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Raidable Bases 2.9.2

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Hello, I have Allow Duplicate Items ": false, but all the loot is exactly duplicated. Here is an example with eggs, I have a 10% chance, but it spawns with a 200% chance)) 4 pieces in one house! Help me sensei, what am I doing wrong?image.png.f047c4d0411355feaae0aed275ea1767.pngimage.png.dd9ecb74edb5d5a423221c91b8a90d61.pngimage.png.4d60fe1e8235a221f1bd621221f88f0e.pngimage.png.f12475a49b70ba849d0c5e22ca9c2091.png

Edited by Vasilyi Yrupin
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nivex

Posted (edited)

2 hours ago, Vasilyi Yrupin said:

Hello, I have Allow Duplicate Items ": false, but all the loot is exactly duplicated. Here is an example with eggs, I have a 10% chance, but it spawns with a 200% chance)) 4 pieces in one house! Help me sensei, what am I doing wrong?

Hello. It's a bug, and happens because you don't have enough available items in your loot tables. So when it fails to get enough items it randomly picks from all loot tables. This is fixed in the next update to use the duplicate and unique options properly.

In next update:

The plugin will attempt to find enough items from the loot tables to spawn. However, when this fails it will attempt a second time. This happens when there aren't enough items in the loot tables, and/or when probability is not set properly across all loot tables.

On the second attempt all probability will be ignored as a result, and items will be randomly picked respective of the duplicate and unique options. It's extremely important that people use probability correctly, and make sure they have enough items to avoid this second attempt to begin with. Otherwise items with extremely low rarity will have a higher chance of spawning due to being randomly picked.

 

Edited by nivex
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5 hours ago, beetle said:

When will the player limit be added?

Hey. In due time. I have to prioritize and priorities change based on bugs or issues that are found or reported. Some features take a considerable amount of time to implement as well. Like spawning npcs inside of bases.

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understood! I know there is a priority, I load RAIDBASE a few days after wiping and I'm looking forward to that day! I haven't met the NPCs in the base yet!

I'm sorry I hurried!

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I've had issues with base spawning location and it's about time I tried to figure it out. Of course I could use help since I must be missing something.

My Raidable Bases almost always spawn on the beaches and very rarely spawn inland. Sometimes, when they do spawn inland, they spawn in the ground, boxes sometimes are in the ground and the TC is in the ground as well.

Not sure it matters, but when I create my bases I typically do it in a flat area of the map.

Any ideas what might be causing this or how to resolve it?

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nivex

Posted (edited)

5 hours ago, Bumfuzzler said:

I've had issues with base spawning location and it's about time I tried to figure it out. Of course I could use help since I must be missing something.

My Raidable Bases almost always spawn on the beaches and very rarely spawn inland. Sometimes, when they do spawn inland, they spawn in the ground, boxes sometimes are in the ground and the TC is in the ground as well.

Not sure it matters, but when I create my bases I typically do it in a flat area of the map.

Any ideas what might be causing this or how to resolve it?

Last I remember you were using tier 3 and I fixed this issue. So if it's still happening then I have no idea what to tell you. I do not have this issue using tier 3 on any custom map with the latest plugin update. Short of getting admin, FTP and RCON access I don't know how to help you simply because there is nothing wrong with the package except for the raideasy10 base being a bunker which will cause it to spawn under terrain sometimes. Rest of the bases are fine, assuming you've updated them to the current version of tier 3.

Edited by nivex
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Where can I set that only a new base spawns when one has been destroyed?

Now spawen randome some 😕

Scheduled Events is false

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nivex

Posted (edited)

Hello. They don't spawn randomly unless Scheduled Events is true. Maintained Events will respawn when one is destroyed if Always Maintain Max Events is true @LosGranada

Edited by nivex
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Players are reporting bases spawning into cliffs and getting mowed down by unreachable turrets in the cliff.

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16 hours ago, Bumfuzzler said:

I've had issues with base spawning location and it's about time I tried to figure it out. Of course I could use help since I must be missing something.

My Raidable Bases almost always spawn on the beaches and very rarely spawn inland. Sometimes, when they do spawn inland, they spawn in the ground, boxes sometimes are in the ground and the TC is in the ground as well.

Not sure it matters, but when I create my bases I typically do it in a flat area of the map.

Any ideas what might be causing this or how to resolve it?

 

11 hours ago, nivex said:

Last I remember you were using tier 3 and I fixed this issue. So if it's still happening then I have no idea what to tell you. I do not have this issue using tier 3 on any custom map with the latest plugin update. Short of getting admin, FTP and RCON access I don't know how to help you simply because there is nothing wrong with the package except for the raideasy10 base being a bunker which will cause it to spawn under terrain sometimes. Rest of the bases are fine, assuming you've updated them to the current version of tier 3.

 

I had the same issue, bases only spawning around the beaches. I increased this setting and now they spawn accross the map more:

      "Maximum Elevation Level": 6.5,

I raised it more, but then I had bases spawning on the side of steep hills/mountains and half the base was in the terrain and the other floating in the air a long way.

But 6.5 seems to work well for me.

