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Raidable Bases 2.9.8

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   (52 reviews)

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chuck norris

Posted

Just now, nivex said:

@chuck norris

well its telling you what the issue is. you have no buildings configured. you need to readd them

are your profiles unchanged otherwise?

everything is configured base profiles, the config is ok. I just did the update and it stopped working

image.png.f733aac9a91c7a783bfc8ba7080a73cd.png

nivex

Posted

that screenshot doesn't show the buildings.

attach the file @chuck norris

nivex

Posted

@chuck norris

ok, your copypaste folder does not have those files then

  • Like 1
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Wolf

Posted

Hello, after the update from 10/5/23, some players are complaining that at a certain point in the raid, ladders become impossible to place. Does anyone have this problem? I also have special bases without a cabinet and there I need to upgrade building elements, this is allowed in the configuration settings, but in reality it doesn’t work out. How to fix it? If a config is required, I will reset it. Thank you in advance.

RaidableBases.json

nivex

Posted (edited)

@Wolf

heya, no issues with ladders unless they disconnect and that should be fixed in next update

yes, another hook is blocking you from upgrading. I will have it fixed next update too 😛

 

Edited by nivex
  • Like 1
Merdynn

Posted

Do you think you could add a /command to abandon a raid? possibly make it so that the enemies respawn AND you aren't allowed back in that particular instance?

I have an issue with enemies spawned at those locations, if they take any damage from the player, you get locked to that raid base.

or maybe that would cause too many conflicts.

But being able to abandon a raid (reopen it to everyone else) Would be handy

nivex

Posted

@Merdynn

heya, maybe in the future.  there are some mechanics in place to help with this though

1. Lock Treasure Max Inactive Time will do this when the owner goes inactive for this duration. this should be 20+ minutes

2. players can use the /rbe despawn command to despawn bases that they have purchased if they have the raidablebases.despawn.buyraid permission

3. if you disable Prevent Players From Hogging Raids then they can simply go to another raid instead, and #1 will do the work by reopening the event to others once that time expires

  • Like 1
Raiven_007

Posted (edited)

On 10/24/2023 at 7:05 AM, chuck norris said:

@ChuckNorris, You could have an error somewhere in your Config File like I did after the update. You would need to run the rbe debug CMD and it will tell you what file has the error and where the error is. Then run the file into a validator and that should fix your issue. I literally just dealt with the same issue not that long ago. Nivex, it's something buggy going on with the Config after the update I am thinking. Because all I did was update before and the bases stopped working on their own. So now both me and chuck have had the same outcome.

Edited by Raiven_007
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nivex

Posted (edited)

@Raiven_007

I appreciate you helping

chuck's issue was the server's fps was too low. if the server's FPS is under 15 then the plugin won't load the profiles, because that would just make it worse.

json validators are nice, but they're not that accurate and the only validator that is guaranteed to work is the one doing the conversion, Newtonsoft's library. your issue would be this library or Oxide which uses it

Edited by nivex
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Stark

Posted

Hey @nivexquick question: Am I able to "swap" your loot table config with this one and have the plugin still work? 

 

Yours  "easy".  --------> One I want to use "example"

Easy.json Example.json

nivex

Posted

@Stark

hey. no, not unless you rename the options in your example to have the same name as the options from the Easy file

Quote

shortname
amountMin
amount
probability
blueprint isn't an option
skin
name

 

Raiven_007

Posted

On 10/30/2023 at 1:05 AM, nivex said:

@Raiven_007

I appreciate you helping

chuck's issue was the server's fps was too low. if the server's FPS is under 15 then the plugin won't load the profiles, because that would just make it worse.

json validators are nice, but they're not that accurate and the only validator that is guaranteed to work is the one doing the conversion, Newtonsoft's library. your issue would be this library or Oxide which uses it

Oh ok. It seemed he had the same issue that I had when I updated the Plugin. I did no changes etc and the bases stopped abruptly. I have never had under 100fps ever so I'm not sure why mine stopped working then if you say his was due to fps drop. Anyways here is the validator I used to fix my issue: https://jsonlint.com 

  • Like 1
Rusty Mike86

Posted

Can I make so they dont spawn so close together?

image.png.804fee8fda2d00f2a28a633a31702133.png

Rusty Mike86

Posted (edited)

delete not sure why it triple posted

 

Edited by Rusty Mike86
Rusty Mike86

Posted (edited)

delete not sure why it triple posted

 

Edited by Rusty Mike86
Rusty Mike86

Posted (edited)

delete not sure why it triple posted

 

Edited by Rusty Mike86
OldRusty

Posted

Nevermind I have fixed the issue, the server was set to PVE true! sorry guys.

nivex

Posted

@Rusty Mike86

Spawn Bases X Distance Apart in the config. I wouldn't set it much higher than 200, and setting it too high will break the plugin

chuck norris

Posted (edited)

hi my bases, if no player goes to raid, they always stay there

I don't know what's happening, it seems like it's always been like this and I never noticed it. could anyone help? 🙂

image.png.d595a69825f857ba280364d742642317.png

How do I make the time appear with the cursor above the icon?
image.png.fcba384fb56b15a9d15ddd1f30e94aed.png

RaidableBases.json

Edited by chuck norris
nivex

Posted (edited)

@chuck norris

hi,

"Wait To Start Despawn Timer When Base Takes Damage From Player": true,

😛

that's the answer to both questions

 

Edited by nivex
  • Love 1
chuck norris

Posted

1 hour ago, nivex said:

@chuck norris

hi,

"Wait To Start Despawn Timer When Base Takes Damage From Player": true,

😛

that's the answer to both questions

 

oh thanks! ^^

  • Like 1
Merdynn

Posted

On 11/4/2023 at 7:39 AM, nivex said:

@Rusty Mike86

Spawn Bases X Distance Apart in the config. I wouldn't set it much higher than 200, and setting it too high will break the plugin

Oh interesting!  I'm using a 4k map with 20 bases at a time and this whole time I've had it set between 350 and 500.....would this also affect RandomRaids?? (Since they are "kinda" tied together)

nivex

Posted

@Merdynn

Im not sure about that plugin

  • Like 1
imkat98

Posted

Hi, is there any way to allow npc's to do damage to raidables? 

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