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Everything posted by Raul-Sorin Sorban
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So ads, like on real browser websites see ads and if you refresh, they are different or they are not there that one time you refreshed your feed. They are randomized and not always show up. You should always see your submitted ads when being in the Marketplace panel. Like so: For restocking you just have to fill up a container full of the items you have sold on the marketplace and need restocking then press the RESTOCK button, use the hammer to hit it, and voila, Ruster.NET takes out the required items out of it and that's all you have to do to instantly update your listings if they are out of stock. On the community tab I can sometimes see ads showing up. I'll add an ad probability configuration soon so you can choose how frequent they show up.
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So purchased and active advertisments will show up on most of the feeds (that being players' feeds, any other feeds than the marketplace), your advertisments will be promoted and as more people will see them which increases the chances for your sales exponentially (especially when the marketplace is flooded with many posts) and your posts aren't being noticed enough. Yes, you get the 2 items in your inventory, drag and drop them on your belt bar and press the corresponding number to select the slot, Ruster.NET's UI should pop up which will look like any other New Post setup but that is exclusively creating an advert out of your sold listing. SQL is not mandatory, it's just another way to save/restore the data from Ruster.NET. At the moment Ruster.NET is not designed to work with multiple servers using the same database for it, but I am planning in the future to be able to do that. Disappearing posts can be caused by a number of reasons, are there any pointer references you could provide me with? Any console errors around that time frame? They should never disappear if you have not wiped the data file.
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That seems like more of a personal cosmetic choice. I'd like to keep the items in the default loot table more vanilla. You can use the Rust Workshop to get the skins you like, and put the ID on items in your loot table. 🙂
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Changed Status from Pending to Work in Progress
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Okay, will try and debug the issue.
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Could you please let me know what I could do to replicate this issue?
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Version 2.0.14 has a different config
Raul-Sorin Sorban replied to Koie's Support Request in Support
No, not really. I've just tested and everything's working as it should. Are there any console errors in regards to Static Lootables? -
Weird thing #1: Working on it, will make sure other players cannot begin a hack if someone's already doing it. Weird thing #2: Yes, that is intended. Weird thing #3: Couldn't really replicate, what's the config definition for that specific hackable container?
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Changed Status from Pending to Work in Progress
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Changed Status from Work in Progress to Closed Changed Fixed In to 2.0.13
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Please get the latest version, that should fixed lots issues stated here & heavy performance improvements.
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Failed to call hook 'CanLootPlayer' on plugin 'StaticLootables v2.0.6'
Raul-Sorin Sorban replied to Jeff.Thibault1's Support Request in Support
Changed Status from Work in Progress to Closed Changed Fixed In to 2.0.13 -
Failed to call hook 'CanLootPlayer' on plugin 'StaticLootables v2.0.6'
Raul-Sorin Sorban replied to Jeff.Thibault1's Support Request in Support
Please get the latest version, that should fixed lots issues stated here & heavy performance improvements. -
It's 40 minutes 🙂 About to create a legend on the description so it's more intuitive.
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Yes. It's also the value I usually use for the default config present in the description.
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Currently, refilling rate is the rate in minutes which wipes the entire container from memory, so when a player goes to it, the container will be freshly reset/refilled.
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Yes, condition = item durability. The green bar on the item.
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Works then dont work? loot not accessible
Raul-Sorin Sorban replied to Satoshi's Support Request in Support
Changed Status from Work in Progress to Closed Changed Fixed In to 2.0.12 -
Works then dont work? loot not accessible
Raul-Sorin Sorban replied to Satoshi's Support Request in Support
Please let me know if you are still getting this issue. Will close this for the time being. -
Changed Status from Work in Progress to Closed Changed Fixed In to 2.0.12
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Changed Status from Pending to Not a Bug