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LuminCC

Posted

On 8/18/2024 at 3:15 AM, KingSharp said:

Could you make it so when editing prices you don't get sent back to page 1 every time you edit an item.

When you load the plugin the console is spammed with this line of code in the console: UpdateNetworkGroup: Missing parent entity 7356216
when loading the plugin the server crashes and you have to force a restart

FandangoChristmas

Posted

On 8/18/2024 at 1:31 PM, The_Kiiiing said:

It is very likely that this is caused by SimplePVE. I just tested it on my server and had no problems with opening the door

I just reported the issue to the dev of SimplePVE. Since the newest version of that plugin, it has had some major issues, like no dmg to and from animals in safe zones, and now this issue with the Tug event.

FandangoChristmas

Posted

23 hours ago, FandangoChristmas said:

I just reported the issue to the dev of SimplePVE. Since the newest version of that plugin, it has had some major issues, like no dmg to and from animals in safe zones, and now this issue with the Tug event.

The SimplePVE dev responded with a way to fix this. " Just make false the "Allow Codelock Raid" from the General Rules, that should fix this".

LuminCC

Posted

no npcs onboard of the tug boat after doing that fix with SimplePvE

no pirates on board.jpg

The_Kiiiing

Posted

3 hours ago, LuminCC said:

no npcs onboard of the tug boat after doing that fix with SimplePvE

no pirates on board.jpg

Can you try without SimplePVE?

LuminCC

Posted

It is still the same

FandangoChristmas

Posted

5 hours ago, LuminCC said:

It is still the same

Mine are showing up fine here. I'm using this on Carbon production windows release.

LuminCC

Posted

3 hours ago, FandangoChristmas said:

Mine are showing up fine here. I'm using this on Carbon production windows release.

i am using oxide

FandangoChristmas

Posted

4 hours ago, LuminCC said:

i am using oxide

Does it work if you change that setting back? Did you try calling the event again, or rebooting the server yet?

LuminCC

Posted

2 hours ago, FandangoChristmas said:

Does it work if you change that setting back? Did you try calling the event again, or rebooting the server yet?

i tried turning it back to the way it was still no NPC's, yes i have waited til after a reset

FandangoChristmas

Posted

@The_Kiiiing I just noticed this in server startup after the new update. 

[TugboatPirates] Spawning event at (2136.13, 0.00, -2475.00)

(15:07:42) | [TugboatPirates] Failed to spawn npc - NpcSpawn is not loaded

(15:07:42) | [TugboatPirates] Failed to spawn captain

(15:07:42) | [TugboatPirates] Failed to spawn npc - NpcSpawn is not loaded

(15:07:42) | [TugboatPirates] Failed to spawn npc - NpcSpawn is not loaded

(15:07:42) | [TugboatPirates] Failed to spawn npc - NpcSpawn is not loaded

(15:07:42) | [TugboatPirates] Failed to spawn npc - NpcSpawn is not loaded

(15:07:42) | [TugboatPirates] Failed to spawn npc - NpcSpawn is not loaded

(15:07:42) | [TugboatPirates] Failed to spawn npc - NpcSpawn is not loaded

(15:07:42) | [TugboatPirates] Failed to spawn npc - NpcSpawn is not loaded

(15:07:42) | [TugboatPirates] Failed to spawn npc - NpcSpawn is not loaded

(15:07:42) | [TugboatPirates] Failed to spawn npc - NpcSpawn is not loaded

(15:07:42) | [TugboatPirates] Failed to spawn npc - NpcSpawn is not loaded

(15:07:42) | [TugboatPirates] Failed to spawn npc - NpcSpawn is not loaded

(15:07:42) | [TugboatPirates] Failed to spawn npc - NpcSpawn is not loaded

(15:07:42) | [TugboatPirates] Failed to spawn npc - NpcSpawn is not loaded

(15:07:42) | [TugboatPirates] Failed to spawn npc - NpcSpawn is not loaded

The_Kiiiing

Posted

21 minutes ago, FandangoChristmas said:

@The_Kiiiing I just noticed this in server startup after the new update. 

