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Colin Seward

Posted

getting this spaming over and over

 

Failed to call hook 'OnItemCraftFinished' on plugin 'XPerience v1.5.8' (InvalidCastException: Null object cannot be converted to a value type.) at System.Convert.ChangeType (System.Object value, System.Type conversionType, System.IFormatProvider provider) [0x00029] in :0 at System.Convert.ChangeType (System.Object value, System.Type conversionType) [0x0000c] in :0 at Oxide.Core.Plugins.Plugin.Call[T] (System.String hook, System.Object[] args) [0x00008] in <50629aa0e75d4126b345d8d9d64da28d>:0 at Oxide.Plugins.XPerience.XPClans (BasePlayer player, System.Double e, System.String type) [0x00018] in <2816a2563c494b908a7a23e601a97bdc>:0 at Oxide.Plugins.XPerience.GainExp (BasePlayer player, System.Double e) [0x001a0] in <2816a2563c494b908a7a23e601a97bdc>:0 at Oxide.Plugins.XPerience.OnItemCraftFinished (ItemCraftTask task, Item item) [0x000b3] in <2816a2563c494b908a7a23e601a97bdc>:0 at Oxide.Plugins.XPerience.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02b1b] in <2816a2563c494b908a7a23e601a97bdc>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in :0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <50629aa0e75d4126b345d8d9d64da28d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <50629aa0e75d4126b345d8d9d64da28d>:0

MACHIN3

Posted (edited)

1 hour ago, Colin Seward said:

getting this spaming over and over

 

Failed to call hook 'OnItemCraftFinished' on plugin 'XPerience v1.5.8' (InvalidCastException: Null object cannot be converted to a value type.) at System.Convert.ChangeType (System.Object value, System.Type conversionType, System.IFormatProvider provider) [0x00029] in :0 at System.Convert.ChangeType (System.Object value, System.Type conversionType) [0x0000c] in :0 at Oxide.Core.Plugins.Plugin.Call[T] (System.String hook, System.Object[] args) [0x00008] in <50629aa0e75d4126b345d8d9d64da28d>:0 at Oxide.Plugins.XPerience.XPClans (BasePlayer player, System.Double e, System.String type) [0x00018] in <2816a2563c494b908a7a23e601a97bdc>:0 at Oxide.Plugins.XPerience.GainExp (BasePlayer player, System.Double e) [0x001a0] in <2816a2563c494b908a7a23e601a97bdc>:0 at Oxide.Plugins.XPerience.OnItemCraftFinished (ItemCraftTask task, Item item) [0x000b3] in <2816a2563c494b908a7a23e601a97bdc>:0 at Oxide.Plugins.XPerience.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02b1b] in <2816a2563c494b908a7a23e601a97bdc>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in :0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <50629aa0e75d4126b345d8d9d64da28d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <50629aa0e75d4126b345d8d9d64da28d>:0

can you tell me what's being crafted when this occurs? Do you have crafting XP set to 0?

Edited by MACHIN3
Colin Seward

Posted

not sure whats being crafted as it would be one of my players and i will check the crafting xp thing

zulg

Posted

Any reason why my server now has double chat! one regular blue and another all white, happened right after install of this plugin, is there a setting? Thanks

MACHIN3

Posted

4 hours ago, zulg said:

Any reason why my server now has double chat! one regular blue and another all white, happened right after install of this plugin, is there a setting? Thanks

If your using better chat mod then disable show rank in chat under rank settings 

Tofu Ninja

Posted

Can we please add a wipe player data on server wipe detection option in the config?  This would be nice and one less thing to do on wipe day.

MACHIN3

Posted

1 hour ago, Tofu Ninja said:

Can we please add a wipe player data on server wipe detection option in the config?  This would be nice and one less thing to do on wipe day.

