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Everything posted by Death
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Having this issue as well. When you interact with the NPC it just closes as soon as it tries to open the shop.
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https://help.codefling.com/en/article/how-to-delete-your-account-ef4ws5/
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This was done with Headphones plugin so I imagine what you're after is very much possible. You'd just run into issues if the client has audio streams disabled. You could reach out to the author of the plugin mentioned or check out the services page to find a developer for the project.
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@DezLife
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You could also request a refund with the author directly. At this point they'd be the only one who could authorize one. We can only step in if it's against SLA or covered under warranty. Since they responded to you very quickly with a proposed solution there's no way for us to issue the refund on our end without the authors approval.
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The author mentioned they would fill in these holes with rocks. If you're concerned with how they approach this you're free to leave a review.
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We'll need an actual support request from you first. Also, to be fair to the author there what they're saying is 100% true. Rivers are indeed bugged in RustEdit and have been for a long time now.
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Before we can even consider a refund, you'll need to submit a support request on the file's page to give the author a chance to resolve any issues you might have.
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One week to go! It's not too late to join in on the giveaways at https://discord.gg/codefling. Event ends on July 31st!
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Is it allowed to have multiple accounts on Codefling?
Death replied to EvolutionPVE's topic in Site Support
We have no rule against multiple accounts. If your other account was banned it was likely for something else. Please reach out https://codefling.com/help -
Archive was corrupted or used a proprietary ZIP compression. I've updated the file with a standard zip.
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"We could not locate the item you are trying to view."
Death replied to OfflineGotOfflined's topic in Site Support
Glad we were able to get this resolved for you -
@Cahnu
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Font companies got real quiet after this dropped
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These plugins will have to be updated. Why does this affect anything posted above?
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Right, but these plugins shouldn't be unlocking DLC content anymore, and if they were (for say a creative or test server) none of the above is relevant.
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You originally said plugins like this are modifying the blueprint data, which would be modifying the ItemDefinition. But based on that code they aren't, so how would this affect CheckSkinOwnership??
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Doesn't sound like a problem to anyone but the developer of that plugin. I also don't see why it would need to modify the ItemDefinition just to unlock a blueprint? lol playerInfo.unlockedItems.Add(bp.itemid); player.ClientRPCPlayer(null, player, "UnlockedBlueprint", bp.itemid); player.stats.Add("blueprint_studied", 1);
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I sure hope not. That plugin overcomplicates something that is extremely simple. I'm struggling to see the value in it at all. It does absolutely nothing besides expensive api calls. For developers: If you want to see if a user owns a skin: player.blueprints.CheckSkinOwnership(skinItemId, player.userID) If you want to see if a user owns DLC: item.info.steamDlc.HasLicense(player.userID) If you want to see if an item requires a DLC: item.info.NeedsSteamDLC If for whatever reason you need the full list of approved skins: foreach (var skin in Approved.All) { var itemName = skin.Value.Skinnable.ItemName; var skinId = skin.Value.WorkshopdId; // etc... It's a Dictionary<ulong, ApprovedSkinInfo> } Furthermore, you can go pretty deep with skins and see if they're tradable and marketable. There may be some skins Facepunch makes an exception for that aren't obtainable via monetary means. ApprovedSkinInfo.Tradable ApprovedSkinInfo.Marketable That's it. That's all you need. If I'm missing something let me know and I'll add it.
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No. These plugins can still be used on creative and test servers. They also include config settings to disable approved skins which you can already do. Any plugin that does not can easily check if the player owns the item first so I don't expect many plugins to be affected by this.
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For anyone wondering which DLC items they need to remove from loot tables: https://carbonmod.gg/references/items/?dlcsOnly=1
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It's that time of year again for the survivors of the great Steam Summer and Amazon Prime day sales to get in on the action during our Christmas In July sales event where hundreds of files across our platform are offering steep discounts. Not ready to pull the trigger on a file yet? Don't forget to Wishlist and get notifications when it goes on sale throughout the year! Don't forget to join the Codefling Discord and enter to win some gift cards for free files on us! Deals https://codefling.com/deals Discord https://discord.gg/codefling