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BetterDeadThanZed

Posted

Any chance of adding support for the PVE Mode plugin? I only run events on my server with that because of people arguing over ownership of the event. It's a PVE server.

The_Kiiiing

Posted

On 7/31/2023 at 1:15 AM, nivex said:

can you change OnEntityTakeDamage to return true so it that does not conflict with other plugins such as TruePVE and NextGenPVE ?

Correct me if I'm wrong, but doing that would allow the entity to be damaged. After some testing I implemented the CanEntityTakeDamage hook to cancel damage done to the boat

The_Kiiiing

Posted

22 hours ago, BetterDeadThanZed said:

Any chance of adding support for the PVE Mode plugin? I only run events on my server with that because of people arguing over ownership of the event. It's a PVE server.

I will try to add support with the next update

nivex

Posted (edited)

12 minutes ago, The_Kiiiing said:

Correct me if I'm wrong, but doing that would allow the entity to be damaged. After some testing I implemented the CanEntityTakeDamage hook to cancel damage done to the boat

OnEntityTakeDamage is a non-bool hook so returning true would still cancel the method which would block the damage but will fix the conflict issue

CanEntityTakeDamage would allow you to unsubscribe OnEntityTakeDamage to reduce hook times between the plugins and is a bool hook 🙂

Edited by nivex
  • Like 2
Capt Clamslam

Posted

How is the state of the plugin recently? Are people still having issues with the tugboats driving underwater, and being obnoxiously loud?

CupsOhJoe

Posted

Looks like this one is broken as well, but as you are updating other I assume you got this covered 🙂

  • Like 1
The_Kiiiing

Posted

On 8/27/2023 at 3:16 AM, Capt Clamslam said:

How is the state of the plugin recently? Are people still having issues with the tugboats driving underwater, and being obnoxiously loud?

All these issues are fixed now

  • Like 1
MrLiquid

Posted (edited)

Looking good!

 

 

image.thumb.png.fae91baa8474f00c6abf1baed2a6871a.png

Edited by MrLiquid
GOONSLY

Posted

Does anyone have a video of it in action?

Aussie4life

Posted

[Physics.PhysX] computeMassAndInertia: Dynamic actor with illegal collision shapes
[Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)

 

TBP seems to be broken after one of the fp/oxide updates. is a fix in the works for this? spamming console and causing lag. same error over and over again

 

CupsOhJoe

Posted

My issue is I had to reload after each restart, is this fixed?

Aussie4life

Posted

TBP seems to be failing to load with the following error: TugboatPirates - Failed to compile: 'Space' does not contain a definition for 'World' | Line: 1524, Pos: 92

Is this a plugin error or is it a config error?

The_Kiiiing

Posted

On 10/7/2023 at 3:09 AM, Aussie4life said:

TBP seems to be failing to load with the following error: TugboatPirates - Failed to compile: 'Space' does not contain a definition for 'World' | Line: 1524, Pos: 92

Is this a plugin error or is it a config error?

It compiles just fine on my test server. Do you have a plugin installed that is called Space?

Aussie4life

Posted

2 minutes ago, The_Kiiiing said:

It compiles just fine on my test server. Do you have a plugin installed that is called Space?

Yeah we have the space event. Is there a conflict between the two events? if so is there a setting to change to remove the conflict?

The_Kiiiing

Posted

Just now, Aussie4life said:

Yeah we have the space event. Is there a conflict between the two events? if so is there a setting to change to remove the conflict?

This is a namespace conflict. I will release a fix for this shortly.

You can also fix it yourself by changing line 1522 in the plugin file to the following:

image.thumb.png.befe303362756478e939bd9b3f637128.png

  • Like 1
Aussie4life

Posted

2 minutes ago, The_Kiiiing said:

This is a namespace conflict. I will release a fix for this shortly.

You can also fix it yourself by changing line 1522 in the plugin file to the following:

image.thumb.png.befe303362756478e939bd9b3f637128.png

Legend. Changed the line you said and voila, it compiles successfully. One other question. Whenever the plugin loads/reloads, it seems to not save the ocean path and has to generate a new one. is this because we have a custom map? this is what it says:

image.png

The_Kiiiing

Posted

Just now, Aussie4life said:

Legend. Changed the line you said and voila, it compiles successfully. One other question. Whenever the plugin loads/reloads, it seems to not save the ocean path and has to generate a new one. is this because we have a custom map? this is what it says:

image.png

I never tested the plugin with the rust edit extension installed, so there might be an issue with custom maps. Normally the path is only generated once on server boot.

I will fix this with the next update

 

svenna

Posted

My issue is I had to reload after each restart, is this fixed?

svenna

Posted

My issue is I had to reload after each restart, is this fixed?

RustyCry

Posted

works for carbo ??

FandangoChristmas

Posted

Good day all, Can anyone help me on this. I have had this on for around 6 months or more, and I just heard now that people didn't know it was on because there is never any alert for the event, and there is no map markers to see where it is. Is there something extra that has to be done or is it broken? I see in the console that it alerts when the event  it is out, but it never alerts in-game, or shows a event marker. I have,  "Announce event in chat": true, and "Enable map marker": true, in my config.

chuck norris

Posted

hi 🙂 @The_Kiiiing

Can you implement in the config the possibility of defining how many items to appear in each crate?



image.png.3b65fcbe8395752cff73d5d4a3e73237.png

chuck norris

Posted (edited)

On 2/11/2024 at 4:02 PM, chuck norris said:

hi 🙂 @The_Kiiiing

Can you implement in the config the possibility of defining how many items to appear in each crate?



image.png.3b65fcbe8395752cff73d5d4a3e73237.png

Is there any way to make more items appear in the box/crates?

Edited by chuck norris

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