[TugboatPirates] Spawning event at (2136.13, 0.00, -2475.00)

(15:07:42) | [TugboatPirates] Failed to spawn npc - NpcSpawn is not loaded

(15:07:42) | [TugboatPirates] Failed to spawn captain

(15:07:42) | [TugboatPirates] Failed to spawn npc - NpcSpawn is not loaded

(15:07:42) | [TugboatPirates] Failed to spawn npc - NpcSpawn is not loaded

(15:07:42) | [TugboatPirates] Failed to spawn npc - NpcSpawn is not loaded

(15:07:42) | [TugboatPirates] Failed to spawn npc - NpcSpawn is not loaded

(15:07:42) | [TugboatPirates] Failed to spawn npc - NpcSpawn is not loaded

(15:07:42) | [TugboatPirates] Failed to spawn npc - NpcSpawn is not loaded

(15:07:42) | [TugboatPirates] Failed to spawn npc - NpcSpawn is not loaded

(15:07:42) | [TugboatPirates] Failed to spawn npc - NpcSpawn is not loaded

(15:07:42) | [TugboatPirates] Failed to spawn npc - NpcSpawn is not loaded

(15:07:42) | [TugboatPirates] Failed to spawn npc - NpcSpawn is not loaded

(15:07:42) | [TugboatPirates] Failed to spawn npc - NpcSpawn is not loaded

(15:07:42) | [TugboatPirates] Failed to spawn npc - NpcSpawn is not loaded

(15:07:42) | [TugboatPirates] Failed to spawn npc - NpcSpawn is not loaded

(15:07:42) | [TugboatPirates] Failed to spawn npc - NpcSpawn is not loaded

Npc spawn is not loaded

  • Like 1
FandangoChristmas

Posted

Just now, The_Kiiiing said:

Npc spawn is not loaded

I just put on another updated NPCSpawn , and this time NPCSpawn compiled.

  • Like 1
Beck79er

Posted

I'm not sure if this started after the recent rust wipe and update.  But, no matter the situation unless in vanish I get a "you are not in a team with the player" message while trying to open the loot door

The_Kiiiing

Posted (edited)

11 hours ago, Beck79er said:

I'm not sure if this started after the recent rust wipe and update.  But, no matter the situation unless in vanish I get a "you are not in a team with the player" message while trying to open the loot door

This is an issue with SimplePVE

Quote

The SimplePVE dev responded with a way to fix this. " Just make false the "Allow Codelock Raid" from the General Rules, that should fix this".

 

Edited by The_Kiiiing
FandangoChristmas

Posted

Good day @The_Kiiiing! I have a question about the event, and possible feature ideas. I notice lately when players are jumping onto the tugboat from their boat that they get stuck on the side of the tugboat. The only way to remove them is a admin teleport them to safety or onto the deck of the tugboat. IS there anyway to prevent players being stuck onto the tugboat when jumping onto it? A request from players is a way for the tugboat to slow down or stop when shot at so it can be boarded easier. Another feature that would be cool to have is a optional turret/SAM that could spawn on tugs to create harder version of events.

LuminCC

Posted

the "

What's New in Version 1.2.11   See changelog 

Released October 5

fix Entity is NULL but still in save list"

