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Death

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Everything posted by Death

  1. Death

    Refund

    We'll need an actual support request from you first. Also, to be fair to the author there what they're saying is 100% true. Rivers are indeed bugged in RustEdit and have been for a long time now.
  2. Death

    Refund

    Before we can even consider a refund, you'll need to submit a support request on the file's page to give the author a chance to resolve any issues you might have.
  3. One week to go! It's not too late to join in on the giveaways at https://discord.gg/codefling. Event ends on July 31st!
  4. We have no rule against multiple accounts. If your other account was banned it was likely for something else. Please reach out https://codefling.com/help
  5. Death

    Shadow cave install error

    Archive was corrupted or used a proprietary ZIP compression. I've updated the file with a standard zip.
  6. Glad we were able to get this resolved for you
  7. Death

    Currency icon

    Font companies got real quiet after this dropped
  8. These plugins will have to be updated. Why does this affect anything posted above?
  9. Right, but these plugins shouldn't be unlocking DLC content anymore, and if they were (for say a creative or test server) none of the above is relevant.
  10. You originally said plugins like this are modifying the blueprint data, which would be modifying the ItemDefinition. But based on that code they aren't, so how would this affect CheckSkinOwnership??
  11. Doesn't sound like a problem to anyone but the developer of that plugin. I also don't see why it would need to modify the ItemDefinition just to unlock a blueprint? lol playerInfo.unlockedItems.Add(bp.itemid); player.ClientRPCPlayer(null, player, "UnlockedBlueprint", bp.itemid); player.stats.Add("blueprint_studied", 1);
  12. I sure hope not. That plugin overcomplicates something that is extremely simple. I'm struggling to see the value in it at all. It does absolutely nothing besides expensive api calls. For developers: If you want to see if a user owns a skin: player.blueprints.CheckSkinOwnership(skinItemId, player.userID) If you want to see if a user owns DLC: item.info.steamDlc.HasLicense(player.userID) If you want to see if an item requires a DLC: item.info.NeedsSteamDLC If for whatever reason you need the full list of approved skins: foreach (var skin in Approved.All) { var itemName = skin.Value.Skinnable.ItemName; var skinId = skin.Value.WorkshopdId; // etc... It's a Dictionary<ulong, ApprovedSkinInfo> } Furthermore, you can go pretty deep with skins and see if they're tradable and marketable. There may be some skins Facepunch makes an exception for that aren't obtainable via monetary means. ApprovedSkinInfo.Tradable ApprovedSkinInfo.Marketable That's it. That's all you need. If I'm missing something let me know and I'll add it.
  13. No. These plugins can still be used on creative and test servers. They also include config settings to disable approved skins which you can already do. Any plugin that does not can easily check if the player owns the item first so I don't expect many plugins to be affected by this.
  14. For anyone wondering which DLC items they need to remove from loot tables: https://carbonmod.gg/references/items/?dlcsOnly=1
  15. Death

    Horse Breeds

    @iLakSkiL is the right version uploaded? Seems to be a parity issue with version listed and what's being downloaded.
  16. It's that time of year again for the survivors of the great Steam Summer and Amazon Prime day sales to get in on the action during our Christmas In July sales event where hundreds of files across our platform are offering steep discounts. Not ready to pull the trigger on a file yet? Don't forget to Wishlist and get notifications when it goes on sale throughout the year! Don't forget to join the Codefling Discord and enter to win some gift cards for free files on us! Deals https://codefling.com/deals Discord https://discord.gg/codefling
  17. Death

    refund?

    If you've already downloaded it you'll need to reach out to the author to give them a chance to resolve any issues you might have with the file. Failing that you can then request a refund with the author directly. If a resolution is not met then reach out to us. https://codefling.com/help
  18. Death

    Agriblock

    Sure, give me a bit.
  19. Not to call you out but that's not google translate. The punctuation and grammar is 100% AI. If I were to guess it would be ChatGPT. I use it often for documentation so I know how it fumbles on punctuation.
  20. No shame, but it's really hard to have a discussion about the overuse of AI when you're using AI to generate your responses. It's a real highlight of how we use AI as a replacement instead of a productivity tool. In any case, our team will review your submission as soon as possible (If they haven't already.) Assuming it's not mostly (or entirely) AI-generated you should be fine.
  21. @vMax Just out of curiosity, are you using AI responses here?
  22. Well in my experience, when someone says "used AI a little bit" that usually means the entire thing is AI. Our team will determine this during their review. But no, we do not allow submissions that are mostly AI generated as per our upload guidelines. https://codefling.com/upload-guidelines/#originality
  23. Death

    Custom Weapons Mod

    Also if you would like to search for files using context instead of keywords hop in live chat and our bot will help you find files. It's still in training so results may not include everything yet
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