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RickJamesBitch

Posted (edited)

boourns to poor authors

 

Edited by RickJamesBitch
  • Haha 1
SaintlyShadowX

Posted

'/s'  is over riding Server Rewards so you cant open it, which uses same command, simple fix = Remove /s from the list in cfg of this plugin, don't have to look far it's at the top, it still has /skin and the other commands to open the plugin... Just a heads up for anyone looking for a fix. 

  • Like 1
SaintlyShadowX

Posted

42 minutes ago, RickJamesBitch said:

So @Whispers88, many of the server owners have Skill Tree enabled.

Your update conflicts with the Skill Tree default command, can you please change the skin team usage of /st to something else? Really annoying to fix lol thanks in advance. I've updated my config but it took a bit to figure out.. For the sake of this plugin conflict please change the default so others dont have to worry.

Simply remove the command or rename it, so it does not effect Skill Tree 👍

  • Like 2
Vodu

Posted

3 hours ago, SaintlyShadowX said:

Simply remove the command or rename it, so it does not effect Skill Tree 👍

Agree, why does Whispers88 have to make changes to his plugin to account for another plugins command .. change your configs its all in there!!

  • Like 4
Elloco

Posted

RPC Error in MoveItem

 

How to fix this?

Whispers88

Posted

5 minutes ago, Elloco said:

RPC Error in MoveItem

 

How to fix this?

can you dm me on discord @ whispers88 Ill help you troubleshoot

xSleepyBee

Posted

I love this plugin. I just have 1 suggestion...unless it already exists and im just stupid.

Could perms be added to be able to have vip skins?

For example, i make a skin and upload it to the workshop. I'd be able to import that skin with its id and then have a perm to enable it or disable it for people.

Whispers88

Posted

14 minutes ago, xSleepyBee said:

I love this plugin. I just have 1 suggestion...unless it already exists and im just stupid.

Could perms be added to be able to have vip skins?

For example, i make a skin and upload it to the workshop. I'd be able to import that skin with its id and then have a perm to enable it or disable it for people.

Thanks! This is coming out in a future update, dm me on discord if you want me to send you an early test version when its ready

  • Like 2
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Zand3rs

Posted

Awesome plugin but i have a question. Is there a possibility to get collection set? So u can fast switch between different skins setups?

If there is already i apologize but i have not yet found one.

  • Like 1
Nick4576

Posted

Big fan. However, The player base is wanting more sets to use. Is this possible?

  • Like 2
Zand3rs

Posted

They can request whatever skins they want and an admin can just approve what he think should be on that list. It’s built in and working great. 

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Delco

Posted

Is there a way to increase the amount of skins sets we can use?

S0TR

Posted (edited)

On 9/6/2024 at 4:05 AM, Perfectangel01 said:

How do you remove skins?

I would recommend using the SkinBox/Skinner editor from the developer Beee! It works amazing with Skinner! This editor is clean, and shows you ALL the skins you have installed with their SteamWorkshop photos allowing you to quickly find the skin you want to remove and just simply... remove it! Then save the file as a Skinner.json and replace the file inside your Oxide Config and reload Skinner! Happy Rust Wipe Day! Here's to the World 2.0 update! Cheers!

 

Skinbox/Skinner/Skins Editor    <- Click here!

Edited by S0TR
ScizzyDizzle

Posted

18 hours ago, Perfectangel01 said:

How do you remove skins once added?

The first skin in the second row is always going to be the default skin, as the top row is your favourites.

Just put it back into skinner and right click the default skin, see picture below

image.png.2df1f59e6acd9ac8da590967b3cf1d41.png

  • Love 1
mofokk

Posted (edited)

Nice plugin.  Feels slick in use.

Couple of bits I would like to see if possible.  Skin ID's next to the current selected skin for easier identification of which ID is which skin.

This would just make maintaining the list a tad easier to pick out say a non-working skin ID and remove it manually from the config.

I understand I can use Skinner editor, but if it just showed the ID, I could do it in seconds

or/and It could just have a skin remove command, but I guess there is something preventing that being possible.

 

Not sure if this one is possible, but here I am downloading various Panda skins for my wife... All things from doors to lockers etc. fun evening.

It would be handy to have the search box present while no items are selected, but the main skinner window is open.  So if you downloaded various skins with themes to them, it would be possible to search across all categories of items. Chairs, doors, tables, hoodies etc.

 

Recommended purchase for anyone else reading this.

Edited by mofokk
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S0TR

Posted (edited)

Kicked: RPC Error in MoveItem

Kicked: <other various RPC Errors>

 

Been running into this recent issue ever since the World 2.0 update, and I am not sure if it's Skinner, another plugin, or Rust in general BUT I am posting it here simply because players on my server only seem to experience the issue when using Skinner. I've looked through some of my other plugins, tried to replicate the issue myself and yet I can't seem to be kicked for RPC Error like my players are. Puzzling.

Again, I am not blaming Skinner, I am just deducing here that maybe Whispers could give some insight into what's happening since this only ever happens when Skinner is in use.

 

UPDATE as of 10/11:

I've been logging these incidents and having players describe to me what they are doing before this happens. They have Skinner open and are reskinning their items. One player was simply just reskinning a wooden box, nothing in particular to note but this was the first time the error had occurred. The majority of other players noted that they are skinning fast, still shouldn't have been an issue to cause the error.