patch did not work for me and the console spam is insane

Entity is NULL but is still in saveList - not destroyed properly? door.hinged.industrial.d
Entity is NULL but is still in saveList - not destroyed properly? researchtable_deployed
Entity is NULL but is still in saveList - not destroyed properly? crate_basic
Entity is NULL but is still in saveList - not destroyed properly? crate_basic
Entity is NULL but is still in saveList - not destroyed properly? box.wooden.large
Entity is NULL but is still in saveList - not destroyed properly? crate_basic
Entity is NULL but is still in saveList - not destroyed properly? table.deployed
Entity is NULL but is still in saveList - not destroyed properly? bed_deployed
Entity is NULL but is still in saveList - not destroyed properly? door.hinged.industrial.d
Entity is NULL but is still in saveList - not destroyed properly? crate_normal
Entity is NULL but is still in saveList - not destroyed properly? crate_basic
Entity is NULL but is still in saveList - not destroyed properly? door.hinged.industrial.d
Entity is NULL but is still in saveList - not destroyed properly? table.deployed
Entity is NULL but is still in saveList - not destroyed properly? door.hinged.toptier
Entity is NULL but is still in saveList - not destroyed properly? crate_normal
Entity is NULL but is still in saveList - not destroyed properly? bed_deployed
Entity is NULL but is still in saveList - not destroyed properly? box.wooden.large
Entity is NULL but is still in saveList - not destroyed properly? door.hinged.industrial.d
Entity is NULL but is still in saveList - not destroyed properly? researchtable_deployed
Entity is NULL but is still in saveList - not destroyed properly? codelockedhackablecrate
Entity is NULL but is still in saveList - not destroyed properly? door.hinged.industrial.d
Entity is NULL but is still in saveList - not destroyed properly? table.deployed
Entity is NULL but is still in saveList - not destroyed properly? sofa.deployed
Entity is NULL but is still in saveList - not destroyed properly? door.hinged.industrial.d
Entity is NULL but is still in saveList - not destroyed properly? door.hinged.toptier
Entity is NULL but is still in saveList - not destroyed properly? table.deployed
Entity is NULL but is still in saveList - not destroyed properly? crate_basic
Entity is NULL but is still in saveList - not destroyed properly? box.wooden.large
Entity is NULL but is still in saveList - not destroyed properly? researchtable_deployed
Entity is NULL but is still in saveList - not destroyed properly? secretlabchair.deployed
Entity is NULL but is still in saveList - not destroyed properly? door.hinged.industrial.d
Entity is NULL but is still in saveList - not destroyed properly? secretlabchair.deployed
Entity is NULL but is still in saveList - not destroyed properly? secretlabchair.deployed
Entity is NULL but is still in saveList - not destroyed properly? door.hinged.toptier
Entity is NULL but is still in saveList - not destroyed properly? sofa.deployed
Entity is NULL but is still in saveList - not destroyed properly? codelockedhackablecrate
Entity is NULL but is still in saveList - not destroyed properly? crate_basic
Entity is NULL but is still in saveList - not destroyed properly? table.deployed
Entity is NULL but is still in saveList - not destroyed properly? secretlabchair.deployed
Entity is NULL but is still in saveList - not destroyed properly? bed_deployed
Entity is NULL but is still in saveList - not destroyed properly? door.hinged.industrial.d
Entity is NULL but is still in saveList - not destroyed properly? sofa.deployed
Entity is NULL but is still in saveList - not destroyed properly? researchtable_deployed
Entity is NULL but is still in saveList - not destroyed properly? crate_normal
Entity is NULL but is still in saveList - not destroyed properly? codelockedhackablecrate
Entity is NULL but is still in saveList - not destroyed properly? door.hinged.industrial.d
Entity is NULL but is still in saveList - not destroyed properly? codelockedhackablecrate
Entity is NULL but is still in saveList - not destroyed properly? table.deployed
Entity is NULL but is still in saveList - not destroyed properly? researchtable_deployed
Entity is NULL but is still in saveList - not destroyed properly? door.hinged.industrial.d
Entity is NULL but is still in saveList - not destroyed properly? crate_normal
Entity is NULL but is still in saveList - not destroyed properly? door.hinged.industrial.d
Entity is NULL but is still in saveList - not destroyed properly? box.wooden.large
Entity is NULL but is still in saveList - not destroyed properly? door.hinged.industrial.d
Entity is NULL but is still in saveList - not destroyed properly? bed_deployed
Entity is NULL but is still in saveList - not destroyed properly? secretlabchair.deployed
Entity is NULL but is still in saveList - not destroyed properly? door.hinged.toptier
Entity is NULL but is still in saveList - not destroyed properly? door.hinged.industrial.d
Entity is NULL but is still in saveList - not destroyed properly? bed_deployed
Entity is NULL but is still in saveList - not destroyed properly? researchtable_deployed
Entity is NULL but is still in saveList - not destroyed properly? sofa.deployed
Entity is NULL but is still in saveList - not destroyed properly? codelockedhackablecrate
Entity is NULL but is still in saveList - not destroyed properly? sofa.deployed
Entity is NULL but is still in saveList - not destroyed properly? door.hinged.industrial.d
Entity is NULL but is still in saveList - not destroyed properly? codelockedhackablecrate
Entity is NULL but is still in saveList - not destroyed properly? researchtable_deployed
Entity is NULL but is still in saveList - not destroyed properly? sofa.deployed
Entity is NULL but is still in saveList - not destroyed properly? box.wooden.large
Entity is NULL but is still in saveList - not destroyed properly? bed_deployed
Entity is NULL but is still in saveList - not destroyed properly? crate_normal
Entity is NULL but is still in saveList - not destroyed properly? table.deployed
Entity is NULL but is still in saveList - not destroyed properly? crate_basic
Entity is NULL but is still in saveList - not destroyed properly? secretlabchair.deployed
Entity is NULL but is still in saveList - not destroyed properly? door.hinged.toptier
Entity is NULL but is still in saveList - not destroyed properly? door.hinged.industrial.d
Entity is NULL but is still in saveList - not destroyed properly? door.hinged.industrial.d
Entity is NULL but is still in saveList - not destroyed properly? box.wooden.large
Entity is NULL but is still in saveList - not destroyed properly? researchtable_deployed
Entity is NULL but is still in saveList - not destroyed properly? door.hinged.toptier
Entity is NULL but is still in saveList - not destroyed properly? sofa.deployed
Entity is NULL but is still in saveList - not destroyed properly? box.wooden.large
Entity is NULL but is still in saveList - not destroyed properly? crate_normal
Entity is NULL but is still in saveList - not destroyed properly? bed_deployed
Entity is NULL but is still in saveList - not destroyed properly? codelockedhackablecrate
Entity is NULL but is still in saveList - not destroyed properly? crate_basic
Entity is NULL but is still in saveList - not destroyed properly? crate_normal
Entity is NULL but is still in saveList - not destroyed properly? table.deployed
Entity is NULL but is still in saveList - not destroyed properly? bed_deployed
Entity is NULL but is still in saveList - not destroyed properly? sofa.deployed
Entity is NULL but is still in saveList - not destroyed properly? secretlabchair.deployed
Entity is NULL but is still in saveList - not destroyed properly? box.wooden.large
Entity is NULL but is still in saveList - not destroyed properly? door.hinged.toptier
Entity is NULL but is still in saveList - not destroyed properly? crate_normal
Entity is NULL but is still in saveList - not destroyed properly? codelockedhackablecrate
Entity is NULL but is still in saveList - not destroyed properly? door.hinged.toptier
Entity is NULL but is still in saveList - not destroyed properly? secretlabchair.deployed

