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RustyW

Posted

Just as a heads-up to keep in mind while updating the plugin: Even though I disabled the workshop auto import, and removed any approved skins that were added in the config manually or imported with a collection, I still see a very small amount of approved skins in the UI when skinning objects while they are not present in the config.

  • Like 1
RIDGID

Posted

So now does that mean all the skinning plugins are of no use? will there be any use for them, a side from not having to use a work bench? FP is so f'd up, i dont even want to update.

Veeblefetzer

Posted

1 hour ago, RIDGID said:

So now does that mean all the skinning plugins are of no use? will there be any use for them, a side from not having to use a work bench? FP is so f'd up, i dont even want to update.

The new rule is only for Official skins and DLC's

Of course there will be a use for skin plugins.  There are thousands of unofficial skins for Rust.

  • Like 1
Dr.D.Bug

Posted

Since we are no longer allowed to use approved purchasable skins in the plugin, do I have to set this parameter to false like this so that new "paid" skins are not automatically imported again?
 

"Auto import approved skins": false,
Hanumann

Posted

Yes

I'd like to ask for a quick status update. I don't want to push or annoy anyone, neither of us.
Skins are immensely important to many players, and I'd like to know if we're "force wipe safe" with this or if changing plugins is more advisable.

Kapco411

Posted

I created a plugin that scrubs approved skins from the Skinner Config and creates a clean version for you named Skinner_Cleaned. Simply delete your old file and rename this one. Seemed to work well on all my servers and should catch most if not all of them. Will help give you a head start until an update is made to prevent them from loading in. NOTE: You'll need to remove your Collections or they will just load back in again. If I get @Whispers88 OK i can post it here. 

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