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Everything posted by bbmj214
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- 4 comments
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- 1
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Same here. I keep quite a few things in my backpack. Yesterday I had a completely different backpack than I should have. Other players on my server are experiencing the same thing.
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Sounds good. I'll try it out next wipe. Thank you for you help.
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I'm new to running custom maps. In your experience, is it typically safe to replace/update the map file mid wipe?
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Same issue here.
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- 37 comments
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New trains don't fit through bridge supports. I was at a high rate of speed to get through the first set, didn't make it through the second set.
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Works perfectly fine. I would absolutely recommend. I don't use the in game model. Multiple servers, mix of PVP and PVE. Multiple VIP groups. I haven't had any issues or complaints. I set the chat command to backpack and the console command to backpack.open. Works perfectly with users existing key binds.
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Primarily to set the CPU affinity. I like to be able to run multiple server instances on one machine.
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I'm new to using MyRustServer. I'm attempting to use a custom batch. Would you mind post a sample of what is supported in this? I'm able to get the server to boot with no issues or error in the command prompt but MyRustServer shows that the server is offline and doesn't recognize that the server is running.
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Is there an easy way set the cpu affinity in myrustserver?
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Ran another update just now. Seems to be fixed. Unity version was rolled back? version Protocol: 2345.225.1 Build Date: 06/09/2022 13:45:36 Unity Version: 2019.4.7f1 Changeset: 71583 Branch: release
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This might be somehow caused by the latest rust build but I thought I should mention this. I upgraded my rust server software yesterday. version Protocol: 2345.225.1 Build Date: 06/07/2022 08:02:52 Unity Version: 2020.3.34f1 Changeset: 71489 Branch: release I'm seeing an unusual heavy load on the server from RaidableBases. I have fps.limit -1. RaidableBases take about four and a half minutes to initialize. While initializing, the server is running 6-7 fps. Once done fps jumps back up to 85-90 fps but has much lower than usual fps dips. 1:37:38 PM | Loaded plugin Raidable Bases v2.4.7 by nivex 1:42:16 PM | [Raidable Bases] Grid initialization completed in 38 seconds and 189 milliseconds on a 4500 size map. 9969 locations are on the grid. As I said, this might be the rust build or something new. I'll update the ticket once a new build has been released by facepunch.
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Failed to call hook 'furnace_ui' on plugin 'FurnaceLevels v1.2.8'
bbmj214 replied to World_Gamerz's Support Request in Support
I'm seeing a similar issue. If you prefer I'll open a separate ticket for this. Failed to call hook 'furnace_ui' on plugin 'FurnaceLevels v1.2.8' (ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index) at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0 at Oxide.Plugins.FurnaceLevels.UpgradeLevel (BasePlayer player, System.UInt64 entityId, System.String mod, System.String prefab) [0x00277] in <02b597c6db914eadb53cb05d6043111f>:0 at Oxide.Plugins.FurnaceLevels.furnace_ui (ConsoleSystem+Arg arg) [0x000d0] in <02b597c6db914eadb53cb05d6043111f>:0 at Oxide.Plugins.FurnaceLevels.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x008e3] in <02b597c6db914eadb53cb05d6043111f>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e23ba2c0f246426296d81c842cbda3af>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <50629aa0e75d4126b345d8d9d64da28d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <50629aa0e75d4126b345d8d9d64da28d>:0 FurnaceLevels.json -
Would it be possible to add this feature. It would be an interesting feature. If "Kill Inactive Sleepers": true, then move the killed sleepers inventory into any available box space.
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I've found you have a Custom Buttons plugin. Perhaps this is the best path to take? I've went ahead and purchased this plugin as well, it looks like it will be hand to teleports and mini copters as you've show in the examples. The only problem that's I've seen is that I wouldn't want to create five separate button for "buy easy", "buy medium", "buy hard", etc. Though I would think that a button used to open the raidable bases own native buyraid gui would be a good workaround.
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Is it possible to create some buttons on a tab of the Welcome Info UI? I use the Raidable Bases plugin. Users can purchase a private raidable base using /buyraid which brings up a simple clickable GUI. There are corresponding chat commands that can be used instead of the GUI such as "/buyraid easy". What would it take to create buttons on a tab of the Welcome Info UI for this functionality?
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Failed to call hook 'OnServerInitialized' on plugin 'Shop v1.1.61' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Shop.SelectLayout () [0x00040] in <e16110f59df846759f215c2e79eb17bd>:0 at Oxide.Plugins.Shop.OnServerInitialized () [0x00036] in <e16110f59df846759f215c2e79eb17bd>:0 at Oxide.Plugins.Shop.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x002b1] in <e16110f59df846759f215c2e79eb17bd>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e23ba2c0f246426296d81c842cbda3af>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <50629aa0e75d4126b345d8d9d64da28d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <50629aa0e75d4126b345d8d9d64da28d>:0 Multiple people have had this issue but the resolution has been sent in DM. What might I need to do to fix this?
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Thank you. I'll watch it and open a new ticket if I need to. I'm sure you're right on this.
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I've been watching maintained bots at large monuments blow themselves up. Maybe it's something else causing this. Manuel[9340097] was killed by Explosion Harvey[3568132] was killed by Explosion Francie[9911549] was killed by Explosion
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If you copy APCkill or another event spawn it will copy the suicide timer over to monument bots. I think this is what was happening here https://codefling.com/files/support/2323-suicide-timer/
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Thank you.
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Does this plugin support bots at the oils rigs or would I have to create custom spawn points?
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That's what I needed to know. Thank you again.