That is one feature on the add list for an update. Hopefully have this by next Rust wipe

Rustgaming2021

Posted

can this work with the plugin call `BackPack Pro`

 

MACHIN3

Posted

4 hours ago, Rustgaming2021 said:

can this work with the plugin call `BackPack Pro`

 

There shouldn't be any conflicts but as for having it control that mod, no. It will only control the regular backpacks mod if enabled to do so

MACHIN3

Posted (edited)

3 hours ago, Rustgaming2021 said:

what will this setting do

image.png.db7c4dbba1d44ef4fe891d7ac3c27508.png

false means players can reset their stats and skills
true means points they spend in stats/skills are permanent and they cannot reset their stats or skills

 

these settings are much easier adjusted and explained in the in game admin panel rather than editing the config file

Edited by MACHIN3
Rustgaming2021

Posted

I was wondering if you have a config where it is harder for people to get xp not so fast at all  

MACHIN3

Posted

3 hours ago, Rustgaming2021 said:

I was wondering if you have a config where it is harder for people to get xp not so fast at all  

everything is adjustable. There is a discord channel for help in setup where other server owners share their setups if you would like more advice on different adjustments

Herrcooles

Posted

Failed to call hook 'OnPlayerHealthChange' on plugin 'XPerience v1.6.3' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Game.Rust.Cui.CuiHelper.DestroyUi (BasePlayer player, System.String elem) [0x00035] in <3c65fe4750484e27be279cf4126c147d>:0 
  at Oxide.Plugins.XPerience.DestroyUi (BasePlayer player, System.String name) [0x00000] in <de52ff3c3e794c8fbe47c9fa3dc05a8d>:0 
  at Oxide.Plugins.XPerience.LiveStats (BasePlayer player, System.Boolean update, System.String consumable) [0x00044] in <de52ff3c3e794c8fbe47c9fa3dc05a8d>:0 
  at Oxide.Plugins.XPerience.OnPlayerHealthChange (BasePlayer player) [0x00028] in <de52ff3c3e794c8fbe47c9fa3dc05a8d>:0 
  at Oxide.Plugins.XPerience.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02516] in <de52ff3c3e794c8fbe47c9fa3dc05a8d>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <cc99cb05b42e4ea494cdf294badea406>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <99d545163fdd4d57a562df7989f2ca0a>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <99d545163fdd4d57a562df7989f2ca0a>:0 

What do I have to do, what's wrong?

MACHIN3

Posted

3 hours ago, Herrcooles said:
Failed to call hook 'OnPlayerHealthChange' on plugin 'XPerience v1.6.3' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Game.Rust.Cui.CuiHelper.DestroyUi (BasePlayer player, System.String elem) [0x00035] in <3c65fe4750484e27be279cf4126c147d>:0 
  at Oxide.Plugins.XPerience.DestroyUi (BasePlayer player, System.String name) [0x00000] in <de52ff3c3e794c8fbe47c9fa3dc05a8d>:0 
  at Oxide.Plugins.XPerience.LiveStats (BasePlayer player, System.Boolean update, System.String consumable) [0x00044] in <de52ff3c3e794c8fbe47c9fa3dc05a8d>:0 
  at Oxide.Plugins.XPerience.OnPlayerHealthChange (BasePlayer player) [0x00028] in <de52ff3c3e794c8fbe47c9fa3dc05a8d>:0 
  at Oxide.Plugins.XPerience.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02516] in <de52ff3c3e794c8fbe47c9fa3dc05a8d>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <cc99cb05b42e4ea494cdf294badea406>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <99d545163fdd4d57a562df7989f2ca0a>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <99d545163fdd4d57a562df7989f2ca0a>:0 

What do I have to do, what's wrong?

This is usually due to XPerience trying to remove the live ui stats for a non player if it somehow tried using it for an NPC. 

 

It could be another mod conflict with XPerience.

MACHIN3

Posted (edited)

13 hours ago, ION said:

Hi there, I'm having an issue where XPerience does not reload on server start up. Using Host Havoc and the plug in is fresh, but when the server does an automated restart, the plug in doesn't come back and has to be manually reloaded. I know it's hard to say for certain, but minimal changes were made to the file itself, so I'm wondering if someone or MACHIN3  has any knowledge on this? 

