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Raidable Bases 2.9.4

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On 4/21/2023 at 3:32 PM, nivex said:

@CsaszyKJnot possible - the time starts when he buys a raid, is reset when he completes the raid and again when the raid despawns. it effectively begins when the raid ends. a new raid showing up is not going to reset the time.

 

The user who reported this issue, just posted yesterday this on our discord.

TIA

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32 minutes ago, Nakotix said:

yeah i'm using carbon, that would explain it. thanks for the Info! 

np switch to oxide 🙂

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@CsaszyKJ

those are player lockouts not buyable cooldowns. as for player lockouts you can only receive them when a raid is completed or when it despawns. he received it when it despawned. immediately followed by another base spawning. so while he thought he received it when a base spawned he didn't and it isn't possible.

furthermore, he received a second lockout because the first expired right before the base despawned. that is intended. extend the lockout time so that it is longer than the despawn time and it won't happen. as i've already mentioned before i may flag players so this doesn't happen anymore, but its not a bug.

@Nakotix @Ondraasek

That is an issue with Carbon then, and they will need to address any backwards compatibility issues in their platform

Edited by nivex
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9 hours ago, nivex said:

@CsaszyKJ

those are player lockouts not buyable cooldowns. as for player lockouts you can only receive them when a raid is completed or when it despawns. he received it when it despawned. immediately followed by another base spawning. so while he thought he received it when a base spawned he didn't and it isn't possible.

furthermore, he received a second lockout because the first expired right before the base despawned. that is intended. extend the lockout time so that it is longer than the despawn time and it won't happen. as i've already mentioned before i may flag players so this doesn't happen anymore, but its not a bug.

@Nakotix @Ondraasek

That is an issue with Carbon then, and they will need to address any backwards compatibility issues in their platform

Yeah I would love to use Carbon, but found out that a lot of things dont work. I have highly modded server high pop PVE and 120+ plugins and with all of them, carbon simply wont even boot, so...

no point to upgrade now. I tried carbon on new pvp x2 server which I am preparing and that was the reason I asked for it that UI doesnt work. Didnt realize it can be carbon issue. then I switched to oxide and no problem at all.

at this point Carbon is not the best for me, but I am really looking for one day I will put it to all my servers

Edited by Ondraasek
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@Ondraasek

ok, thanks for clarifying. you should mention any issues to the Carbon team and they'll fix them when they can

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How do you remove the transparent bubble around the base so you cant see it?
also when you use "Dangerous Treasures" with this plugin the map marker says multiple vending machines...

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1 hour ago, nivex said:

@Ondraasek

ok, thanks for clarifying. you should mention any issues to the Carbon team and they'll fix them when they can

hehe I did, no respond 😛

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@Robert Stevens

disable it in the profiles. set spheres to 0.

there is no way to disable it saying multiple unless you disable one of the vending map markers.

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sorry for multipost thaught community can help 🙂

 

thx 4 help the answer is:
looks like Max Amount Of Players Allowed To Enter Each Difficulty is bugged so set it back to default of 0

thx 1000times man 🙂

 

Hi,

 

i Buyed the Raidable Base PAck with Tier Bases realy great Job. 🙂

But now ive a little Problem.

If i will join a Random Base that Spawn on the Map, i cant join the Raidable Base. It Kicks me outside the Zone and i get a Message "PVP Delay 15 Seconds"...

 

If i Buy a Raid it works fione for me.

I Checked the Config and do some Settings in Maintained Events , Scheduled Events  and Manuel Events

      "Convert PVE To PVP": true,

      "Convert PVP To PVE": false,

 

no Option works for me what i wrong? Maybe i use a Plugin which cant handle with the Events?

My Server is PVP Flagged but i use  TruePVE and Dynamic PVP.

I started with my Server @ PVE Flag (use server.pve true) but each time my Shoots was refelcted if i try to Kill a NPC  and died.

Maybe someone can help me?

