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The Red Button 1.8.9

$10.00
   (15 reviews)

7 Screenshots

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NooBlet

Posted

Quick question :    

would you guys like the config to be able to be changed from ingame , without reloading plugin ? 

TheEye

Posted (edited)

If that is possible. It would be a much appreciated addition for sure! Would it give it a longer ms reloading time? Or server load difference if you did add it?

         Thanks:           Dave

It is a very Fun and Player friendly Mod.....lol

 

Edited by TheEye
NooBlet

Posted

It will not affect ms at all . Just dynamicly save config same as when config was created first time . 

undertow

Posted

On 11/25/2023 at 7:45 AM, NooBlet said:

Quick question :    

would you guys like the config to be able to be changed from ingame , without reloading plugin ? 

It's definitely "cool" to be able to do this, but I feel like such a feature could also add value to this plugin with functionality such as (just some suggestions):
1. Switch between custom preset configurations: different punishment/weight settings, only reward results, only chickens & diarrhea, etc. 😜
2. Assign preset configurations to oxide groups
3. Manually set which result the next button press or X button presses will give, or for the next X mins/hours/days
4. Manually set which result a certain player or any player will get on their next button press
5. Game time and real time-based result changes or time-aware preset configurations: zombies during in-game night hours, a slap in the morning, certain presets only active on certain days of the week or X days since/till wipe (Placeholder API could help with day scheduling)
6. Always give a certain result first
7. Assign result categories (punishment/reward)

Another random suggestion: put a note on players' bodies with a custom message per result to mock them or warn others. Optionally deliver a letter to their mailbox if they're the entity owner of one or authed on a TC of someone who is, "{player} had a {punishment} accident today - we're sorry for your loss". Since photographs can now be delivered to mailboxes, maybe it's possible to take a photo of the victim moments before they met their fate, and put it in their mailbox or on their body.

  • Like 1
The Friendly Chap

Posted

The new update is pretty damn cool. This plugin gets better and better. And take care of yourself Nooblet, your health and being with your family are more important than plugins on a Rust server. 

Mbesailor

Posted (edited)

sorry to bother, but does the red button also do payback2, i see it does payback 1, which i  do use both (red button and payback), is there a way to support both.

 

Edited by Mbesailor
NooBlet

Posted

7 hours ago, Mbesailor said:

sorry to bother, but does the red button also do payback2, i see it does payback 1, which i  do use both (red button and payback), is there a way to support both.

 

i would love to add support for payback 2 . but do not own that plugin .  to add support i need to be able to add hooks and commands for it and test it . and is at moment not possible without owning plugin... maybe one day i will be able to . i have requested some info from tommy to be able to do this . but never got a response . so i guess what im saying . as soon as i can buy this , i will be able to add support . hope you can understand

  • Like 1
Mbesailor

Posted

Evening, just as a heads up, when i do Defendable Bases i get this error

Failed to call hook 'OnItemPickup' on plugin 'TheRedButton v1.8.0' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.TheRedButton.OnItemPickup (Item item, BasePlayer player) [0x00006] in <4105c7c546a14081be156a7742ff0581>:0 
  at Oxide.Plugins.TheRedButton.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0046c] in <4105c7c546a14081be156a7742ff0581>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 

NooBlet

Posted

fix in update

0g.Ghost.7373

Posted

Where does this save the locations?

0g.Ghost.7373

Posted

Doesnt seem to work well with SignArtist plugin. I only get this when I spawn a sign.

[Sign Artist] HTTP/1.1 400 Bad Request
[Sign Artist] {
  "username": "Sign Artist",
  "avatar_url": "https://i.imgur.com/dH7V1Dh.png",
  "embeds": [
    {
      "title": "Server - RX2Net PVP | Xperience | Zombies | US",
      "description": "A sign has been updated",
      "image": {
        "url": "www.noobhub.co.za/dont.png"
      },
      "fields": [
        {
          "name": "Player: 0g.Ghost.7373",
          "value": "[****](https://steamcommunity.com/profiles/***)",
          "inline": true
        },
        {
          "name": "Entity",
          "value": "sign.medium.wood",
          "inline": true
        },
        {
          "name": "Image Url",
          "value": "www.noobhub.co.za/dont.png",
          "inline": false
        },
        {
          "name": "Teleport position",
          "value": "teleportpos (998.38,30.82,-1207.80)",
          "inline": false
        }
      ],
      "footer": {
        "text": "Logged @06/08/24 11:22:03"
      }
    }
  ]
}

NooBlet

Posted (edited)

seems its a issue loading your image

ill check it now ...

Edited by NooBlet
0g.Ghost.7373

Posted

I even tried downloading the files and hosting them on my website. Still get that error. All other Sign Artist stuff works. It shows up in game so its not a real problem.

NooBlet

Posted (edited)

Teleports you to rigs or cargo . 

Edited by NooBlet
HAVOC805

Posted

is there a link somewhere for the trick or treat sign ?

NooBlet

Posted

27 minutes ago, HAVOC805 said:

is there a link somewhere for the trick or treat sign ?

im sorry sir that was done by @Enardo . maybe he can help

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