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0g.Ghost.7373

Posted

Will the UI showing up when the deployable was removed from the config be fixed with the next update?

I removed the TC and Vending and both still show the UI. 

20K

Posted

This is a fantastic question. Apologies I’ve been sick for the past two days or so and I’ll look into this today and prep an update to deploy either today or tomorrow at the latest

20K

Posted

Major UPDATE inbound today!!!!

20K

Posted

Lots of big updates for SS today. PLEASE let me know if an issue you have was not addressed. 

20K

Posted

A plugin is coming that will 1000% help you grow your server pop and keep it up. It's brilliant you will love it. 

0g.Ghost.7373

Posted

Sadly removing something from the "AllowedContainers" list still shows the menu on that item type. 

You added a way to move the menu in the config but 99.9% of us have no clue what to use there. My past experience trying to change numbers like that messed up the thing I was looking to move and I had to do a fresh config.

These also don't work......

### Player Commands

- `/ss` - Open the main SmartSorter UI
- `/smartsorter` - Alias for /ss

 

Any way we can just get a button that shows or hides the menu so we can get to whats under it?

puddingking130

Posted

Hello,

I can confirm removing an item from the "AllowedContainers" list does not remove gui from the removed container. I'm not sure what /ss is supposed to do other than bring up Skin Box. 

20K

Posted

I’ll fix this within 3 hours. Apologies guys. 

20K

Posted

issue found. fixing the code now. 

 

20K

Posted

this is gonna take a hot minute i have to rewrite a good amount of code. but SHOULD  be tonight still.  im on it. 

 

  • Like 1
20K

Posted

1.3 is out. 

I'm pretty sure I addressed all of the concerns in here but if I missed something please let me know.

20K

Posted

havent heard anything since i dropped the update last night. I assume no issues?

 

Pepuni.

Posted

For now, I have it in production on my server, and everything's perfect. I'm waiting for you to come up with something to improve what I mentioned in support. On the other hand, all players can see other players' filter lists when they hit load (my players don't like this). Could this be removed so that when a player opens a box with a filter assigned to it, the filter panel doesn't automatically open unless they hit the "filter" button? One more thing: in my case, it seems the chains don't work with each other when filling boxes. (I didn't check this myself; it's a ticket from a single player.)

puddingking130

Posted

1 hour ago, 20K said:

havent heard anything since i dropped the update last night. I assume no issues?

 

Yup, everything is working good!! Thank you

- No rush, if you have time. Is it possible you could add an .json option to turn on and off the "CreateFiltersUI(player, cid);"?
I think this would solve the 21:9 aspect ratio issue, this would allow the player to click the filters button to bring up the filters cui and not auto open when looting an "Allowed item". 

20K

Posted

1 hour ago, Pepuni. said:

For now, I have it in production on my server, and everything's perfect. I'm waiting for you to come up with something to improve what I mentioned in support. On the other hand, all players can see other players' filter lists when they hit load (my players don't like this). Could this be removed so that when a player opens a box with a filter assigned to it, the filter panel doesn't automatically open unless they hit the "filter" button? One more thing: in my case, it seems the chains don't work with each other when filling boxes. (I didn't check this myself; it's a ticket from a single player.)

Yes I will see about adding this tomorrow. the ability to TOGGLE if the filters menu will open when opening a container that has filters set. I'll check your ticket too and see what I can do there.

20K

Posted

11 minutes ago, puddingking130 said:

Yup, everything is working good!! Thank you

- No rush, if you have time. Is it possible you could add an .json option to turn on and off the "CreateFiltersUI(player, cid);"?
I think this would solve the 21:9 aspect ratio issue, this would allow the player to click the filters button to bring up the filters cui and not auto open when looting an "Allowed item". 

yup seems both of you want this so i will implement tomorrow. 

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