I really like this plug in and my community likes it too, but what's listed above is damaging the user experience and I'd like to work to remedy that if possible, for them.

What do you mean minimal changes were made to the file itself?  If your using an edited version I can't really say what's causing this issue without knowing what has been changed or edited. First I would try an unedited version and see if you still have the issue after restart.

Edited by MACHIN3
Neibo

Posted

HELP!!
someone knows why this conflict?
(14:15:21) | Calling hook OnLoseCondition resulted in a conflict between the following plugins: RaidableBases - True (Boolean), XPerience (0.75 (Single))

MACHIN3

Posted

20 minutes ago, Neibo said:

HELP!!
someone knows why this conflict?
(14:15:21) | Calling hook OnLoseCondition resulted in a conflict between the following plugins: RaidableBases - True (Boolean), XPerience (0.75 (Single))

you can fix it by setting "Block Plugins Which Prevent Item Durability Loss" to false in the profiles.. RaidableBases/data/profiles

Neibo

Posted (edited)

did it .thanks!

Edited by Neibo
  • Like 1
4c1d

Posted

xpgive <name or id> <player name or id> <amount> - gives xx amount of xp to player
seems not to work
i tryed alot of combinations and cant get it to work, love the plugin btw, great work 🙂

MACHIN3

Posted

1 hour ago, 4c1d said:

xpgive <name or id> <player name or id> <amount> - gives xx amount of xp to player
seems not to work
i tryed alot of combinations and cant get it to work, love the plugin btw, great work 🙂

/xpgive name <playername> <amount>
/xpgive id <playerid> <amount>
so to give yourself xp:
/xpgive name 4c1d 500
will give yourself 500 xp

4c1d

Posted

21 minutes ago, MACHIN3 said:

/xpgive name <playername> <amount>
/xpgive id <playerid> <amount>
so to give yourself xp:
/xpgive name 4c1d 500
will give yourself 500 xp

Hell, i feel stupid now, thanks..

Flint Monkey

Posted

@MACHIN3 - you're going to think I am crazy with this issue, We're finding that if you move into a space where there's 100% comfort AND eggs, the Armor stat maxes out once a player has full health. Here are steps to reproduce and screenshots to document:

0) Create an area in your base where comfort is 100% and egg(s) are present.

1) Make sure Armor stat is _not_ at 100% (in my case, less than 10/10 here):

20221007190036_1.thumb.jpg.de20d86b48be5a7d33aa8e4424fa88ae.jpg

2)  Enter base and place self in comfort zone:

20221007190049_1.thumb.jpg.d27a15beed7a49f5a6a24681ea89a1e7.jpg

3) Allow health to reach full level:

20221007190126_1.thumb.jpg.04e5f59844c7cbb18dedf9356d7213aa.jpg

4) Wait... you will see Armor increase (above it's already ticking up) to full:

20221007190134_1.thumb.jpg.e237aab9195fd00c71526904b2e73012.jpg

20221007190140_1.thumb.jpg.39a109441b79a7a78c53df6758c1155d.jpg

Flint Monkey

Posted

57 minutes ago, Flint Monkey said:

@MACHIN3 - you're going to think I am crazy with this issue, We're finding that if you move into a space where there's 100% comfort AND eggs, the Armor stat maxes out once a player has full health. Here are steps to reproduce and screenshots to document:

0) Create an area in your base where comfort is 100% and egg(s) are present.

1) Make sure Armor stat is _not_ at 100% (in my case, less than 10/10 here):

2)  Enter base and place self in comfort zone:

3) Allow health to reach full level:

4) Wait... you will see Armor increase (above it's already ticking up) to full:

Looks like it's NOT the eggs... it's the candles that cause Armor to increase.

MACHIN3

Posted

3 hours ago, Flint Monkey said:

Looks like it's NOT the eggs... it's the candles that cause Armor to increase.

If these things are giving you health then it will give you armor as well once your health bar is maxed out. Armor is nothing more than extended health past 100...

  • Like 1

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