This list started off small now it's exploded into big bertha

The_Kiiiing

Posted

17 hours ago, LuminCC said:

the "

What's New in Version 1.2.11   See changelog 

Released October 5

fix Entity is NULL but still in save list"

patch did not work for me and the console spam is insane

Entity is NULL but is still in saveList - not destroyed properly? door.hinged.industrial.d
Entity is NULL but is still in saveList - not destroyed properly? researchtable_deployed
Entity is NULL but is still in saveList - not destroyed properly? crate_basic
Entity is NULL but is still in saveList - not destroyed properly? crate_basic
Entity is NULL but is still in saveList - not destroyed properly? box.wooden.large
Entity is NULL but is still in saveList - not destroyed properly? crate_basic
Entity is NULL but is still in saveList - not destroyed properly? table.deployed
Entity is NULL but is still in saveList - not destroyed properly? bed_deployed
Entity is NULL but is still in saveList - not destroyed properly? door.hinged.industrial.d
Entity is NULL but is still in saveList - not destroyed properly? crate_normal
Entity is NULL but is still in saveList - not destroyed properly? crate_basic
Entity is NULL but is still in saveList - not destroyed properly? door.hinged.industrial.d
Entity is NULL but is still in saveList - not destroyed properly? table.deployed
Entity is NULL but is still in saveList - not destroyed properly? door.hinged.toptier
Entity is NULL but is still in saveList - not destroyed properly? crate_normal
Entity is NULL but is still in saveList - not destroyed properly? bed_deployed
Entity is NULL but is still in saveList - not destroyed properly? box.wooden.large
Entity is NULL but is still in saveList - not destroyed properly? door.hinged.industrial.d
Entity is NULL but is still in saveList - not destroyed properly? researchtable_deployed
Entity is NULL but is still in saveList - not destroyed properly? codelockedhackablecrate
Entity is NULL but is still in saveList - not destroyed properly? door.hinged.industrial.d
Entity is NULL but is still in saveList - not destroyed properly? table.deployed
Entity is NULL but is still in saveList - not destroyed properly? sofa.deployed
Entity is NULL but is still in saveList - not destroyed properly? door.hinged.industrial.d
Entity is NULL but is still in saveList - not destroyed properly? door.hinged.toptier
Entity is NULL but is still in saveList - not destroyed properly? table.deployed
Entity is NULL but is still in saveList - not destroyed properly? crate_basic
Entity is NULL but is still in saveList - not destroyed properly? box.wooden.large
Entity is NULL but is still in saveList - not destroyed properly? researchtable_deployed
Entity is NULL but is still in saveList - not destroyed properly? secretlabchair.deployed
Entity is NULL but is still in saveList - not destroyed properly? door.hinged.industrial.d
Entity is NULL but is still in saveList - not destroyed properly? secretlabchair.deployed
Entity is NULL but is still in saveList - not destroyed properly? secretlabchair.deployed
Entity is NULL but is still in saveList - not destroyed properly? door.hinged.toptier
Entity is NULL but is still in saveList - not destroyed properly? sofa.deployed
Entity is NULL but is still in saveList - not destroyed properly? codelockedhackablecrate
Entity is NULL but is still in saveList - not destroyed properly? crate_basic
Entity is NULL but is still in saveList - not destroyed properly? table.deployed
Entity is NULL but is still in saveList - not destroyed properly? secretlabchair.deployed
Entity is NULL but is still in saveList - not destroyed properly? bed_deployed
Entity is NULL but is still in saveList - not destroyed properly? door.hinged.industrial.d
Entity is NULL but is still in saveList - not destroyed properly? sofa.deployed
Entity is NULL but is still in saveList - not destroyed properly? researchtable_deployed
Entity is NULL but is still in saveList - not destroyed properly? crate_normal
Entity is NULL but is still in saveList - not destroyed properly? codelockedhackablecrate
Entity is NULL but is still in saveList - not destroyed properly? door.hinged.industrial.d
Entity is NULL but is still in saveList - not destroyed properly? codelockedhackablecrate
Entity is NULL but is still in saveList - not destroyed properly? table.deployed
