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0g.Ghost.7373

Posted

On 12/8/2025 at 1:02 AM, ChardaZAR said:

Having issues with the skins images loading in the menu. Like it shows the base item with the blue loading circles
I have about 9000 skins, and I know this does take a while for the workshop to load the skins images
But it's been taking extremely long for the past month or so

I don't believe this is a Skinner issue. I'm just curious if anyone else has had this issue and if there's a possible fix?
I'm wondering if it's possible to save the skins locally onto my server and have them load from there instead?

You can use graphics.itemskintimeout 0 in the F1 each time you connect. 

  • Love 1
Notz

Posted

Same problem here

ChardaZAR

Posted

On 12/12/2025 at 9:12 AM, 0g.Ghost.7373 said:

You can use graphics.itemskintimeout 0 in the F1 each time you connect. 

Thanks! Will give that a try today

0g.Ghost.7373

Posted

WIll tactical.gloves be added soon?

CoreSnap

Posted

1 hour ago, 0g.Ghost.7373 said:

WIll tactical.gloves be added soon?

They are. You not seeing them? Have you updated? 

0g.Ghost.7373

Posted

42 minutes ago, CoreSnap said:

They are. You not seeing them? Have you updated? 

Guess I missed that. I didn't see it on an update list. Thanks

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Whispers88

Posted

On 12/6/2025 at 10:41 PM, StrongWolves said:

@Whispers88

Hi, I have the server only on my PC and sometimes play with a friend over LAN. Is it possible to change something in the plugin back to how it used to be, so that I have access to all skins again?

use the developer perms

  • Curator
Whispers88

Posted

On 12/12/2025 at 3:08 PM, 0g.Ghost.7373 said:

Anyone else getting this?

[Skinner] Skin assets/prefabs/weapons/lr300/skins/space/lr330.space.skin.asset - 10431 has a redirect but no item definition!

this is fixed

  • Like 1
  • Curator
Whispers88

Posted

On 12/8/2025 at 2:02 PM, ChardaZAR said:

Having issues with the skins images loading in the menu. Like it shows the base item with the blue loading circles
I have about 9000 skins, and I know this does take a while for the workshop to load the skins images
But it's been taking extremely long for the past month or so

I don't believe this is a Skinner issue. I'm just curious if anyone else has had this issue and if there's a possible fix?
I'm wondering if it's possible to save the skins locally onto my server and have them load from there instead?

Let me know if you still have this issue in the latest version.

Kapco411

Posted

47 minutes ago, Whispers88 said:

Let me know if you still have this issue in the latest version.

The larger the skin import the longer the load times. 9000 is severe overkill and is leading to the load issues TBH. Also, if you get skins that have been removed by the developer it kind of locks up the plugin for awhile until it gets rejected. Additionally, you need to refresh your image library after you load the skins up. I suggest using a plugin that reloads plugins you specify X amount of minutes after startup to handle this part. Focus on the skins you really want and purge the ones you don't to speed the process. 

 

ChardaZAR

Posted

3 hours ago, Whispers88 said:

Let me know if you still have this issue in the latest version.

 

2 hours ago, Kapco411 said:

The larger the skin import the longer the load times. 9000 is severe overkill and is leading to the load issues TBH. Also, if you get skins that have been removed by the developer it kind of locks up the plugin for awhile until it gets rejected. Additionally, you need to refresh your image library after you load the skins up. I suggest using a plugin that reloads plugins you specify X amount of minutes after startup to handle this part. Focus on the skins you really want and purge the ones you don't to speed the process. 

 

Thanks guys. I'll give this all a test end of the week. Work has been hectic this week and I haven't had a chance to do anything with Rust
 

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