, System.String prefab) [0x00277] in <02b597c6db914eadb53cb05d6043111f>:0 at Oxide.Plugins.FurnaceLevels.furnace_ui (ConsoleSystem+Arg arg) [0x000d0] in <02b597c6db914eadb53cb05d6043111f>:0 at Oxide.Plugins.FurnaceLevels.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x008e3] in <02b597c6db914eadb53cb05d6043111f>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e23ba2c0f246426296d81c842cbda3af>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <50629aa0e75d4126b345d8d9d64da28d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <50629aa0e75d4126b345d8d9d64da28d>:0 FurnaceLevels.json
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Would it be possible to add this feature. It would be an interesting feature. If "Kill Inactive Sleepers": true, then move the killed sleepers inventory into any available box space.
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I've found you have a Custom Buttons plugin. Perhaps this is the best path to take? I've went ahead and purchased this plugin as well, it looks like it will be hand to teleports and mini copters as you've show in the examples. The only problem that's I've seen is that I wouldn't want to create five separate button for "buy easy", "buy medium", "buy hard", etc. Though I would think that a button used to open the raidable bases own native buyraid gui would be a good workaround.
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Is it possible to create some buttons on a tab of the Welcome Info UI? I use the Raidable Bases plugin. Users can purchase a private raidable base using /buyraid which brings up a simple clickable GUI. There are corresponding chat commands that can be used instead of the GUI such as "/buyraid easy". What would it take to create buttons on a tab of the Welcome Info UI for this functionality?
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Failed to call hook 'OnServerInitialized' on plugin 'Shop v1.1.61' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Shop.SelectLayout () [0x00040] in <e16110f59df846759f215c2e79eb17bd>:0 at Oxide.Plugins.Shop.OnServerInitialized () [0x00036] in <e16110f59df846759f215c2e79eb17bd>:0 at Oxide.Plugins.Shop.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x002b1] in <e16110f59df846759f215c2e79eb17bd>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e23ba2c0f246426296d81c842cbda3af>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <50629aa0e75d4126b345d8d9d64da28d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <50629aa0e75d4126b345d8d9d64da28d>:0 Multiple people have had this issue but the resolution has been sent in DM. What might I need to do to fix this?
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Thank you. I'll watch it and open a new ticket if I need to. I'm sure you're right on this.
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I've been watching maintained bots at large monuments blow themselves up. Maybe it's something else causing this. Manuel[9340097] was killed by Explosion Harvey[3568132] was killed by Explosion Francie[9911549] was killed by Explosion
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If you copy APCkill or another event spawn it will copy the suicide timer over to monument bots. I think this is what was happening here https://codefling.com/files/support/2323-suicide-timer/
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Thank you.
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Does this plugin support bots at the oils rigs or would I have to create custom spawn points?
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That's what I needed to know. Thank you again.
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I may be wrong on how this is supposed to work but things aren't working how i would expect/hope for it to work. I'm trying to make the boxes a little more full without adjusting the number of loot spawn on each difficulty. Let me explain. In this example we'll use the setting for an easy raidable base. There are 30 loot spawns by default. Say this base has 4 large boxes and the tool cupboard. Each large box has 30 item slots. The tool cupboard has 30 slots. Between the 5 containers we have 150 item slots in the base. If an item in the loot table is configured with amount 1000 and amountmin 1000 with a stacksize of 200 that will create five stacks of 200. What I'm seeing is that those five stacks of 200 are counted as 5 of the 30 loot spawns in the base instead of just 1. On the 30 loot spawns, is there a way to have 30 items from the loot table selected instead of 30 stacks.
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Confirmed. 2.4.4 has resolved my issue. Thank you!
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Players *still* unable to place ladders on some bases.
bbmj214 replied to TheProfessor's Support Request in Support
Can you verify that the profile for each difficulty has "Require Cupboard Access To Place Ladders": false,"? -
I take that back. I thought it was working but in fact it had "allow duplicate items" set to true. If my config would help please let me know.