Entity is NULL but is still in saveList - not destroyed properly? researchtable_deployed
Entity is NULL but is still in saveList - not destroyed properly? door.hinged.industrial.d
Entity is NULL but is still in saveList - not destroyed properly? crate_normal
Entity is NULL but is still in saveList - not destroyed properly? door.hinged.industrial.d
Entity is NULL but is still in saveList - not destroyed properly? box.wooden.large
Entity is NULL but is still in saveList - not destroyed properly? door.hinged.industrial.d
Entity is NULL but is still in saveList - not destroyed properly? bed_deployed
Entity is NULL but is still in saveList - not destroyed properly? secretlabchair.deployed
Entity is NULL but is still in saveList - not destroyed properly? door.hinged.toptier
Entity is NULL but is still in saveList - not destroyed properly? door.hinged.industrial.d
Entity is NULL but is still in saveList - not destroyed properly? bed_deployed
Entity is NULL but is still in saveList - not destroyed properly? researchtable_deployed
Entity is NULL but is still in saveList - not destroyed properly? sofa.deployed
Entity is NULL but is still in saveList - not destroyed properly? codelockedhackablecrate
Entity is NULL but is still in saveList - not destroyed properly? sofa.deployed
Entity is NULL but is still in saveList - not destroyed properly? door.hinged.industrial.d
Entity is NULL but is still in saveList - not destroyed properly? codelockedhackablecrate
Entity is NULL but is still in saveList - not destroyed properly? researchtable_deployed
Entity is NULL but is still in saveList - not destroyed properly? sofa.deployed
Entity is NULL but is still in saveList - not destroyed properly? box.wooden.large
Entity is NULL but is still in saveList - not destroyed properly? bed_deployed
Entity is NULL but is still in saveList - not destroyed properly? crate_normal
Entity is NULL but is still in saveList - not destroyed properly? table.deployed
Entity is NULL but is still in saveList - not destroyed properly? crate_basic
Entity is NULL but is still in saveList - not destroyed properly? secretlabchair.deployed
Entity is NULL but is still in saveList - not destroyed properly? door.hinged.toptier
Entity is NULL but is still in saveList - not destroyed properly? door.hinged.industrial.d
Entity is NULL but is still in saveList - not destroyed properly? door.hinged.industrial.d
Entity is NULL but is still in saveList - not destroyed properly? box.wooden.large
Entity is NULL but is still in saveList - not destroyed properly? researchtable_deployed
Entity is NULL but is still in saveList - not destroyed properly? door.hinged.toptier
Entity is NULL but is still in saveList - not destroyed properly? sofa.deployed
Entity is NULL but is still in saveList - not destroyed properly? box.wooden.large
Entity is NULL but is still in saveList - not destroyed properly? crate_normal
Entity is NULL but is still in saveList - not destroyed properly? bed_deployed
Entity is NULL but is still in saveList - not destroyed properly? codelockedhackablecrate
Entity is NULL but is still in saveList - not destroyed properly? crate_basic
Entity is NULL but is still in saveList - not destroyed properly? crate_normal
Entity is NULL but is still in saveList - not destroyed properly? table.deployed
Entity is NULL but is still in saveList - not destroyed properly? bed_deployed
Entity is NULL but is still in saveList - not destroyed properly? sofa.deployed
Entity is NULL but is still in saveList - not destroyed properly? secretlabchair.deployed
Entity is NULL but is still in saveList - not destroyed properly? box.wooden.large
Entity is NULL but is still in saveList - not destroyed properly? door.hinged.toptier
Entity is NULL but is still in saveList - not destroyed properly? crate_normal
Entity is NULL but is still in saveList - not destroyed properly? codelockedhackablecrate
Entity is NULL but is still in saveList - not destroyed properly? door.hinged.toptier
Entity is NULL but is still in saveList - not destroyed properly? secretlabchair.deployed

This list started off small now it's exploded into big bertha

Please make sure you are running the latest version. This is probably a leftover from the older version and might require a server wipe to get rid of it.

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