One player specifically gave a bit more insight as he's been getting kicked for the error the most. He noted that when he wants to skin items, even though he knows he can create sets and use /sauto - he doesn't do so - when he goes to reskin all the items in his inventory he clicks an item, then clicks the first skin (his most recent and/or favorite - I'm guessing the one he should be setting as an /sauto lol) and he does that with multiple items all at once. Right click an item, right click the first skin listed and then move to the next one - and he clicks between everything fast.

I, myself, have not been able to replicate the error and get kicked. Even following this specific player's footstep and spamming the skinner across multiple items and the same - first listed - skin. Still very puzzling. I hope this helps Whisper; we all know you'll soon narrow down what's happening!

 

UPDATE 2 10/12:

Was finally able to get myself kicked for RPC Error in MoveItem, and I wasn't even trying. Here's what happened. I have two large wooden boxes in my inventory, both were skinned with the same skin but was not stacked on top of each other; they are in different slots. I right clicked and skinned one box with a new skin, then right clicked on the second box to skin it - the skinner skinbox did not update to the first page upon clicking the 2nd large box, it remained on page x where I chose my first new skin. I still proceeded to reskin the 2nd box with a different skin than the first - instantly, my 2nd box within my inventory disappeared, (it was just deleted from my inventory) and I was booted from my server for RPC Error. Upon relogging, the 1st box I skinned is still there with the new skin I chose, the 2nd box is gone.

I replicated the issue; I understand how it's happening now on my server. I'll inform my players to be careful when skinning the same item different skins from different slots until this error is fixed. Happy hunting Whisper 💯

 

UPDATE 3 10/20:

Issue is only affecting new players now, as my regulars and I are aware to be very careful when skinning multiple items of the same type (ie. multiple large boxes). New players aren't aware, and we have to teach them the work around until it gets patched.

Work around:

Go VERY slow when skinning multiple items of the same type

OR

use the other commands the plugin offers as they are not affected by RPC Error.

Example: Place ALL your doors, and use /si on each one if you want a different skin for each one, or create skinsets, /sc, and then use /sinv, or /sauto, or /skinbase to just automatically skin them all, or define what in your base you want skinned, /skinbase <itemshortname>

Edited by S0TR
dylanstar12

Posted

Is it possible to get the spray can to do the equivalent of /sd when clicking it? Just came from Skinbox and that was a nice addition, being able to use the skinbox spray can to click items and spray them without having to type in command. I know already have the use spraycan effect when holding it and you do /sd

Magnumk

Posted

Would it be possible to add option to be able to accept/deny requested skins from discord?

0g.Ghost.7373

Posted

What are these permissions ?

skinauto

skinautotoggle

skinteam

S0TR

Posted

3 hours ago, 0g.Ghost.7373 said:

What are these permissions ?

skinauto

skinautotoggle

skinteam

The main page and description of this Plugin explains what those are, but here's a rundown

skinauto -

/sauto

Perm (if there is one) - allows the player to use feature

Feature - Automatically skins any items that enters the inventory to the skinset that has been created

skinautotoggle -

/sauto

Perm (if there is one) - I would assume allows the player to turn it on and off

Feature - Stated above, ties with skinauto

skinteam -

/skinteam

Perm (if there is one) - Allows player to use feature

Feature - Automatically skin items in player and their team's inventories to the skinset that has been created

 

Skinsets are made by typing /sc and defining each set in the GUI, there are 3.

To choose a set to use,

/sc <1, 2, or 3>
0g.Ghost.7373

Posted

28 minutes ago, S0TR said:

The main page and description of this Plugin explains what those are, but here's a rundown

skinauto -

/sauto

Perm (if there is one) - allows the player to use feature

Feature - Automatically skins any items that enters the inventory to the skinset that has been created

skinautotoggle -

/sauto

Perm (if there is one) - I would assume allows the player to turn it on and off

Feature - Stated above, ties with skinauto

skinteam -

/skinteam

Perm (if there is one) - Allows player to use feature

Feature - Automatically skin items in player and their team's inventories to the skinset that has been created

 

Skinsets are made by typing /sc and defining each set in the GUI, there are 3.

To choose a set to use,

/sc <1, 2, or 3>

Thanks just wanted to make sure I was right. They are not listed under permissions so I didn't;t want to add them until I asked.

S0TR

Posted (edited)

4 minutes ago, 0g.Ghost.7373 said:

Thanks just wanted to make sure I was right. They are not listed under permissions so I didn't;t want to add them until I asked.

Not a problem! This is a pretty in-depth plugin with so many features, I even still have to come back to the main page to remember what some of the commands are or what they do! This is THE best skin plugin out there!

 

If you haven't seen some of the earlier comments, there is a nasty little bug going around that I could only guess the developer is working on the patch for

- RPC Error In Move Item -

Take it slow when skinning, using /skinbox specifically, or you may get kicked simply due to Rust logic!

Edited by S0TR
  • Like 1
0g.Ghost.7373

Posted

16 hours ago, S0TR said:

Not a problem! This is a pretty in-depth plugin with so many features, I even still have to come back to the main page to remember what some of the commands are or what they do! This is THE best skin plugin out there!

 

If you haven't seen some of the earlier comments, there is a nasty little bug going around that I could only guess the developer is working on the patch for

- RPC Error In Move Item -

Take it slow when skinning, using /skinbox specifically, or you may get kicked simply due to Rust logic!

Noted!

  • Like 1

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