Smelting & cooking control
Quick smelt as a rank, not a server setting
Speed, output and fuel burn are set per permission and per cooker — a large furnace behaves one way for your default group and another for VIP, and the furnaces standing in monuments get a tier of their own. Grant a rank and the ovens that player already placed change on the spot, still burning. Everything is edited from an in-game menu.
|
8
Cookers supported out of the box
|
5
Settings per cooker, per rank
|
|
3
Tiers preconfigured, unlimited more
|
0
Dependencies
|
|
✓
|
Speed, output and fuel burn — three independent multipliers per cooker
|
|
✓
|
Ranks apply instantly — existing ovens switch tier the moment the permission lands
|
|
✓
|
Cooking with no fuel at all — including electric furnaces with no power
|
|
✓
|
A separate tier for ownerless ovens — monument furnaces don't inherit anyone's rank
|
|
✓
|
One-click reorganize button inside the oven — load it, fuel it exactly, empty it
|
A furnace that knows who placed it
Every oven is matched to its owner's permission when it spawns, so the same building looks identical and behaves differently depending on who built it.
Per rank, per cooker
Not one blanket smelt rate. A rank sets its own numbers for the small furnace, the large furnace, the electric furnace, the refinery, campfires, the BBQ, the hobo barrel and the fireplace — eight cookers, five settings each, per tier.
Grant a rank, the ovens change immediately
Permissions and groups are watched live. Sell VIP at 2am and the furnaces that player left burning speed up right then — no relog, no re-placing, no server restart. Revoke it and they drop back just as fast.
Ownerless ovens get their own tier
Furnaces and campfires that came with the map or with an event have no owner and therefore no rank. A dedicated static tier covers exactly those, so a monument furnace can stay at 1x while your players' ovens run at 4x — or the other way around.
Three multipliers that don't overlap
Speed, yield and fuel are separate problems, so they're separate numbers. Combine them into anything from a slightly generous furnace to one that never needs wood.
Quick smelt
Scales how fast the oven ticks. At 4x an ore stack finishes in a quarter of the time — and everything else about the oven, including charcoal, stays proportional.
Output, with fractions that aren't thrown away
More metal out of the same ore. Set 1.5x and the leftover halves are carried over and paid out as whole items later, so a fractional multiplier really is 1.5x over a stack instead of quietly rounding down to 1x on every tick.
Fuel burn
Make wood last twice as long, or twice as short. Independent of speed, so a fast furnace doesn't have to be a hungry one.
Or no fuel at all
One toggle and the oven runs empty — put ore in, take metal out, no wood involved. Electric furnaces get the same treatment and cook without being wired to anything, which is the version people actually ask for.
One button instead of thirty drag-and-drops
A small icon appears inside the oven interface for ranks you enable it for. Pressing it does the whole loading routine at once.
Fills, fuels and empties in one press
Ore goes from your inventory into the oven, finished output comes back out to you, and the wood is trimmed to exactly what this batch needs — the surplus is handed straight back rather than sitting there burning.
The fuel maths accounts for your rank
The amount of wood it leaves is calculated from that oven's real smelting speed and temperature, so a VIP furnace running at 4x isn't loaded with four times the wood it will actually burn.
Configured by looking at things
Three chat commands and a menu. The config file exists, but you shouldn't need to open it.
Menu: rank, then cooker, then numbers
Pick a permission, pick a cooker, set three values and two toggles. Every change is saved and pushed to every matching oven on the map right away — including the ones currently burning.
Any cooker, including modded ones
Look at an oven that isn't in the list and add it with a command — it appears under every tier with its in-game name, ready to configure. Custom furnaces from other plugins work the same way, as long as they're built on the game's own oven type.
Built to be left alone
|
✓
|
No dependencies — nothing to install alongside it
|
|
✓
|
Unloads back to vanilla without a restart — burning ovens are restarted on plain game rules and carry on cooking
|
|
✓
|
Charcoal and byproducts behave exactly as vanilla — the game's own byproduct rules are kept, including the charcoal rate of each oven
|
|
✓
|
Other plugins keep working — the standard fuel-consumption hooks are still called, so anything listening to them isn't cut out
|
|
✓
|
Multipliers can't be set to zero — a typo can't freeze every furnace on the server
|
|
✓
|
Destroyed ovens are forgotten immediately — no growing table of dead entities
|
Three admin commands, none for players
All three require setupfurnaces.use; admins have access anyway. Players never type anything.
|
/fsetup
|
Open the setup menu
|
|
/fadd
|
Look at a cooker to add it to every tier
|
|
/fremove
|
Look at a cooker to drop it from the list
|
|
setupfurnaces.use
|
Access to the setup menu and commands
|
|
setupfurnaces.static
|
The tier for ovens with no owner. Never grant this one to a player
|
|
setupfurnaces.default
|
Vanilla speed, with the reorganize button and no-fuel cooking on
|
|
setupfurnaces.vip
|
4x smelt speed on every cooker. Rename it, retune it, or add more tiers
|
Before you buy
Does a player have to re-place their furnaces after getting VIP?
No. Granting or revoking a permission, and adding or removing someone from a group, re-applies the tier to every oven that player owns, right then.
What about furnaces in monuments and event ovens?
They have no owner, so they use the static tier, which you configure separately. Don't grant that permission to anyone — it exists to describe ownerless ovens, not people.
A player has two tiers. Which one applies?
The one further down the config list, so keep your tiers in ascending order and the top rank last.
Is 1.5x output actually 1.5x, or does it round down?
It's actually 1.5x. Fractions left over from each tick are carried and paid out once they add up to a whole item, so fractional multipliers aren't silently lost.
Can an electric furnace run without electricity?
Yes, with the no-fuel toggle on for that tier and that cooker.
What happens to ovens if I unload the plugin?
Everything burning is restarted on vanilla rules and keeps cooking. No restart needed, nothing stuck on.
Will it conflict with another smelting plugin?
Two plugins both rewriting smelting will fight, as always — run one. Plugins that only listen to fuel consumption are fine: those hooks are still fired.