 

Edited by m3dus4
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please don't post the same question multiple times. I answered you on uMod already

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thx 4 quick response and quicxkly anser.

the help the answer is:
looks like Max Amount Of Players Allowed To Enter Each Difficulty is bugged so set it back to default of 0

thx 1000times man 🙂

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@nivex

May I suggest a feature for your consideration? I'd like to have some force progression with the raidable bases on my server. Right now, I start with just easy bases spawning on wipe and will open the next difficulty every few days over the first couple of weeks. I was thinking that since you already have the ranked ladder feature tracking points, could there be a setting that would prevent a player from entering a certain difficulty raid until they accumulated a specific number of points? For example, easy bases would have 0 point requirement, mediums would be 10, and so forth.

The second idea I had would be if each difficulty would require a permission to be able to enter the raid. I am also using another plugin that adds an RPG style player progression so I could grant access to the next tier raids upon them reaching a milestone level.

Thanks!

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On 4/30/2023 at 11:02 PM, Adam Lewis said:

@nivex

May I suggest a feature for your consideration? I'd like to have some force progression with the raidable bases on my server. Right now, I start with just easy bases spawning on wipe and will open the next difficulty every few days over the first couple of weeks. I was thinking that since you already have the ranked ladder feature tracking points, could there be a setting that would prevent a player from entering a certain difficulty raid until they accumulated a specific number of points? For example, easy bases would have 0 point requirement, mediums would be 10, and so forth.

The second idea I had would be if each difficulty would require a permission to be able to enter the raid. I am also using another plugin that adds an RPG style player progression so I could grant access to the next tier raids upon them reaching a milestone level.

Thanks!

i think 1st idea looks good 🙂

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Why are the bases only spawning on the coast of the map?
Is it possible to have them spawn in-land as well?

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nivex

Posted (edited)

@ChardaZAR

they spawn everywhere. if they're focused more on the beach then its your map. you can disable beach in the config, but if the map is not good enough then you will have issues with bases not spawning

Edited by nivex
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7 minutes ago, nivex said:

@ChardaZAR

they spawn everywhere. if they're focused more on the beach then its your map. you can disable beach in the config, but if the map is not good enough then you will have issues with bases not spawning

Thanks Nivex. I'll mess around with the settings and turn off beaches.
See if that maybe helps

 

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nivex

Posted (edited)

Update released for 2.7.2 ! Requires forced update !

It is zip archive now that I've added French, German, Portuguese-Brazil and Russian language file translations

These were translated by people who speak, read and write the language. Some translations may vary slightly depending on your dialect.

If you would like to contribute your own language then please DM the translated language file and I will include it with all future updates.

Edited by nivex
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nivex

Posted (edited)

Ok, I would suggest not using the plugin right now

CopyPaste and any other plugins that set building grades do not work properly

they can either 1) work fine, 2) partially work, or 3) never work

this means the bases spawns as twig

UberTool is also affected

I suspect another Rust or Oxide update will resolve this

Edited by nivex
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18 minutes ago, nivex said:

@Emigo

no, they can move the ui by clicking the arrows in the top of the ui

wonderfull thank you very much

 

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I have two questions:

1.) For some reason I can't get the In-game Tag names to work anymore after wipes (The whoever raided the most bases at the end of wipe got a in-game tag name) For some reason, I messed up and can't seem to find the config line to fix this.

 

2.) Are we able to go past 10 present bases? Say I wanted 20 sets of Easy Raidable Bases to spawn am I able to do that? 

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6 minutes ago, Stark said:

I have two questions:

1.) For some reason I can't get the In-game Tag names to work anymore after wipes (The whoever raided the most bases at the end of wipe got a in-game tag name) For some reason, I messed up and can't seem to find the config line to fix this.

 

2.) Are we able to go past 10 present bases? Say I wanted 20 sets of Easy Raidable Bases to spawn am I able to do that? 

i have 80 mantained bases, its in your config file, just depends on your settings

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