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Everything posted by The_Kiiiing
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[Loottable] [DEBUG] Remove custom items of DefendableBases includePersistent: False
The_Kiiiing replied to m3dus4's Support Request in Support
Changed Status from Pending to Closed Changed Fixed In to 1.0.35 -
[Loottable] [DEBUG] Remove custom items of DefendableBases includePersistent: False
The_Kiiiing replied to m3dus4's Support Request in Support
I forgot to disable debugging It's been fixed in the latest update -
- 981 comments
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- #loot
- #customloot
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- 981 comments
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- #loot
- #customloot
- (and 13 more)
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- 54 comments
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- #cargo
- #cargo ship
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Changed Status from Pending to Not a Bug
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You can add extra items to an item. Extra items will always spawn when their parent item spawns
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What do you mean with "cell size"?
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New weapons (Flame thrower) cannot be added to loot tables
The_Kiiiing replied to Shaun7559's Support Request in Support
Changed Status from Work in Progress to Closed Changed Fixed In to 1.0.35 -
Changed Status from Pending to Work in Progress
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working on a fix
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- 981 comments
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- #loot
- #customloot
- (and 13 more)
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- 981 comments
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- #loot
- #customloot
- (and 13 more)
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- 981 comments
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- 1
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- #loot
- #customloot
- (and 13 more)
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- 54 comments
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- #cargo
- #cargo ship
- (and 4 more)
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- 54 comments
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- #cargo
- #cargo ship
- (and 4 more)
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New weapons (Flame thrower) cannot be added to loot tables
The_Kiiiing replied to Shaun7559's Support Request in Support
Changed Status from Pending to Work in Progress -
New weapons (Flame thrower) cannot be added to loot tables
The_Kiiiing replied to Shaun7559's Support Request in Support
there will be an update tomorrow -
Whats you configuration for the item amount on the right look like? If you always want barrels to drop at least 1 component, then I would recommend you to move all components into a separate category. Then you can configure a chance and min/max amount for all items in that category.
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Error while compiling FlyingCargoShip
The_Kiiiing replied to DeutscherRitterPlatz's Support Request in Support
Changed Status from Work in Progress to Closed Changed Fixed In to 1.0.3 -
Changed Status from Pending to Not a Bug
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You can control evey crate and npc with the config. If you leave the loot table empty or disable it, the default rust loot table will be used
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Error while compiling FlyingCargoShip
The_Kiiiing replied to DeutscherRitterPlatz's Support Request in Support
Changed Status from Pending to Work in Progress -
Error while compiling FlyingCargoShip
The_Kiiiing replied to DeutscherRitterPlatz's Support Request in Support
This is a conflict with the Space plugin, I will fix it with the next update