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PoolsPats's Achievements
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PoolsPats started following Permissions Manager and Modern Vending Machines (6 pack)
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- 9 comments
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- #prefab
- #custom prefab
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(and 1 more)
Tagged with:
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- 184 comments
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- 1
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- #permissions
- #admin
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(and 7 more)
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after our migration to carbon we had an issue where every restart reset our perms to default. I'm sure that wasn't your plugins fault but in the search for a fix I ran across the /perms data command and saved groups and players in case we needed to restore after them reverting to default again. My question is under the save button there was a load button and I'm not sure how the load button works so I'm afraid to press it. We don't need to use it yet but we've changed some perms since that save but I was wondering if pressing it would just set the saved perms or show me another page where I could select which save to use (like if I had multiple saves.) Or does each save overwrite the last one and pressing that button just does it? Also with carbon should I turn off the native permissions module and just use this plugin or are they just 2 different interfaces to access the same data?
- 184 comments
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- #permissions
- #admin
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(and 7 more)
Tagged with:
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PoolsPats started following Double posts , New update message. and Problems with new update
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I posted this already just a minute ago as a reply in another post before I realized that the post was closed, so I hope this isn't a double post but... I've installed this new update but now it doesn't show anything about "All plugins are up to date" or whatever the wording was. It's just blank. Is that the new norm?
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I've installed this new update but now it doesn't show anything about "All plugins are up to date" or whatever the wording was. It's just blank. Is that the new norm?
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More info in Discord
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AITranslationPro.json
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I will get that now, but we don't use BetterChat
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I love the plugin idea! But is there a way for it not to show what we type twice? It types one with our names in blue and one with the name white.
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How do I create a third band? All I did before was to rename the exampleband 1 to 4pc and added another npc, and renamed example2 to 2pc. If I copy a bands section in the config and paste it then rename it, it doesn't show up as an option. I named it RB but when I do /npcbands spawn RB it just says 'available band keys 4pc, 2pc .......... any ideas why?
- 30 comments
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- #bands
- #npc bands
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This is how I laid out a 4 piece band: "Singers": [ { "NPC name": "XXXX", "Attire": [ { "Short name": "attire.bunny.onesie", "Skin ID": 0 }, { "Short name": "attire.bunnyears", "Skin ID": 0 } ], "Spawn position": { "x": -2, "y": 0, "z": 0 }, "Instrument name": "Piano", "Notes filter": [] }, { "NPC name": "XXXXX", "Attire": [ { "Short name": "attire.bunny.onesie", "Skin ID": 0 }, { "Short name": "attire.bunnyears", "Skin ID": 0 } ], "Spawn position": { "x": 0, "y": 0, "z": 1 }, "Instrument name": "Guitar", "Notes filter": [] }, { "NPC name": "XXXXXX", "Attire": [ { "Short name": "attire.bunny.onesie", "Skin ID": 0 }, { "Short name": "attire.bunnyears", "Skin ID": 0 } ], "Spawn position": { "x": 0, "y": 0, "z": -2 }, "Instrument name": "Drumkit", "Notes filter": [] }, { "NPC name": "XXXXXXX", "Attire": [ { "Short name": "attire.bunny.onesie", "Skin ID": 0 }, { "Short name": "attire.bunnyears", "Skin ID": 0 } ], "Spawn position": { "x": 2, "y": 0, "z": 0 }, "Instrument name": "Xylophone", "Notes filter": [] } z position will position them closer or further from you.
- 30 comments
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- 1
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- #bands
- #npc bands
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- 30 comments
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- 1
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- #bands
- #npc bands
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Just copy this part and paste it again for each new NPC you want in that band. Just change their name, instrument and attire if you'd like. "NPC name": "Andres", "Attire": [ { "Short name": "attire.bunny.onesie", "Skin ID": 0 }, { "Short name": "attire.bunnyears", "Skin ID": 0 } ], "Spawn position": { "x": -1, "y": 0, "z": 0 }, "Instrument name": "Piano", "Notes filter": [] },
- 30 comments
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- 1
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- #bands
- #npc bands
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I see where the version notes says: "I've eliminated the dependency on the Death Notes plugin by integrating a custom simple death message method." Does this mean that we can't use Death Notes at all? I have Death Notes and MagicDeathNotesPanel which let's me see the Death Notes kill feed in my HUD. But that message is not in the RustGPT format, which makes me believe that RustGPT is doing nothing to those messages. is the "Kill GPT Prompt" not able to use the HUD display? Only the chat response (which I have disabled?) If so then can we get back some ability to use Death Notes and MagicPanel?
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Nice, I was rt clicking and using rename (which didn't help.) But still, Opening the json and changing the name works for the program to use it, but I still need to know what's on it so I would also have to rename the file so it shows me which one I'm looking at (if I understand what you're saying.) Changing it in midi editor changes the name to exactly what I want to see in the plugin player like "Pink Floyd - Wish You were Here" ... and then making it a json with your neat webpage turns it into a name that the plugin can use. Either way I'm rolling with this now and it's freakin fantastic. I promise to write a full review in a few days, thanks so much for the plugin and help.
- 30 comments
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- 1
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- #bands
- #npc bands
- (and 13 more)