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Everything posted by Death
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Is it allowed to have multiple accounts on Codefling?
Death replied to patotin's topic in Site Support
We have no rule against multiple accounts. If your other account was banned it was likely for something else. Please reach out https://codefling.com/help -
Archive was corrupted or used a proprietary ZIP compression. I've updated the file with a standard zip.
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"We could not locate the item you are trying to view."
Death replied to OfflineGotOfflined's topic in Site Support
Glad we were able to get this resolved for you -
@Cahnu
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Font companies got real quiet after this dropped
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These plugins will have to be updated. Why does this affect anything posted above?
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Right, but these plugins shouldn't be unlocking DLC content anymore, and if they were (for say a creative or test server) none of the above is relevant.
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You originally said plugins like this are modifying the blueprint data, which would be modifying the ItemDefinition. But based on that code they aren't, so how would this affect CheckSkinOwnership??
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Doesn't sound like a problem to anyone but the developer of that plugin. I also don't see why it would need to modify the ItemDefinition just to unlock a blueprint? lol playerInfo.unlockedItems.Add(bp.itemid); player.ClientRPCPlayer(null, player, "UnlockedBlueprint", bp.itemid); player.stats.Add("blueprint_studied", 1);
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I sure hope not. That plugin overcomplicates something that is extremely simple. I'm struggling to see the value in it at all. It does absolutely nothing besides expensive api calls. For developers: If you want to see if a user owns a skin: player.blueprints.CheckSkinOwnership(skinItemId, player.userID) If you want to see if a user owns DLC: item.info.steamDlc.HasLicense(player.userID) If you want to see if an item requires a DLC: item.info.NeedsSteamDLC If for whatever reason you need the full list of approved skins: foreach (var skin in Approved.All) { var itemName = skin.Value.Skinnable.ItemName; var skinId = skin.Value.WorkshopdId; // etc... It's a Dictionary<ulong, ApprovedSkinInfo> } That's it. That's all you need. If I'm missing something let me know and I'll add it.
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No. These plugins can still be used on creative and test servers. They also include config settings to disable approved skins which you can already do. Any plugin that does not can easily check if the player owns the item first so I don't expect many plugins to be affected by this.
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For anyone wondering which DLC items they need to remove from loot tables: https://carbonmod.gg/references/items/?dlcsOnly=1
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It's that time of year again for the survivors of the great Steam Summer and Amazon Prime day sales to get in on the action during our Christmas In July sales event where hundreds of files across our platform are offering steep discounts. Not ready to pull the trigger on a file yet? Don't forget to Wishlist and get notifications when it goes on sale throughout the year! Don't forget to join the Codefling Discord and enter to win some gift cards for free files on us! Deals https://codefling.com/deals Discord https://discord.gg/codefling
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If you've already downloaded it you'll need to reach out to the author to give them a chance to resolve any issues you might have with the file. Failing that you can then request a refund with the author directly. If a resolution is not met then reach out to us. https://codefling.com/help
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- 5 comments
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- #rust
- #rust plugin
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(and 2 more)
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Monument is graphically very broken and unusable.
Death replied to Inert_Carcass's Support Request in Support
@Zainur -
This file is awaiting curator review for safety and integrity. Too long
Death replied to PainMustDie's topic in Site Support
Not to call you out but that's not google translate. The punctuation and grammar is 100% AI. If I were to guess it would be ChatGPT. I use it often for documentation so I know how it fumbles on punctuation. -
This file is awaiting curator review for safety and integrity. Too long
Death replied to PainMustDie's topic in Site Support
No shame, but it's really hard to have a discussion about the overuse of AI when you're using AI to generate your responses. It's a real highlight of how we use AI as a replacement instead of a productivity tool. In any case, our team will review your submission as soon as possible (If they haven't already.) Assuming it's not mostly (or entirely) AI-generated you should be fine. -
This file is awaiting curator review for safety and integrity. Too long
Death replied to PainMustDie's topic in Site Support
@vMax Just out of curiosity, are you using AI responses here? -
This file is awaiting curator review for safety and integrity. Too long
Death replied to PainMustDie's topic in Site Support
Well in my experience, when someone says "used AI a little bit" that usually means the entire thing is AI. Our team will determine this during their review. But no, we do not allow submissions that are mostly AI generated as per our upload guidelines. https://codefling.com/upload-guidelines/#originality -
Also if you would like to search for files using context instead of keywords hop in live chat and our bot will help you find files. It's still in training so results may not include everything yet
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Well I can tell you now adjusting fire rate is not possible (legally) but everything else sure. I did find this but not sure if it's exactly what you're looking for.
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Is this what you're looking for?