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nivex

Posted (edited)

4 hours ago, thepiercedweirdo said:

Players are reporting bases spawning into cliffs and getting mowed down by unreachable turrets in the cliff.

then you need to set this back to 50 by default

"Anti Terrain Clipping Distance (Advanced Users Only)": 50.0,

or make sure your Protection Radius is configured properly. if it is set too low then the above setting will not prevent it from spawning into the terrain. Protection Radius should never be set too high though. at most 65.

so either anti isn't 50, the protection radius isn't set properly, or there's some other issue I don't know about yet

also make sure you are using the latest version - I see that you've downloaded 2.1.3 but just double check its loaded

Edited by nivex
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Thank you for the response.
My current setting actually is
"Anti Terrain Clipping Distance (Advanced Users Only)": 50.0,
And at the moment I'm running a procedurally generated map.
Size: 4000
Seed: 662900475

Edit:
Forgot  to mention. Yes I am running the current version.

Edited by thepiercedweirdo
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19 hours ago, nivex said:

Last I remember you were using tier 3 and I fixed this issue. So if it's still happening then I have no idea what to tell you. I do not have this issue using tier 3 on any custom map with the latest plugin update. Short of getting admin, FTP and RCON access I don't know how to help you simply because there is nothing wrong with the package except for the raideasy10 base being a bunker which will cause it to spawn under terrain sometimes. Rest of the bases are fine, assuming you've updated them to the current version of tier 3.

I don't have your base package. I made my own. I make them on flat areas which is what I expected I should do. 

Going to read some of the other posts above to see if they provide answers.

 

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4 hours ago, nivex said:

@thepiercedweirdokk need you to tell me the Protection Radius in each profile

Easy = "Protection Radius": 50.0,
Medium = "Protection Radius": 50.0,
Hard = "Protection Radius": 50.0,
Expert = "Protection Radius": 65.0,
Nightmare = "Protection Radius": 65.0,

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nivex

Posted (edited)

52 minutes ago, Bumfuzzler said:

I don't have your base package. I made my own. I make them on flat areas which is what I expected I should do. 

Going to read some of the other posts above to see if they provide answers.

 

oh, ok, well then the answer is simple. recopy the base. it should spawn with the foundation at least 1 meter above ground in all areas. foundations are 3 meters tall so that gives you an guesstimate 😛

as for bases not spawning inland this is an issue with the terrain on the map. it's normal behavior with the current proc gen, and even more so for custom maps as they try to cram as much into one map as possible. i have been brainstorming on a different approach to handle this issue, but it's extremely complicated and will take a considerable amount of time to rewrite how this process works but its a good concept so i have high hopes for it. basically i will gather the circumference of a base before copypaste even pastes it, and then i will know exactly how much space is needed and that'll make it slightly easier to create inland spawns. you can check the grid using `/rb grid` now and see how few spots there are inland on most maps. its not fault of the plugin by any means, it can just be slightly improved to push the limits

 

23 minutes ago, thepiercedweirdo said:

Easy = "Protection Radius": 50.0,
Medium = "Protection Radius": 50.0,
Hard = "Protection Radius": 50.0,
Expert = "Protection Radius": 65.0,
Nightmare = "Protection Radius": 65.0,

please tell me this is not an issue with expert or nightmare, but instead the others? also how close is the edge of the dome to the base itself in meters? do you have an aerial screenshot?

Edited by nivex
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12 hours ago, nivex said:

please tell me this is not an issue with expert or nightmare, but instead the others? also how close is the edge of the dome to the base itself in meters? do you have an aerial screenshot?

I honestly have no idea. These were all conversations through RCON or Discord. I'll log onto the server and grab some screenshots next time if possible.

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4 hours ago, Lyptrick said:

Can I deactivate the respawn of NPCs for profiles?

It's funny how the words you use would've led you to your answer 😛

oxide/data/RaidableBases/Profiles

search Respawn

set to 0

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On 7/8/2021 at 10:13 PM, nivex said:

oh, ok, well then the answer is simple. recopy the base. it should spawn with the foundation at least 1 meter above ground in all areas. foundations are 3 meters tall so that gives you an guesstimate 😛

as for bases not spawning inland this is an issue with the terrain on the map. it's normal behavior with the current proc gen, and even more so for custom maps as they try to cram as much into one map as possible. i have been brainstorming on a different approach to handle this issue, but it's extremely complicated and will take a considerable amount of time to rewrite how this process works but its a good concept so i have high hopes for it. basically i will gather the circumference of a base before copypaste even pastes it, and then i will know exactly how much space is needed and that'll make it slightly easier to create inland spawns. you can check the grid using `/rb grid` now and see how few spots there are inland on most maps. its not fault of the plugin by any means, it can just be slightly improved to push the limits

 

please tell me this is not an issue with expert or nightmare, but instead the others? also how close is the edge of the dome to the base itself in meters? do you have an aerial screenshot?

Thanks. I followed the recommendation of 6.5 by @ZEODE and now my bases are spawning inland. I will raise any base that goes underground as I find them. Appreciated.

 

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great plugin, thank you so much, also when you sell with highest price, i buy lol, there is a lot of human life time work.
But i have one question, how i can refund the bases? i cant found this command. Everything is done, but not this.
Thank you.

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